1. Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
    Dismiss Notice
  2. For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
    Dismiss Notice
  3. Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
    Dismiss Notice
  4. If you wish to change your username, please ask via conversation to tehelgee instead of asking via my profile. I'd like to not clutter it up with such requests.
    Dismiss Notice
  5. Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
    Dismiss Notice
  6. A note about the current Ukraine situation: Discussion of it is still prohibited as per Rule 8
    Dismiss Notice
  7. The rules regarding NSFW links have been updated. See here for details.
    Dismiss Notice
  8. The testbed for the QQ XF2 transition is now publicly available. Please see more information here.
    Dismiss Notice

Into Infinity (Jumpchain SI) (Dead)

Discussion in 'Creative Writing' started by Drey, Aug 17, 2018.

Loading...
  1. Index: Build #1
    Drey

    Drey Versed in the lewd.

    Joined:
    Aug 17, 2017
    Messages:
    1,073
    Likes Received:
    14,398
    BodyMod 600 CP
    Build: Medium
    Body Type: Athlete 100 CP
    Str
    End XXXX
    Spd XX
    Dex XXXX
    Appeal
    Shape
    Sense
    300
    Flexibility 1
    Metavore 100
    Evercleansed 100
    Warehouse 150 CP
    Utilities
    Electricity 10
    Plumbing 10
    Heat/ A.C. 10
    ForceWall 20
    Structures
    Shelving
    Housing 20
    Misc
    Stasis Pod 20
    Portal 30
    Food Supply 10
    Return 20
    Location
    It’s the birthplace of every adventurer, the lowest level town in the world and a wonderful starting
    point for any low level adventurers to be. The people here are friendly and there’s never a shortage
    of new adventurers that come here looking for people to party up with. Low level shops abound and
    there are apparently a few secrets hidden in the alleys, for the enterprising explorer. If you’re not
    interested in adventuring, you could pretty easily spend your life here as there’s enough excitement
    to keep things interesting. Can get surprisingly dangerous every now and then though.
    Origins
    The sneaky sort or at least those without much of a specialisation in other things. Rogues like you
    often don’t have the best reputation, though that’s really more the fault of the people than the
    class, but you’ll have more potential and freedom than the other classes. If you’re choosing to be
    born in this world, you’ll have grown up on the streets of the starting town, being known to people
    as a rascal and street rat.
    Race
    Every world has them so don’t be too surprised. You’re one of the many basic humanoid races.
    Humans, elves, dwarves, these are all the races that don’t really have any special innate advantages
    to them and are all accepted as part of good, civilised company. You may pick any fantasy race that
    is humanoid and has no real benefit over a normal human for this option. The most difference you
    might see is being a bit taller or shorter than the average guy.
    Perks:
    This world follows the same rules that it seems every new world does these days. On entering this
    world, you were given an Adventurer’s Card which we’ll describe later and the ability to gain and use
    skill points to level up. Skill Points are gained by killing monsters or other living beings and are
    automatically collected from them when the deed is done. Gather enough and you will be able to
    level up on your adventurer’s card, increasing your base stats and learning or upgrading your
    existing Skills with your new points. You can’t learn something you don’t have the ability to learn,
    haven’t been taught or that isn’t part of your class. Ah, and Class? Another thing you’ll automatically
    receive. This’ll dictate your general stat growth through levelling up here and the sort of skills you
    can automatically learn and unlock via just skill points. Any fantasy RPG class can be taken, though
    your origin will limit you to specific types. Rogues may take any stealthy, all-rounder or evasive class.
    Mages may take any magic using heavy class. Knights may take classes that focus on high offence or
    defence physical combat. Priests may take classes using divine magic or other support classes.
    Bosses may freely pick. You will begin with a basic class but you can spend 100CP to upgrade to a
    more advanced class straight away, which will give you better starting stats, stat growth and better
    skills. An Arch-Priest or Crusader Knight for instance.
    You didn’t come down to this world without picking up a bit of extra spark along the way. You’re a
    former Goddess now, a divine being that has lost a large portion of its power but still retains
    incredible abilities and varied powers. Just for being what you are, your beginning stats in this world
    are far higher, equal to an end game adventurer. You are also able to draw magical energy from any
    who worship you in this world, though this particular trait won’t persist past this world without a
    certain perk. As a Goddess, you also have a series of purviews over which you hold divine power.
    You may pick up to three different things to hold power over, such as Water, Luck or The Arts. You’ll
    find yourself blessed in regards to these things, effortlessly skilled in anything relating to them and
    with vastly more power when you use magic associated with your purviews. You also have an innate
    affinity to your purviews which may provide passive abilities, such as being immune to heat damage
    if you pick Fire. You will also choose whether you are a good or evil Goddess, though this won’t
    affect your actual morality. Instead it will give you either a Holy or Unholy attribute, respectively.
    You’ll gain an immensely powerful aura for which attribute you choose, such that a Holy Goddess
    could kill high level undead with a single tear due to the holy energy infused within or badly harm
    them with a touch. It will empower any Holy or Unholy abilities greatly too. Lastly, buying this will
    boost any capstone perks or items that you purchase, as detailed in the notes section at the end of
    this document.
    It’d be really unfair if we asked you to just drop into this world without even knowing how to speak,
    wouldn’t it? Usually we’d just stuff your brain with all the info you’d need but apparently, we’re not
    allowed to take the usual brain trauma risks. Lucky you. Whenever you come to a new world, you’ll
    automatically receive a wealth of information about it, as if you’d grown up there. You’ll know at
    least the main language, the main culture, the pricing and measurement systems, some of the
    dangers that are common in the world, how to get work and a bunch of other stuff. Go to a new
    world and we’ll do it again, all risk free. It’s not going to let you waltz into the enemy stronghold but
    it will help you get on your feet.
    A rogue is more than just a charming smile and a cloak to hide under. If you didn’t have the skills to
    match your occupation, you’d be quite the embarrassment. You’ve got the skills to sneak around
    even some of the more perceptive monsters in this world, you’ve just about mastered the Steal Skill
    that allowed you to take things from people from a distance, though your luck will determine what
    you take, and you’re pretty good at fighting dirty as ideas to take advantage of the opponent and
    your surroundings will pop into your head one after the other.
    Blessing from a goddess? As if you’d need any of that. You were born with a luck stat that
    outmatches anything short of a literal God of Luck. Most adventurers might see the Luck stat as a bit
    of a dump but yours is so high it’s like magic. Even if your opponents rig the game, losing a game of
    chance or gamble is nigh impossible. Skills that only have a chance of working? Them not working
    perfectly will be a once a year occurrence at best. Even in things not directly related to luck, you find
    yourself taking absurd advantage after advantage. Master class fighters trip over their own feet,
    weapons break mid swing towards you, and monsters develop sudden sicknesses. It’s rare that you’ll
    enter a conflict without at least a handful of small advantages and almost impossible for you to not
    get at least one stroke of luck in any fight. That said, your luck seems to find that getting you into
    interesting situations is also an aspect of being lucky. Be it adventures, romances or mysteries, you’ll
    be guided by your luck into having an interesting life...though it can get quite dangerous at times.

