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Dogta Green

Discussion in 'Questing' started by Charles Flynn, Dec 8, 2020.

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  1. Threadmarks: Introduction
    Charles Flynn

    Charles Flynn I trust you know where the happy button is?

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    Dogs are man's best friend.

    Since the dawn of time, they've held that they are the dearest companions of their humans, the ones who've always held the most respect, mankind's right-hand species, cats need not apply. They, before any other animal, were humanity's partners in crime.

    And dogs in general hold that this was a pretty smart move, because humans are freaking wizards. With their mighty Human Magic, they can turn night into day, cross big distances in their "kahrs," and build caves that go into the Up. (dogs, as a rule, don't quite get vertical distances.) They've even managed, say the wisest of dogkind, to send themselves into an uppier Up than Up: The Big Up. And the humans took their best friends along for the ride.

    But Bad Things lurk in the corners. What were once whispers from a long distant past became a startling reality when, on April 2nd, 1925, (human years) after about a week of dogs fussing over their sleepless humans, Tyr, ship's dog of the Emma, watched in helpless horror as his humans accidentally unleashed a monster thought long dead: The Evil Octopus Man. His report, spread throughout the world by word of mouth, shocked and horrified the dog community. They wondered if such things could be true, and why the humans weren't doing anything about it.

    But the deathblow to the previous, sedentary age of innocently trusting in their humans to take care of everything came in the August of 1928, in the library of sleepy Miskatonic University, when Tuffy the bulldog successfully killed the Bad Thing Wilbur Whately, and in so doing, saved every human being on the planet. The call went out. The enemy was real, and they could die. Dogs around the world listened frantically to any news that they could get their paws on, making sure that they'd be prepared for the horrors from beyond, so that when their time came, they could protect their humans from the horrors they could not even comprehend.

    And so, they stood fast, protecting their humans as best they could.

    You are a dog, and you love your human. He might be smarter than you about a lot of things, but not about this. And no matter what comes after your human, be it the Things from the Big Up, the Fish Men, or even the Evil Octopus Man himself, you're gonna protect him.
     
  2. Threadmarks: Character Creation
    Charles Flynn

    Charles Flynn I trust you know where the happy button is?

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    What sort of dog are you?

    Let's start off with something simple. What's your name?

    [ ] Name (Write-in)

    Okay, now are you a boy, or a girl?

    [ ] Male

    [ ] Female

    Good to know. Now, what level of freedom do you enjoy around the house? Are you neutered?

    [ ] Free Range (begin the game with only 10 Dog Points, plenty of freedom)

    [ ] Indoor Dog (Begin the game with 25 Dog Points, limited freedom, they'll let you outside in the yard)

    [ ] Lap Dog (smaller dogs only. Begin the game with 50 Dog Points, but you have next to no freedom, because you're more or less a living teddy bear)

    [ ] Yes (no benefits, but no penalties either, unless the check involves trying to reproduce)

    [ ] No (no benefits, and different penalties. If you're male, you'll be constantly distracted by your own rampant instincts. If you're female, every once in a while your body will both figuratively and literally f*ck you over, and then leave you with a litter of puppies. Also, your owners might put you up for adoption over something that is in no way your fault.)

    Ah. Well, that's fine, then. What breed are you? (Below listed breeds are merely base suggestions, write-ins allowed, barring QM veto)

    [ ] Rottweiler: Your breed gets a bad rep, and everybody thinks that you're dumb. Point of fact, you are dumb, but you love your human, and he does most of the thinking for you. And if anything ever tries to hurt your human, you'll make them regret it. Base Skills: Attack 90% Communicate 45% Comprehend Humans 35% Dig 50% Listen 75% Run 60% Scent 70% Spot 45% Swim 55% Think 10% Use Human Stuff 0% Use Human 30%

    [ ] Beagle: Your breed is small, hunting dogs to the last. You're smart, tenacious, and walking sensor suite. Sure you're a bit on the small side, but you won't let that slow you down.
    Base Skills: Attack 30% Communicate 45% Comprehend Humans 35% Dig 55% Listen 85% Run 60% Scent 90% Spot 45% Swim 30% Think 20% Use Human Stuff 0% Use Human 50%

    [ ] Chihuahua: You the world's smallest dog breed, and, above all others, have mastered the art of getting humans to do things for you. Sure your physical prowess is limited enough that you have to struggle in order to fight a rat, but who cares when you know how to get your human to do it for you? Base Skills: Attack 5% Communicate 45%
    Comprehend Humans 35% Dig 10% Listen 80% Run 15% Scent 80% Spot 45% Swim 15% Think 30% Use Human Stuff 0% Use Human 70%


    [ ] Mutt: You're a breed unto yourself. (Use base stats listed in Quest Rules. You gain an extra 25 Skill Points to customize your dog, and can gain more by lowering skills below their base stat. These Breed Customization Skill Points cannot be used on Universal Skills [Communicate, Comprehend Humans, Spot, and Use Human Stuff.])

