You are a Power-based Tinker, able to build and construct devices that affect powers
Inventory:
Resources:
2 Tinkertech Materials
7 Food Supplies (3 Weeks)
Vials:
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Chameleon
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Grants low-level physical shapeshifting ability. Allows the user to perfectly blend into one's environment by altering exact color pigments of skin. Enhances the target with thermal vision, improved physical strength, improved physical agility, improved reaction times, a tail for improved balance, and inherent natural weapons.
Aspects:
None.
Artifacts:
None.
Tinkertech:
Extractor: Level 1 - Basic
A large, needle-like device, where glass canisters can be attached to the back. Permenantly steals the power of a targeted parahuman to produce a Vial. Can also be used to inject a power into any sentient being. NOTE: A parahuman cannot have more than one power. Attempting to apply a second power to a parahuman will cause the powers to fuse together.
COST: 6 Materials to Upgrade.
-- Level 1: Requires an unresisting or unconscious target. Needle must be carefully inserted into the brain through the ear or nose by the Tinker.
-- Level 2: Automatically targets the Corona Pollentia of the target. Still requires time and the target must stay relatively still, but can actively resist the effect. Can be used by others, as long as the target is unresisting or unconscious.
-- Level 3: A wearable glove that can knock out a parahuman on touch. Can extract their power over a minute of time.
Workshop: Level 1 - Basic
A set of tools for creating and upgrading various devices. Without the Workshop, only a Level 1 Extractor can be produced.
COST: 6 Materials to Upgrade.
-- Level 1: Allows for basic devices to be built and upgraded: Centrifuge, Analyser, Extractor
-- Level 2: Allows for more advanced devices to be built and upgraded: Processor, Amplifier
-- Level 3: Allows for extremely advanced devices to be built and upgraded: Nullfier, Duplicator
Centrifuge: Level 0 - Unconstructed.
A stationary device that takes a Vial and allows you to seperate it into distinct 'Aspects'.
COST: 3 Materials to Construct.
-- Level 1: Irrevocably destroys a power, generating 1-3 Aspects from it.
-- Level 2: Irrevocably destroys a power, generating all of the power's aspects.
-- Level 3: Converts the power into a 'Hollow' power that does nothing, and generates all of the power's aspects.
Analyser: Level 1 - Basic
A device that allows you to scan Vials or Parahumans and gather data from them. Each level can gather additional details.
COST: 6 Materials to Upgrade.
-- Level 1: A large stationary device. You can scan a nearby Vial or Parahuman to analyze the specifics of their powers.
-- Level 2: A bulky, handheld device. Can be used on Vials to determine what Aspects it can generate.
-- Level 3: A slim, easily hidden device. Can be used on Parahumans to determine what Aspects their power can generate.