JAMajor
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- Joined
- Jan 10, 2024
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Hey everybody,
This is my first real post on this site and I thought I'd present this [Challenge] for people's thoughts on it. Curious what y'all think, and I'd love some advice on balancing or adjustments.
- Skyblock Multiversal Faction Challenge
- Challenger is initially granted a floating isle of approximately [30 Hectares] in size, comprised of any biome native to your origin world populated by a random selection of flora and fauna suitable for the chosen biome (environment will function in line with standard Garden World conditions despite its position central to personal stellar configuration).
- The Challenger is granted No initial Abilities, Skills, or Talents. All Power must be Claimed.
- Once per [4 Weeks], the Challenger may utilize EITHER {Crush Their Will} OR {Save The World}. [3 World Options] will be randomly rolled, though all options will be constrained to one degree of separation [Up or Down] of Challenger's assessed [Power Level].
- {Crush Their Will} {Beat 'em Up-esque}
- Challenger takes on the role of the [Antagonist]. Scenario proceeds as such:
- You are inserted into an [AU] of whatever world they have chosen at the point where [Canon] should have started. In this Scenario, the [Canon Antagonist] is gone, either suddenly missing or never having existed at all subject to the specifics of the world in question (the Protagonist must still have cause to rise after all). Upon [World Insertion], the Protagonist will be made aware that he has an [Enemy], that the You are the Primary Threat to their ideal world. Fate shall bend such that they will find a way to achieve their [Peak Strength] despite the your lack of influence in their lives. Once they have reached their [Peak Strength], they will be granted Awareness of the Challenger and an internal compass guiding them to the Challenger's location.
- Win Condition: You must crush the Protagonist, unto either [Death] or [Submission]. (Protagonist must be fought at [Peak Strength], and not before)
- Reward: You are granted the Protagonist's Abilities, Skills, and Talents at [Peak Strength]. The [Power System] of the defeated Scenario is accessible to You Alone (setting aside any [Citizens] from the world in question). In addition, You are granted a [10 Hectare] plot, attached to their floating isle, and comprised of the [Primary Biome] of the defeated Protagonist's World. This plot will be populated by a random assortment of any flora and fauna unique to the world in question.
- {Save The World}
- Challenger takes on the role of the [Protagonist]. Scenario proceeds as such:
- You are inserted into an [AU] of whatever world they have chosen at the point where [Canon] should have started. However, whatever circumstances or whims of Fate which have risen to the [Canon Protagonist] at null and void. Either they don't exist at all, or will never be put in a position to achieve what they could in [Canon]. In this Scenario, the burden of the [Protagonist] is yours to bear, you must Save the World (or otherwise accomplish whatever the [Canon Protagonist] would have). The World's [Antagonist] will be as aware of you as they would've been of the [Canon Protagonist] and will approach you in much the same way (Antagonist will be Adjusted slightly if his defeat reliant on a unique capability of the [Canon Protagonist], which you will naturally not possess). Once you reach a level equivalent to the [Peak Strength] of the [Canon Protagonist], the [Antagonist] will be made Aware that you are a Threat to them (whether or not you have interacted this far).
- Win Condition: [Antagonist] must be driven unto either [Death] or [Submission]. In addition, if they have set into motion any events which would lead to either [Population Eradication] or [World Destruction], you must halt them and/or prevent them from occurring.
- Reward: You are granted a small planetoid (think the worlds of Super Mario Galaxy for reference) modeled after the completed [World] in miniature, and set into orbit around your isle. This world is populated will be populated by as many unique useful flora and fauna are native to the [World] in question as the planetoid can reasonably sustain (Note: Planetoid can expand to accommodate an increase in [Citizenry] and the population of native life will increase in tandem). Additionally, any [Power System] unique to the completed Scenario will be seamlessly weaved into the reality of your personal [Realm], and will be compatible with both [You] and All [Citizens].
- You (the Challenger) will be subject to [Incursions] of increasing difficulty every [6 Months] until [10] Incursions have been successfully fended off (Time within [Scenarios] will not be counted towards this). These invaders can comprised of anything from a horde of slavering, mindless monsters (rolled at random) to a Protagonist's Party who have been irrevocably convinced of the of the necessity of your annihilation (though in neither case will the invaders be pulled from the world of any completed [Scenario]). A [Portal] will open at a random point in your realm. Invaders must to be driven into either [Death] or [Submission]. It should be noted that if any Planetoid is destroyed by the invaders' wanton destruction, the [Power System] inherent to it will be Lost to You. Both Lands and Citizens must be preserved.
- [Citizens] can be gathered during any Scenario via the swearing of a [Loyalty Oath] to you. This vow must be made by the maker's [Free Will] while they are of [Sound Mind. Any [Sworn Followers] will return with You after the Scenario's completion and be made [Citizens].
- Your [Realm] will be natively populated by Lumas, which can transmute into [Launch Star] constructs at will for ease of travel between celestial bodies.
- The Challenge can be exited at any time from either your [Realm] or an ongoing [Scenario]. {Crush Their Will} and {Save The World} will be lost, and the wider Multiverse will be forever cut off, but what you have earned thus far will be yours to keep.
- Death is Permanent whether in your [Realm] or during a [Scenario]. [Scenarios] must be left in either [Completion] or [Death].
- If all [Incursions] are defeated, {Crush Their Will} and {Save The World} will be replaced by a {Spark}, and then the Multiverse shall be your oyster!
- (Any further power gain will subject your own skill and ingenuity as your previous abilities' fiat backing will no longer apply.)
