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Breakaway Civilization Quest

Discussion in 'Questing' started by We Just Write, Oct 5, 2021.

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  1. Extras: Civ Sheet
    We Just Write

    We Just Write Blatantly Plural

    Joined:
    Jul 21, 2020
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    Civilization Name: Wayfarers
    Culture: Utopian Psychologists (Shared Dream, No Soph Left Behind, Mad Cognitive Science)
    Cohesion: +3

    Population: 1.84 Billion

    Systems: Two

    Primary: Orange Dwarf
    Metallicity: Rich
    Total exploitable mass: 0.86 M☉
    Mass Accessible W/O Starlifting: 0.0008 M☉
    Mass Exploited: Negligible

    Industrial Capacity: 1576
    Wormhole Production: 1776 cm^2 annually, NOW capable.
    Basic Habitat Area: 3,068,000 km^2
    Population: 1,840,800,000

    Employment
    -Industrial: 472,800,000 (26%)
    --Wormhole: 177,600,000 (10%)
    -Military: 210,936,000 (11%)
    -Logistics: 41,500,000 ( 2% )
    -Service Sector: 753,964,000 (41%)
    -Non-Working: ~184,000,000 (10%)

    Defensive Skimmers: 993,600
    -1% Gobblers
    -39% Fighters
    -60% TCS nodes

    Political Status: Fully Integrated
    Unique Asset: Arrival Museum: Will Provide a +Cohesion bonus when population exceeds 43 Billion
    Primary: Red Dwarf
    Metallicity: Rich
    Total Exploitable Mass: 0.33 M☉
    Mass accessible without starlifting: 0.0005 M☉

    Industrial Capacity: 1
    Wormhole Production: 0
    Basic Habitat Area: 800 km^2
    Population: 480,000

    Employment
    Labor Pool: 432,000
    Industrial: 300,000 (62.5%)
    Service Sector: 132,000 (27.5%)(minor service sector crunch)

    Political Status: Under development


    Assets
    Standard Industrial Capacity: 1777 (not counting construction ships)
    Wormhole Fabrication Capacity: 1205 cm^2 of wormhole area annually, NOW capable.

    1x Potentiated Subsidized Wormhole

    Civilian Ships
    -Freighter: 2 (1 exploring)
    -Liner: 3
    -Construction Ship: 3
    -Explorers: 34
    -Mobile Wormhole Foundry: 0

    Warships
    -Battleship: 0
    -Battlecruiser: 1
    -Half-Carrier: 19
    -Carrier: 0
    -Artillery Ship: 0
    -Minelayer: 0
    -Armed Logistics Cruiser: 2[/spoiler]
     
    Last edited: Oct 14, 2021
    AlexA4x likes this.
  2. Extras: Tally for Civ Creation Stage 1
    We Just Write

    We Just Write Blatantly Plural

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    Origin
    -Safety In Numbers: xx
    -Shared Dream: xx
    Tiebreaker initiated: Shared Dream

    Size:
    -Mid low billions: x
    -High millions: x
    -Mid millions: x
    Tiebreaker initiated: Averaging to High millions

    Details
    Mad Science: xxx
    -Cognitive/Compsci: xx
    -Engineering: x
    Ideology: xx
    -No Soph Left Behind: xx
    Backers: x
    -Intelligence Agency: x

    Final Build
    -Shared Dream
    -High Millions
    -Ideology (No Soph Left Behind)
    -Mad Science (Cognitive/Compsci)

    Resulting Stats:
    Coherency: +3
    Initial Population: 430 M
    Budget: 30$

    Proceeding to migration fleet design, but you might as well get started on naming your civ first.
     
    AlexA4x, Ragura and meloa789 like this.
  3. Extras: Tally for Civ Creation Stage 2
    We Just Write

    We Just Write Blatantly Plural

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    Gamma's Plan: xx
    -2x Liner
    -1x Nomad Skipper
    -1x Construction Ship
    -1x Freighter
    -1x Battlecruiser
    (Supplies Carried: 24/24. No stops needed, 50% ISRU, 7 Industrial Capacity, Wormhole Production)

    The Revised Bid: x
    -2x Mobile Wormhole Foundry
    -3x Liner
    -1x Battlecruiser
    (Supplies Carried: 13/24. Will need to make one stopover. 50% ISRU, 6 Industrial Capacity, Wormhole Production)

    Final fleet composition:
    2x Liner
    1x Nomad Skipper
    1x Construction Ship
    1x Freighter
    1x Battlecruiser
     
    AlexA4x and meloa789 like this.
  4. Extras: Tally for destination
    We Just Write

    We Just Write Blatantly Plural

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    Galactic Region
    -Globular Cluster: x
    -Disk Outskirts: xxx