    Items:
    The sign of your adventuring nature. This is your Status Sheet, effectively. It denotes your level,
    statistics and any special abilities that you have. It’s also proof that you’re an adventurer and will
    give a good idea of how strong you are and how good an adventurer you are. If you ever lose it, it’ll
    appear right back in your hand the next time you need it. You use the card to level up with skill
    points in this world, so don’t let anyone else get a hold of it if you’ve got unspent points.
    The currency of this world. You’ve got a fair sized amount of it in here, around 50,000. It should be
    enough to set you and your party up with some beginning gear and let you stay a few nights at an
    inn at least. The bag will refill once a year and in future worlds, will be filled with the currency of
    your current country.
    It’s a whole new world, filled with excitement and wonder. And things like needing a job to pay for
    food or a house for shelter at night. Gotta wake up from the fantasy sometime. You’ll have a few less
    worries with this at least as a comfy house will be waiting for you in each world that you go to. It’s
    fairly large, having enough room for a half dozen people to comfortably live together. If you’re
    willing to shell out an extra 100CP, undiscounted, you can upgrade this house to a luxurious
    mansion. It’ll eve be maintained for you by ghostly servitors from a nearby cemetery, apparently not
    yet wanting to pass on to the next world.

    Companions:
    We’d really like you to take her off our hands. She’s gotten awfully lazy, loud and boorish as of late
    and seeing someone like you, working on these point things, we thought we’d do our best to get
    Goddess Aqua to just bugger off from the divine realm. Sure she’s loud, stupid and unlucky but you
    can’t say no to that power, fan service and....you can’t say no!
    Please take her off our hands. It won’t even cost you anything. We’ll kick her down with you. She’ll
    become a companion free of charge, though she will have only her abilities as a fallen Goddess.
    Please don’t leave her with us.

    Drawbacks:
    You came into the world just a little bit earlier than you normally should have, taking the spot of a
    young man who died a rather embarrassing death. Kazuma will no longer be present or coming to
    the new world, with you taking his place and time of entrance. Whether you follow his path or not is
    up to you but his place will be left empty and open.

    Luck Capstone
    Miracle Man- Your luck is far further reaching than normal. You’re just as lucky as ever but now your
    luck will actively work to set up things in advance or from a distance to eventually help you. If you
    enter a new world, your entrance will cause a shock that saves the life of a powerful wizard from
    their demonic foe, eventually leading that wizard back to you to become a loyal and strong ally.
    Instead of having their weapons break mid swing, enemies might just hurt themselves before ever
    leaving camp to come and encounter you in a fight. You might not be aware of your luck working but
    it’ll be constantly supporting you form the background as well as with immediately obvious things.
     
    Last edited: Aug 17, 2018
Loading...