This is my first real post on this site and I thought I'd present this [Challenge] for people's thoughts on it. Curious what y'all think, and I'd love some advice on balancing or adjustments.
- Skyblock Multiversal Faction Challenge
- Challenger is initially granted a floating isle of approximately [30 Hectares] in size, comprised of any biome native to your origin world populated by a random selection of flora and fauna suitable for the chosen biome (environment will function in line with standard Garden World conditions despite its position central to personal stellar configuration).
- The Challenger is granted No initial Abilities, Skills, or Talents. All Power must be Claimed.
- Once per [4 Weeks], the Challenger may utilize EITHER {Crush Their Will} OR {Save The World}. [3 World Options] will be randomly rolled, though all options will be constrained to one degree of separation [Up or Down] of Challenger's assessed [Power Level].
- {Crush Their Will} {Beat 'em Up-esque}
- Challenger takes on the role of the [Antagonist]. Scenario proceeds as such:
- You are inserted into an [AU] of whatever world they have chosen at the point where [Canon] should have started. In this Scenario, the [Canon Antagonist] is gone, either suddenly missing or never having existed at all subject to the specifics of the world in question (the Protagonist must still have cause to rise after all). Upon [World Insertion], the Protagonist will be made aware that he has an [Enemy], that the You are the Primary Threat to their ideal world. Fate shall bend such that they will find a way to achieve their [Peak Strength] despite the your lack of influence in their lives. Once they have reached their [Peak Strength], they will be granted Awareness of the Challenger and an internal compass guiding them to the Challenger's location.
- Win Condition: You must crush the Protagonist, unto either [Death] or [Submission]. (Protagonist must be fought at [Peak Strength], and not before)
- Reward: You are granted the Protagonist's Abilities, Skills, and Talents at [Peak Strength]. The [Power System] of the defeated Scenario is accessible to You Alone (setting aside any [Citizens] from the world in question). In addition, You are granted a [10 Hectare] plot, attached to their floating isle, and comprised of the [Primary Biome] of the defeated Protagonist's World. This plot will be populated by a random assortment of any flora and fauna unique to the world in question.
- {Save The World}
- Challenger takes on the role of the [Protagonist]. Scenario proceeds as such:
- You are inserted into an [AU] of whatever world they have chosen at the point where [Canon] should have started. However, whatever circumstances or whims of Fate which have risen to the [Canon Protagonist] at null and void. Either they don't exist at all, or will never be put in a position to achieve what they could in [Canon]. In this Scenario, the burden of the [Protagonist] is yours to bear, you must Save the World (or otherwise accomplish whatever the [Canon Protagonist] would have). The World's [Antagonist] will be as aware of you as they would've been of the [Canon Protagonist] and will approach you in much the same way (Antagonist will be Adjusted slightly if his defeat reliant on a unique capability of the [Canon Protagonist], which you will naturally not possess). Once you reach a level equivalent to the [Peak Strength] of the [Canon Protagonist], the [Antagonist] will be made Aware that you are a Threat to them (whether or not you have interacted this far).
- Win Condition: [Antagonist] must be driven unto either [Death] or [Submission]. In addition, if they have set into motion any events which would lead to either [Population Eradication] or [World Destruction], you must halt them and/or prevent them from occurring.
- Reward: You are granted a small planetoid (think the worlds of Super Mario Galaxy for reference) modeled after the completed [World] in miniature, and set into orbit around your isle. This world is populated will be populated by as many unique useful flora and fauna are native to the [World] in question as the planetoid can reasonably sustain (Note: Planetoid can expand to accommodate an increase in [Citizenry] and the population of native life will increase in tandem). Additionally, any [Power System] unique to the completed Scenario will be seamlessly weaved into the reality of your personal [Realm], and will be compatible with both [You] and All [Citizens].
- You (the Challenger) will be subject to [Incursions] of increasing difficulty every [6 Months] until [10] Incursions have been successfully fended off (Time within [Scenarios] will not be counted towards this). These invaders can comprised of anything from a horde of slavering, mindless monsters (rolled at random) to a Protagonist's Party who have been irrevocably convinced of the of the necessity of your annihilation (though in neither case will the invaders be pulled from the world of any completed [Scenario]). A [Portal] will open at a random point in your realm. Invaders must to be driven into either [Death] or [Submission]. It should be noted that if any Planetoid is destroyed by the invaders' wanton destruction, the [Power System] inherent to it will be Lost to You. Both Lands and Citizens must be preserved.
- [Citizens] can be gathered during any Scenario via the swearing of a [Loyalty Oath] to you. This vow must be made by the maker's [Free Will] while they are of [Sound Mind. Any [Sworn Followers] will return with You after the Scenario's completion and be made [Citizens].
- Your [Realm] will be natively populated by Lumas, which can transmute into [Launch Star] constructs at will for ease of travel between celestial bodies.
- The Challenge can be exited at any time from either your [Realm] or an ongoing [Scenario]. {Crush Their Will} and {Save The World} will be lost, and the wider Multiverse will be forever cut off, but what you have earned thus far will be yours to keep.
- Death is Permanent whether in your [Realm] or during a [Scenario]. [Scenarios] must be left in either [Completion] or [Death].
- If all [Incursions] are defeated, {Crush Their Will} and {Save The World} will be replaced by a {Spark}, and then the Multiverse shall be your oyster!
- (Any further power gain will subject your own skill and ingenuity as your previous abilities' fiat backing will no longer apply.)