Shaper47
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With what lantern?
The artifact failed to get studied.
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It also attracts bigger and smarter Worms, whom Luna can't kill yet. Perhaps if Starswirl actually taught her Lores and warned about Worms she would have been more successful. Even with that Harmony would need to greatly expand in its strength to counter what seems to be continent sized Worms. And Harmony expansion takes over Wood which is what prompted Master to act. Since Mansus reflects Wake and vise verse in Equestria it likely corresponds to spreading Harmony to other nations, which was Twilight task in the later seasons. It is hardly doable now as our Twilight is not up to the task and between Paranoia, Evil and Ash other nations are unlikely to be up for any kind of cooperation. I imagine any kind of friendship missions with foreign dignitaries greatly increased in the difficulty, so even canon Twilight would be hard pressed to accomplish much.
I agree with taking Edge Influence, but not with spending Baldomare actions just so we can study more books.It pushes SH sacrament further down the line and it blocks Velvet's own SH sacrament and Moon Tower exploration both of which honestly sounds more promising than Manehattan expeditions.We know from Comet v Shining that the personal Edge sacrament can actually be a total dumpster trucking if you're lucky enough to run into a chump with only +25 personal combat and no rerolls. In fact I kinda wanna take an Edge attention instead of a Lantern one next turn so that we can have that bit of extra safety fighting changelings, and honestly the Lantern attention doesn't really matter for studying the important items if we're bringing a max level Lantern influence to the turn. Possibly spend Comet Feet's action on an Edge attention and our free attention on a Lantern one?
But Velvet taught her about the lores and she also knows about the Worms even if she doesn't remember everything. Wouldn't that by your logic mean she has a chance of making Worm hunting a net positive?It also attracts bigger and smarter Worms, whom Luna can't kill yet. Perhaps if Starswirl actually taught her Lores and warned about Worms she would have been more successful.
I would not be surprised if it was how it was meant to be and Starswirl just screwed things with his disdain for Lores. But also dealing with top tier Worms is the task for Hours. Which is probably why Velvet getting Glory considered to be winning condition. For Harmony to reach similar levels of strength it likely needs to take Glory or become its equal in most ways that matter. So Harmony win would be either to keep spreading until it reaches Glory ( which is most likely its original plan) or have Velvet bring it somehow to Glory, as I assume it is more or less immobile currently.But Velvet taught her about the lores and she also knows about the Worms even if she doesn't remember everything. Wouldn't that by your logic mean she has a chance of making Worm hunting a net positive?
The information we got was that we needed to hide the Lights and I think it wasn't just because we had a Moth Master.So Harmony win would be either to keep spreading until it reaches Glory ( which is most likely its original plan) or have Velvet bring it somehow to Glory, as I assume it is more or less immobile currently.
REACHING HARMONY
Another way is to reach Harmony, and teach it how to hide. The light of ponykind is what attracts the Worms to the Dreamlands, and both the light and the Dreamlands appear to be a provenance of Harmony, somehow. Gaining access to Harmony, and somehow interacting with it, might allow you to simply hide that light and protect the world.
Hiding from Worms is such Master-like decision that I find a notion that it is in fact Master flavored Harmony ending to be quite believable. And it also not something that Harmony itself currently intends to do , as its actions contradict it.The information we got was that we needed to hide the Lights and I think it wasn't just because we had a Moth Master.
I don't quite understand this point of view, since Harmony made Celestia to nurture(absolute good) and Luna to defend(necessary evil) I don't think it would be opposed to hiding the Lights to avoid the Worms. I could see it looking for a better way that does not involve hiding it in the future like wards, to make sure those that would need or want to live in Equestria(like the the Outsider that was Luna and Celestia) could see the Lights and get close to the border but considering this is the best option we have at the moment I doubt it would disagree.And it also not something that Harmony itself currently intends to do , as its actions contradict it.
Nononononononononononononononononono. The Wolf douses the Lights, ends them, puts the Fires of Harmony out.It is also what Wolf ending does to hide Equestria from Worms, just without negotiating with Harmony part. I kind of doubt that it just multiple endings that lead to Equestria hiding from Worms, instead of hiding just being Master preferred solution.
One more reason to go for Moth 6?Also we destroyed most Moth artifacts so there is nothing to actully hide Harmony with
We don't know much about Harmony, but currently I view it more like concept than persona. Harmony actions spread harmony, and it quite possible that it just can't stop on its own. Like child can't stop growing. Or like Moth that flew to burn in the Glory. Luna and Celestia were necessary to defeat Discord and to establish and defend Equestria but those are all actions necessary to increasing Harmony. If Harmony is anything like Hours then they just can't take actions that are contrary to their nature.I don't quite understand this point of view, since Harmony made Celestia to nurture(absolute good) and Luna to defend(necessary evil) I don't think it would be opposed to hiding the Lights to avoid the Worms. I could see it looking for a better way that does not involve hiding it in the future like wards, to make sure those that would need or want to live in Equestria(like the the Outsider that was Luna and Celestia) could see the Lights and get close to the border but considering this is the best option we have at the moment I doubt it would disagree.
