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Kintsugi (SI/OC Worm Quest)

Discussion in 'Questing' started by LexPritch, Jul 21, 2020.

?

Who Greg was?

Poll closed Jul 23, 2020.
  1. The Royal

    2 vote(s)
    22.2%
  2. The Tactician

    6 vote(s)
    66.7%
  3. The Enforcer

    1 vote(s)
    11.1%
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  1. Index: About some mechanics
    LexPritch

    LexPritch We Are Preach

    Joined:
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    Kintsugi:

    Kintsugi - your shiny new ability. It allows you to withdraw memories of person(s) you already have intimate relation with. You know their story or you create them, for example. You must relieve this memories within your dreams or meditations. You relieve this memories from two standpoints, your own and person's to whom they belong. This process causes so called 'bleeding effect'.

    'Bleeding effect' doesn't net you paranormal abilities or enchantment. Maximum you can work with ki if you find appropriate host. Meaning you gain only mental experiences. But you gain experience of usage such augmentations. Through sometimes some traits of person clings to you.
    You gain experience of usage and patterns of C.A.S.I.E. If your memory host acquired it's in his life

    Skills acquired by "bleeding effect" implement themselves automatically, sort of reflex or instinct. You need some time and practice to proceed this skills from unconscious to completly conscious use.
    You acquired skill 'Swordsmanship E(A)'. There A is unconscious use and E conscious. Unconscious use implement itself only in situations where you was startled.

    To gain access to said memories you need to find some comparatively similar experiences. Your own appearance, cosplay or some situations, sense of deja vĂ¹.

    Keep in mind that memories had full emotional involvement. Meaning, you will relieve all of experience from euphoria of sex and drugs down to pain of torture and freezing touch of death.
    Shephard and suffocation. If you suffocate you relive overall experience of Commander Shepard, from slow loss of oxygen down to depressing emotions of the death in absolute solitude, then no one will hear your cries....


    Memory package, skills and traits:

    Memory package. Your gain from use of your ability. All packages scaled in 1000 points, or 100.0%

    When you gain new package roll 10d100 to gauge how many memories you gain initially. Later roll 1d100 to gauge how many memories you gain via sleep or meditation.

    Every 200 points or 20.0% you gain random skill associated with host of memories. Every 50.0% you gain new trait from random pool of traits associated with host of memories. When you finish package you gain special trait directly associated with host of memories.

    Via usage of simple calculations we can determine, that you'll gain one common trait, one special trait and five skills.

    Keep in mind that you need to train your skills. Every skill start in rank E. Only host own experience determine boundaries of skills. Roll 1d100 on to determine your progress, leftover points won't be transferred into next rank.

    Ranks:
    E - 100
    D - 200
    C - 300
    B - 400
    A - 500
    S - 600

    +/- ranks highly situative and require half of rank in points up to triple +/-
    Moving (Freeruning) A(A+++) 500+250+250+250=1250


    Relationship and dialogue mechanic:

    Relationship mechanic: when you introduced to new character you roll 5d100 to gauge you first impression on character, then roll 1d4 to understand negative or positive this impression, character gain same rules in accordance to you. Rolls benefit from visage or fame your's or character's. Fame or visage can lock positive or negative view.

    Scale:

    RS(-1000 - -800) ArchNemesis, kill on sight;

    RA(-800 - 600) severe hate, disdain, fight on sight

    RB (-600 - -400) mild hate, disdain, likely fight

    RC(-400 - -200) slight disdain

    RD(-200 - 0) Neutral in negative light easier for opponent to gain negative response.

    Gain +25/+20/+15/+10/+5 to combat rolls
    Suffer -25/-20/-15/-10/-5 to social rolls

    D(0-200) Neutral in positive light easier for opponent to gain positive response

    C(200-400) Acquaintances;

    B(400-600)Friends;

    A(600-800)Good Friends;

    S(800-1000)Best Friends, Family, Lovers;

    Gain +5/+10/+15/+20/+25 to social rolls
    Suffer -5/-10/-15/-20/-25 to combat rolls

    One CRIT mean +/- 150
    Double CRIT mean +/- 350
    Triple CRIT mean +/-700

    After social sequence you gain 10% of your opponent rolls into your Reputation bar and vice versa.

    First impression 5d100/1d4: 326+20 fame /1 locked by fame = 346/1

    RC impression. Your not impressed character causes for your slight disdain. Reputation bar for this character -346

    Dialogue roll 1d100: 95-15= 80

    Character gain 8 into Rep bar.

    First impression 5d100/1d4: 253/4

    C impression. Character thinks you're friend material. Reputation bar 253

    Dialogue roll 1d100: 90 +15 = 115 CRITSuccess! 95+ 15=110 CRITSuccess! 37+15=42**

    You gain 26 into Rep bar. Double CRITSuccess! you gain 350 into rep bar

    Your Reputation with character D(30) yo easily can see good traits and want to continue dialogues with character.

    Character's Reputation with you C(261) he considers you good friend material.
     
    mrttao and Ragura like this.
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