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Fertile Ground (Cultivation Riot)

Discussion in 'Questing' started by Hangwind, Sep 10, 2020.

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  1. Extras: Mechanics
    Hangwind

    Hangwind I trust you know where the happy button is?

    Joined:
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    MECHANICS

    This is a Riot Quest. That means that with most votes, you are controlling your own character only, and your character will do what you voted for.

    Your character is likely to die. When this happens, you will start over with a new character. It may or may not be connected to your previous one.

    At various points, a character may become crippled or hit an insurmountable bottleneck, or just not be interesting to you anymore. You may retire your character to become an NPC, which will allow you to start over at any time. Depending on the level and skills of your NPC, it may provide mechanical benefits, whether in using unique skills or in providing guidance to the next generation.

    Making A Character

    In the Informational tab, you will find a brief overview of the various techniques that the Sect currently has. Almost any basic cultivation technique or skill should be there. Only the most basic though, more focused and advanced techniques will require you to discover or invent them.

    If you have a specific cultivation system or technique in mind that would be basic, feel free to send me a PM and I'll see. It doesn't have to be Chinese either, if you want to cultivate with some other elemental system I'll try to work it out with you. Almost any system is fair game, from classics to

    Character histories at the start will be fairly simple. You are starting as mortals. No cultivators were allowed to join at this point. Later, Sect and more exotic backgrounds will become available.

    Character Actions

    Actions are always taken in order that they are in the vote.
    Cultivate: This is the most general form of Cultivation. While your character will cultivate automatically, this will give you a bonus to cultivation as you focus on it and let you use pills, elixers, and pellets more effectively.
    Train Specific Abilities: This is Skill Training. If you want to specialize in something, you will want to take this action sometimes. This is also where you learn supplementary skills like beast taming, refining, alchemy, or even basket weaving.
    Explore: As little is known about the realm you are in, someone has to discover more about it. That's this action. You may find treasures, lucky encounters, instant death, or cake.
    Challenge: With opportunity comes danger. If a cultivator found a dangerous area or item before, you can specifically search that thing out again, in the hopes of gaining benefit from it. Certain skills can make certain challenges easier or more profitable.
    Heal: A special action that lets one recover from wounds.
    -Use: This command is used if their is a specific resource you want to use on an action. Put this subcommand directly below that command and specify which resource. If the resource is limited and more than one person wants to use it and has access to it, it goes to the person that has it earliest in turn priority. If there is a tie, it comes down to a dice roll until superior authority is decided inside the Sect.

    Wounds

    If your character is wounded, it will be expressed as X/X. The first number is how many wounds you have. The second is your maximum wounds. Should you reach the maximum wounds, you will die. If you are wounded, you can take the Heal action to roll a dice (modifiable by items or other character actions) to lose wounds. The dice you roll is your Cultivation dice, but does not include any static modifiers. So anything that adds a percentage to your cultivation will help you, but anything that adds +X will just be wasted. This only applies to general cultivation resources, obviously healing items will give you everything.

    If you have more than half your maximum wounds filled, you are heavily injured and MUST take the Heal action on your next turn.

    Every mortal starts out with 100 maximum wounds, barring a special constitution.
     
    Last edited: Oct 9, 2020
  2. Extras: Sect Status
    Hangwind

    Hangwind I trust you know where the happy button is?

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    INFORMATIONAL

    Blessed Bamboo Sect
    Sect Leader: Lord Qi e, The Beast of Blackened Bamboo
    Sect Population: High (48 replacement cultivators left)
    Sect Morale: Nervous

    Sect Bonuses
    God Pellets (???, ???+ to cultivation rolls)
    Boundary Stone: Bonus to Yin, Yang, or Taijitu Cultivation. Also has an extremely small chance of inducing Insights in cultivators of those styles. Unlimited. Not fully under Sect control.
    Primordial Beast Soul Statue: Bonus to Cultivation rolls that involve Beast Daos or Transformation. Sect wide and unlimited.
    Pepper Mint Bush [Ingredient]: Can be Harvested once per year for a small static bonus to cultivation. [1] use per year.

