First of all I am greatly disappointed that Rarity is not optimal choice to lead Name squad.
It would not deter me though, so here is plan that focuses mostly on Grail to disorganize cult and remove Copper, and then on Grail and Heart to convince Neighina to go with us. Any hurdles use total sum of lore levels and Rarity+Marienette give +130 in Grail and in Heart when equipped with Heart artifact. And if we end up fighting Neighina Heart and Edge are the ways to go. Also Bieddie would have free action to search for outsider.
Plan The Most Fashionable Revenge
-[] [BUREAU] You will assault Copper BEFORE the Bureau picks her trail.
-[] Assault an opponent (Copper Secateur)
--[] Who is going? (Rarity, Baldomare, Bieddie, Marienette, DoA)
--[] What are they taking? (One Wrong keys. Heart 3 artifact, Edge 3 artifact)
--[] What is their objective?
---[] Spread chaos among Copper's cultists and make Copper disappear in it (For example have Mareinette pose as one of cultists and give contradictory orders, spread around rumors of imminent Bureau raid. Lure Copper into position to ambush her while she and her cult are most disbalanced )
---[] Find Neighina, try to learn what she wants and convince her to work with us.
---[] Destroy any evidence compromising Velvet and disable Windigo's Urns if we find any.
---[] Steal artifacts and bits. ( As long as it doesn't jeopardize any other objectives)
--[] Anything else? (Tell them you would like them to leave no traces and minimize innocent casualties)
-[] The Grave on the Hill
--[] Who is going? (Comet, Marienette)
--[] What are they taking? (SH 3 artifact, One Wrong Key)
-[] You are wounded! (You currently have 2 wounds. You must pick one of each option.)
--[] Take a few breaks, every now and then. (Costs 1 action. Rolls TWO dice. 0/-15)
--[] There is no holy grail for healing magic, no miraculous wound-closing spell. (Costs 60 bits. Two dice will auto-succeed)
-[] [STEPPES] There is no guarantee he will be able to help you, but you will write him about…
--[] How Silky has been shaken up by the attempt on your life, and how she might be comforted by her beloved uncle's presence. (Convince Steppes to stay out of Manehattan and out of the way of your assault and the Bureau for a month through a clever ruse.)
-[] [SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to… (WRITE IN) (IF CHOSEN, will give you a -15 to your healing roll, free action)
--[] Mayor Mare
-[] [LEARN] It all fits together, somehow… or so you hope.
--[] "Unknown Ritual – A Memory of Light" Step one (Progress 0/100, uses Learning and LANTERN)
--[] "Unknown Ritual – A Memory of Light" Step one (Progress 0/100, uses Learning and LANTERN)
As for Velvet actions, she had Memory of Light research among her learning actions previous turn ,and it is not something she needs to leave her home for (and object of said research is guarding her , so entirely within her reach) so hopefully QM allows it.
And since I had free time to write it, here is another plan, with main difference that Comet is the one who joins hit squad.
[] Plan New boss in the town
-[] [BUREAU] You will assault Copper BEFORE the Bureau picks her trail.
-[] Assault an opponent (Copper Secateur)
--[] Who is going? (Comet , Baldomare, Bieddie, DoA, Marienette)
--[] What are they taking? (two wrong keys)
--[] What is their objective?
---[] Locate and meet Copper on favorable grounds of your choosing with a goal of killing her. (Infiltrate her house in the middle of night or lure her to a place of your choosing.)
---[] Attempt to convince Copper to part with Neighina bindings (For example, make it look that Comet took his Names from Velvet while she was weakened and now came to do the same to Copper. If needed promise that no his name will kill her. But there is no Comet's Names present so it does not matter )
---[] Destroy any evidence, plant false leads ( For example have Mareinette march back into the cult disguised as Copper to take all she can, turn into changeling for a bit, cackle and reveal that Copper was not who she claimed to be, then run away into general direction of Tall Tale )
---[] Steal anything not bolted to floor. ( As long as it doesn't jeopardize any other objectives)
--[] Anything else? (Tell them you would like them to leave no traces and minimize innocent casualties)
-[] The Grave on the Hill
--[] Who is going? (Rarity, DoA)
--[] What are they taking? (Heart 3, Edge 3, SH 3 artifacts)
-[] You are wounded! (You currently have 2 wounds. You must pick one of each option.)
--[] Take a few breaks, every now and then. (Costs 1 action. Rolls TWO dice. 0/-15)
--[] There is no holy grail for healing magic, no miraculous wound-closing spell. (Costs 60 bits. Two dice will auto-succeed)
-[] [STEPPES] There is no guarantee he will be able to help you, but you will write him about…
--[] How Silky has been shaken up by the attempt on your life, and how she might be comforted by her beloved uncle's presence. (Convince Steppes to stay out of Manehattan and out of the way of your assault and the Bureau for a month through a clever ruse.)
-[] [SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to… (WRITE IN) (IF CHOSEN, will give you a -15 to your healing roll, free action)
--[] Mayor Mare
-[] [LEARN] It all fits together, somehow… or so you hope.
--[] "Unknown Ritual – A Memory of Light" Step one (Progress 0/100, uses Learning and LANTERN)
--[] "Unknown Ritual – A Memory of Light" Step one (Progress 0/100, uses Learning and LANTERN)
@OurLadyOfWires can you check when you have time and tell if anything needs fixing?
Also it seems that I would not be in reach by the time Moratorium ends, so people are free to post said plans themselves or add modification of their choice if they feel so.