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Just idea of Warhammer/Fallout crossover

Karlov

Not too sore, are you?
Joined
Oct 27, 2021
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I just had an idea that there are two settings that go well together - Warhammer 40,000 and Fallout, especially if you combine them in the format of events on Terra during the Age of Strife. I am not ready and at the moment do not have the opportunity to make a full-fledged quest on this topic, so I decided to just throw in a small presentation of the setting that comes from the era concept, which I present below. If someone wants to take this flag, I would be ready to read your story.

*****

The Age of Strife delivered a grievous blow to humanity—not only severing interplanetary communications, but forcing mankind to fight for survival even upon the ruins of Terra itself. In those distant times, most of Terra lay under the sway of techno‑barbarian states, ruled by genuine tyrants who waged war among themselves for the last precious resources of the world.

One such conflict was the war over the last reserves of clean seawater—a global war involving the Enclave and the Pan‑Pacific Empire, two of Terra's largest powers in that era. This war was fought high in the frozen north, across the glaciers of Alaska and Chukotka, for the common soldier could not traverse the irradiated storms and dunes that were once the oceanbed, crossing what had been the Pacific.

To gain dominance in this war, Merica turned to its final technological secrets. The Abominable Intelligences were reactivated to govern the unruly regions, with the mandate to ensure obedience at any cost. The war demanded enormous effort. Merica's forces suppressed starving uprisings in the hive-cities, and at times deployed engineered epidemics to control the populace. For war they forged vast volumes of Power Armor, meant to allow soldiers to endure the harshest conditions of the Pacific Wasteland.

With these forces, Merica made progress and went on the offensive. They seized the Nippon Mountains and the Shanghai Hive. The war shifted to the equally harsh Gobi Wasteland, and armies pressed toward the enemy's capital. Then the worst weapons humankind possessed were unleashed: reality‑eaters, hypernuclear bombs, adriatic annihilators, and more. First Pan‑Pacific, then Merica. Old Merica fell after the destruction of massive hives, mass rebellions, and the downfall and uprisings of its armies. The land was blanketed in infernal flame storms and chemical mists, leaving the continent's surface desolate, save for those who had hidden deep beneath hive‑tunnels and in scattered Vaults across Merica.

Yet the leaders of Merica understood what this war meant. They saw that victory was impossible—only survival. At the last source of seawater they built their base, their Vault, a secret hive to outlast the catastrophe, to endure while the rest of the world died. They named themselves the Enclave.

Merica survived, though devastated. Over time people emerged from the depths—hives, the Wasteland, the Vault—to begin rebuilding the surface. Archaeotech repositories and huge underground Vaults were uncovered. Soldiers in Power Armor, refusing simply to lay down their weapons and surrender, instead formed the Brotherhood of Steel with the creed that anything not part of the Enclave is evil, and that it is their duty to control such dangerous technology.

Their first great trial came in the form of the Super Mutant Army—genetically‑engineered supersoldiers gone rogue, commanded by a mutant psyker known only as The Master. The conflict raged through the Necropolis, a dead hive, among the spires of one of Terra's greatest hive‑cities—the City of Angels—and through the market halls of the Hub and beyond. With the aid of local Wastelanders and the legendary Vault Dweller, they managed to detonate a massive plasma charge, obliterating the Master and ending the threat.

Yet the Enclave was far from pleased with such an outcome. They had no interest in the rebirth of civilization or the rediscovery of the ancient archeotech vaults. On the contrary—they sought dominion over the ashes of Merica. Thus, they turned their gaze upon Kalifornia. Vaults were breached, scrapcode unleashed—perhaps even from Mars itself—and many crimes were committed to break the will of Kalifornia's population, and soon, that of other regions of the world.

But the Wastelanders would not submit. And among them arose a champion, one chosen from a tribe in Northern Kalifornia. This Chosen One reactivated a long‑dormant void barge from the shipyards of San Frisco, rammed the Enclave's base, and detonated its reactors—annihilating the bulk of their military forces. The remnants of the Enclave were scattered, forced to retreat and hide in isolated, surviving strongholds across Merica.

Meanwhile, the Brotherhood of Steel was becoming a true power in the ruins of Merica. Their early expeditions were for the reclamation of lost technologies. Later, they hunted the remnants of the Super Mutant legions and sought the destruction of the Master's war machine. Eventually, they turned their focus to seizing the greatest ruins and technological relics of Terra, hoping to restore its ancient glory.

However, the alliance between the Brotherhood of Steel and the New Kalifornia Republic (NKR) could not endure. For all the Brotherhood's Power Armor and knowledge, they numbered in the mere thousands, while the NCR fielded millions. In time, the Brotherhood was driven from the surface of the West, forced into deep bunkers and hive‑understructures.

Yet the NKR's own position was far from stable. Kalifornia's population surged beyond sustainable levels. They could barely manage it. The Northern Barons, with their vast grox ranches, remained a critical source of protein, but even that was insufficient. Supplies of corpse‑starch dwindled, driving the Republic to pursue expansion.

One of the key frontiers became the Mojave Wasteland. Lake Mead, with its purification systems, offered fresh water. The Hoover‑class plasma reactors could power the Republic for generations. And then there was Vegas—a hive‑city that had survived the cataclysm nearly intact. A jewel of the Wastes, ripe for annexation by the Republic. But it already had a ruler—the enigmatic Mr. House, a Merican tyrant who remembered the days before the bombs. Some whispered he was old enough to have witnessed Terra in the Golden Age.

There, in the Mojave, the NKR encountered the Legion. Barbarians and zealots forged in the crucible of Merica's and Pan‑Pacifica's wars, united under a singular, fanatical vision. Cannibals, slavers, rapists, and technophobes—they claimed the Wastes must be purged, that only through this purification could a new world be built upon the ruins.

The armies of the NKR and the Legion clashed at the Hoover Reactors in a titanic struggle. Though victory came at great cost, the Republic prevailed. Yet this triumph did little to slow its desperate need for expansion.
 

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