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Warcraft Dynasty Quest: Fire of Fëanáro

Discussion in 'Questing' started by Ave Dominus Nox, Oct 2, 2018.

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  1. Bla

    Bla Not too sore, are you?

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    -[X] Northern Kalimdor
    --[X] Ashenvale


    I agree, this makes more sense.
    Plus theres lots of room for expansion here.
     
  2. The Hero Without a Name

    The Hero Without a Name I listen to too much music with too little variety

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    -[X] Central Kalimdor
    --[X] Desolace


    Edit: changed my vote

    -[X] Southern Kalimdor
    --[X] Feralas
     
    Last edited: Oct 13, 2018
  3. Ave Dominus Nox

    Ave Dominus Nox Not Really into it

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    I wonder what I am doing wrong?
     
  4. Enthusiast#117

    Enthusiast#117 On Vacation

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    Well, I had been waiting for more informed people to narrow down the choices before voting, but I guess I'll do it now.

    -[X] Northern Kalimdor
    --[X] Ashenvale


    I played WOW only a little, several years ago too, so for this particular vote I have to look up each location on the wiki to have any idea about what the choices might mean for us.
    Apparently Ashenvale is the ancestral home of the night elves?
    Maybe we can team up with them if we're sharing land with them.
    Regardless, I can see how them being our first point of contact with this world could be a good thing, so it has my vote.

    Speaking for the casual players, we don't have a lot of context for this choice: Pro's and Con's would be nice.
     
    Ave Dominus Nox likes this.
  5. Lon

    Lon Well worn.

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    Nothing really wrong, I personally don't know much about the silmarion. Also the SFW board generally gets less traffic. So you'll need to build up a following to attract people.

    -[X] Southern Kalimdor
    --[X] Feralas
     
  6. The Hero Without a Name

    The Hero Without a Name I listen to too much music with too little variety

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    you're missing out on some of the most savage parts of Tolkien's lore then. But yeah the book isn't an easy read
     
  7. Ave Dominus Nox

    Ave Dominus Nox Not Really into it

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    right thanks I'll get to it
     
  8. mrttao

    mrttao Gone for Good

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    Too many choices (40). Combined with my lack of in depth knowledge, combined towards making me lurk for now.

    Maps are cool, but don't actually tell you much. I would have suggested making this multiple votes.
    First a vote for one of the 6 regions (lordaeron, khaz modan, etc) with some pros and cons given to each one.
    Then a second vote to pick an more exact spot.
     
  9. Ave Dominus Nox

    Ave Dominus Nox Not Really into it

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    I was trying to avoid a second location vote
     
  10. 7meier

    7meier Know what you're doing yet?

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    -[X] Southern Kalimdor
    --[X] Feralas
     
  11. Index: Current voted options
    Ave Dominus Nox

    Ave Dominus Nox Not Really into it

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    Northern Kalimdor
    Ashenvale is a forest full of ancient trees, teeming with life. Though pockets of the forest have become tainted, overall the area is a place of deep magic and spiritual connection with nature. Several lakes are sheltered beneath the forest's boughs. A stretch of beach lines the west edge of the forest, known as the Zoram Strand, where hostile naga dwell. The forest is bordered by mountains to the south, and more forest to the north. The eastern border is the Southfury River.
    [​IMG]
    Untouched Woodland: Ashenvale has plenty of space for expansion and plenty of game to hunt for food or recreational purposes it is also filled with resources that are waiting to be accessed. +70% to all resource gathering attempts
    Major Travel hub: Ashenvale is a major travel hub for both horde and alliances forces so contact with both factions here is available +20% chance of meeting factions and native wildlife
    Contested land: The Horde an alliance both have presences here and have frequent skirmishes, so be prepared to encounter a few of them +30% chance of hostile interaction with first contact with horde and alliance.
    Zealous Protection: The Alliance presence here the ancients and night elf sentinels guard Ashenvale zealously with constant patrols. Any who threaten the forest - cutting down live trees, poaching beasts of the forest, and the like - are met with the ancients’ powerful attacks and the sentinels’ deadly arrows. The only unified night elf presence dwelling in Ashenvale is a reclusive group of rangers, the Farstriders. They use the terrain and train other inhabitants in their specialised skills. They hold a difference of opinion amongst themselves regarding strangers in Ashenvale. Some believe that their duty is to welcome and protect travellers, as long as they show no threat to the forest. Others see any strangers as unwelcome interlopers who must be “escorted” to the southern border. +15% chance of hostile Kal'dorei encounter if gathering resources
    Evils the Lurks: The demons of the Burning Legion have holdings in Fire Scar Shrine, Felfire Hill, Demon Fall Canyon and Demon Fall Ridge. The vile satyr inhabit ancient elven ruins at Xavian, Night Run, and Satyrnaar. The vicious worgen have taken over an ancient shrine near Felwood, cursed green dragonkin have slipped out from the Emerald Dream portal at Bough Shadow, and corruption taints the once-clear waters of Iris Lake and the Ruins of Stardust. Naga that lurk in the coast attacking anything and everything. In addition to this hulking beak-faced wildkin forage throughout Ashenvale. Vicious harpies are known to make massive nests in the tops of the tallest trees. They hunt at dawn and dusk when the light filtering through the canopy throws the forest into a confusion of shifting shadows. +30% hostile encounters until such presences are cleansed.

