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Crossing Borders, a Youjo Senki/Strike Witches crossover

You could always focus on YS characters on the SW side of the portal. Anyone who joins in on the fighting over there can expect a massive tech windfall, and can make a obscene amount of money from millitary sales. Simply exporting food should make a lot of money, as it would be fresher and going over a shorter logistical train. A lot of the ammunition used on both World Wars is compatible, as is fuel.

Reparations payment could easily consist of stripping excess war material from involved countries, allowing fast demobilizatiom, and giving a bumper crop of supplies to the SW nations. Basically, it allows the transfer of stuff from people who can't immediately legally use it, to people who desperately need it, all for transport cost, and avoiding storage costs.
That kind of economic negociation will be relevant only after the current warfront is stabilized, which will happen one way or another after Arene and Revolving door. Before that both sides are undertaking short term negociations only. Remember, anything the field commanders of the European Theater cannot authorize on their own inititative (such as economic support, sending military gear not considered surplus and technology interchange under an active patent or considered classified) they will have to pass to their governments, which in the Liberion case is a classified Congress subcomittee or similar, which would slow down things (both in and out of the story) and none of the people in charge wants to deal with at this point (and yes, that includes the author).

I need to make it clearer and establish a timeline with dates, but the whole fic so far can barely be measured in a couple weeks, and while so far both sides are making the best out of the available time there's simply no way they can agree to what would be for all purposes a secret Military Aid and Commerce Treaty with a foreign power in such a short timeframe. Especially since on the SW side commercial and economic measures are one of the rights of the nation in which the portal is, Gallia, and currently the government is too busy moving back to Paris to pay the attention it would require (at the very least informing economists, diplomats and lawyers to draw a treaty that won't step in too many toes.
 
That kind of economic negociation will be relevant only after the current warfront is stabilized, which will happen one way or another after Arene and Revolving door. Before that both sides are undertaking short term negociations only. Remember, anything the field commanders of the European Theater cannot authorize on their own inititative (such as economic support, sending military gear not considered surplus and technology interchange under an active patent or considered classified) they will have to pass to their governments, which in the Liberion case is a classified Congress subcomittee or similar, which would slow down things (both in and out of the story) and none of the people in charge wants to deal with at this point (and yes, that includes the author).

I need to make it clearer and establish a timeline with dates, but the whole fic so far can barely be measured in a couple weeks, and while so far both sides are making the best out of the available time there's simply no way they can agree to what would be for all purposes a secret Military Aid and Commerce Treaty with a foreign power in such a short timeframe. Especially since on the SW side commercial and economic measures are one of the rights of the nation in which the portal is, Gallia, and currently the government is too busy moving back to Paris to pay the attention it would require (at the very least informing economists, diplomats and lawyers to draw a treaty that won't step in too many toes.


All true,they are not medieval states where kings could decide something in one day.


on another topic - WW2 metal planes could be hard to replicate for YS Germany,when in OTL Junkers made Junkers D1 metal fighter,it was worst then wooden biplanes with the same engines made by Fokker,Albatross and other factories,becouse technology for making metal planes was no there yet.

Better take much stronger engines,and use for another wooden biplanes,for example like dutch Fokker D.17.
Here:
https://www.google.com/url?sa=t&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwiu-I-38v2BAxW4JRAIHXX6DCoQFnoECBMQAQ&url=https://en.wikipedia.org/wiki/Fokker_D.XVII&usg=AOvVaw1IVfMi68G8hwz6ZxSuEx-E&opi=89978449

It was almost twice as fast as any allied fighter from 1918,and climbed better.Allied air forces could not match it,at least till they copy engine.

Stronger engines for tanks made YS germany to mass produce light tanks like Vickers E.
Germans probably would be unable to made sometching with better armour with their technology.


P.S Junkers D1 and other new fighters were made in 1918 just before war ended.
 
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Devil from the Trenches New
Extract from Devil from the Trenches, history of the Great War and the Neuroi cleansing.


One of the most important misconception of the war is that trench warfare was a new form of warfare. Trenches as a defensive measure are as old as war itself, used all the way back during the roman conquest, defending both defender and attacker of medieval sieges, becoming the main defense of the soldiers during the Liberion Civil War and a decade before the start of the Great War having the Fusian troops clashing against the modern Rus defenses of Port Arthur before setting heavy artillery and burying its fortifications with heavy mortars. No, before the Great War breaking a trench line was a matter of procedure written in military manuals and taught to army engineers. What became shocking during the Great War was that the mass of men and machinery available to both Karsland and Gallian generals was large enough that the concept that no one less than Napoleon mocked became a reality, a continuous defensive line from one side of Europe to another, one matched by the other side and both backed by a rail and telegraph network. Suddenly the time tested methods for overcoming a trench line, or for that matter a siege were obsolete.