Nononononononononononononononononono. The Wolf douses the Lights, ends them, puts the Fires of Harmony out.
To be fair besides the Master we got that information from a QM message too so I guess it could be the only viable option at the moment.
One more reason to go for Moth 6?![]()
But the thing we want isn't "stop glowing"(that is Wolf business) it is "hide yourself so the predators can't find us", if we could raise a wall or curtain that stops the Light from leaking out of the World it would be enough.You tell Harmony to stop glowing so bright and it either don't understand you or informs you that it have no clue how to do it.
Ascension doesn't feel like something to be done on the spot like that(like lore Ascensions you need to do a couple of things first), but with direct access to Harmony I guess the Names could be reformed like the changelings. I still think the theory of Harmony being a reborn form of the gods-from-Light fits, even if they are not conscious and are just machines there should be some awareness of the World since Velvet has been noticed before, Luna's first parents knew to see her(and also could) and Harmony powered the Rite of the Mother and Father.Alternatively as it showed ability to turn ponies (Cadance) and even Outsiders (Luna and Celestia) into Alicorns, no reason it can't do the same to the willing Name.
But the thing we want isn't "stop glowing"(that is Wolf business) it is "hide yourself so the predators can't find us", if we could raise a wall or curtain that stops the Light from leaking out of the World it would be enough.
Ascension doesn't feel like something to be done on the spot like that(like lore Ascensions you need to do a couple of things first), but with direct access to Harmony I guess the Names could be reformed like the changelings.
I don't really argue against possibility of Harmony being conscious. It could even be super intelligent. But being intelligent and being able to go against its nature are two different things. Moth was intelligent and still flew to the Glory. Master wanted for Harmony to change him, so they can change Harmony from within, which is suitable approach for Moth. Forge Name may just need to hammer at it for a few days assuming it allowed to do so.I still think the theory of Harmony being a reborn form of the gods-from-Light fits, even if they are not conscious and are just machines there should be some awareness of the World since Velvet has been noticed before, Luna's first parents knew to see her(and also could) and Harmony powered the Rite of the Mother and Father.
He would if he could reach it, but Harmony is somewhere no one knows and can only be reached by using Selene and Celestia.Citation that you have given in the earlier post directly mentions teaching Harmony to hide. And if Master had power to simply cover it he would have done it immediately, no need to ask Harmony about it.
Worms arrive at Dreamlands because Dreamland is the thing that glows. Master had access to Dreamscape, if he was able to cover it he would have done it. The fact that it was Dreamscape that encroached on Woods instead of the other way around indicates that Harmony was already too strong for Master to cover it. If Master was unable to cover Dreamlands not much reason to believe that he would have been able to do it with access to Harmony, especially if it involved cutting it from Dreamscape. Unless it is like maintenance access and in this case it is again similar to changing Harmony.He would if he could reach it, but Harmony is somewhere no one knows and can only be reached by using Selene and Celestia.
No they didn't. The entrance to the Dreamlands is well outside the boundary of the Woods. As in, for the Woods to have covered the Dreamlands, the Woods would have stretched to the crossroads and then some, which we've never been shown was the case.The woods used to cover the Dreamlands. The protections weakening is why they did not, even back in Luna's birth time.
Good point on the Edge weapon, Though I'm not 100% sure we want to wait.We failed the first time in trying to buy an Edge weapon and got pocket sand instead, but that doesn't necessarily mean that it was impossible in principle? We could put a Selene AP to scry for "An expedition containing an Edge weapon", after all she gets access to the Lantern 4 artifact next turn if we choose to study it iirc, and it's not a scry that likely needs big dick Baldomare scry numbers. Even just an artifact that gives a +5 artifact bonus would help MASSIVELY in Biedde's invitation, and considering the bonus that the SH artifact gives to study rolls it doesn't seem out of the question. That might be a worthy AP if we end up not wanting to Soothe the Night.
Man in hindsight spending that Jade AP on memory of light was a mistake. She's probably going to need a rest month turn 23, which means we dont get another Jade action till turn 24. Can someone remind me if "Ask Jade/Comet to do a Calling of Influence on Velvet" is a valid action? Or is Calling of Influence self-only? Jade's Lantern 4 and reroll is probably a more sensible use of resources when expedition spam starts bringing a flow of artifact studying to our table rather than a Baldomare action for a max level influence that only lasts a turn. Kind of overkill in terms of resources spent when we dont have multiple critical-importance studies to do in the same turn.
...now that I think about it... With Axe giving Knock Lessons and having TWO actions per turn, we COULD in theory get Knock 6 fairly quickly.You know Level 6 is... actually not out of reach within the scope of the remaining time for one or two Lores? That's three turns of a Befriended name doing nothing but lessons, less any incidental scraps from Expedition loot or Mansus. Very expensive but possible! Honestly less expensive than going from 4 to 5. Consider that we're spending two Mareinette actions for the sake of the Moth sacrament and that doesn't even include the Moth scraps. If we find another level 7 book in a high level expedition that's two scraps at level 5: at which point two full turns of a Befriended Name's lessons start to look like a good deal for the sake of Level 6.
