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Oh hello there oh Dungeon mine a Destiny/Dungeon Core quest

Discussion in 'Questing' started by Its_a_cauldron_plot!, Aug 17, 2019.

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  1. Its_a_cauldron_plot!

    Its_a_cauldron_plot! Getting some practice in, huh?

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    You woke up with a jolt. Well, as much as of a jolt a orb can. Wait, you were an orb? That doesn't feel right. You could have sworn, that, you were something else once. Something wonderful...

    Oh well, that can be dealt with later. It was time to look around. Mmhhmm. Yep. Lots of nothing. There was some dirt, quite a bit of smooth rock. All in all, quite boring. You try looking outside to find you are on

    [] Venus, a yellowish planet, full of plants and war like machines and scrambling life forms. You can feel a terrible intelligence passing its gaze over you, clearly interested in something else.

    [] Earth, full of life and old broken things. You feel the Dark struggling with a giant orb of Light hanging above some sort of city, full of much smaller Lights.

    [] Moon, a broken dusty place that has the Darkness broiling underneath It's skin. You can feel a great hunger surrounding something deep in the center of the Moon, but you don't look too carefully. Who knows if it might see you too.

    [] Mars, a place of red dust and war. War machines clash with what look to be Roman space turtles. Heavy weaponry shakes the ground. They all seem so tired...

    [] The asteroid belt, this is a place of forgotten things and a balance between Light and Dark. There seems to be life who have both, but something seems, wrong.

    Oh wait, there was a shiny thing. It looked like a star kind of. Wait, what's a star? Oh well, for later as well! You concentrated really hard on the star and it seemed to explode into a rectangle in front of you.

    " Hello!" Oh, hello! " I am your menu, and I am here to help you with surviving your new world you've found yourself in. Now, due to an error from your arrival, you cannot access light based minions or accept light based Contracts." It seemed to shrink for a moment, almost as in apology. " To make up for this, the system has allowed you access to Darkness based minions and those without."

    It expanded again. " Now, to get started. What you deal with is buying Rooms, Traps, Upgrades, and Minions."

    " Rooms are well, rooms!" It gave a little spin when it said that. Wait, was it speaking or were you imagining the voice? "You can put stuff like Minions and Traps in them. There are some special rooms, like a boss room, and you can also add affects like a Darkness Zone, but we will talk about those later."

    " Traps are obstacles you can put in rooms, like on the floor, or wall, or even the ceiling, and they will hinder and invaders progress into your dungeon! They go off when a person comes through and will set themselves back when they leave. " It showed a massive spike that was- oh my heavens was that on fire!

    The cheery voice of death kept going. " Upgrades! Every one loves upgrades! Well, unless it's you, then your enemies will hate yours. Use these to make things better, like better traps." The spike now was a chain saw. Oh, and still on fire. Lovely. " You can also buy these to make your minions better and add special surprises~" it almost sounded sultry. Does that mean it's happy? Wait, what do either of those mean?

    " Now I bet your thinking, ' But Menu, what are these minion things you keep bringing up?' Well I'm glad you asked Core of mine! Minions are creatures you buy to help defend yourself. Minions are permanent and will respawn after death, but for some there's a limit on how many you can have per floor. It all depends on how strong they are!"

    It changed into a hand and pointed at you. " Now, there are a couple more housekeeping rules before I let you off the leash. This, this is you. You'll probably wanna keep that safe, cause if this little orb goes, so do you."

    It twirled, turning back into a rectangle. " Now, anyone who comes in has to have a route to your core. You can traps and all sorts of stuff, but they got to be able to get to it without any special effort in making a entry way.

    Mana is what you get from time. And, well, I'll leave the other one a surprise for now. Hehehe~"

    She turned back into a rectangle. " SO, here are your starting options!"

    []Cabal: The might of the empire is behind you! Crush any who dare invade your realm with Iron and heavy weaponry. Start with 5 legionaries and have your first room be decorated in proper Cabal fashion. [ No negative affects, all cosmetic] When defeated they drop 50 Glimmer. 20% for green engram. Can buy more legionaries for 5 Mana each.

