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A New Dawn (XCOM/Mass Effect)

Discussion in 'Questing' started by isaacssv552, Apr 30, 2019.

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  1. Index: General Quest Information and Discord
    isaacssv552

    isaacssv552 The Necromancer

    Joined:
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    Messages:
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    Blue is researched, techs which you have not unlocked are hidden.
    [​IMG]
    Name:
    Description
    Chance%, $Cost(bonus from each doubling of investment%), years
    special
    Excellent
    Good
    Decent
    Mediocre/Intact
    Minor/Damaged/Bad
    Nonexistent/Destroyed/Horrible
    Angelus Mortis
    Elite
    Veteran
    Experienced
    Trained
    Green
    Militia
    Massive: ~ 10,000,000 (10000)
    Large: ~ 1,000,000 (1000)
    Medium: ~ 100,000 (100)
    Small: ~ 10,000 (10)
    Tiny: ~ 1,000 (1)
    Minuscule: ~ 100 (0)
    Transport capacity (listed in the trade header) limits the maximum number of trade deals. Good capacity limits the maximum trade deals of a single type. For instance,
    Good (Base Capacity+Bonus Capacity)
    For example,
    Sell Alloy Stock:
    Sell your strategic reserve of alien alloys.
    100%, $-100(-5%), 1
    Lose 100% of Alien Alloys.

    An action boosted to 100% is exactly equivalent to an action natively at 100%. Criticals are based on rolls rather than thresholds. Going above 100% helps with degrees of success, but DoS only apply to actions why explicitly involve them.

    There is a Discord Channel.
     
    Last edited: Oct 23, 2019
    Rui Pascoal and ShadowNic94 like this.
  2. Index: Unit Design
    isaacssv552

