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Super Robots Wars (DEAD)

Discussion in 'PbP OOC' started by a2znut, May 28, 2014.

Thread Status:
Not open for further replies.
  1. a2znut

    a2znut Sleeping

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    [img width=523 height=600]http://i.imgur.com/lpOrFAu.jpg[/img]

    Tactical Battling, inspired by Chibiface's tank queen. With real, giant stompy robots. Almost everything stolen from SRT OG2 for GBA.

    Throwing resources up too~

    ----

    Pilot Stats

    Battles Fought: This stat adds 2 to MSP each time it increases.

    Melee: This stat influences how much damage you do with a weapon of the subtype
    Melee.

    Range: This stat influences how much damage you do with a weapon of the subtype
    Range.

    Hit: This stat influences your hit rate against enemies.

    Evade: This stat influences your evasion rate against enemies.

    Defense: This stat influences how much damage you take from enemy attacks.

    Maneuver: This stat influences how often you get a critical hit (x1.5 normal
    damage) or an enemy gets a critical hit on you.

    Will: This stat influenced damage and unlocks special attack of certain robots. It almost always 100 at the start of each scenario.

    Spirit Points: Spirit points go down as you use spirit commands. The max amount of SP a pilot has goes up as you level up.

    Pilot Points: You gain PP by defeating enemy units or completing the scenario. They can be used to purchase skills or improve stats.

    Pilot Skills

    To upgrade means levels 1 costs base, level 2 costs base + upgrade cost, level 3 costs base + upgrade cost*2 etc etc)

    1 Chain Attack

    Cost: 15 PP, 5 PP to upgrade. Max level: 4.

    Allows the pilot to attack adjacent enemies with a weapon marked 'C'

    2 Counter

    Cost: 20 PP, 5 PP to upgrade. Max level: 9.

    Allows the pilot to attack first when targeted by the enemy

    3 In-Fight

    Cost: 20 PP, 5 PP to upgrade. Max level: 9.

    Increases movement and damage dealt by melee weapons

    4 Gunfight

    Cost: 20 PP, 5 PP to upgrade. Max Level: 9.

    Increases the range and damage dealt by firing weapons

    5 Attacker

    Cost: 80 PP

    Increases damage 20% when the pilot's Will is more then 130

    6 Revenge

    Cost: 40 PP

    Increases damage dealt by counterattacks by 20%

    7 Guard

    Cost: 85 PP

    Reduces damage taken to 80% when Will is more then 130

    8 Predict

    Cost: 90 PP

    Hit/Evade+10% when Will is more then 130

    9 Offensive Support

    Cost: 50 PP, 10 PP to upgrade. Max level: 4.

    Allows the pilot to provide offensive support to an adjacent ally

    10 Combo Attack

    Cost: 75 PP

    100% damage at offensive support attack

    11 Defensive Support

    Cost: 50 PP, 10 PP to upgrade. Max level: 4.

    Allows the pilot to provide offensive support to an adjacent ally

    12 SP Up

    Cost: 30 PP, 5 PP to upgrade. Max level: 9.

    Increases a pilot's maximum Spirit Points by 6 per skill (SP Up) level

    13 SP Regenerate

    Cost: 100 PP

    Restores 10 Spirit Points every turn

    14 Focus

    Cost: 80 PP

    Reduces the SP cost for Spirit Commands

    15 Resolve

    Cost: 50 PP

    Will+5 at beginning of turn

    16 Morale

    Cost: 60 PP

    Will+2 every turn

    17 Will +(Evade)

    Cost: 60 PP

    Will+2 when unit evades attack

    18 Will +(Hit)

    Cost: 65 PP

    Will+2 when unit hits enemy

    19 Will +(Dmg)

    Cost: 60 PP

    Will+2 when unit is damaged by enemy

    20 Prevail

    Cost: 20 PP, 5 PP to upgrade. Max level: 9.