    []Vex: The Machines of war have decided keeping you alive is in their best interest. Keep your enemies at bay with the time machinations of the Vex. Start with 5 Harpies and have your starting room decorated in Vex machinery and crystals. [ All cosmetic] drop 50 Glimmer. 20% for green engram. Can buy more harpies for 5 Mana each.

    []Fallen: Pirates and scavengers, maybe you can help them remember their forgotten glory. Start with 5 Dregs and have your starting room decorated in the ways of the Fallen. [ All cosmetic] Drops 50 Glimmer. 20% for green engram. Can buy more Dregs for 5 Mana each.

    []Hive: The Sword Logic has found a home here. Face your invaders with terrifying magic and old abominations from beyond the stars. Start with five thrall and have your starting room be decorated with Hive crystals and the darkness. [ all cosmetic ] drops 50 Glimmer. 20% for green engram. Can buy more Thralls for 5 Mana each.

    " You choose one for now, but later one, when you got another level you can choose another one if you want, or keep going with what you got. All up to you really. So, you ready to go Core?"

    She pauses. " Actually, you know what, nope. You need a name. What you wanna be called?"

    [] Name: Write it in
    --------------------------------------------------------------------------------------------------------------------------

    Hello! This is my first quest, so give me feedback and ask as may questions as you need. I'm always wanting to get better, and criticism is a good way for that.
     
  2. Grosstoad

    Grosstoad Whimsical Paranoid Creeper

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    Well, probably want to reserve a couple more posts after the Opening post, for Dungeon sheet, Monster list, Trap list, Resource pool, Tech trees, achievements, etc.

    Also, Destiny, I have little to no knowledge about it, except the fact that Nathan Fillion voiced the android guy.

    These choices might be interesting to Destiny players or lore miners, some might even min-max between choices or metagame, but to me, I am just rolling the dice between them.

    Also, names, name of a dungeon should be able to change, or should be set because of the theme of the dungeon itself, cause dungeons can change, or are you talking about the core's name?

    [X] Earth, full of life and old broken things. You feel the Dark struggling with a giant orb of Light hanging above some sort of city, full of much smaller Lights.

    [X]Hive: The Sword Logic has found a home here. Face your invaders with terrifying magic and old abominations from beyond the stars. Start with five thrall and have your starting room be decorated with Hive crystals and the darkness. [ all cosmetic ] drops 50 Glimmer. 20% for green engram. Can buy more Thralls for 5 Mana each.

    [X]Orb Baine
     
  3. Its_a_cauldron_plot!

    Its_a_cauldron_plot! Getting some practice in, huh?

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    hello, and thanks for the feed back! Its just the cores name that's being changed. Menu thinks her dungeon core deserves a proper name.
    And I plan to post those as well, the monster and upgrade tree and resource thing so people can make better informed decisions.
     
  4. Grosstoad

    Grosstoad Whimsical Paranoid Creeper

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    Quest Masters (QMs) typically reserves the next few posts after the OP, by posting "This post is reserved" a couple of times, and then editing them later for stuff later, so that readers/audience/voters can simply go back to the first page to check.

    But then that was before threadmarks were implemented. Nowadays, you can also put such posts into Information threadmarks for ease of searching. But I still feel it is more accessible if left in the front page.

    You can also request posters to delete or re-post their posts after your set of reserved posts, in case of those like me who posted before you make your reservations.

    Anyway, QQ's non NSFW sections are kind of bare and lacking of audience, so unless you have some manner of uncomfortable non-NSFW stuff that tends to be banned in other sites, you could potentially get more voters in SB or SV.
     
  5. Its_a_cauldron_plot!

    Its_a_cauldron_plot! Getting some practice in, huh?

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    Alright. I have this set up in space battles already and I'm thinking of put it in Sufficient V. I don't suppose you have a Space battles account do you? Lol.
     
  6. Grosstoad

    Grosstoad Whimsical Paranoid Creeper

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    Oh, I see. I have account on all three sites with the same name, but I haven't been trawling the Quest subforums aside from already subscribed Quests.

    Are you polling votes from all three sites for a chimera dungeon, or are you doing three separate dungeons, one for each site?
     
  7. Its_a_cauldron_plot!

    Its_a_cauldron_plot! Getting some practice in, huh?

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    Different one for each site, depends on how much activity really. If I don't get much on here or SV I may just stick to SB.

