The temple rumbled and dust fell from the ceiling. The distinctive scream of intercept fighters...
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User | Total |
---|---|
Aldsan | 22 |
Character Sheet | |
---|---|
Name | Taylor Hebert |
Cape Identity
|
Seeker |
Status | Tired |
Health | 5/5 |
Base Attack Bonus | 2 |
Armor Class | 15 |
Force Save DC | 13 |
Expenses Available | 2 |
Components Available | - |
Equipment | Description |
Homemade Costume | Roughly made and put together, but still has enough sense of style to give you the first impression as a Hero rather than a villain. |
Collapsible Baton | Sturdy and useful, though not remarkable. |
Skills | Bonus | Description |
---|---|---|
Academics | (+4) | General ability to study, research, and retain information. |
Diplomacy | (+2) | The art of speaking with and persuading others. Important for interpersonal relationships as well as PR. |
Investigation | (+1) | Searching for and finding evidence. Finding clues in the environment. Spotting something hard to see. |
Underworld Connections | (+0) | Picking up info from the local street hobos. Find the local drug dealers easier. Pick up illicit tinker tech on the black market. |
Treat Injury | (+2) | Non-powered first aid and knowledge of biology. Later, can also assist with the synthesis of performance-enhancing and healing stimulants. |
Stealth | (+3) | Sneak effectively without being spotted. |
Slicing | (+1) | Computer use and hacking. Get that criminal's bank account numbers. |
Artistry | (+2) | Don't just build something, make it look good. Additionally useful for highly delicate tasks. |
Artifice | (+1) | Engineer and build weapons, armor, and tech. |
Purchasable Items | Cost | Description |
---|---|---|
Components | 1 | Components with which to build using Artifice or Artistry. |
Costume (Professionally Designed) | 30 | A high quality stylish costume. You can feel yourself being more respected by wearing it. (Gain a Diplomacy bonus while in costume). |
Kevlar Vest | 30 | Ballistic armor to protect you against gunfire. |
Moped | 30 |
Travel around town without relying on the bus. However, has a relatively low max speed limit, not particularly useful for chasing someone down. |
Pistol | 10 | You can't purchase one of these legally, but there's always a black market, especially in a town like Brockton Bay. Requires a low Underworld Connections check to purchase. |
Sword | 4 | Largely a collector's item in this day and age, but there are enough Medieval enthusiasts around to find something functional. |
Taser | 6 | A low power taser for quick self-defense. |
Collapsible Staff | 2 | A collapsible staff. Wide sweeps and long range makes it useful for fending off multiple enemies, and can help with vaulting jumps. |
Padded Gloves | 1 | Lightly padded gloves to make you more effective at punching and blocking with fists. |
Flash Grenade | 2 | Useful for blinding enemies, whether for a surprise attack or a quick escape. Requires a medium Underworld Connections check to purchase. |
Smartphone | 10 | A higher end phone, useful for day to day life. |
Burner Phone | 1 | A cheap disposable phone. Useful for calling in crimes and avoiding being tracked, but has a limited number of uses before you'll have to replace it. |
Police Scanner | 4 | Keep track of police radio signals to find crime easier. Increases chance of combat encounters each week. More likely to find encounters in which criminals are already engaged with the Police or Protectorate where you can lend your assistance. |
Portable Medkit | 3 | A first aid kit to help treat people without relying on the Force. |
Walkie Talkie | 2 | Communicate unobtrusively with teammates over distance. A cheaper alternative than a phone, but less secure. |
Tools | 2 | A set of various tools for tinkering and building. Required for more advanced Artifice or Artistry checks. |
Chemistry Set | 2 | A set of beakers, vials, burners, and all the other essentials needed for the home chemist. Required for synthesizing chemical based items. |
Crafting | Cost | Description |
---|---|---|
Lightsaber | 80 | A sword made using contained plasma. Extreme cutting efficiency and can sear wounds closed. Requires both high Artifice and high Artistry checks to build. |
Blaster Pistol | 50 | A laser pistol the relies on super heated gas for it's primary mode of fire. Comes with a stun setting for the nonlethal take down. Requires a high Artifice check to build. |
Electrostaff | 15 | A staff built to deliver a current with each hit. Requires a medium Artifice check to build. |
Vibroblade | 15 | A dagger built to cut through most material by way of intense vibration on it's cutting edge. Requires a medium Artifice check to build. |
Shock Gloves | 10 | Punching gloves built to deliver a current with each hit. Requires a medium Artifice check to build. |
Dart Gun | 10 | A gun built to fire darts by means of pressurized air blasts. Requires a low Artifice check to build. |
Fiber Armor | 10 | Densely woven armor treated with a special chemical to make it resistant to heat and impact. Requires a medium Artifice check to build. |
Shield Generator | 20 | A wrist mounted shield generator. Generates a one-direction force field from the user's arm, protecting them from harm. Requires a high Artifice check to build. |
