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All Mages get some incredibly potent abilities basically immediately. This post does a fairly good job of explaining what one, two and three dots in any given arcana lets you do, and they basically all open up all sorts of options. Acanthus are arguably the most universally applicable, as "Be...
Depends on edition. Forsaken 1e apparently decided that sex between Werewolves was verboten, and would invariably result in a Ghost Child, to the point that the chestburster baby happened even if both of the werewolves fucking were male. This apparently produced no small number of mpreg jokes...
Will second Tactical Breach Wizards. Great writing and great world building, along with copious amounts of defenestration. Fun game.
More generally, for Urban Fantasy...well, there's Control, but that's less Dresden and more legally distinct SCP with psychic powers. Ghostwire Tokyo isn't bad...
Today in things that weren't on my radar at all:
https://www.youtube.com/watch?v=tCyDmye5mTQ
Not the first game to do the bodycam trick, but it still looks damn good. The grand total of plot explanation seems to be "Kill your captors. Rescue the others. Record every second of your revenge."...
Yeah, that sounds about right.
Tangentially related, while looking at HtV, was reminded of some of the silly things one can do with the Endowment system, and had a very silly idea: legally distinct Taimanin in CoD.
There's actually already a Compact for Prostitutes hunting...
Hunter the Vigil gives us Task Force: VALKYRIE, which is a US Black Ops group hunting the various things that go bump in the night, but that's CoD rather than oWoD. Hunter the Vigil in general kind of suggests a lot of little conspiracies along with a few larger ones, which is great for flavor...
Not precisely what you meant, but these are the subfactions listed for the Guardians of the Veil in Tome of the Pentacle:
There's no mention of deliberately sabotaging the Pentacle's cohesion there, at least not outside of the whole punishing others for hubris thing. That said, at the same time...
Yeah, there's nothing quite like having a Headcrab jump at your face in VR. It gets easier to deal with Combine troops as you progress and upgrade weapons, but they never stop being dangerous. And then of course there's the whole Jeff sequence, which is just great level design in general.
The...
Yeah, on second thought that absolutely fits with the Seers.
I think the main trick is figuring out how this makes sense in setting. Like, someone learning because they either did something really well (exceptional success) or fucked up really bad (dramatic failure) makes a fair amount of...
There's also the Chrysalides and the Daksha, which are weird, in different ways. The Chrysalides are a Seer Legacy, that basically transforms themselves into a super attractive "Swan" form at the cost of having to spend the rest of their time as an ugly husk. But at the same time, the Daksha are...
On the subject of lewds in Chronicles of Darkness, reminder that this is 2e's description of Thyrsus in the Free Council:
An idea I've toyed with repeatedly is a Free Council or Nameless Legacy based on that highlighted part, which basically takes the "Ecstasy is the universal spiritual path"...
While I'm probably not really qualified enough to comment on Vampire stuff, having read M20, and having read Awakening 2e, it's not even close. Awakening is considerably easier to understand. The Seers might not be as zany as the Technocracy, but there's still plenty of room for weird shit...
Definitely, though the suggested fix to that is to simply let the GM pick the condition the Exceptional success grants after the first loop. Otherwise you just end up with the whole table annoyed at that one guy.
Yeah, most of the established Mages described in the Rivals section are like...