    Result: Disk Outskirts

    Star Type
    -Black Hole: x
    -Red Dwarf: xx
    -Yellow Dwarf: xx

    Result (resolving tie via averaging): Orange Dwarf (Calm, Medium-Long lifespan, Medium-Low power)
     
    Cubbyhb1, AlexA4x and january1may like this.
  5. Extras: Votes for the Timeskip
    We Just Write

    We Just Write Blatantly Plural

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    Name
    Journeyman's Lantern: xxx
    New Homestar: x

    Industrial Plan
    15 years: xxx

    Secondary Building Priorities
    [1] Wormhole Production
    [2] Additional Habitation
    [3] System Defenses

    Exploration
    Send Freighter: xx
    Telescopes: x

    Fate of the Nomad Skipper
    Mothball: xxxx
    We Just Write rolled 1 die of 100 faces, total: 27
    For: Cohesion Check
    Rolled on: October-12-2021, 02:52am
    27

    We Just Write rolled 1 die of 100 faces, total: 55
    For: Exploration Results
    Rolled on: October-12-2021, 02:58am
    55
     
    Last edited: Oct 12, 2021
    AlexA4x, meloa789 and DoubleThought like this.
  6. Extras: Journeyman's Lantern
    DoubleThought

    DoubleThought Getting out there.

    Joined:
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    Journeyman's Lantern, by anonymous

    The teacher spreads a lesson to me
    Making the journeyman's lantern
    The apprentice spreads their wings to leave
    Lighting the journeyman's lantern
    The night has come and we walk on
    Following the journeyman's lantern

    We're merry as we walk and walk
    The lantern shines its light on us
    We're merry as we sit and talk
    And we call where we settle Home

    This short poem, though rough, resonated in our hearts as we drifted through the intergalactic void. No wonder we named our new home star for it.
     
  7. Extras: Votes for Industrial Plan 1
    We Just Write

    We Just Write Blatantly Plural

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    Industrial Plan

    Growth
    -0%: x
    -25%: xx
    -50%: xx
    Averaging to 25%

    Stuff To Build
    Civilian
    -Habitats: xxxxxxxxxxxxx (13)
    -Wormhole Production: xxx (3)
    -Civilian Ships: xxxx (4)
    --Liner: x
    --Freighter: xxx
    --Explorer: xxxxxx
    --Construction Ship: xxxxx
    -Subsidized Wormhole: xx (Not A Budget Demand)

    Military
    -Warships: xxx (3)

    --Carrier: xxx (3)
    --Half-Carrier: xxxxxx (6)
    --Armed Logistics Cruiser: xxxx (4)

    -Defense Skimmer: xx (2)
    -Space Pocket Munitions Factory: x (1)

    Production Results

    Total: 4946
    -Habitats: 13/26 (2473 output)(+1,978,400 square km of habitat)(+1,187,040,000 pops)
    -Wormhole Production: 3/26 (571 output)
    -Civilian Ships: 4/26 (791 output)
    --Liners (1/15)(52/44 invest, one ship completed, excess tasked to highest priority)
    --Freighters (3/15)(158/113 invest, one ship completed, excess tasked to highest priority)
    --Explorers (6/15)(379/11 invest, 34 ships completed)
    --Construction Ships (5/15)(264/127 invest, two ships completed, excess tasked to highest priority)

    -Warships: 3/26 (571 output)
    --(3/13) Carriers (131/153 invest, zero ships completed, production re-tasked)
    --(6/13) Half-Carriers (414/21 invest, 19 ships completed)
    --(4/13) ALCs (177/79 invest, two ships completed, excess re-routed)
    -Defense Skimmers 2/26 (380 output)(+273,600 defense Skimmers of varying types)
    -Space Pocket Munitions Factory 1/26 (190 output)(Munitions Factory structurally complete but nonfunctional; bottlenecked by wormhole production [1146/10000] )

    How it works: Industrial investment allocated proportionately to number of votes for the root-level option. For things like ships or habitats, the allocated budget is then divvied up within the category to decide how much of each type gets built.

    Colonization: Wrele
    Yes: xxx
    Nah: xx

    Exploration
    -Just the Enterprise: xxxxx

    Population Crunch
    -Automation: xxxxxx
    We Just Write rolled 1 die of 100 faces, total: 10
    For: Cohesion Check
    Rolled on: October-14-2021, 11:57am
    10

    We Just Write rolled 1 die of 100 faces, total: 18
    For: Exploration Results
    Rolled on: October-14-2021, 11:58am
    18
     
    Last edited: Oct 14, 2021
    AlexA4x, meloa789 and DoubleThought like this.
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