    Central Kalimdor
    Desolace is a gray, rocky wasteland littered with bones. It seems almost under a supernatural curse, its skies always black and stormy, with lightning and high winds a constant within the interior.[2] Pools of yellow, polluted water cover the landscape.
    [​IMG]
    Fertile coast: the coast you are landing on is lush in comparison to the sad state the rest of it is, enough so that you can effectively build a base and mount an offensive against whatever evils are plaguing this land. +12% of resources gathered at first from the west coast.
    The enemy of my enemy: can be your friend, so if there are any factions here that oppose the evil that lurks in this land it would be in your best interests to lend them aid by helping vanquish whatever evils lurk here. +50% to peaceful interactions between Horde and Alliance factions +30% to negotiations with Horde and Alliance based factions
    Corrupted land: the land itself is dying due to the corruption that is being introduced into it, if you do not figure out a way to undo the damage and stop whatever is causing it settling it will become very difficult -40% to all resources gained from anywhere other than the west coast
    The Burning Blade: An organisaiton in service to the legion and is partly responsible for the corruption of these lands, they need to be stopped and as children of Eru this is a task that you must fulfil +3% growth to demonic presence each turn if not countered +15% attacked by burning blade cultists
    Hostile Natives: Naga and Centaurs inhabit this land and it's coast, they are hostile and wicked by nature, you will find no compromise with them as they will attack you without any provocation once your presence is discovered. 10% chance of there being an attack or raid by Centaur or Naga per turn

    Southern Kalimdor
    Feralas is a large rainforest of huge, ancient trees stretching from Thousand Needles to the coastline in the west and from the wasteland of Desolace in the north to the lush Un'Goro Crater to the south.
    [​IMG]
    Rich in resources: this land is rich in many resources for you to use and perfect to set up settlements and bases from which you can expand on +70% to all resource gain attempts
    Ancient Ruins: There are many ruins scattered about this land enough that you could potentially receive a few of them to begin housing your followers. -40% to construction time if using the ruins as a base
    Everyone wants a slice: Feralas is a resource rich land and there are many factions that wish to use it's resources, if you have control over even a small amount of resources you can begin opening negotiations. +50% to all negotiations with the Alliance and Horde
    Gordunni: Gordunni orges are bloodthirsty monsters and are highly detrimental to the land of Feralas defiling it with their taint the land. They will only be hostile and will view you as a treat to their power +30% chance attacked by Dire Maul Ogre
     
    Blackjon55 and mrttao like this.
  12. Lon

    Lon Well worn.

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    Fuck yes. Feralas is even better than I imagined as a place for super elves.
     
  13. Bla

    Bla Not too sore, are you?

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    -[X] Southern Kalimdor
    --[X] Feralas


    This is by far the better option.
    All but guarantees that we will be able to grow into a strong independent faction.
     
    Last edited: Oct 13, 2018
  14. Lon

    Lon Well worn.

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    Not sure if I should do this. But new information's been posted with pros and cons.
     
  15. Ave Dominus Nox

    Ave Dominus Nox Not Really into it

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    dude, I only put up the places that have been voted so far
     
  16. mrttao

    mrttao Gone for Good

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    -[X] Southern Kalimdor
    --[X] Feralas


    Looks good
     
  17. masterofmadness

    masterofmadness Know what you're doing yet?

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    -[X] Southern Kalimdor
    --[X] Feralas


    Didn't notice this updated.
     