    Hit/Evade/Crit/Armor stats is raised when HP is low

    21 Hit and Away

    Cost: 70 PP

    Enables movement after attacking

    22 Ammo save

    Cost: 80 PP

    Weapon ammo x 1.5

    23 EN Save

    Cost: 80 PP

    Reduces the weapon EN usage to 80%

    24 Mechanic

    Cost: 65 PP

    When Repair command is used, the HP regenerated will be 1.5 times the normal amount.

    25 Resupply

    Cost: 70 PP

    Allows the pilot to replenish other units after moving.

    -Natural Skills-

    These skills cannot be learned. They can only be natural skills.

    26 Genius

    Cost: N/A

    Hit/Evade/Crit up

    27 Telekinesis

    Cost: N/A, Max Level of 9

    Hit/Evade up

    28 Prophesy

    Cost: N/A

    Evade up at 130+ Will

    -Special Skill-

    Main Character Only

    Command

    Cost: N/A, Max level: 4

    Increases nearby ally's Hit/Evade stats

    Spirit Commands

    1 Valour
    Doubles the damage dealt on the next attack

    2 Strike
    Raises Hit rate to 100%

    3 Zeal
    Allows 1 extra action; only 1 can be active at a time

    4 Trust
    Replenishes an ally's by 2000

    5 Rouse
    Increases adjacent ally's Will by 10

    6 Attune
    Raises an ally's Hit rate to 100% for 1 turn

    7 Vigour
    Replenishes HP by 30% of max value

    8 Faith
    Fully replenishes an ally's HP

    9 Hope
    Replenishes an ally's SP by 50

    10 Mercy
    Reduces enemy HP to 10 when user's Manoeuvre is higher

    11 Guts
    Fully own replenishes HP

    12 Renew
    Fully replenishes an ally's ammo/EN

    13 Assail
    Enables all weapons except Map after moving for 1 turn

    14 Snipe
    Increases all weapons' range by 2 (expect Map and Range 1)

    15 Guard
    Reduces damage taken to 1/4 for 1 turn

    16 Spirit
    Increases Will by 10

    17 Enable
    Allows an ally that has acted already to act again

    18 Fury
    Nullifies enemy's defensive abilities/defensive support

    19 Alert
    Evades any enemy attack for 1 battle

    20 Focus
    Raises Hit/Evade rates by 30% for 1 turn

    21 Accel
    Increases Movement by 3; not moving keeps the effect

    22 Drive
    Increases Will by 30

    23 Scan
    Makes targeted enemy's info available

    24 Resolve
    Nullifies Spl Wpn. Effect for 1 turn

    25 Prayer
    Nullifies Spl Wpn. Effect on an ally

    26 Love (Always uses 40 SP)
    Accel, Strike, Alert, Valour, and Spirit
     
  2. a2znut

    a2znut Sleeping

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    Character/Pilot Generation WIP

    Main Character Generation Add 100000 Credits to Coffers

    Name: ???

    Start Stats

    Battles Fought: 0

    SP: 50
    Melee: 100
    Range: 100
    Hit: 100
    Evade: 100
    Defence: 100
    Manoeuvre: 100
    Will: 100

    Terrain Stats (Air/Ground/Water/Space): A/A/A/A

    PP: 100

    PP Can be used to purchase skills from list or add to your stats above. Increasing a terrain stat costs 40 PP per level, increasing a stat (Melee/Range/Hit/Evade/Defence/Manoeuvre) cost 4 PP per 1.

    Skills (3/7)
    Command Lv1
    Choose 1 for no PP cost
    Roll 1d28 (Re-roll if land on skill you already have)
    -(Skill Purchased with PP goes here)
    -(Skill Purchased with PP goes here)
    -(Skill Purchased with PP goes here)
    -(Skill Purchased with PP goes here)

    Spirit Commands (2/6)
    Choose 1; Roll 1d8 and times the result by 5 to determine how much SP command will cost to use.
    Roll 1d26 (Re-roll if land on Spirit Command you already have); Roll 1d8 and times the result by 5 to determine how much SP command will cost to use.
    Roll 1d26 after taking part in 5 Battles (Re-roll if land on Spirit Command you already have); Roll 1d8 and times the result by 5 to determine how much SP command will cost to use.
    Roll 1d26 after taking part in 10 Battles (Re-roll if land on Spirit Command you already have); Roll 1d8 and times the result by 5 to determine how much SP command will cost to use.
    Roll 1d26 after taking part in 15 Battles (Re-roll if land on Spirit Command you already have); Roll 1d8 and times the result by 5 to determine how much SP command will cost to use.
    Roll 1d26 after taking part in 20 Battles (Re-roll if land on Spirit Command you already have); Roll 1d8 and times the result by 5 to determine how much SP command will cost to use.

