spiderhellian
Araneae
- Joined
- Aug 23, 2024
- Messages
- 412
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The glory is in reach. Let's find the Outsider, without compromising much else.
[x] Plan Let's Get That Outsider:
-[x] A tighter security detail
-[x] You need somepony to perform this ritual…(Reflection of the Tapestry, aimed at COPPER)
--[x] To be performed on the safe place Baldomare directed you to. (Will expire at the end of turn 20)
-[x] Attack your foe, or defend yourself. In war, there is no other option.
--[x] [COPPER] Send somepony to attack this opponent
-[x] [MAREINETTE] Social Filthy/Spoiled.
-[x] You need this to be done. Send a pony on an expedition.
-[x] [AXE] Make Keys.
-[x] [SELENE] This body is new to her, but it is old to the world. She must learn of its abilities and privileges. (Grain +5 to her General Bonus) (TRAINING ACTION)
-[x] (Baldomare-Free) Give her the Level 6 book from Hill Expedition
-[x] Explore for the Outsider x4
-[x] [DETECTIVES] (VENGEANCE) Somepony dared attack the Commissioner. Find their trail.
-[x] [CONSTABLES] The Commissioner is just too important to leave unattended. Run security. (Order them to "Guard" you for this turn.)
[x] Plan Let's Get That Outsider:
-[x] A tighter security detail
-[x] You need somepony to perform this ritual…(Reflection of the Tapestry, aimed at COPPER)
--[x] To be performed on the safe place Baldomare directed you to. (Will expire at the end of turn 20)
-[x] Attack your foe, or defend yourself. In war, there is no other option.
--[x] [COPPER] Send somepony to attack this opponent
-[x] [MAREINETTE] Social Filthy/Spoiled.
-[x] You need this to be done. Send a pony on an expedition.
-[x] [AXE] Make Keys.
-[x] [SELENE] This body is new to her, but it is old to the world. She must learn of its abilities and privileges. (Grain +5 to her General Bonus) (TRAINING ACTION)
-[x] (Baldomare-Free) Give her the Level 6 book from Hill Expedition
-[x] Explore for the Outsider x4
-[x] [DETECTIVES] (VENGEANCE) Somepony dared attack the Commissioner. Find their trail.
-[x] [CONSTABLES] The Commissioner is just too important to leave unattended. Run security. (Order them to "Guard" you for this turn.)
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