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Little Light of Mine

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A young raven-haired teen lies sleeping on a hospital bed, the fluorescent lights making her...
Lantern Colors and abilities
White/Life:

Emotional Spectrum Dominance: The white light is the first light and in essence, all of the other colors of the emotional spectrum combined. As such, a user of a white ring can generate any color of the emotional spectrum and use the powers of each color.

Overriding: White Power Rings can "override" rings of other colors, temporarily turning them into White Power Rings also.

Resurrection: White Power Rings also have the notable power to bring recently deceased beings back from the dead.


Red/Rage

Rage Plasma: The Red Lantern can vomit plasma, which has been described as napalm and acid mixed together, it burns away at anything. It can be surmised that is the effect of the internal rage on the blood. These flames burn even in space. The effect it has on living beings allows it to ignite the flames of rage in a victims' blood and has the effect of burning through an energy aura of an opponent as well as corrupting other power rings depleting them at an accelerated rate and greatly weakening the structures they create.

Rage Transformation: All Red Power Rings bring about an odd transformation within the hosts being, almost every change varies from wearer to wearer. Said transition can be as menial as a simple costume change to as dramatic as a full-on biophysical metamorphosis. The alterations are more than skin deep, those with exceptionally strong fury can become physically and emotionally more powerful than the average feral lantern. Even retaining some small part of their mental stability while developing new powers unique to themselves.

Blood Portals: A unique quality of the Power Ring, is their capacity to open portals out of the red lantern's plasma blood. Enabling the wielder in question to traverse interstellar distances in an instant.

Blood Replication: Red Rings give the user the ability to copy the powers of others by sampling their blood.

Orange/Avarice

Identity Usurpation: Orange light is capable of creating avatar Orange Lanterns of the beings killed and consumed by orange light, literally stealing their identity postmortem. This avatar is an avarice-corrupted version of its former self, possessing no thought pattern besides the insatiable greed. They can act individually when released from the ring.

Yellow/Fear

Instill Fear: An opponent's fears can be laid bare by delving into their minds. The power only works on the direct emotion of fear. This allows them to create the energy constructs of an opponent's worst nightmare. Also, once that fear is exposed, the ring's ability allows the wielder to amplify the fear to the point of irrationality and true horror on the part of the victim and conversely empowering the ring wielder.

Solar radiation: The yellow light can imitate the sun's rays and empower those who need sunlight.

Green/Willpower

Emotional poison Immunity: Masters of the Green light are difficult to emotionally manipulate and will not be driven mad by the other lights.

Blue/Hope

Being in direct range of the emotional aura of a blue lantern allows them to charge an outer power reserve, by the sheer hope of the lantern its power will remain constant. The empowerment extends to even the stellar reactions of stars, allowing one to reverse the age of a dying star to that of a relatively newborn star. Solely empowered by the hope of the population that relied on it, in turn empowering the Blue Lantern who then collects and uses it for the purpose of transformation.

Healing: The rings show a considerable ability to heal the injuries of others, more so than any other power-ring has demonstrated.

Indigo/Compassion

Emotional Spectrum Emulation: A power unique to the Indigo light is that it can emulate the other energies of the emotional spectrum. This ability has been shown to allow the wielder to copy the power of other power rings with the exception of Black or White.

Discern Motivation: In effect with healing and restoring damaged or destroyed bodily tissue the ring has the effect of laying bare any and every horrific thing the individual they're restoring has done in their life.

Exorcism: Using the light of compassion Indigo lanterns can expunge any possessing entity laying within another individual.

Teleportation: The Indigo light allows the unique ability of teleportation. The distance that can be traveled depends on how much charge the ring has.

Forced Empathy: The Indigo light forces those without emotional or moral depth to feel for those whom they've wronged in the past. This usually manifests as chains and manacles that bind the person in question, while erasing their initially sociopathic character. The intent of this was to convert some of the galaxy's worst criminals and felons to feel for their victims, eventually leading to a form of redemptive reconditioning in those who've been enslaved to the Indigo light.

Violet/Love

Crystallization: A Violet lantern has the unique power to crystallize others with the power of love. This power is not fully understood but they apparently put the victim in a form of suspended animation. The power is great enough to crystallize an entire planet in a day.

Black/Death

Emotional Reading: The Black Lantern rings are capable of scanning a being's current emotional state and where it falls onto the Emotional Spectrum.

Life Extinguishing: The Black Lantern rings are capable of taking hold of a person who had been killed and resurrected, putting them under their control.

All rings:

Power Rings have the ability to affect and use fundamental forces of the universe, including gravity, radiation, heat, light, and blasts of concussive force. The ring can also create fields of force formed from an energy bound by the user's intent. The limitations of such use are the skill, knowledge, and imagination of the ring-wearer.

