sunspark
Experienced.
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So, for those of you not aware, the HP Ideas thread recently got bogged down in a discussion of physics vs. magic, and it sparked an interesting though. Magic, according to Merriam-Webster is:
However, the real world apparently is built out of emergent properties. The closer you look at things, they seem to be made of smaller things that come in fewer categories, until you get down to the subatomic world, which can be described using a very small number of rules and entities. And there are efforts to simplify things even further, vis a vis string theory.
I think magic might be a useful term for worlds (like the Tales of MU verse) where the level of irreducible complexity is much higher. Such a world might be superficially similar to our own, but as you'd probe and poke and prod, things from our perspective that are utterly weird would start becoming apparent.
It might be because the forces themselves are aware, such as a world in Exalted where the reason that fire burns wood into ash is that the fire spirits talk to the wood spirits, and tell them to change what they fundamentally are. It might be because the world is run on a bunch of special cases, like in Tales of Mu. But regardless, trying to find universal rules that are simple is doomed to failure.
Thoughts?
This seems to push magic to a status of the explanation of last resort, where other explanations can't hold water. And as far as we can tell, nothing in the real world is outside of science.Full Definition of magic
- a : the use of means (as charms or spells) believed to have supernatural power over natural forces
b : magic rites or incantations- a : an extraordinary power or influence seemingly from a supernatural source
b : something that seems to cast a spell : enchantment
However, the real world apparently is built out of emergent properties. The closer you look at things, they seem to be made of smaller things that come in fewer categories, until you get down to the subatomic world, which can be described using a very small number of rules and entities. And there are efforts to simplify things even further, vis a vis string theory.
I think magic might be a useful term for worlds (like the Tales of MU verse) where the level of irreducible complexity is much higher. Such a world might be superficially similar to our own, but as you'd probe and poke and prod, things from our perspective that are utterly weird would start becoming apparent.
It might be because the forces themselves are aware, such as a world in Exalted where the reason that fire burns wood into ash is that the fire spirits talk to the wood spirits, and tell them to change what they fundamentally are. It might be because the world is run on a bunch of special cases, like in Tales of Mu. But regardless, trying to find universal rules that are simple is doomed to failure.
Thoughts?