    Choose Will Gain Type. (Pick 2) (+1 Will each time this happens in battle)
    [ ] Hit.
    [ ] Miss.
    [ ] Dodge.
    [ ] Get Hit.

    Pilot Generation Cost 10000 Credits to Recruit

    Name: ???

    Start Stats

    Battles Fought: 0

    SP: 40
    Melee: 80
    Range: 80
    Hit: 80
    Evade: 80
    Defence: 80
    Manoeuvre: 80
    Will: 100

    Terrain Stats (Air/Ground/Water/Space): B/B/B/B

    PP: 100

    PP Can be used to purchase skills from list or add to your stats above. Increasing a terrain stat costs 40 PP per level, increasing a stat (Melee/Range/Hit/Evade/Defence/Manoeuvre) cost 4 PP per 1.

    Skills (2/6)
    Roll 1d28 (Re-roll if land on skill you already have)
    Roll 1d28 after taking part in 2 Battles (Re-roll if land on skill you already have)
    -(Skill Purchased with PP goes here)
    -(Skill Purchased with PP goes here)
    -(Skill Purchased with PP goes here)
    -(Skill Purchased with PP goes here)

    Spirit Commands (1/6)
    Roll 1d26; Roll 1d8 and times the result by 5 to determine how much SP command will cost to use.
    Roll 1d26 after taking part in 4 Battles (Re-roll if land on Spirit Command you already have); Roll 1d8 and times the result by 5 to determine how much SP command will cost to use.
    Roll 1d26 after taking part in 8 Battles (Re-roll if land on Spirit Command you already have); Roll 1d8 and times the result by 5 to determine how much SP command will cost to use.
    Roll 1d26 after taking part in 12 Battles (Re-roll if land on Spirit Command you already have); Roll 1d8 and times the result by 5 to determine how much SP command will cost to use.
    Roll 1d26 after taking part in 16 Battles (Re-roll if land on Spirit Command you already have); Roll 1d8 and times the result by 5 to determine how much SP command will cost to use.
    Roll 1d26 after taking part in 20 Battles (Re-roll if land on Spirit Command you already have); Roll 1d8 and times the result by 5 to determine how much SP command will cost to use.

    Choose Will Gain Type. (Pick 1) (+1 Will each time this happens in battle)
    [ ] Hit.
    [ ] Miss.
    [ ] Dodge.
    [ ] Get Hit.
     
  3. a2znut

    a2znut Sleeping

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    Store WIP.

    Parts

    Booster 20000 Credits
    Movement +1

    Mega Booster 50000 Credits
    Movement +2

    Apogee Motor 30000 Credits
    Movement +1, Mobility +5

    Servo Motor 10000 Credits
    Mobility +5

    Bio Sensor 20000 Credits
    Mobility +20

    Thrusters 30000 Credits
    Mobility +25

    Chobham Armour 20000 Credits
    Max HP +500, Armour +100

    Hybrid Armour 30000 Credits
    Max HP +1000, Armour +150

    Orichalconium Armour 40000 Credits
    Max HP +1000, Armor +200

    Z.O.Armor 50000 Credits
    Max HP +1500, Armor +250

    Tesla Drive 60000 Credits
    Enables flight, changes unit/weapons' Sky performance to A

    Tesla Drive S 70000 Credits
    Enables flight, changes unit/weapons' Sky performance to S

    Thrusters Set 20000 Credits
    Changes unit/weapons' Space performance to S

    Dustproof 20000 Credits
    Changes unit/weapons' Ground performance to S

    Water Jet 20000 Credits
    Enhances underwater movement, changes unit/weapons' Water performance to S