    Though I'll admit, a chimera dungeon sounds kinda cool. Maybe if the Vex had been the first one, lol. Different time on each site.
     
  8. Its_a_cauldron_plot!

    Its_a_cauldron_plot! Getting some practice in, huh?

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    [X] Earth, full of life and old broken things. You feel the Dark struggling with a giant orb of Light hanging above some sort of city, full of much smaller Lights.

    [X]Hive: The Sword Logic has found a home here. Face your invaders with terrifying magic and old abominations from beyond the stars. Start with five thrall and have your starting room be decorated with Hive crystals and the darkness. [ all cosmetic ] drops 50 Glimmer. 20% for green engram. Can buy more Thralls for 5 Mana each.

    [X]Orb Baine

    You know that from when you looked outside you were on Earth. How you know this seems to not be there. Its like a blackmarked piece of your memory. Its, its almost there, but not quite. You shake your mental head. There will be time to think about that later. Menu is expecting an answer after all.

    " Call me, Vaine. That sounds, right. Anyway, I like the sound of those Hive."

    Menu grinned, actually forming a smiley face on her rectangle. " Excellent! Give me just one second, and then I'll get it done."

    The moment she said that the whole dungeon glowed a dark color, the rock becoming rough and craggy, not sharp enough to cut feet but enough to be uncomfortable to walk on. Green crystals grew, emitting a pale glow across. It was just generally eerie. Underneath your orb grew a rough looking rock, covered in glowing green symbols. Some of them arranged themselves in a fashion that said " VAINE"

    " Great, got the place set up. Now for your Minions." Five dark orbs appeared in the middle of the room and slowly grew in size, growing to where they could look at your orb and then became solid.

    " Oh, my." They looked like pale corpses. Sure they had a darkish section where their eyes should be, but the rest of them was bone white, like some sort of ghoul. They had shredding teeth and rending claws, each giving a sniff of your orb then backing away, walking around the room, exploring every crook and hole. When they were done with that, they settled down in hidden places and crouched, seeming to huddle.

    " So, this is kinda boring. Do, we just wait for something?

    " Well, I figured I would wait, but since your so eager. There is some Fallen sniffing around. I don't think their looking for us, but we should take a look, just to be sure."

    " Fallen. Those were the space pirates you mentioned, right? Why didn't you tell me earlier they were around?"

    " Yep! The ones with two arms are Dregs, the ones with four arms are Vandals. And well I'm sure their just going to pass us by."

    [] Ignore the Fallen. I'm sure they will leave.
    [] Kill them. You can't have them discovering you.
    [] Have your thralls follow them for now, but nothing else. See what they do.

    " Anyway, you have a lot of options you can do now."
    Mana: 30/30
    ROOMS
    []Normal: A normal empty room, it will have the same decoration as the rest of the floor. Can place traps and affects. costs 5 Mana
    []Boss room: Place a Minion or buy a boss for 10 Mana. Can have one per floor. Boss rooms can have conditions based on race of boss and what type of minion they are. Costs 20 Mana.
    []Floor: You can buy another floor! It will be deeper and you can buy more and better things, as well as have more higher level minions. Costs 90 Mana
    * For a small cost of 1 mana, you can move your core into a different room. Takes three seconds.
    TROOPS
    [] Acolyte: A step higher than a thrall, these minions are the backbone of the hive. Come equipped with a hive shredder which launches void energy at invaders. Costs 5 mana each. costs 10 to unlock.
    []Cursed Thrall: these are cursed for death, easily identified by their blue glowing head. They rush towards the enemy and explode.
    []Knights: Huge monsters wielding swords more akin to butchers blades, these are the commanders of the terrible hive, and a path for the more physical of the Hive. Oh, and they can summon shadow like shields in front of themselves, taking a moment to regain health. Costs 15 mana each. 20 Mana to unlock.
    * All dead minions respawn, though some take longer than others.
    TRAPS
    []Hole: This is a simple hole in the ground, people fall in and have a hard time getting out.
    UPGRADES
    [] Hole: Add spikes in the bottom, so the only ones who survive have good armor or avoid the spikes. Costs 10 Mana.
    []Thrall: Makes them stronger, faster, tougher. Costs 10 Mana
    [] Cursed Thrall: Explosion is bigger and takes less time to activate. 10 Mana.
    [] Acolyte: Makes them stronger, tougher, faster. 10 Mana
    [] Knight: Stronger, faster, tougher.
     