Energy Blasts: The ring can be used to fire blasts of energy or create weapons. The ring can project beams of force powered by the intent of the user.

Force-Field Generation: The ring can create force fields to protect the wearer and others. The ring creates a force-field around the wearer, protecting themself from the hazards of the void, including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder.

Energy Constructs: The ring can form constructs of energy. The ring is a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's mastery of the GLOW. A Lantern can create any particular item or construct that they can imagine as long as they have the mastery of the light necessary to conjure it into existence. Items created by the rings are not indestructible and are only as powerful as the intent of the Lantern creating them.

Environmental Playback: Upon request, the ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events, but the wielder cannot alter the outcome of the playback. Objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulacrums. The ring will automatically end the playback if outside interference warrants the wielder's undivided attention.

Flight/Levitation: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In space, a Lantern's speed can be significantly greater and can approach 80% of light speed in normal space. Flight is possible at velocities exceeding light-speed. In atmospheres, air friction is not a hindrance, since heat is either absorbed or reflected by the ring's field. A Lantern has been known to fly as fast as Mach 10 in the atmosphere by creating an aerodynamic envelope around his body. Towing others, usually within a bubble, his speed is limited to twice the speed of sound or 1440 mph.

Energy Twin: The ring allows the wearer to create an "energy twin" of themself that can travel far faster than the wielder's physical form. While the energy twin is active, the ring wielder remains motionless, their life force is needed to guide the twin. The twin can not alter its surroundings, and may only be perceived by another wielder of the emotional spectrum as a ghost-like image. Any knowledge gained by the twin is transferred back to the wielder's physical form upon recontact with the body. As a rule, a wielder can not create actual, independent duplicates of themselves.

Ring Duplication: Most rings are capable of duplicating themselves. Each duplicate typically shares the capabilities of the original ring. Each duplicate still needs to be recharged by a power battery.

Mind Alteration: Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the power ring relies on thought and intent to operate, mind tampering is not impossible. The difficulty lies in properly applying the power. There lies a risk of catastrophic damage to the mind should missteps be made. A ring wielder can use the power ring to erase portions of an individual's memories. The ring can also be used to beam information from the ring wielder to another. Lanterns have used this technique to share information during combat situations.

Energy Absorption: The ring can absorb and store most other energies. Doing so does not replenish the normal store of energy the ring has. A ring that needs recharging but contains a store of electricity could only discharge that electricity.

Wormholes & Spacial Warps: The ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. Black holes can be navigated by experienced ring wielders.

Limited Cellular Regeneration: Rings have the ability to heal physical injuries.

Electromagnetic Scanning: The ring has a wide range of detection abilities based on the imagination of the user. If one can conceive of it, they can probably detect it. Most normal electromagnetic phenomena are within the range of the ring, including radio, television, infrared, ultraviolet, and high-frequency band communications.

Xenolinguistics: The power ring acts as a universal translator.

Material Alteration: A Lantern's uniform is not made out of fabric. It is created by the Ring whenever the wearer wishes to wear it. It automatically appears over the wearer's normal clothing and vanishes when the wearer intends to return to their civilian attire. Most Lanterns wear similar uniforms that are programmed into the ring by default. However, each Lantern is able to adjust their uniform to fit their own needs, personalities and whims.

Emergency Beacon: A Lantern in distress can use their power ring as an emergency beacon. The alert can be directed to another Lantern's neighboring sector, or it can be a Corps-wide alert.

Homing Beacon: A homing beacon in the power ring can lead one Lantern to another. The ring can be ordered to disguise itself to elude power ring wielding trackers. Most often ring wielders will allow the beacon to signal their location to others.

Green light upgrade. Invisibility and Phasing now belong only to Will.

Invisibility & Light Refraction: A ring wielder can render themselves invisible by willing the ring to bend light waves around their form, as well as that of the power ring. Presumably, a similar action allows an experienced ring wielder to create objects of other colors.

Phasing: The ring allows its wearer to pass through solid objects. Which objects not penetrable are not known, but it may depend upon the strength of the wearer's intent and the density of the object's molecular structure. The wielder can pass through the fourth-dimensional gap or dissemble their own molecular structure.

Pocket Dimension: Within the ring exists the possibility of an entire world.

Security Protocol: The rings can be programmed. They are coded to the wearer to make them unusable if stolen.

Preset Conditions: Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Thought Relay: Otherwise known as a telepathic link. Ring wielders can link minds together to communicate at the speed of thought.

Search Probes: A user is capable of sending probes through their Power Ring that are tasked with locating specific targets or individuals.

Galactic Encyclopedia: The ring contains enough information storage to cover every byte of data encountered.
 
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