    A-Adapter 50000 Credits
    Changes unit/weapons' performance to A for all terrains

    S-Adapter 60000 Credits
    Changes unit/weapons' performance to S for all terrains

    Hyper Jammer 40000 Credits
    Adds special ability: Double Image

    Dual Sensor 20000 Credits
    All weapons' Hit rate +10%

    Multi Sensor 30000 Credits
    All weapons' Hit rate +20%

    Custom HUD 40000 Credits
    All weapons' Hit rate +30%

    T-Link Sensor 50000 Credits
    All weapons' Hit rate +40%

    Radar Module 40000 Credits
    Increases all weapon's range by 1 (except Map and Melee)

    Enhancer 30000 Credits
    All weapons' Crit rate +20%

    Custom CPU 80000 Credits
    Movement +2, Mobility +25, all weapons' range +1 and Hit rate +20%

    Hero's Mark 60000 Credits
    Armour +200, Mobility +25, all weapons' Hit rate +30%

    Steel Soul 70000 Credits
    Armour +250, Mobility +30, all weapons' Hit rate +35%

    Generator 20000 Credits
    Max EN +50

    Large Generator 30000 Credits
    Max EN +100

    High Generator 40000 Credits
    Max EN +200

    Solar Panel 30000 Credits
    Replenishes 10% of Max EN at the beginning of each turn

    Beam Coat 20000 Credits
    Adds special ability: Beam Coat

    AB Field 24000 Credits
    Adds special ability: AB Field

    G Wall 30000 Credits
    Adds special ability: G Wall

    G Territory 36000 Credits
    Adds special ability: G Territory

    Emblem 30000 Credits
    Initial Will +5

    Medal 60000 Credits
    Initial Will +10

    -Consumables-

    Fuel Tank 5000 Credits
    Replenishes all EN

    Cartridge 5000 Credits
    Replenishes all ammo

    Repair Kit 5000 Credits
    Replenishes all HP

    Repair Kit DX 10000 Credits
    Replenishes all HP, EN, ammo

    SP Drink 16000
    Replenishes 50 Spirit Points

    SP Drink DX 30000
    Replenishes all Spirit Points

    Weapon and Mech Upgrade Costs

    Cost is upgrade to that Level from Previous Level.

    Hit Points
    Level 1: 2000 Credits 105%
    Level 2: 4000 Credits 110%
    Level 3: 6000 Credits 115%
    Level 4: 8000 Credits 120%
    Level 5: 10000 Credits 125%
    Level 6: 12000 Credits 130%
    Level 7: 14000 Credits 135%
    Level 8: 16000 Credits 140%
    Level 9: 18000 Credits 145%
    Level 10: 20000 Credits 150%

    EN
    Level 1: 1000 Credits 110%
    Level 2: 2000 Credits 120%
    Level 3: 2000 Credits 130%
    Level 4: 3000 Credits 140%
    Level 5: 3000 Credits 150%
    Level 6: 4000 Credits 160%
    Level 7: 4000 Credits 170%
    Level 8: 5000 Credits 180%
    Level 9: 5000 Credits 190%
    Level 10: 6000 Credits 200%

    Mobility
    Level 1: 5000 Credits 105%
    Level 2: 8000 Credits 110%
    Level 3: 10000 Credits 115%
    Level 4: 13000 Credits 120%
    Level 5: 15000 Credits 125%
    Level 6: 20000 Credits 130%
    Level 7: 25000 Credits 135%
    Level 8: 30000 Credits 140%
    Level 9: 35000 Credits 145%
    Level 10: 40000 Credits 150%

    Armour
    Level 1: 3000 Credits 105%
    Level 2: 5000 Credits 110%
    Level 3: 8000 Credits 115%
    Level 4: 10000 Credits 120%
    Level 5: 15000 Credits 125%
    Level 6: 20000 Credits 130%
    Level 7: 25000 Credits 135%
    Level 8: 30000 Credits 140%
    Level 9: 35000 Credits 145%
    Level 10: 40000 Credits 150%