    isaacssv552 The Necromancer

    Joined:
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    Unit Design:
    Unit design is conducted separately from normal turn voting. See the Discord (https://discord.gg/W5BDvh) for more info.
    Each unit has a size and a number of equipment slots. The size acts as a multiplier on armament equipment slots and on hidden stats.
    Each unit type has a size cap. Infantry have a size cap of 1 while armour and aircraft have a cap dependent on engine technology. The closer a unit is to its size cap the lower its speed. An infantry unit represents a 6 man squad.
    Each unit type has multiple categories of equipment with a variable number of slots. One of the technologies contained within a category may be chosen for each slot. A technology may be chosen multiple times, although additional selections may have little or no effect.
    The Armament category is special. It's slots are multiplied by the unit's size. This allows for a wider variety of unit designs.
    Some armament items have example weapons in parenthesis. These are real life weapons of similar role.
    Light Machine Gun: A potent weapon which combines range, power, and suppressive fire at the cost of mobility.
    Shotgun: A short range weapon most effective in a melee.
    Sniper Rifle: A long range support weapon capable of precision fire.
    Squad Automatic Weapon: A support weapon dedicated to mobile suppressive fire.
    Battle Rifle: A heavy weapon that trades mobility for power.
    Assault Rifle: A general purpose weapon capable of both automatic and semi-automatic fire.
    Carbine: A lightweight weapon tailored for mobility at the cost of power.
    Rocket Launcher: A portable explosion creator with versatile munitions.
    Grenades: Portable explosives designed for easy throwing.
    Tactical Armoured Vest: A simple vest able to provide limited torso protection.
    Tactical Body Armour: Mundane body armour capable of taking a few bullets.
    Ceramic Plating: Rigid plates which provide protection in exchange for mobility.
    Heavy Machine Gun (Slots: 1/2): A large automatic weapon best suited for anti-person use. (1-2 km)
    Autocannon: A mid-sized cannon with a high rate of fire capable of both anti-person and anti-tank use. (3-5 km)
    Cannon (Slots: 2): A large cannon best suited for anti-tank use. (5-10 km)
    Howitzer (Slots: 2): A large cannon designed for long range ballistic bombardment. (10-50 km)
    Surface-To-Surface Fusion Missile (Slots: 2): A large ballistic missile designed for long range strikes. (100-500 km)
    Anti-Tank Fusion Missile (Slots: 1/2): A short range missile with the sole purpose of destroying enemy vehicles. (5 km)
    Short Range Surface-To-Air Fusion Missile: A missile which targets aircraft within visual range. (36 km)
    Long Range Surface-To-Air Fusion Missile (Slots: 4): A missile which targets aircraft beyond visual range. (500-1,000 km)
    Transport: Space to transport men or supplies.
    Diesel: An ordinary diesel engine. (Size: 3)
    Turboshaft: An extremely powerful motor which guzzles fuel. (Size: 5)
    Wheel: Ordinary wheels. Excellent handling, decent durability, and passable rough terrain performance.
    Half-Track: A hybrid system which combines the handling of wheels with the rough terrain performance of continuous tracks.
    Continuous Track: A specialized form of propulsion which sacrifices handling in favor of durability and rough terrain performance.
    Minimal Emissions: Complex engineering reduces thermal emissions to interfere with infrared targeting.
    Extended Range: Improved fuel efficiency and expanded tank capacity grants a greater operational ranger and longer idle times.
    Light Armour Plate: Lightweight armour plating grants little protection but reduces weight.
    Armour Plate: Ordinary armour plating balances weight and protection.
    Heavy Armour Plate: Heavy plating dramatically increases weight in return for increased protection.
    Sloped Armour: A slanted form increases the chance of deflecting enemy fire.
    Reactive Armour: Specialized armour built to counter shaped explosives.
    Modular Armour: Segmented armour designed for rapid replacement of damaged sections.
    Heavy Autolaser: A large automatic weapon capable of putting large quantities of high power laser downrange. (2-3 km)
    Rotary Laser Cannon (Slots: 3): A versatile mid-sized laser with a high rate of fire. (1-2 km)
    Heavy Laser Lance (Slots: 5): A large direct fire weapon with remarkable penetration. (10-30 km)
    Short Range Anti-Air Fusion Missile (Slots: 1/2): A missile which excels against aircraft within visual range. (36 km)
    Long Range Anti-Air Fusion Missile: An anti-aircraft missile which extends range past visual at the cost of increased size. (500-1,000 km)
    Air-To-Surface Fusion Missile (Slots: 2): A cruise missile which excels against surface targets at standoff ranges. (1,000-10,000 km)
    Anti-Tank Fusion Missile (Slots: 1/2): A short range missile with the sole purpose of destroying enemy vehicles. (10-36 km)
    Guided Fusion Bomb (Slots: 1/2): A large explosive with guidance equipment for increased accuracy. (36 km)
    Fusion Torpedo: A guided explosive equipped with aquatic propulsion. Highly effective against naval targets. (10-36 km)
    Transport: Space to transport men or supplies.
    Helicopter: A rotor engine capable of hovering and vertical takeoff and landing. (Size: 5)
    Jet: An ordinary jet engine providing limited power and range. (Size: 20)
    VTOL: Allows a plane to perform vertical takeoff and landing.
    Minimal Emissions: Complex engineering reduces thermal emissions to interfere with infrared targeting.
    Extended Range: Improved fuel efficiency and expanded tank capacity grants a greater operational ranger and longer loiter times.
    Afterburner: Provides short bursts of very high thrust during combat. Guzzles fuel and breaks stealth.
    Light Armour Plate: Lightweight armour plating grants little protection but reduces weight.
    Armour Plate: Ordinary armour plating balances weight and protection.
    Heavy Armour Plate: Heavy plating dramatically increases weight in return for increased protection.
    Targeting Computer: Advanced target prediction software which increases accuracy.
    Flight Computer: Advanced autopilot system capable of fully automated transit.
    Stealth Armour: Specialized armour materials and a minimal radar profile make the aircraft difficult to locate.
    Aerodynamic Contour: A particularly aerodynamic form reduces drag.
    Point Defense Array (Laser): A complex array of sensors and turreted laser cannons. Excels against missiles and small craft, but lacks the stopping power to harm larger prey. (50-100 km)
    Naval Laser Cannon (4 Slots): A potent cannon capable of precise fire at extreme range. (500-10,000 km)
    Light Anti-Ship Fusion Missile: A small cruise missile specialized for use against enemy vessels. (5,000 km)
    Medium Anti-Ship Fusion Missile (3 Slots): A powerful cruise missile specialized for use against enemy vessels. (15,000 km)
    Heavy Anti-Ship Fusion Missile (6 Slots): A mighty cruise missile specialized for use against enemy vessels. (30,000 km)
    Orbit-To-Surface Fusion Missile (10 Slots): A large MIRV missile specialized for bombardment of surface targets from orbit. (N/A)
    Transport: Space to transport men or supplies.
    Jet Fuel: Powerful chemical reactions provide limited thrust with large quantities of fuel. (Size: 5)
    Fusion Torch: Compact fusion reactors provide immense thrust with limited quantities of fuel. (Size: 300)
    Minimal Emissions: Complex engineering reduces thermal emissions to interfere with infrared targeting.
    Extended Range: Improved fuel efficiency and expanded tank capacity grants a greater operational ranger and longer loiter times.
    Light Alien Alloy: Thin layers of alien material grant less protection but reduce weight.
    Alien Alloy: Alien materials provide excellent protection at minimal cost in weight.
    Heavy Alien Alloy: Thick layers of alien material increase weight in return for increased protection.
    Targeting Computer: Advanced target prediction software which increases accuracy.
    Flight Computer: Advanced autopilot system capable of fully automated transit.
    Stealth Armour: Specialized armour materials and a minimal radar profile make the spacecraft difficult to locate.
    Reactive Armour: Specialized armour built to counter shaped explosives.