  18. avonphoenix

    avonphoenix I trust you know where the happy button is?

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    -[X] Southern Kalimdor
    --[X] Feralas
     
  19. The Hero Without a Name

    The Hero Without a Name I listen to too much music with too little variety

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    Are there better places to set up if we wanted to form our own faction?
     
  20. Lon

    Lon Well worn.

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    Go to northrend and take over? Either that or the panda or troll place.
     
  21. niels van ruijven

    niels van ruijven Making the rounds.

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    -[X] Southern Kalimdor
    --[X] Feralas
     
  22. Ave Dominus Nox

    Ave Dominus Nox Not Really into it

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    Vote Closed

    Vote Tally
    -[X] Northern Kalimdor 3 vote
    --[X] Ashenvale 3 votes


    -[X] Southern Kalimdor 8 votes
    --[X] Feralas 8 votes
     
    Last edited: Oct 23, 2018
  23. Threadmarks: Landing of the Firstborn Part 01
    Ave Dominus Nox

    Ave Dominus Nox Not Really into it

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    It has been many moons since Dagor Dagorathand you Curufinwë Fëanáro or in more common tongue of Sindarin, Fëanor have sailed with your house a across the stars for what feels like an eternity. This world you have come to is in flux, there is wickedness and greed throughout woven into it along with more admirable qualities.

    At first when you caught sight of the mountains in the distance your kin advised to leave this world for it was wicked and foul. But then again were you not Curufinwë the one who first stained his hands red with kinslaying, the first kinslayer?

    If you had been who you were at Dagor-nuin-Giliath when your rage was at it's highest perhaps you would have arrived there in full force and purged whatever evil plagued the lands. However melennia spent in Halls of Namo (Mandos) have given you ample time to reflect on your errors.

    Coming up on the horizon your keen elven eyes perceive three landmasses, there are two small islands that form a relatively small channel where ample grounds for docking are available.

    The larger of the two ilands is much more mountainous and presents little place to land while the smaller has more landing space. The larger island also has some form of abandoned structures on it.

    You could land in full force on one of these island but that would be overkill, that or you could send a scouting force to either of the island or the mainland.

    [] Land in full force
    -[] Land on the Northern Island
    -[] Land on the Southern Island
    -[] Navigate the channel and land on what seems to be the mainland.

    [] Send scouting parties
    -[] Send them to the Northern Island
    -[] Send them to the Southern Island
    -[] Send them to the Mainland
    -[] Send them to both Islands
    -[] Scout all three
     
    Last edited: Oct 23, 2018
    Blackjon55 and Ebanu8 like this.
  24. Lon

    Lon Well worn.

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    So, on one hand. Landing on the mainland means we have more room to spread out our civ. And can even spread to the islands eventually since it should be in our sphere of influence since our very civilization on the mainland acts as a border. The downside is that we're open to attacks from like. Everyone.

    Landing on the islands mean we have a safer place to set up, but we'd need to expand to the mainland sooner or later. And by then, other people might've moved in by then. Not to mention the more limited resources.

    No idea about the military of tolken elves. So i'll just hold my vote for now.
     
  25. mrttao

    mrttao Gone for Good

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    Can we scout all 3 spots?

    I am leaning towards settling in the mainland.
     
  26. The Hero Without a Name

    The Hero Without a Name I listen to too much music with too little variety

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    think Shadow of Mordor Talion as your base soldier

    [X] Send scouting parties
    -[X] Send them to the Northern Island

    If anything they can scout out the Kal'dorei at Feathermoon Sttonghold
     
  27. Ave Dominus Nox

    Ave Dominus Nox Not Really into it

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    yes
    that would be underselling them since they have been restored to their full might
     
  28. mrttao

    mrttao Gone for Good

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    [x] Send scouting parties
    -[x] Scout all three
     
  29. niels van ruijven

    niels van ruijven Making the rounds.

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    [x] Send scouting parties
    -[x]Scout all three
     
  30. Nelyahros01

    Nelyahros01 I trust you know where the happy button is?

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    [X] Land in full force
    -[X] Navigate the channel and land on what seems to be the mainland.

    Um guys we've got an armada full of people with legendary Eyesight, the only thing more legendary about their senses, is their hearing (Eol heard the horses of wife and son while being two days ride behind them) If anyone tries to sneak up on us, we'd see and hear them well in advance.
     
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