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Stuck in a primitive universe

Discussion in 'Questing' started by Leon3125, Jan 10, 2021.

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  1. Index: Rolling system
    Leon3125

    Leon3125 Not too sore, are you?

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    Ok here is a better description of how the rolling will work in this quest. At the start of any Event or Plan I will roll 1 dice that will have no modifiers of any sort attached to it. However, the primary power that you have access to is the ability to craft/invent technology that is massively stronger than anything around you.

    This and any allies you might have affect the roll in a narrative fashion. They will never with base technology be enough to tip the scales massively but if you can outfit them with high tier stuff, they can turn a nat 1 into a full success. After all, its pretty hard to fail when you're wearing a suit rated for gigatons of damage and wielding a gun that destroys atoms in its path against people still using normal physical weapons.

    Basically, build up your workshop and outfit your people with super goodies and they will win the day for you, or just outfit your self with those same goodies and become an incarnate god in Mass Effect.

    Of course you will need money to get started as you start with nothing, but even the most basic of stuff can become something much more in your hands.
     
    Last edited: Jan 10, 2021
  2. Index: Resource System
    Leon3125

    Leon3125 Not too sore, are you?

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    Due to how much this quest will revolve around acquiring resources and using those same resources to build items for people, I have created a simple scale for everything you will be able to build.

    The technology goes from 1 to 10 with 1 being normal mass effect stuff and 10 being stuff that affects entire superclusters at a time.

    Each tier requires a set amount of resources from the lower tier in order to produce 1 unit of that tier. The base rate is 100 tier 1 units becomes 1 unit of tier 2 and this ratio remains the same for all 10 tiers.

    Now, I could have it be hard to acquire tier 1 materials, but honestly this is already a power romp of sorts, so why bother? Instead any amount of 10,000 credits counts as 1 unit of tier 1 resources. Now, remember that you can turn tier 1 stuff into better stuff. How much do you think the citadel would pay for a hull metal several times better than their current one? So that is how the resource system works, also there are a couple of hidden things on my end that I will reveal after the votes are in.
     
    Last edited: Jan 10, 2021
  3. Index: Critical information
    Leon3125

    Leon3125 Not too sore, are you?

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    This is absolutely important to understand. The main character is originating from a setting I am working on in my spare time, I am doing this mostly to find better ways of writing such characters and getting a handle on some of the deeper nuances of my setting.

    As such do not expect the Artificer to have limits that you might be familiar with, I did take some inspiration from certain places but in the whole I feel that its more flexible than most types. I will reveal more once the rank has been chosen.
     
    Last edited: Jan 10, 2021
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