Talon Tiger Dino
From the best dinosaur fighting game
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Screw the Grail Church, every time we go there it slurps up some of our Scraps, and replacing those takes way too much effort.
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It may not be top 5, but it was the last nail in the coffin.Ruined Church is like... not even top 5 reasons we lost Twilight.
We met Mareinette there and she took half of our influence, making our +40 to Grail turn into +20.You have met Mareinette, Our Lady of Wires.
Regardless of your decision, your Influence has degraded from "An Incarnadescence" (+40) to "An Urgency of Appetite" (+20).
Consequently we did not reach the third threshold, something that would have been possible, since 24 + 14 (Diplomacy, Grail doubled) + 30 (GRAIL bonus, doubled) + 20 ("An Urgency of Appetite") +20(Other half of the Influence) = 108.[Grieving, neglected, angry. Breakpoints, 50/70/100/120/150]
[Roll: 24 + 14 (Diplomacy, Grail doubled) + 30 (GRAIL bonus, doubled) + 20 ("An Urgency of Appetite") = 88]
[Second threshold reached]
So yeah, we lost Twilight because we met Mareinette, because if we hadn't then we would have a full An Incarnadescense, which would have allowed Velvet to suggest the Forge's Redemption to fix her horn(and Shining's eventually since I doubt she would let her brother with a broken horn), consequently, she would not have been locked as an acquaintance and we would not have to worry about the Wolf taking her.<50: Disastrously bad.
50: You "only" made things worse.
70: She came, and then she spoke, and that was it.
100: An impossible suggestion.
It's not what I originally had in mind when I was writing, and I do think that there are more interesting ways to solve the puzzle, but I consider it to be a valid solution and I'll leave it available in the future.
The 4 - 5 jump is probably the hardest in terms of knowing arcane thread lore. As a hint: "1871"
eh, butterfly effect, Bird would have rolled at a different time and we'd have gotten a different dice resultWe met Mareinette there and she took half of our influence, making our +40 to Grail turn into +20.
Consequently we did not reach the third threshold, something that would have been possible, since 24 + 14 (Diplomacy, Grail doubled) + 30 (GRAIL bonus, doubled) + 20 ("An Urgency of Appetite") +20(Other half of the Influence) = 108.
Yeah, and the truth is that all of us have different opinions on WHICH parts should have been done differently.Yeah I know. You didn't have to explain it. I'm saying that calling that "The ruined church was responsible" is absolutely delusional. There were literally dozens of factors and dierolls and decisions that went into what happened. Heck, we rescued Twilight literally as soon as possible, Spike dying was probably a roll that went poorly for him to die on his first turn captured. Notice how the title of that roll is "Grieving, neglected, angry"? If Spike hadn't died, the DCs would have been different. If we hadn't Leashed shining armor and made him neglect her, the DCs might have been different (Or Shining might have been convinced we were a criminal, who knows.) If Twilight had been a Confidant instead of a Close Friend before she got captured we could have Leashed her and the whole problem would have gone away. If we hadn't chosen stupidly to reveal ourselves to Twilight and leave her alone with her thoughts she would have had -1 to the SAN roll but would have eventually recovered due to not hating us and therefore we could have used IotH and FR on her. If if if.
We could always craft a reagent for a future turn action. For example, a tier 3 or 4 reagent for a Call of Influence ritual. An influence that would last two turns and won't consume Name APs.We might actually make Manuscripts next turn? We dont have any Name summons to spend our Reagent craft on. We could spend 5 bits to make a Lantern 1 Reagent for MITL summoning so that it autopasses except on nat1s, but that's only 8% of 55 bits plus 8% of a Selene AP for 5 bits and the reagent craft. 5 bit cost for 4.4 bits saved on ritual costs in expectation and the 8% of a Selene action is probably only taking the expected net value of the reagent craft to a total of +3 bits give or take. Better than not using the reagent craft at all but we might consider instead making a Forge 1 reagent and spending Velvet AP on two manuscripts. Unless Velvet wants to commit to personally doing one of the major expeditions I'm not sure what we want to spend our Velvet AP on next turn anyway after the triple-Sacraments. Social actions on Mayor Mare, the Contact Somepony FO, and Cheerilee come to mind.
aand of course you also mentioned the mansus, I should have finished reading before writingOr we could spend AP on Mansus exploration to fully explore a Shattered Stairways zone. I kind of think we take zero Cover Your Bases AP next turn so that the Risen can do a Manehattan expedition and the Servants do an expedition search. Risen and Servants make it very tempting to always do +1 Velvet AP but Manehattan calls and Expedition Searches are still a good use of Servant AP rather than Bases.