    Weapon Upgrade Speed/Weapon Upgrade Cost

    Very Slow Very Low
    Level 1: +50 Base Damage Level 1: 2000 Credits
    Level 2: +50 Base Damage Level 2: 4000 Credits
    Level 3: +50 Base Damage Level 3: 6000 Credits
    Level 4: +50 Base Damage Level 4: 8000 Credits
    Level 5: +100 Base Damage Level 5: 10000 Credits
    Level 6: +100 Base Damage Level 6: 12000 Credits
    Level 7: +100 Base Damage Level 7: 14000 Credits
    Level 8: +100 Base Damage Level 8: 16000 Credits
    Level 9: +100 Base Damage Level 9: 18000 Credits
    Level 10: +100 Base Damage Level 10: 20000 Credits

    Slow Low
    Level 1: +100 Base Damage Level 1: 3000 Credits
    Level 2: +100 Base Damage Level 2: 6000 Credits
    Level 3: +100 Base Damage Level 3: 9000 Credits
    Level 4: +150 Base Damage Level 4: 12000 Credits
    Level 5: +150 Base Damage Level 5: 15000 Credits
    Level 6: +150 Base Damage Level 6: 18000 Credits
    Level 7: +200 Base Damage Level 7: 21000 Credits
    Level 8: +200 Base Damage Level 8: 24000 Credits
    Level 9: +200 Base Damage Level 9: 27000 Credits
    Level 10: +250 Base Damage Level 10: 30000 Credits

    Medium Medium
    Level 1: +100 Base Damage Level 1: 5000 Credits
    Level 2: +100 Base Damage Level 2: 10000 Credits
    Level 3: +100 Base Damage Level 3: 15000 Credits
    Level 4: +200 Base Damage Level 4: 20000 Credits
    Level 5: +200 Base Damage Level 5: 25000 Credits
    Level 6: +200 Base Damage Level 6: 30000 Credits
    Level 7: +200 Base Damage Level 7: 35000 Credits
    Level 8: +200 Base Damage Level 8: 40000 Credits
    Level 9: +300 Base Damage Level 9: 45000 Credits
    Level 10: +300 Base Damage Level 10: 50000 Credits

    Fast High
    Level 1: +100 Base Damage Level 1: 6500 Credits
    Level 2: +100 Base Damage Level 2: 13000 Credits
    Level 3: +100 Base Damage Level 3: 19500 Credits
    Level 4: +200 Base Damage Level 4: 26000 Credits
    Level 5: +200 Base Damage Level 5: 32500 Credits
    Level 6: +200 Base Damage Level 6: 39000 Credits
    Level 7: +300 Base Damage Level 7: 45500 Credits
    Level 8: +300 Base Damage Level 8: 52000 Credits
    Level 9: +300 Base Damage Level 9: 58500 Credits
    Level 10: +400 Base Damage Level 10: 65000 Credits

    Very Fast Very High
    Level 1: +100 Base Damage Level 1: 7500 Credits
    Level 2: +100 Base Damage Level 2: 15000 Credits
    Level 3: +200 Base Damage Level 3: 22500 Credits
    Level 4: +200 Base Damage Level 4: 30000 Credits
    Level 5: +200 Base Damage Level 5: 37500 Credits
    Level 6: +300 Base Damage Level 6: 45000 Credits
    Level 7: +300 Base Damage Level 7: 52500 Credits
    Level 8: +300 Base Damage Level 8: 60000 Credits
    Level 9: +400 Base Damage Level 9: 66500 Credits
    Level 10: +400 Base Damage Level 10: 75000 Credits

    Weapons (WIP)

    Split Missile (Upgrade Speed/Cost: VF/VL) 5000 Credits
    Ranged, - 1900 Base Damage, Range 1~5, HIt +45, Terrain B/A/A/A, 12 Ammo, Crit +30%, Missile, Inventory Space 15

    Homing Missile (Upgrade Speed/Cost: VF/VL) 5000 Credits
    Ranged, - 1800 Base Damage, Range 2~6, Hit +60, Terrain A/B/B/A, 15 Ammo, Crit +0%, Missile, Inventory Space 15

