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Hardware costs have been pretty static for the last 15 years, tbh. And a lot of the times they're provided by the manufactures because if the game is optimized for their shit, they can advertise that their stuff runs X game better than the competition (that's why Call of Duty runs so well on AMD...
Except that wages for those industries are completely flat. The only reason games cost more to make is... a bunch of worthless middle managers keep inflating their own wages. Meanwhile, the costs for actual game development resources are dropping hard and fast.
Remember when publishers said that digital games would be cheaper 15 years ago? As in, cheaper than 60?
And the only reason they're lowering the price is that the cartridges cost 12 dollars each to make.
DPS is the only thing that matters for the 4 kings. Zweihander works pretty well for it, but you should probably have pretty high level weapons at this point.
Have you gone back to the Asylum yet?
Oh! And remember to upgrade your armor at the various smiths.
Have some game codes, all GoG:
Harold Halibut
D&D Stronghold: Kingdom Simulator
Brigador: Up-Armored Deluxe
DeathKeep
Bō: Path of the Teal Lotus
Ashworld
Gunslugs
Gunslugs 2
Gunslugs: Rogue Tactics
Ehhh, not exactly?
Right, so, let's assume they hire 30 people for graphics and 20 people for, I don't know, game mechanics. Ok, now they need to hire another 20 people for modeling, and of course the level design is also at least partially modeling. And of course you have the UI which is...
Which is why there are 2 entirely different teams working on games. Well, "2". There are usually many more.
There's a reason studios often have 20-300 people working on a single game.
The rocks were the graphics in the analogy, but more to the point...
A GPU can render, as an example, a single soldier in an RTS game. It renders them once.
There are 30 thousand of them.
Want to know how many times it renders the exact same model? Once per animation frame. Which could be a...
Nope, 2 separate buckets that are entirely unconnected.
You know, like a CPU and GPU are entirely different things.
Making the buckets bigger and tougher is the equivalent to getting better hardware.
Want to know why games focused on graphics for the PS4 and Xbox 1? Because they had shit...
Let us assume you have two buckets. One of these buckets holds pretty rocks and the other one holds apples.
Does adding more pretty rocks to one of the buckets mean the other can hold fewer apples?