The fortifications couldn't be flanked and surrounded, they kept a contiguous line of defense from the sea to the mountains; if artillery pulverized one line of defense behind it there were five more, each with its own defending artillery which would force an indecisive duel at best; modern fast firing rifles and machine guns ensured that most attempts to use manpower to overcome the defenders would need immense numbers and while no side shied away from terrible casualties between the nascent air arms performing constant reconnaissance and conscripted witches performing divination rituals the concentration of force needed was countered by the other side's reserves long before preparations could be made. As for starving the garrison? That was the same as starving multiple countries with their own independent resources and a pool of manpower that while no endless would still support armies measured in the millions.

For the first time since the end of the age of sword and shield witches were used directly on the battlefield. Before that their skills at healing, divination, brewing and other arts made the witches old and young too valuable to risk outside devil hunts -nowadays known as neuroi extermination missions- but as desperation to break the stalemate grew the laws regarding witch conscription changed despite fierce opposition of the covens and the young witches were sent to war.

Then as the months became years without getting any closer to victory the countries became increasingly desperate. In the sea Karsland responded to the albionese continental blockade with a submarine campaign that quickly abandoned the laws of maritime warfare attacking in the dark while guided by Night Witches and giving no quarter to neither civilian nor military ships. In the air the planes and balloons performing reconnaissance duties were hunted by a new breed of pursuit planes while heavier multiengine bombers and long range zeppelin rained death on enemy cities. Below ground hundreds of miners would fight a miserable tunnel war in order to mine and countermine the opponent's fortifications in futile attempts to storage hundreds of tons of explosives a few hundred meters ahead and dozens of meters underground before witches with sensorial abilities detected the tunnel and collapsing it, and the soldier-miners within, before it could serve its purpose.

But as always the worse came to the poor infantry, who apart of having to face the horrors of No-Man's-Land which would equally haunt attackers and defenders they had to deal with increasingly long and heavy artillery fire reaching and exceeding week-long bombardments, night raids performed by attack squads using potions long before deemed forbidden which gave them the strength and resilience of the berserks and gauls of old alongside lifelong ailments and addictions. And of course was the particular hell of poison gasses, the single cruelest weapon to come out of the war.

To break the impasse the generals thought of different methods, galian generals believing in the superiority of their field artillery and their soldiers, the famous Seventy-Five, made several attempts to perform creeping barrages detonating just ahead of the vanguard of witches using magical shields in order to protect the troops from the machine guns first line of defense while this tactic was successful locally it never gathered enough witches to be viable for larger battles and eventually the high casualties suffered would end in multiple mutinies and desertions. Albion, in addition to adopting the previous galian artillery tactics, created a series of tracked armored vehicles to provide close range support to the troops and discovered to their detriment that while those vehicles were good enough to traverse rough terrain were insufficient to punch through a trench line manned by determined soldiers.

Karsland generals at the beginning tried to use chemical weapons to create a breach in the enemy defenses, underestimating the resilience of the enemy and later by using a magic veil to conceal a large scale invasion of one of the most fortified galian camps -Verdun- with the aim not of conquering it but to use it to lure the defenders into a battle of attrition that would aim to bleed the galian armies dry of manpower but at the same time inflicted the same punishing casualties on the imperial armies. Czarist Rus mostly tried their human wave tactics with tragic results that eventually broke the country apart, with the notable exception of General Aleksey Brusilov who against the common sense of the era created and applied a revolutionary tactic…
 
Thanks for coming back! YS Germany here could win war thanks to new technology,and SW Earth could win with less losses thanks to YS magic.
Win-win for everybody except YS Allies,Sralin and being X.
 
Thanks for coming back! YS Germany here could win war thanks to new technology,and SW Earth could win with less losses thanks to YS magic.
Win-win for everybody except YS Allies,Sralin and being X.
The irony is that after a lot of thinking I reached the conclusion that the best thing that can happen to the Empire is to win less hard. Not only because they will never, ever get enough supplies from the Strike Witches universe to win a war against every other global power, but because even in the original the reason the NotBrits and the NotRussians acted they way they did was because their overwhelming victory against the Francois changed the balance of power too much so it became a matter of survival.

So I need to kill Revolving Door, and I need to kill it in such a way its substituted by something Zettour thinks is a better option. Thankfully Zettour is a reasonable man who both listen his subordinates and learns from history, so I think I can influence the Magnificent Bastard before he starts planning his magnum opus of warfare.
 

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