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Pokemon Village Quest

Created
Status
Incomplete
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This world of Pokemon is harsh, unforgiving... It does not have to stay that way though. Develop your settlement, make new friends and achieve modernity. Strength will be key to survival, yet kindness may bring another sort of victory.
Informational New
Mechanics

This quest is Crusader Kings 2-style, a character-driven RPG monitoring the survival and hopefully expansion of a new settlement. Turns will be processed on a week-by-week basis. The initial goal is to stabilize things through your actions such that turns move on to a month-by-month basis, and eventually to a year-by-year basis. The game is over if the original settlement needs to be abandoned, we reach modern times, or a major war is decisively won.

When your character dies, their favourite descendant takes over. Be sure to have at least a few…

There is a tech tree. Most technologies can be researched by having people work on them, but some will require breakthroughs, either from decisions or external contact. Tech requirements are hidden. Each technology has three tiers of varying depth and utility.

The quest starts in the dark ages of the Pokémon world: the planet is a frightful place that Humans are grudgingly tolerated in, great civilizations have fallen and their teachings and technology have not reached you unscathed. Trainers like you already have a mutually beneficial relationship with their Pokémon partners however. In time, you may lead your society to embrace your powerful neighbours, and be embraced by them in turn as something else than competition for resources.

English is my second language, both British and American idioms and turns of phrase may be used. I do favour British spellings, feel free to correct me.



Character Sheets

You ['Hunk' Hank] 18 Male (born 19th February)
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Diplomacy 12 (+2) Martial 14 (+4) Stewardship 11 (+1) Cunning 12 (+2) Learning 15 (+5)

Education: Dutiful Assistant (-1 Cunning, +3 Learning)

Traits:
  • Brawny (+1 Diplomacy, +2 Martial, +1 Health)
  • Patient (+1 Diplomacy, Stewardship, Cunning & Learning)
  • Diligent (+1 Diplomacy, Martial, Stewardship, Cunning & Learning)
  • Envious (-1 Diplomacy, +2 Cunning)
  • Stressed (-1 Stewardship, Cunning and Health; -10% fertility, -10 on combat rolls)
  • Malnourished (-5% fertility, -10 on combat rolls)
No feats

Title: Pokémon partner (+1 Martial, -5 general opinion)

You have no heir!

Partner Pokémon: Eevee, Female
Abilities: Growl, Sand Attack, ?



[Kage] 17 Female (born 20th September)
Spray_Kiriko_Razor_Sharp.png

Diplomacy 11 (+3) Martial 9 (+1) Stewardship 6 (-2) Intrigue 10 (+2) Learning 8

Education: Flamboyant Schemer (-1 Stewardship, +3 Cunning, +8 on combat rolls)

Traits:
  • Left-Handed (+15 on combat rolls against Humans)
  • Charitable (+3 Diplomacy, -3 on combat rolls)
  • Proud (NA)
  • Stressed (-1 Stewardship, Cunning and Health; -10% fertility, -10 on combat rolls)
No feats

Title: Pokémon partner (+1 Martial, -5 general opinion)

Partner Pokémon: Murkrow, Female
Abilities: Peck, Gust, ?



Settlement

Name: TBD (canon Blackthorn City)

Population: 100 Humans (10 children on the older side), 2 Pokémon

A well-fortified encampment sheltering resigned survivors high up in the mountains.

Ongoing projects: fortifications (10%), fields (0%)



Tech tree

Engineering​
Society​
Pokémon​
Subsistence cropsBarter economyPokémon partners
Village construction?Growth evolutions
ForageFull status of women?
Tools??
???
Wind and water??

Your colonists come from a flourishing city but do not represent the full scope of trades and skills that built up the prosperity they are used to. They have the means and know-how to plant basic crops for your subsistence. They know how to build basic shelters and palisades. Supplies can be gathered from your environment. They can craft and use basic tools. They know how to harness the power of streams and winds but lack the infrastructure to make full use of it.

Barter economy is the current norm, the size of your settlement and lack of contact with the outside world makes a currency impractical at the moment. Internal conflicts and disputes are dealt with through the honor system and by the informal council of elders; we should really do something about that. All able-bodied adults work together to give a future to your people. Leadership and organization of your settlement are currently ad hoc, your own Pokémon gives you authority but also brings suspicion. When wild Pokémon or bandits come knocking, stakes, staves and slings are humanity's usual defences; they are enough to make your settlement more trouble attacking than it is worth, just try not to anger something you cannot fend off.

Pokémon are strange creatures with frightening powers. Some can learn to understand your language and even obey orders in exchange of food and shelter, but wild packs are ever a danger to your efforts. Humans may not taste very good, but your crops do and a hungry Pokémon is a desperate Pokémon. Age and experience will make some Pokémon undergo a startling metamorphosis! The truth behind Pokémon eludes you; old legends and tall tales are sometimes proven true but are often disproven in tragic fashion.
 
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