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Dragon Kings Journey (Worm/Exalted)

Discussion in 'Questing' started by AcridComet, Mar 28, 2019.

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  1. Index: Character Sheet
    AcridComet

    AcridComet Experienced.

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    Name: ????

    Age: ??

    Breed: Raptok.


    Strength: 3
    Dexterity: 5
    Stamina: 3

    Charisma: 3
    Manipulation: 3
    Appearance: 4

    Intelligence: 3
    Perception: 3
    Wits: 3

    Linguistics: 1
    Socialize: 1
    Craft (Wood): 3 [+1 Vegetative Tech]
    Craft (Earth): 3
    Occult: 3
    Lore: 3
    Presence: 1 [+1 Proud Beauty]
    Melee: 2
    Martial arts: 1 [+1 Fangs]
    Dodge: 1
    Athletics: 1
    Integrity: 2
    Awareness: 2 [+1 Seeing]
    War: 1

    Essence: 2. Current pool: 22

    Willpower: 5

    Compassion: 2
    Conviction: 2
    Temperance: 3
    Valor: 2

    Paths
    Growing wood: 3
    Shaping Wood: 3
    Solid earth: 3
    Yielding earth: 1

    Backgrounds
    Artifact 3 (your gear.)
    Backing 3 (PRT)
    Resources 2
    Mentor 5 (Eben)

    Bonus points remaining: 10


    Bonus points may be spent as the prologue (Awakening) continues.
     
    Last edited: Jan 13, 2020
    caspian1a, Boldflipper and Ragura like this.
  2. Index: Basic description of Paths.
    AcridComet

    AcridComet Experienced.

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    Well. Figure I should do a brief summary of what the Dark Paths do.

    The first step of a Dark Path can be learned by humans, and having more dark paths than regular paths makes you a creature of darkness.

    Path of Glorious consumption. Drawback: You eat corpses, and corpses carry disease. Similarly, spiritually enlightened individuals might cause stomach issues.
    This path starts at a grisly regeneration, before moving to stealing the deads memories, to gaining the deads physical prowess.

    Path of the Coagulated Eucharist. Drawback: You drink blood, and that can have diseases. Also it's kinda intoxicating.
    This path starts at drinking fresh blood for essence, to learning secrets from someones blood, to using your own blood as a weapon. A blood whip to be precise.

    Path of Technomorphic Transcendence. Drawback: implanting devices tends to require a Lab, and you have trouble understanding people.
    This path starts at attuning to artifacts through sheer will, to repairing implanted artifacts, to surgically implanting artifacts into yourself for free attunement.

    Path of Ecstatic Armageddon. Drawback: using this causes fire, and not exactly by choice. Appears within 10 yards of you.
    This path starts with inciting Anger, to setting your claws horrendously ablaze (deal Aggravated damage) against those you hate, to retributive flames attacking those who hit you.

    Path of the Tormented Bodhisattva. Drawback: Suicidal tendencies.
    This path starts at damaging yourself for success in endeavors, to seeing faith and Essence, to temporarily becoming a ghost.

    And that's the Dark Paths. At least at the level you can access.

    Edit: Moving the description of Paths on the first part here too.

    Paths are the special powers of the dragon kings, and are linked to different frames of mind. The paths are linear, and progress in a semi-logical manner.

    Celestial air Path goes from seeing Spirits of various sorts, to touching the immaterial, to opening gates to immaterial places.

    Clear air Path goes from enhancing your senses, to seeing magic, to preternatural awareness of enemies.

    Blazing Fire Path goes from creating light to creating fire, to blasting fire at your enemies.

    Flickering fire path goes from quick reactions, to enhancing actions, to accelerated movement.

    Solid earth goes from not needing tools for crystals and rocks, to molding stone as if it were clay, to further empowering crystal technology.

    Yeilding earth goes from bolstering objects and people, to repairing objects, to accelerating natural healing.

    Flowing water goes from wall crawling, to a slow flight, to phasing body parts through objects.

    Shimmering water goes from an "ignore-me" field, to becoming any reptile, to becoming any person (as an illusion)

    Growing wood goes from working plants with no tools, to accelerating plant growth, to further empowering any vegetative technology.

    Shaping wood goes from gaining plant features, to becoming large and flexible, to becoming far tougher than they should be.

    There are steps beyond what is here, but lets keep things simple for now.
     
    Last edited: Apr 16, 2019
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