  9. Index: Informational
    Its_a_cauldron_plot!

    Its_a_cauldron_plot! Getting some practice in, huh?

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    Destiny Dungeon
    mana: 30/30 Level 1: 0/ 100 XP
    STARTING ROOMS
    []Cabal: The might of the empire is behind you! Crush any who dare invade your realm with Iron and heavy weaponry. Start with 5 legionaries and have your first room be decorated in proper Cabal fashion. [ No negative affects, all cosmetic] When defeated they drop 50 Glimmer. 20% for green engram. Can buy more legionaries for 5 Mana each.
    []Vex: The Machines of war have decided keeping you alive is in their best interest. Keep your enemies at bay with the time machinations of the Vex. Start with 5 Harpies and have your starting room decorated in Vex machinery and crystals. [ All cosmetic] drop 50 Glimmer. 20% for green engram. Can buy more harpies for 5 Mana each.
    []Fallen: This band of scavengers has taken notice of you, and has decided you are worthy of following. Start with 5 Dregs and have your starting room decorated in the ways of the Fallen. [ All cosmetic] Drops 50 Glimmer. 20% for green engram. Can buy more Dregs for 5 Mana each.
    []Hive: The followers of the sword logic have found a home here. teach them how to become stronger. Start with five thrall and have your starting room be decorated with Hive crystals and the darkness. [ all cosmetic ] drops 50 Glimmer. 20% for green engram. Can buy more Thralls for 5 Mana each.
    ------------------------------------------------------------------------------------------------
    []Normal: A normal empty room, it will have the same decoration as the rest of the floor. Can place traps and affects. costs 5 Mana
    []Boss room: Place a Minion or buy a boss for 10 Mana. Can have one per floor. Boss rooms can have conditions based on race of boss and what type of minion they are. Costs 20 Mana.
    []Floor: You can buy another floor! It will be deeper and you can buy more and better things, as well as have more higher level minions. Costs 90 Mana
    []Cover: Set up obstacles so your minions can take cover from fire. 5 Mana
    * For a small cost of 1 mana, you can move your core into a different room. Takes three seconds.
    -----------------------------------------------------------------------------------------------------------------------
    MINIONS: Cabal
    []Cabal War Beast: Kept hungry and angry at the world, this beast will lunge forward toward enemies, trying to rip them apart with teeth and claws. 5 Mana each. Costs 20 mana to unlock.
    []Phalanx: A Legionary armed with a thick shield, this minion is meant to take the hits your others couldn't. Costs 10 mana each. costs 20 mana to unlock
    []Psion: Small operatives who have psi abilities, they throw their minds around like hammers. Good for sneaking.
    * All dead Minions will respawn, though some will take longer than others.
    TRAPS
    []Spike- a small spike comes out of the surface and pokes the invader. Does small to medium damage based on where it is positioned. costs 5 Mana.
    UPGRADES
    []Respawn rate increase: Your dead troops will respawn faster. costs 10 Mana
    [] Traps: Your traps will be able to do more damage
    []Engram loot: Have a higher chance of dropping a green engram, and a 5% chance of dropping a blue engram. draws in more invaders.
    [] Glimmer loot: Drop 70 glimmer instead of 50. Draws in more invaders.
    ---------------------------------------------------------------------------------------------------------------------------
    MINIONS: Hive
    [] Acolyte: A step higher than a thrall, these minions are the backbone of the hive. Come equipped with a hive shredder which launches void energy at invaders. Costs 5 mana each. costs 10 to unlock.
    []Cursed Thrall: these are cursed for death, easily identified by their blue glowing head. They rush towards the enemy and explode.
    []Knights: Huge monsters wielding swords more akin to butchers blades, these are the commanders of the terrible hive, and a path for the more physical of the Hive. Oh, and they can summon shadow like shields in front of themselves, taking a moment to regain health. Costs 15 mana each. 20 Mana to unlock.