Stealth Field Generator | 30 | A belt mounted stealth generator. Hides the user from view by bending light around them. This isn't quite true invisibility, as a heat shimmer effect can be visible to the highly observant. Requires a high Artifice check to build. |
Stealth Field Generator | 30 | A belt mounted stealth generator. Hides the user from view by bending light around them. This isn't quite true invisibility, as a heat shimmer effect can be visible to the highly observant. Requires a high Artifice check to build. |
Cybernetic Implant | 15 | Cybernetic implants can accomplish a number of different tasks depending on how they are designed, from speeding up reaction time, to helping a user resist poison. Requires a high Artistry and high Treat Injury check to build. |
Grappling Hook | 10 | A grappling hook attached to a liquid cable dispenser. The liquid cable harden on contact with air, allowing for easy storage. Requires a low Artifice check to build. |
Comlinks | 5 | Configure an earpiece into a communications device that is linked only to similarly built earpieces. A good, moderately secure way to stay in touch with your team, though Encrypting them may become necessary against those determined to listen in. Requires a low Artistry check to build. |
Aquatic Rebreather | 5 | A breath mask designed to operate underwater by filtering the water to create breathable oxygen. Requires a low Artifice check to build. |
Aquatic Rebreather | 5 | A breath mask designed to operate underwater by filtering the water to create breathable oxygen. Requires a low Artistry check to build. |
Tranquilizer Dart | 1 | A dart filled with a chemical solution meant to render a person unconscious. Requires a low Treat Injury check to build. |
Antitox Kit | 5 | A set of chemical cocktails meant to help deal with various poisons and toxins. Requires a medium Treat Injury check to build. |
Adrenal | 1 | A chemical cocktail meant to enhance the user's strength, dexterity, and reaction times for a short period. The user is left feeling worn out and tired after it wears off. Requires a low Treat Injury check to build. |
Taylor | Neutral | (+0) | The City has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | The City has little knowledge or opinion of Seeker. |
Taylor | Cordial | (+2) | This person considers Taylor a well-liked acquaintance. |
Seeker | Cordial | (+2) | This person considers Seeker a well-liked acquaintance. |
Taylor | Antagonistic | (-5) | This person will be easily provoked to violence with Taylor. |
Seeker | Neutral | (+0) | This person has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This organization has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This organization has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This person has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This person has little knowledge or opinion of Seeker. |
Taylor | Cordial | (+2) | This person considers Taylor a well-liked acquaintance. |
Seeker | Neutral | (+0) | This person has little knowledge or opinion of Seeker. |
Taylor | Cordial | (+2) | This person considers Taylor a well-liked acquaintance. |
Seeker | Neutral | (+0) | This person has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This person has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This person has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This person has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This person has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This organization has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This organization has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This person has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This person has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This person has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This person has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This person has little knowledge or opinion of Taylor. |
Seeker | Cordial | (+2) | This person considers Seeker a well-liked acquaintance. |
Taylor | Neutral | (+0) | This organization has little knowledge or opinion of Taylor. |
Seeker | Wary | (-1) | This organization has reason to distrust Seeker. |
Taylor | Neutral | (+0) | This organization has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This organization has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This organization has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This organization has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This organization has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This organization has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This organization has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This organization has little knowledge or opinion of Seeker. |
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■♦ Private message from Vista:
Littleowl BB: Hello there. This is Taylor. We ran into each other the other day and you said it would be fine to message you on PHO?
Vista: Oh! Hi!
Vista: Honestly, I wasn't sure you would take me up on that.
Littleowl BB: I hope I'm not bothering you?
Vista: Not at all.
Vista: How've you been though? Everything with the transfer going okay?
Littleowl BB: I've been alright. I'm supposed to be taking placement tests on Wednesday.