    M95 Machine Gun (Upgrade Speed/Cost: VF/VL) 10000 Credits
    Ranged, Post Movement - 2100 Base Damage, Range 1~3, Hit +40, Terrain A/A/A/A, 15 Ammo, Crit +45%, Solid Projectile, Inventory Space 25

    M13 Shotgun (Upgrade Speed/Cost: M/L) 15000 Credits
    Ranged, Post Movement - 2500 Base Damage, Range 2~3, Hit +50, Terrain A/A/A/A, 7 Ammo, Crit +50%, Solid Projectile, Inventory Space 30

    Steel Knife (Upgrade Speed/Cost: VF/VL) 10000 Credits
    Melee, Post Movement - 2000 Base Damage, Range 1, Hit +60, Terrain A/A/A/A, Crit +65%, Physical Blade, Inventory Space 15

    Assault Blade (Upgrade Speed/Cost: VF/VL) 10000 Credits
    Melee, Post Movement - 2200 Base Damage, Range 1, Hit +45, Terrain A/B/A/A, Crit +30%, Physical Blade, Inventory Space 15

    Beam Sword (Upgrade Speed/Cost: VF/VL) 15000 Credits
    Melee, Post Movement - 2500 Base Damage, Range 1, Hit +45, Terrain A/A/B/A, Crit +40%, Energy Blade, Inventory Space 20

    Mega Beam Rifle (Upgrade Speed/Cost: F/VL) 15000 Credits
    Ranged , Post Movement - 2600 Base Damage, Range 2~4, Hit +35, Terrain A/A/D/A, 12 Ammo, Crit +20%, Energy Beam, Inventory Space 25

    Photon Rifle (Upgrade Speed/Cost: F/L) 15000 Credits
    Ranged, - 2800 Base Damage, Range 1~6, Hit +40, Terrain A/A/B/A, 12 Ammo, Crit +20%, Energy Beam, Inventory Space 30

    Vehicles (WIP)

    Type 71 Waldung 20000 Credits
    [​IMG]
    Hit Points: 2900 (10 Max Upgrade)
    EN: 100 (10 Max Upgrade)
    Mobility: 65 (10 Max Upgrade)
    Armour: 1200 (10 Max Upgrade)
    Movement: 5

    Vehicle Type: Ground
    Terrain Stat: C/S/C/D

    Size: Small
    Inventory Space: 0
    Parts Space: 4

    Weapons
    Autocannon (Upgrade Speed/Cost: F/VL): Ranged, Post Movement - 1000 Base Damage, Range 1, Hit +30, Terrain A/S/B/D, 30 Ammo, Crit +0%, Solid Projectile

    Main Gun (Upgrade Speed/Cost: M/L): Ranged, - 2800 Base Damage, Range 2~7, Hit +10, Terrain B/S/B/D, 15 Ammo, Crit +20%, Solid Projectile

    F-28 Messer 25000 Credits
    [​IMG]
    Hit Points: 2000 (10 Max Upgrade)
    EN: 90 (10 Max Upgrade)
    Mobility: 120 (10 Max Upgrade)
    Armour: 700 (10 Max Upgrade)
    Movement: 7

    Vehicle Type: Air
    Terrain Stat: S/A/C/D

    Size: Small
    Inventory Space: 10
    Part Space: 4

    Weapons
    Gatling Gun (Upgrade Speed/Cost: VF/VL): Ranged, Post Movement - 800 Base Damage, Range 1, Hit +10, Terrain S/A/B/B, 20 Ammo, Crit +20%, Solid Projectile

    Homing Missile (Upgrade Speed/Cost: VF/VL): Ranged, Post Movement - 1900 Base Damage, Range 1~5, Hit +35, Terrain S/A/B/B, 15 Ammo, Crit +30%, Missile

    Gespenst MKII-M 40000 Credits
    [​IMG]
    Hit Points: 3800 (10 Max Upgrade)
    EN: 100 (10 Max Upgrade)
    Mobility: 85 (10 Max Upgrade)
    Armour: 1000 (10 Max Upgrade)
    Movement: 5