    [] Wizards: Masters of the arcane, these Hive are for those who choose not to become knights but instead focus on magic. Mainly, seeing just how well they can turn the darkness into killing blasts. 30 Mana each. 30 Mana to unlock.
    [] Ogres: Thrall experimented on by Wizards, they are a hulking mass of muscle and anger, able to shoot void beams from their head. 50 Mana each. 50 Mana to unlock.
    * All dead minions respawn, though some take longer than others.
    TRAPS
    []Hole: This is a simple hole in the ground, people fall in and have a hard time getting out.
    UPGRADES
    [] Hole: Add spikes in the bottom, so the only ones who survive have good armor or avoid the spikes. Costs 10 Mana.
    []Thrall: Makes them stronger, faster, tougher. Costs 10 Mana
    [] Cursed Thrall: Explosion is bigger and takes less time to activate. 10 Mana.
    [] Acolyte: Makes them stronger, tougher, faster. 10 Mana
    [] Knight: Stronger, faster, tougher.
    --------------------------------------------------------------------------------------------------------------------------------
    FALLEN
    MINIONS
    [] Vandals: The marksmen and thugs of the Fallen, they have four arms where dregs have two of theirs docked. They keep the others in line and serve as muscle for the crew. 10 Mana each. 10 Mana to unlock
    [] Captain: These stand above even the Vandals. Armed with shock Blades or Shrapnel Launcher, these are foes not to be taken lightly. Also armed with a shield, a teleported, and usually surrounded by their crew, these are a force to be reckoned with. 15 Mana each. 20 Mana to unlock.
    [] Shanks: Drones of the Fallen, they are meant to give battle field assistance and go in small places that the fallen can't. 5 Mana each. 10 Mana to unlock.
    [] Servitor: Huge unsleeping eyes, these machines usually provide sustenance for Fallen crews. In here though, they have no need to do that. Instead, their second objective becomes their first. Mainly, spam the enemy with artillery. 20 Each, 20 to unlock
    *Dead minions respawn, though some will take longer than others.
    TRAPS
    [] Web mine: A mine hat when stumbled upon shoots into the air and lets out a web of arc currents, slowing down invaders trapped in its grip. Costs 5 Mana each. 5 Mana to unlock.
    UPGRADES
    [] Dregs: Stronger, faster, tougher. 10 Mana
    []Vandals: Tougher, faster, stronger. 10 Mana.
    [] Captain: tougher, stronger, faster. 10 Mana
    [] Shanks: Tougher, faster, stronger. 10 Mana
    [] Servitor: Tougher, stronger, faster. 10 Mana
    [] Web Mine: lasts for longer, activates sooner 10 Mana
    -----------------------------------------------------------------------------------------------------------------
    VEX
    MINIONS
    []Goblins: Above Harpies, they are the foot soldier of the Vex collective. 5 Mana each. 10 Mana to unlock
    [] Fanatic: Goblins driven to explode rad fluid all over invaders. 10 Mana each. 10 Mana to unlock.
    []Hobgoblins: They are the snipers, when damaged they crouch and activate a healing field, damaging nearby invaders. 10 Mana each. 10 Mana to unlock.
    []Minitours: The builders of the Vex collective, they have shields and Torch Hammers which launch forward large blobs of void. 15 Mana each. 20 Mana to unlock.
    []Hydras: Floating fortresses, these Vex are huge and have hovering shields that block attack, even though they have small cracks where a clever enemy could shoot between. 30 Mana each. 30 Mana to unlock.
    [] Cyclops: A artillery platform, these are meant to fire huge amounts of energy at a invader. Cannot move, usually defensive and placed at important sites. 50 Mana each. 50 Mana to unlock. One per floor.
    TRAPS
    Data Mine: A blue cube that when walked next to glows then turns red and then explodes. costs 5 Mana. To unlock costs 5 Mana.
    UPGRADES
    []Harpies: Tougher, stronger, faster. 10 Mana
    [] Goblins: Tougher, stronger, faster. 10 Mana
    []Fanatic: Tougher, stronger, faster. 10 Mana
    [] Minitour: Tougher, stronger, faster. 10 Mana
    []Hydra: Tougher, stronger, faster. 10 Mana
    []Cyclops: Tougher, stronger, faster. 10 Mana
    [] Data Mine: Activates sooner. 10 Mana
     
    Last edited: Aug 18, 2019
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