Vista: You'll have to let me know how you do.
Littleowl BB: I should hope that the results will be halfway decent with the amount of preparation I've been doing.
Vista: Well, you should have your English essays down at least, if that's how you normally write.
Littleowl BB: What?
Vista: "I should hope that the results will be halfway decent"
Vista: It's a very… fancy way of talking.
Vista: Taylor?
Littleowl BB: Should I try to tone down how I write?
Vista: No! It's a little unusual, but there's nothing wrong with that.
Littleowl BB: Okay.
Littleowl BB: Do you mind if I ask you a cape related question?
Vista: Sure? Why wouldn't I?
Littleowl BB: I kind of figured that you probably got enough of that without random internet friends pestering you as well.
Vista: Oh. Well, go ahead and ask. I can always tell you to stop if I do get annoyed.
Littleowl BB: What made you decide to join the Wards after you discovered that you had powers?
Vista: Honestly? I didn't.
Vista: I told my parents about my powers and they decided that the Wards were the best place for me. My opinion at the time didn't factor in much.
Littleowl BB: Would you have rather stayed as an Independent?
Vista: Or maybe a villain.
Littleowl BB: Well, that's a terrifying thought.
Vista: Haha. But really, I always wanted to be a Hero, so I probably would have wound up here anyways. It just would have been nice if it had been my decision instead of my parents'.
Littleowl BB: I think I get that. Do you like the Wards at least?
Vista: Yeah, they're pretty great. Well. Mostly.
Littleowl BB: Mostly?
Vista: I probably shouldn't talk about it. PR doesn't like when we say anything that could reflect badly on the Protectorate.
Vista: Have to present a united front and all that.
Littleowl BB: That sounds really annoying.
Vista *New Message*: It definitely can be at times.
Article: Welcome to the Parahumans Online Message Boards
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■
♦Topic: Cape Fight Watch: Thread the Fifty-Third
In: Boards ► Places ► America ► Brockton Bay
Posted by: Combat Wombat
Posted on August 17, 2010
(Showing Page 354 of 357)
End of Page. 1, 2, 3 ... 352, 353, 354, 355, 356, 357
► Clockwork Ent
Replied on February 16, 2011:
Saw something going down on Oak Hill. Looked like Stormtiger and someone new trashing some Merchant thugs. Big black robe with some red trimming.
► Loud_Tigger
Replied on February 16, 2011:
That'd be Rune. New Empire cape, telekinetic of some sort. They've been showing her off recently.
► Red Like Roses
Replied on February 16, 2011:
Great, more Nazis. Like we don't have enough of those in the Bay.
► XxVoid_CowboyxX (Temp-banned)
Replied on February 16, 2011:
She looks pretty short. And the couple of video clips we've gotten of her make her sound pretty young. I'm betting she's a teenager, Wards age at minimum.
► Alathea (Moderator)
Replied on February 16, 2011:
Please refrain from speculation on Cape Identities.
► XxVoid_CowboyxX (Temp-banned)
Replied on February 16, 2011:
Really? Age is speculation on Cape Identities? Next you're going to say that I shouldn't talk about how Vista goes to Arcadia even though everyone knows that all of the Wards go there.
► Alathea (Moderator)
Replied on February 16, 2011:
You were warned. Please enjoy your two day ban.
► SpecificProtagonist
Replied on February 16, 2011:
Wow, Void...
In other news, there was apparently a throw down of some sort over on Harrison. Looked like Armsmaster and Velocity were trying to chase down Squealer and Skidmark.
► Leonardo
Replied on February 16, 2011:
What happened? Was anyone hurt?
► Jack of Grapes
Replied on February 16, 2011:
They got away. The Protectorate was incompentent as usual, what else is new?
► Shining Sparrow
Replied on February 17, 2011:
Squealer and Skidmark are a hard combo to chase down when they're on the run. Let's try to get the Heroes a break on this one.
► The_Bard
Replied on February 17, 2011:
How many breaks are we supposed to be giving them, Agent? This sort of thing happens all the time. Hell, even the Heroes catch them, the Villains are out of prison within a week. It's a joke.
► Final Paladin
Replied on February 17, 2011:
Uber & Leet did some sort of Bioshock themed robbery over on 7th. Fought the Wards for a bit and carried off Vista before setting her down in front of a toy store a couple blocks away.