Yes I'm aware it's literally irl months too early to do this planning but the madness is creeping in waiting for Tall Tale.
We could always craft a reagent for a future turn action. For example, a tier 3 or 4 reagent for a Call of Influence ritual. An influence that would last two turns and won't consume Name APs.
and we can always find more stuff to use Velvet APs on.
We could study our remaining Moth 3 and Knock 2 artifacts, which we can then use or sell for money as needed (assuming we don't get better ones this turn).
We could work on other sacraments.
We could summon more minions.
We could just explore more of the Mansus. really, I'd like to explore it all before we go for All In if possible, it wouldn't even take THAT much.
We have left... I think 1 Stairways Location (2-3 points?), Ruined Church (1 point), 1 beyond Tribal Door location (again 2-3 points), Soon we'll be able to access the Tower (1 point, need SH Sacrament), and maybe the Resting Place of the Sun-in-Rags (1 point, but we need the Winter Sacrament).
...was that it? I thought there was more.
-At the end of all that, you did enough for Twilight Sparkle to become a confidant. However, you diverted her back into remaining faithful to Princess Celestia;
I though Jade is NOT allowed to study artifacts for us yet? If this changed, I forgot.Studying the lower level artifacts is kind of a waste of AP compared to letting Jade do a study action every turn for the rest of the game, but I suppose we can fit in a Knock 2/Moth 3 study action and have Jade study a level 1 artifact... considering we'll probably get more artifacts from expeditions soon Jade will never run out.
ignoring the subjective (but totally fair) opinion on winter sacrament (it IS definitely immoral after all), the 30 bits it asks per AP are not quite negligible, but something we could probably afford.I'm opposed to personal winter in general, plus it costs bits we wont have.
I though Jade is NOT allowed to study artifacts for us yet? If this changed, I forgot.
ignoring the subjective (but totally fair) opinion on winter sacrament (it IS definitely immoral after all), the 30 bits it asks per AP are not quite negligible, but something we could probably afford.
hey @OurLadyOfWires out of curiosity... did YOU find all 6 pages? Was it easy or hard for you?
Right now I've reached page 5, though it took me a hint for page 5.
...technically a hint to start too, but that's mostly because I did not initially understand it was an ARG. I thought there was just a link hidden in the first post or image![]()
I think it's very unlikely that Mareinette's AP will be free to get an Imminence from her next turn. There's two expeditions and Mayor Mare that would be competing for that spot, and both "Name friendship" and "don't let the mayor die because we didn't tell Soft she was in a cult" take priority over poking the Mansus mystery box for me.Hmm. If we reach the end of this turn unwounded do we want to consider doing Ruined Church 2 again next turn? An Imminence gets us past the first hurdle with 80% odds after all, and every non-Heart lore will have rerolls and such. Plus we'd get 2 Heart scraps from the Influence. We'd have level 5 in Knock, Moth, SH, and Edge in that scenario plus a Name influence in Heart. We'd also possibly have Level 6 Forge assuming that we miniaturize Forge Name and are allowed to bring him into the Mansus as a normal artifact at the end of the turn when we do the Mansus Expedition after he goes on the great book hunt for free. That leaves our only "weaknesses" as Winter, Lantern, and Grail, all of which would still be level 4 with re-rolls available.
(Plus having +40 Heart might be useful in Beyond the Map's Edge.)
The Grail Heirloom is almost certainly at the end of the expedition, and likely 2 scraps if it's the same scrap rewards as Ruined Church 1.