With Selene taking over any Scry needs, I can kinda see us going for Level 6 in Secret Histories. If we wind up getting a scrap or two worth of studyables or Mansus scraps I think we should go for it, since the level 6 benefit seems to be "reroll for ALL checks of that lore" (we've seen Mareinette get rerolls on multiple Grail checks in the same turn, during the Assault on Copper). We have to do a solo Mansus expedition that's notably harder than Red Church to win the game, and Red Church kicked our ass. We cant get a victory in the sort of abridged timeframe some people are talking about committing to: we had to lucksack our way past a CD 120 Lantern check just to find the front door, and there's no indication that the expedition itself wont be just as bad.
Good point on the Edge weapon, Though I'm not 100% sure we want to wait.
We'd need Turn 22 to study the Lantern Artifact, Turn 23 to scry for the Edge Artifact, and then turn 24 to get it... and presumably do the Sacrament that same turn.
We might just be better off taking a risk and doing the Sacrament earlier, withj just 2 or 3 AotL to help.
As for Jade... we COULD just NOT give her the "rest" month. We're on a tight enough AP budget that I wouldn't even feel bad about it.
@OurLadyOfWires now that Axe is "friendly", I don't suppose she'd tell us WHAT Knock 6 does? You know, to judge if it's worth using... 6 of her actions to reach it in time for All In.
That said, Axe actions are pretty valuable, as she's our best Expedition Name! Mareinette might arguably be said to be better (+40 instead of +50, BUT +60 for social obstacles compared to Axe's +10, not counting the Lores themselves).
Well, Biedde is better IN COMBAT, but outside of that he's third place.
...oh, the things we could do with a befriended Baldomare though...
for lvl 6, we also saw Biedde rerolling I think one in two rolls, which is PROBABLY due to Edge 6. And yeah, rerolling more things makes sense for Lore 6.
Oh, and technically we don't KNOW that the Malleary is harder than Red Church. For all we know the Malleary is actually safe-ish (unlikely, but technically possible) in comparison.
Eh, I say we just poof him and bring him back on T25 if his Edge Sacrament invitation is still relevant, which is might not be because even if it's creepier by your metric, a RotT to find a worthy opponent we're okay with killing (if none of Equestria assorted ancient evil gribblies count, I'd be surprised) is something that can be handled by someone else while we work on our laundry list of other Sacraments. And it means he can't spend his time doing ominous sneaky shit behind our backs. Not having to maintain him also means more financial wiggle room for creating the Forge Name, the likely subsequent personal Forge Sacrament (which is 50 bits/attempt), and assorted summonings/scryings/expeditions/even more Sacraments.
I'm against giving up Names in most cases. Biedde is doing shady stuff behind our back, and YET I still think he's a net positive... and I don't want to risk Windy getting to him.
There's also a non-zero chance he might still manage to give orders to Steppes anyway. Master did that WITHOUT being summoned, after all.
do we KNOW the timeout on summon applies to him too?Windy just... isn't a realistic risk of winning a contested summon against Selene on turn 25. He's not even really a realistic chance of even being able to attempt it. Even if he inherited Neighnia and the remnants of Copper's cult it's extremely doubtful he's made that kind of progress.
Yes it does.
[UNIQUE]: Biedde is a unique creature. He may refuse summons at will, and will refuse re-summons for three full months should he be unsummoned for any reason (including if he is killed).
And we also have theseBiedde just isn't worth 60 bits/turn unless we're actually likely to be attacked at home (we are not realistically under threat of that in the short term)
Which I suspect will lose the suspicion aspect when we fully convert the Bureau(because why would the Commissioner be suspicious at all?) so the only drawback will be gone and they will actually be loyal to our faction instead of plotting. Compared to Biedde they aren't much, but they certainly are not as bad in the danger sense.-Security Detail: Two ponies with varying status (usually 3/3 health and +15 personal combat) will be guarding your "home base" at all times. (But they will not follow you on expeditions, or join you in combats you initiate on your own). Increases the degree of suspicion suffered when strange things happen to you (but not when you perform strange activities).
And if we want them to be even more effective... well, we now actually have a way of getting some Edge into themAnd we also have these
Which I suspect will lose the suspicion aspect when we fully convert the Bureau(because why would the Commissioner be suspicious at all?) so the only drawback will be gone and they will actually be loyal to our faction instead of plotting.
This all seems so crazy to me. This is a Name. A Name!
It's so. Damn. Cocky. To think that no, we're not going to need +40 to our combat over the next 3 turns. Or have to do another defense of our home. Or get an Edge Sacrament in a straightforward, no-risk-of-death, manner. Or have any task that could use Equestria's best combatant, by a long shot.
This all seems so crazy to me. This is a Name. A Name!
It's so. Damn. Cocky. To think that no, we're not going to need +40 to our combat over the next 3 turns. Or have to do another defense of our home. Or get an Edge Sacrament in a straightforward, no-risk-of-death, manner. Or have any task that could use Equestria's best combatant, by a long shot.