    [ ] Something else (Write-In)


    Now that I know your breed, what are you good at? (You have 50 Skill Points with which to customize your dog. Just a word of advice: Remember that dogs, like humans, are social animals. They work best in a team.)

    [ ] I'm good at... (write in, include how you're allocating your points)


    Now, how many humans are in your pack? (This sets the difficulty level, specifically, how many humans you need to protect, and how many people you have keeping an eye on you. The more you've got, the more likely you lose one.)

    [ ] One (easiest mode. Just you and your human.)

    [ ] Two (medium difficulty. Your human just picked up a mate)

    [ ] Three (hard. Your human, his mate, and their pup)

    [ ] Four (even harder. Your human, his mate, and their two pups, one of whom is a toddler.)

    [ ] Five (masochistically hard. You have your human, his mate, and their three pups, each of which is already a menace to their own well-being without factoring in eldritch horrors)

    [ ] Six+ (are you f*cking insane?)

    Well, then, I think that we're done here. Go on out their and protect your humans.
     
  3. Threadmarks: Getting Started
    Charles Flynn

    Charles Flynn I trust you know where the happy button is?

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    Your name is Sif, and you love your human.

    His name is Max, and the two of you are best friends. He takes you on walks, gives you tummy rubs, lets you sleep on his bed, and even trusts you enough to let you roam through the neighborhood.

    Lately, though, he's been acting weird. A little like he does when he's about to go off to "wurk," but... more. You ponder his actions, and decide...

    Comprehend Humans Roll: Base Chance 35%-20% (complex concept)+5% (plenty of time to figure it out)+ 5% (Max semi-seriously tried to explain what was going on to you)= 25% Success chance.
    Charles Flynn rolled 1 die of 100 faces, total: 59
    For: Comprehend Humans
    Rolled on: December-16-2020, 05:34pm
    59

    59! Fail!

    He's going to go off to wurk and leave you forever!

    You, of course, try to be the best girl you can possibly be to try and get him to stay, but no amount of going tricks or puppy-dog eyes can convince him to stop his preparations.

    Then, one day, he packs up all his things into the kahr, sits you down in the passenger seat, and then drives off.

    It takes you three hours to figure out that you might have misread the situation a bit.

    All right, Max has packed up his things, and gone on a really long drive, and he brought you with him in the kahr. This all adds up to mean that...

    Comprehend Humans Roll: Base Chance 35%-5% (semi-complex concept)+5% (plenty of time to figure it out) +5% (Max semi-seriously tried to explain what was going on to you)+ 10% (blindingly obvious)= 50% Success Chance
    Charles Flynn rolled 1 die of 100 faces, total: 100
    For: Comprehend Humans
    Rolled on: December-16-2020, 05:44pm
    100

    100! CRITICAL FAILURE!

    He must be taking you on the longest, most awesome walk ever!

    (Thanks to that critical failure, Sif gains the status effect "Sustained Misunderstanding" She thoroughly believes that this is all just a really long walk, and will suffer a -15 penalty on social and mental skill roles related to The House as a consequence. [i.e. Communicate rolls to explain what's going on, Use Human to try and get Max to leave] This conditions will go away after seven days, or when she is presented with irrefutable evidence that this is not simply a prolonged walk.)

    Anyways, after a while, he drives up a hill, and comes to a stop at an old, crumbly house located next to a dirty-looking lake, surrounded by sickly, unpleasant-looking trees.

    "Well, here we are, girl!" he says as he gets out of the kahr, and opens the door for you. "Our new home. If we need anything, Arkham is just an hour's drive away."

    Comprehend Humans Roll: Base 35%-15% (Sustained Misunderstanding) + 10% (hey, you know that word!)+20% (RED FLAG!)= 50% Success Chance
    Charles Flynn rolled 1 die of 100 faces, total: 77
    For: Comprehend Humans
    Rolled on: December-16-2020, 05:58pm
    77


    77! Fail!

    You're too distracted by a shiny beetle to pay attention to what he's saying. Then, you look around at your surroundings.

    Think Roll: Base Chance 20%- 15% (Sustained Misunderstanding) + 10% (this place throws up so many red flags you could make a carpet out of them) +20% (YOU SMELL SO MUCH EVIL!)= 35% Success Chance
    Charles Flynn rolled 1 die of 100 faces, total: 94
    For: Think
    Rolled on: December-16-2020, 06:02pm
    94

    94! Fail!
    (AN: Dammit, Sif, you had ONE JOB.)

    This place seems okay!

    You're guessing that you'll have to stay at this place as part of your super-special, super-long, super-duper-awesome WALK, and you can't wait!

    (Thanks to botching every roll to get the lay of the land, you gain the status effect Oblivious. You now take a -20 penalty to defend against and react to environmental threats until you successfully notice that SOMETHING IS WRONG HERE!)