    Vehicle Type: Ground/Water
    Terrain Stat: B/A/A/A

    Size: Medium
    Inventory Space: 160
    Part Space: 4

    Punch (Upgrade Speed/Cost: VF/VL): Melee, Post Movement - 1500 Base Damage, Range 1, Hit +30, Terrain D/A/B/A, Crit +30%, Physical

    Jet Magnum (Upgrade Speed/Cost: M/M): Melee, Post Movement - 3000 Base Damage, Range 1, Hit +25, 110 Will Required, 10 EN, Terrain B/A/A/A, Crit +15%, Physical

    Huckebein MKII-M 50000 Credits
    [​IMG]
    Hit Points: 4000 (8 Max Upgrade)
    EN: 130 (9 Max Upgrade)
    Mobility: 115 (6 Max Upgrade)
    Armour: 1200 (9 Max Upgrade)
    Movement: 6

    Vehicle Type: Air/Ground
    Terrain Stat: A/A/B/A

    Size: Medium
    Inventory Space: 130
    Part Space: 3

    Gatling Gun (Upgrade Speed/Cost: VF/VL)
    Ranged, Post Movement - 1100 Base Damage, Range 1, Hit +40, Terrain A/A/A/A, 20 Ammo, Crit +20%, Solid Projectile
     
    Last edited by a moderator: Nov 30, 2014
  4. a2znut

    a2znut Sleeping

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    Mech Abilities (WIP)

    Beam Coat
    Reduces beam damage by 900 (use EN 5)

    AB Field
    Reduces beam damage by 1200 (use EN 10)

    E Field
    Reduces damage sustained by 1500 when Will exceeds 120 and nullifies special attack (cannot nullifies down or stoke special attack,use EN 15)

    G Wall
    Nullifies all damage under 800 when Will exceeds 120 and nullifies special attack (cannot nullifies down or stoke special attack,use EN 5)

    G Territory
    Nullifies all damage under 1800 when Will exceeds 120 and nullifies special attack (cannot nullifies down or stoke special attack,use EN 15)

    TK Field
    With TK Skill, nullifies damage by 200x(TK Lv) when Will exceeds 110 and nullifies special attack (cannot nullifies down or stoke special attack,use EN 5)

    TK Field S
    With TK Skill, nullifies damage by 200x(TK Lv) when Will exceeds 110 and nullifies special attack (cannot nullifies down or stoke special attack,use EN 5)

    Warp Field
    Reduces damage by 50% and nullifies special attack (cannot nullifies down or stoke special attack,use EN 10)

    Beam Absorb
    Converts Beam damage into HP

    SplWpn Block
    Nullifies all skill effects

    Will Block
    Nullifies Will Drain

    SP Block
    Nullifies all SP attacks

    Spirit Block
    Nullifies spirit effects

    Net Block
    Nullifies all net-type effects

    Chaff Block
    Nullifies all chaff-type effects

    Break Block
    Nullifies all break-type effects

    HP Regen (S)
    Regenerates 10% of Max HP at the beginning of every phase

    HP Regen (M)
    Regenerates 20% of Max HP at the beginning of every phase

    HP Regen (L)
    Regenerates 30% of Max HP at the beginning of every phase

    EN Regen (S)
    Regenerates 10% of Max EN at the beginning of every phase

    EN Regen (M)
    Regenerates 20% of Max EN at the beginning of every phase

    EN Regen (L)
    Regenerates 30% of Max EN at the beginning of every phase

    DoubleImage
    Enables 50% success rate of evading enemy attacks when Will exceeds 130

    Jammer
    Enables 50% success rate of evading enemy missile attacks
     
  5. Grosstoad

    Grosstoad Whimsical Paranoid Creeper

    Joined:
    Mar 5, 2014
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    Hmmm, tentative interest...
     
  6. Dreadis

    Dreadis No idea whats going on

    Joined:
    Apr 22, 2014
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    my character sheet
    https://docs.google.com/document/d/1iqqxPsfTKak2e3dJUO-1eLPHBAGIKN4QEHJLIimtI6Y/edit?usp=sharing
     
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