    Unit Catalog:
    Heavy Machine Gun: A large automatic weapon capable of putting large quantities of high caliber ammunition downrange. (2 km)
    Short Range Anti-Air Fusion Missile (x6): A missile which excels against aircraft within visual range. (36 km)
    Jet: An ordinary jet engine providing limited power and range. (Size: 20)
    Afterburner: Provides short bursts of very high thrust during combat. Guzzles fuel and breaks stealth.
    Light Armour Plate: Lightweight armour plating grants little protection but reduces weight.
    Targeting Computer: Advanced target prediction software which increases accuracy.
    Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange. (3 km)
    Short Range Anti-Air Fusion Missile (x6): An anti-aircraft missile which extends range past visual at the cost of increased size. (36 km)
    Anti-Tank Fusion Missile (x4): A short range missile with the sole purpose of destroying enemy vehicles. (36 km)
    Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange. (3 km)
    Short Range Anti-Air Fusion Missile (x10): An anti-aircraft missile which extends range past visual at the cost of increased size. (36 km)
    Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange. (3 km)
    Guided Fusion Bomb (x10): A large explosive with guidance equipment for increased accuracy. (36 km)
    Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange. (3 km)
    Long Range Anti-Air Fusion Missile (x4): An anti-aircraft missile which extends range past visual at the cost of increased size. (100-500 km)
    Jet: An ordinary jet engine providing limited power and range. (Size: 20)
    Afterburner: Provides short bursts of very high thrust during combat. Guzzles fuel and breaks stealth.
    Light Armour Plate: Lightweight armour plating grants little protection but reduces weight.
    Aerodynamic Contour: A particularly aerodynamic form reduces drag.
    Long Range Anti-Air Fusion Missile (x6): An anti-aircraft missile which extends range past visual at the cost of increased size. (100-500 km)
    Air-To-Surface Fusion Missile (x2): A cruise missile which excels against surface targets at standoff ranges. (1,000-10,000 km)
    Long Range Anti-Air Fusion Missile (x10): An anti-aircraft missile which extends range past visual at the cost of increased size. (100-500 km)
    Jet: An ordinary jet engine providing limited power and range. (Size: 20)
    Minimal Emissions: Complex engineering reduces thermal emissions to interfere with infrared targeting.
    Light Armour Plate: Lightweight armour plating grants little protection but reduces weight.
    Stealth Armour: Specialized armour materials and a minimal radar profile make the aircraft difficult to locate.
    Rotary Laser Cannon (x2): A versatile mid-sized laser with a high rate of fire. (2 km)
    Anti-Tank Fusion Missile (x8): A short range missile with the sole purpose of destroying enemy vehicles. (36 km)
    Jet: An ordinary jet engine providing limited power and range. (Size: 20)
    Afterburner: Provides short bursts of very high thrust during combat. Guzzles fuel and breaks stealth.
    Armour Plate: Ordinary armour plating balances weight and protection.
    Targeting Computer: Advanced target prediction software which increases accuracy.
    Heavy Laser Lance (x4): A large direct fire weapon with remarkable penetration. (20 km)
    Jet: An ordinary jet engine providing limited power and range. (Size: 20)
    VTOL: Allows a plane to perform vertical takeoff and landing.
    Light Armour Plate: Lightweight armour plating grants little protection but reduces weight.
    Targeting Computer: Advanced target prediction software which increases accuracy.
    Guided Fusion Bomb (x20): A large explosive with guidance equipment for increased accuracy. (36 km)
    Air-To-Surface Fusion Missile (x5): A cruise missile which excels against surface targets at standoff ranges. (1,000-10,000 km)
    Jet: An ordinary jet engine providing limited power and range. (Size: 20)
    VTOL: Allows a plane to perform vertical takeoff and landing.
    Light Armour Plate: Lightweight armour plating grants little protection but reduces weight.
    Aerodynamic Contour: A particularly aerodynamic form reduces drag.
    Air-To-Surface Fusion Missile (x20): A cruise missile which excels against surface targets at standoff ranges. (1,000-10,000 km)
    Guided Fusion Bomb (x80): A large explosive with guidance equipment for increased accuracy. (36 km)
    Fusion Torpedo (x40): A guided explosive equipped with aquatic propulsion. Highly effective against naval targets. (36 km)
    Long Range Anti-Air Fusion Missile (x40): An anti-aircraft missile which extends range past visual at the cost of increased size. (500-1,000 km)
    Jet: An ordinary jet engine providing limited power and range. (Size: 20)
    Minimal Emissions: Complex engineering reduces thermal emissions to interfere with infrared targeting.