    What do you do while Max moves in?
    [ ] Explore! This whole place seems like a super-fun wonderland of adventure, and you can't wait to discover everything! Do you explore...
    -[ ] The house that looks like it was painted with human blood thanks to all the rust?
    -[ ] The spooky, twisted woods that sound like the trees are screaming in agony?
    -[ ] The lake that is actually glowing?


    [ ] Spend time with your best buddy Max as he moves his stuff for some reason! Exploring this place is something that you should do together!

    [ ] Look for new friends! Maybe there are other dogs around! (And maybe they're smarter than you!)

    [OOC Do you wish to enable automatic burning of Dog Points on critical dice rolls? This will grant you a reroll if... well, if what just happened happens again.]
    [ ] Yes.

    [ ] No.
     
    Last edited: Dec 16, 2020
    ~[]~, FatBaldBastard and serenity like this.
  4. Threadmarks: Moving In
    Charles Flynn

    Charles Flynn I trust you know where the happy button is?

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    You follow Max around as he moves his things into the house!

    He laughs as you trail along behind him, and then says-

    Comprehend Humans Roll: Base 35% + 15% (familiar sentence) + 30% (he said your FAVORITE WORD!)= 80% Success Chance

    60! Success!

    "Be patient, girl. Once I'm done, I'll take you on a walk."

    You obediently park your butt down by the kahr, and watch him as he goes between the house and the kahr, your tail stub wiggling eagerly the entire time.

    As you wait...

    Spot Roll: Base 45%= 45% Success Chance

    24! Success!

    Did those trees just move?

    Think Roll: Base 20%+30% (grounded understanding of the mobility of trees from all the times you chased squirrels into them)= 50% Success Chance

    13! Success!

    You're suddenly a lot more on edge, as you start paying a lot more attention to what your nose is picking up.

    Scent Roll: Base 70%= 70% Success Chance

    47! Success!

    You smell something... wrong. Alien. Bad.

    Every hair on your body stands on end as you realize that your human is in danger, and that he doesn't know it.

    (Oblivious status effect lost)

    Then, Max walks out of the house, leash in hand.

    "Hey, Sif! Ready for your walk?"

    Where do you try to lead him?
    [ ] The forest, so that he can see the danger and be aware of it! (Extremely risky, high chance of Max noticing the problem.)

    [ ] The waterfront, so that he won't be in danger! (???)

    [ ] Down the road, and AWAY FROM HERE. This is all part of one big, super-special walk, so maybe if you lead him away, he won't come back?

    [ ] (write-in)
     
  5. Threadmarks: The Great Walk
    Charles Flynn

    Charles Flynn I trust you know where the happy button is?

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    Once Max has clipped the leash to your collar, you set off, leading him away, down the road you came in through. You have to be careful. The road leads through the woods. And the woods... the woods aren't as motionless as they should be.

    Listen Roll: Base 75%=75% Success Chance

    25! Success!

    You freeze, holding stock-still as you hear something lumbering in the distance. But it stays in the distance, thank dog, so soon you're back off, dragging your confused human along for the ride.

    Finally, however, you come to the end of the road. Alright, you're out of the woods! Now, you just need to keep going, and-"

    Comprehend Human Roll: Base 35%+ 20% (familiar Sentence)+ 20% (accompanied by physical action)-15% (sustained misunderstanding) = 60%

    3! Success!

    "Alright, Sif, that's far enough. Time to go back."

    What? No! He can't!

    Use Human Roll: Base 40% - 50% (trying to get him to leave his home without providing a reason) -15 (sustained Misunderstanding= -25 Success Chance.

    36! Fail!

    You plant your paws and refuse to turn, no matter how hard he tugs at his leash. You're not letting him go back there!

    "Sif! Bad dog!" he snaps at you, and suddenly, you feel your strength fail you as the words sink in.

    -2 Dog Points.

    He thinks you're a bad dog? Why? You're just trying to keep him safe!

    Comprehend Humans Roll: Base 35%+10% (familiar words) -15% (sustained misunderstanding) -10% (in shock from being called a bad dog.) = 20% Success Chance

    65! Fail!

    You don't really understand what he says next, but you follow him back down the road. Nothing comes too close, before your human gets back to the house, and unclips your leash. He kneels down and ruffles your ears.

    "What were you even trying to do, you big goofball?"

    You... you have to keep trying.

    What do you do now?
    [ ] Investigate. Maybe you can figure out what's going on, and tell Max so he won't think you're a bad dog! Do you investigate...
    -[ ] The house?
    -[ ] The woods?
    -[ ] The waterline?

    [ ] Guard your human. He doesn't know what's going on, so you won't leave his side.

    [ ] Search for allies, whatever they may be. You can't protect your human alone.

    [ ] Something Else (write-in)
     
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