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Recent content by Sintonir

  1. Esquestria: The House of the Sun - A pony cultist experience

    [X] The Royal Apartment has become distressingly hot, to the point that even Princess Celestia's guards (ceremonial as they were) have been prohibited from approaching it. This has become the most crucial issue on Princess Cadance's agenda.
  2. Esquestria: The House of the Sun - A pony cultist experience

    Do we actually have anything time-sensitive other than a prisoner for the next turn? Surely we can commit to the damage control for one turn, right?
  3. Esquestria: The House of the Sun - A pony cultist experience

    Uh oh ...sooo, how many personal and social actions do we really need next turn?
  4. Esquestria: The House of the Sun - A pony cultist experience

    @OurLadyOfWires I think there is a need for some changes to the "Contacts and Names" threadmark, specifically to the Names section
  5. Esquestria: The House of the Sun - A pony cultist experience

    Eventually. Though we might've gotten it more directly from the Lionsmith, which might've been better.
  6. Esquestria: The House of the Sun - A pony cultist experience

    Ok, this Sacrament seems strong. Does it bring us back from Dancing with Death? Does it work on summons (who are sent back to Mansus, instead of being killed)?
  7. Esquestria: The House of the Sun - A pony cultist experience

    We already have a foal predator at home! ...Not in this sense though.
  8. Esquestria: The House of the Sun - A pony cultist experience

    I wasn't around when that happened, but I distinctly remember reading in discussions that if we had a fitting Sacrament the choice wouldn't be as bad. And look, here we do get a Sacrament in return!
  9. Esquestria: The House of the Sun - A pony cultist experience

    I see "gone as Twilight and Spike" as "almost certain we won't meet him again"
  10. Esquestria: The House of the Sun - A pony cultist experience

    On the other hand, it is also kinda a confirmation that we won't go into conflict with him if we choose Smiles. So he is somewhere out there doing whatever Biedde wanted him to do, but he isn't going to return and help Biedde's cult against us, if that cult even exists.
  11. Esquestria: The House of the Sun - A pony cultist experience

    He literally ascended to his status through a betrayal. Double betrayal even, both his direct superiors in the Wake and the Colonel. A lot of Hours are like that. The Horned Axe, for example, doesn't have separation as one of her Natures, but it is exactly the point where she conflicts with the...
  12. Esquestria: The House of the Sun - A pony cultist experience

    Or it might be some assassin ponies kept around our friends to strike when they get a signal. It wouldn't stop All In, but it would definitely sour our victory.
  13. Esquestria: The House of the Sun - A pony cultist experience

    At least in the assault on Velvet's home we neutralized the sudden assault. You could see how important it is if you look at how the Velvet's ambush went in the Tall Tale
  14. Esquestria: The House of the Sun - A pony cultist experience

    Which is exactly why giving him even more time to recruit his cult is bad Let's be real: we will want to befriend Smiles. And it would like 90% require becoming enemies with Biedde Best case scenario, we do it the turn before All In. If we give Biedde enough time he can prepare contingency plans...
  15. Esquestria: The House of the Sun - A pony cultist experience

    Not right now, no But Names are generally stuck in the Mansus, unless summoned. Master could converse with members of the cult, but not get out in the Wake himself before we summoned him.
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