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Necro OOC: You want to go first because you have a higher Instinct of 3, and I only have 1? Maybe Elisa noticed what Necro was trying to do and just beat him to it first?
GM OOC: Altright then, roll for Difficulty 12 Instinct to identify the deeper voices (Difficulty 16 for Elisa because she is from another world) and Difficulty 10 for the silent door for both of you. Decide who goes first.
Necro IC: Necro rubbed the bottom of his snout, "While I could agree with you. I do know from personal experience that information is power. We know there is goblin noise and quite a few of them. However, I do not know what the other voice is. The fact that it is deeper makes me think of a...
GM IC: Necro and Elisa see that the east hallway is split into three smaller hallways. The north hallway leads to a door, where similar noises are heard, confirming the presence of goblins, as well as a deep voice. The Southwest hallway leads to a door that has a few deep voices. There is a west...
Necro IC: Necro shrugged, "Not as I can just leave and sell, I still need to finish my contract first. This is Arcane Prism, an object that enhances mana in a zone around it. There is a process and rule to it, but that is not important right now." He began to peek out into the east hallway.
@harshmnr
Necro IC: Necro widens his eyes. It is not useful for him, but it can fetch quite a price in the magical community. He turns to Elisa, "I cannot really use this, but I can sell it for a good price. Do you need this?"
Necro OOC: We are obviously planning to go back through the secret...
GM IC: Necro was able to identify it as Arcane Prism, an object that is used among spellcasters.
GM OOC: I gain a Fear for a total of 6 Fear. Here is what you add to your inventory.
Arcane Prism (Position this prism in a location of your choosing and activate it. All allies within Close range...
GM IC: What greeting Necro when he opens is a dull prism object.
GM OOC: You will need to roll for Difficulty 15 Knowledge to see if you identify what it is. @harshmnr, if you try to roll for it as well, you will do it with disadvantage (roll an extra d6 and subtract your roll with that) since...
GM OOC: You can roll for it, but unless you are using something that asks for it, it is generally better not roll for it unless either you want to risk potentially backfire for narrative purposes or I ask for it. Unless we play together enough that you know when you will be asked to roll, or not...
Necro IC: Necro turns to Elisa, "Good thing we found this secret passage. They are blind and slow but lethal on contact. Dungeon Cleaners, we call them. We should be able to check the chest without them doing anything to us as long as we don't go under them... unless you think you can handle them?"
GM OOC: Both of you succeed. Also, @harshmnr, don't forget about Hope, since you didn't mention it.
GM IC: Necro and Elisa both immediately notice a slight shadow on the south wall right before the turn, a small push from Necro causes the wall to slide ajar, secret passage! It opens up...
GM IC: Both Necro and Elisa wander through the dimmed, narrow hallway, which is lit by spluttering torches, before it sharply turns east into yet another hallway altrough this one is wider before it narrows again in the end.
GM OOC: Please roll for Difficulty 10 Instinct.