    Light Armour Plate: Lightweight armour plating grants little protection but reduces weight.
    Stealth Armour: Specialized armour materials and a minimal radar profile make the aircraft difficult to locate.
    Transport (x20): Space to transport 60 soldiers.
    Jet: An ordinary jet engine providing limited power and range. (Size: 20)
    VTOL: Allows a plane to perform vertical takeoff and landing.
    Armour Plate: Ordinary armour plating balances weight and protection.
    Aerodynamic Contour: A particularly aerodynamic form reduces drag.
    Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange. (2 km)
    Anti-Tank Fusion Missile (x4): A short range missile with the sole purpose of destroying enemy vehicles. (36 km)
    Helicopter: A rotor engine capable of hovering and vertical takeoff and landing. (Size: 5)
    Minimal Emissions: Complex engineering reduces thermal emissions to interfere with infrared targeting.
    Armour Plate: Ordinary armour plating balances weight and protection.
    Targeting Computer: Advanced target prediction software which increases accuracy.
    Heavy Machine Gun (x2): A large automatic weapon best suited for anti-person use. (1 km)
    Autocannon: A mid-sized cannon with a high rate of fire capable of both anti-person and anti-tank use. (3 km)
    Cannon: A large cannon best suited for anti-tank use. (5 km)
    Anti-Tank Fusion Missile (x4): A short range missile with the sole purpose of destroying enemy vehicles. (5 km)
    Turboshaft: An extremely powerful motor which guzzles fuel. (Size: 5)
    Continuous Track: A specialized form of propulsion which sacrifices handling in favor of durability and rough terrain performance.
    Heavy Armour Plate: Heavy plating dramatically increases weight in return for increased protection.
    Sloped Armour: A slanted form increases the chance of deflecting enemy fire.
    Heavy Machine Gun (x2): A large automatic weapon best suited for anti-person use. (1 km)
    Autocannon: A mid-sized cannon with a high rate of fire capable of both anti-person and anti-tank use. (3 km)
    Anti-Tank Fusion Missile (x2): A short range missile with the sole purpose of destroying enemy vehicles. (5 km)
    Transport (x3): Space to transport 9 soldiers.
    Turboshaft: An extremely powerful motor which guzzles fuel. (Size: 5)
    Continuous Track: A specialized form of propulsion which sacrifices handling in favor of durability and rough terrain performance.
    Armour Plate: Ordinary armour plating balances weight and protection.
    Reactive Armour: Specialized armour built to counter shaped explosives.
    Heavy Machine Gun (x2): A large automatic weapon best suited for anti-person use. (1 km)
    Autocannon: A mid-sized cannon with a high rate of fire capable of both anti-person and anti-tank use. (3 km)
    Transport (x8): Space to transport 24 soldiers.
    Turboshaft: An extremely powerful motor which guzzles fuel. (Size: 5)
    Continuous Track: A specialized form of propulsion which sacrifices handling in favor of durability and rough terrain performance.
    Armour Plate: Ordinary armour plating balances weight and protection.
    Reactive Armour: Specialized armour built to counter shaped explosives.
    Howitzer (x5): A large cannon designed for long range ballistic bombardment. (50 km)
    Turboshaft: An extremely powerful motor which guzzles fuel. (Size: 5)
    Continuous Track: A specialized form of propulsion which sacrifices handling in favor of durability and rough terrain performance.
    Armour Plate: Ordinary armour plating balances weight and protection.
    Modular Armour: Segmented armour designed for rapid replacement of damaged sections.
    Surface-To-Surface Fusion Missile (x3): A large ballistic missile designed for long range strikes. (100-500 km)
    Diesel: An ordinary diesel engine. (Size: 3)
    Continuous Track: A specialized form of propulsion which sacrifices handling in favor of durability and rough terrain performance.
    Armour Plate: Ordinary armour plating balances weight and protection.
    Modular Armour: Segmented armour designed for rapid replacement of damaged sections.
    Short Range Surface-To-Air Fusion Missile (x6): A missile which targets aircraft within visual range. (36 km)
    Diesel: An ordinary diesel engine. (Size: 3)
    Wheel: Ordinary wheels. Excellent handling, decent durability, and passable rough terrain performance.
    Light Armour Plate: Lightweight armour plating grants little protection but reduces weight.
    Modular Armour: Segmented armour designed for rapid replacement of damaged sections.
     
    Last edited: May 5, 2019
    Rui Pascoal and ShadowNic94 like this.
  3. Index: Maps
    isaacssv552

    isaacssv552 The Necromancer

    Joined:
    Nov 15, 2017
    Messages:
    114
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