    Sect Cultivations
    (Lord Qi e is familiar with high quality but basic techniques from across the cosmos as an immortal. As a beast he has no particular inheritance of his own though.)
    All Basic Systems
    -Five Elements Qi Cultivation (Classic Chinese Elements)
    -Six Elements Qi Cultivation (Fire Water Air Earth Light Darkness)
    -Three Weapons Body Cultivation (Fire Emblem Weapon Triangle)
    -Twelve Animals Body Cultivation (Chinese Zodiac)
    -Buddha Karmic Cultivation (Cultivation based on karma)
    -Seven Virtues Cultivation (Cultivation based on the Catholic Virtues)
    (These are examples. If you have a different example in mind, feel free to drop me a line.)

    Sect Skills
    (Lord Qi e is familiar with high quality but basic techniques from across the cosmos as an immortal. As a beast he has no particular inheritance of his own though.)
    Basic Refining
    Basic Alchemy
    Basic Beast Taming
    Basic Armed Styles
    Basic Unarmed Styles
    Basic Movement Technique
    (These are examples. If you have a different example in mind, feel free to drop me a line.)
     
    Last edited: Oct 9, 2020
    Ckxsl023, Vanestus and LinkOnScepter like this.
  3. Extras: Character Sheets
    Hangwind

    Hangwind I trust you know where the happy button is?

    Joined:
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    Characters

    Ho Chi Min
    Wounds: 79/100
    Cultivation
    Soul
    Seven Virtues (???)
    Mortal 191
    Skills
    Armed Combat 92
    Movement technique N/A (Cursed)

    Lo Kwan Lam
    Wounds: 39/100
    Cultivation
    Body
    Five Deadly Venoms (All)
    Mortal 225
    Skills
    Fist Technique 25
    Movement technique 40

    Fei Gao
    Wounds: 0/100
    Cultivation
    Soul
    Five Beast Kingdoms (All)
    Mortal 183
    Skills
    Fist Technique 84
    Movement Technique 90

    Lei Ying Lo
    Wounds: 0/100
    Cultivation
    Qi
    Taiji Dao (Yin and Yang)
    -Boundary of Yin and Yang: When using this Dao, roll 2d100. If the results are close, gain a combat bonus.
    Mortal 212
    Skills
    Alchemy 119
    -Support of the Heavens 1: Instead of merely mixing ingredients, this alchemist has learned to use the surrounding Qi to support the effects his pills and elixirs. +10 to effectiveness of this Alchemist's creations.
    -Basic Alchemy 1: Can make the most basic forms of healing and cultivation medicines.
    Movement Technique 83


    Long Tea
    Wounds: 0/100
    Cultivation
    Body
    Twelve Animals (Dragon)
    Mortal 209
    Skills
    Fist Technique 86
    Movement Technique 80

    Jake Yong
    Wounds: 0/100
    Cultivation
    Body
    Twelve Animals Cultivation
    Mortal 226
    Skills
    Fist Technique 112
    -Basic Fist Technique 1: Gain a small bonus to Combat
    Movement Technique 56

    Meng Lee
    Wounds: 78/100
    Cultivation
    Soul
    Six Elements Cultivation (Darkness)
    Mortal 158
    Skills
    Stealth Technique 54
    Movement Technique 106
    -Basic Movement Technique 1: Gain a tiny bonus to Exploration, Combat, and Retreat rolls.

    Feng Shi
    Wounds: 80/100
    Cultivation
    Body
    Six Elements Cultivation (Fire)
    Mortal 284
    Skills
    Fist Technique 84

    Yang Chen
    Wounds: 40/100
    Cultivation
    Qi
    Five Elements (Fire)
    Mortal 206
    Skills
    Fist Technique 104
    -Basic Fist Technique 1: Gain a small bonus to Combat
    Movement Technique 80

    Hei Zhu
    Wounds: 0/100
    Cultivation
    Body
    Twelve Animals Cultivation (Boar)
    Mortal 236
    Skills
    Alchemy 83
    Movement Technique 66

    Xue Dongmei
    Wounds: 0/100
    Cultivation
    Body
    Three Weapons Cultivation (Spear)
    Mortal 228
    Skills
    Armed Combat 77
    Movement Technique 84
     
    Last edited: Oct 9, 2020
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