• An addendum to Rule 3 regarding fan-translated works of things such as Web Novels has been made. Please see here for details.
  • We've issued a clarification on our policy on AI-generated work.
  • Our mod selection process has completed. Please welcome our new moderators.
  • The regular administrative staff are taking a vacation, and in the meantime, Biigoh is taking over. See here for more information.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.

What's Junk? (The Mech Touch)

Great chapter, The couple just scored a massive win on the reputation front, building an incomplete expert mech that can stalemate an actual Expert Mech no matter how good the individual pilots are is an incredible achievement in the realm of design, and a very Xiania punching above your own realm thing to do.
The fact that the Head Hunter is going to be using a Bolt design mech after this is great advertising as well.

Once the heart system is complete and it becomes a standard component on all mech, they will probably have enough money for children.
It's a very funny story choice that he's the richest guy on a planet that doesn't trade in currency.

Yeah we know that, but do they? If I recall correctly most people just know there's an expert mech pilot with Bolt being treated as non-important/minor curiosity
That was all before he had his debut on Serene temple. He became a very minor celebrity as a designer after that, and during the 300v1 man hunt Travis the senior designer acknowledged his abilities as an up and comer.
Now he a journeyman and about to alter mech design on a fundamental level. so they were right to want to kill him.
 
Last edited:
I013 - End Arc 2 New
When Lilly and Bolt had gone away they'd set several precautions behind. Most of them had been relatively simple. Additional security, patrol routes, command responsibilities, and so on. The more complicated stuff had been just in cases. What they should do in the case of an attack was the most prominent one. It had been considered mostly inevitable.

Thus when a ship moved nearby in orbit and started dropping mechs, no one was surprised. They simply activated the shield and readied their forces. There weren't that many sadly. Despite the recruitment drive, it took time to build up forces. The planet's population was rather sparse after all. It was immediately apparent that their forces were heavily outnumbered, which wasn't surprising. All they had was young pilots and a few older veterans.

Mercenary companies varied in size. The smallest ones were usually considered local planetary forces and numbered from fifty to one hundred. The largest ones required specific local conditions, and were usually heavily backed by either spaceborn clans or nations. In less organized areas they were simply another form of government, and usually not a kind one. Those typically had thousands of mechs.

These raiders were one of the medium sized ones. A little bit more than five hundred mechs of all stripes, with their own personal fleet. About half of them were frontline mech and pilots. This was not uncommon. Low potentials usually had no future as mech pilots. Joining up with a merch company and getting slapped into a frontline mech was a way of making a living and getting something like glory.

Numbers wise, this meant the Wrench Rats were outnumbered roughly five to one. Since this was assaulting a fortified position, it meant that the numbers mattered less, but that sort of disparity was still insurmountable without significant advantages. They immediately implemented their defensive plans.

First the fog generators around the mountain were set to full blast. Custom made and freshly topped off, they'd last functionally indefinitely. The fog would not completely disrupt enemy sensors. Modern mechs were relatively immune to most standard weather conditions. It would still cause sensory ghosts and set the atmosphere for the other mechs. Forcing pilots to rely on sensors very typically threw them off.

Seeing this, the mercs first attempted to fly in with their fliers and support aircraft. The thought was to bypass the mist entirely and use the mountaintops as a staging ground. This turned out to be an incredibly poor idea.

The defenders had more than a few flaws. Their pilots weren't that good without Lilly, all of their mechs were made by Bolt, and they lacked numbers. None of that mattered in this particular scenario. Picking targets out of a sky was something that even a novice could do. Without ground support, the Shining Shrine Maidens had the luxury of taking their time targeting enemies. Since they were at their core laser mechs, they really had no trouble frying all the incoming flyers. Mech after mech dropped out of the sky until there was nothing left.

This was just a small blow against the mercenary company though. Their air assets were more a novelty than a dedicated focus. Called the Hanged Dukes, their specialty lay mostly in their ground forces. They were a very blunt hammer that was typically hired to smash wide or fortified areas. They specifically recruited a significant amount of chaff to allow them to take losses and press forward.

So it was fairly obvious what the next step was. The frontline mechs were sent in. They came in batches and walked through the mist with obvious reluctance. These things had horrible sensors and even less in the way of defenses so it was safe to say they'd die in droves.

The Wrench Rats sicced their youngest pilots on them in return. The green recruits had the energy and needed the experience. This had mixed results. The best thing one could say about the battle was that very few of them died. Personal training from Lilly was no substitute for experience in the field. It took years to be considered good as a pilot. Some of these young pilots had only a year of training, if that.

It has to be said that this had not been done out of cruelty on the defenders side. All of the Wrench Rat pilots were in good mechs. Zombie and Cerberus might not have been high quality modern mechs, but they were a significant step up from frontline mechs. Sending them out to fight the attackers was both the kindest way of bloodying them they had and their best way of answering the enemy's tactics. Not that those pilots really knew that. They were high on fever and low on sense.

One young pilot was learning this firsthand. His nickname was Pup. His real name was First Son. He was the first son of a group of rats called Farmer Rats. They'd been one of the first big groups to move to the mountain and served as one of the cornerstones of food production. He'd been found to have potential and joined up rather than much about in the internal greenhouses.

Pup was green. Greener than green really. His first time piloting had been when he'd joined up, and he'd promptly been put into Cerberus due to their lack of anything resembling training mechs. He actually had decent potential, but it again took years to get really good. The dog mech had enough compensation in the design that he could pilot it without stumbling and hurting himself or allies.

Not that he wasn't giving the latter a good try. "Firing again!" The pilot called out in his comms as he let loose another volley of fire missiles. (They'd decided to give the newbies simple napalm missiles rather than the more expensive types, for rather obvious reasons.)

The missiles arched into the mist and Pup growled as they missed. He shifted back a few steps and then yelped in alarm as the frontline mechs he'd targeted started to come into actual view. Several fired machine guns at him and turned away in a mild panic. He jumped through the air several times what he felt like a proper evasive pattern and then turned around again. Something gave an alert, but he couldn't tell what.

"Command, what should I do?! There's a lot of mechs here!" Pup asked before firing yet again. Most of the missiles splashed harmlessly against the ground. One or two might have hit something.

"Damnit Pup, clear command comms!" A Zombie mech trundled into view. The pursuing frontlines shot into his forward facing arm and the mech jerked with each strike. "Fall back to the mountain."

"But we have to defend our home!" The pilot protested as he switched channels randomly.

"Private channel. You're on the open one now. Take a breath and fire." The zombie shifted again to keep his armored side to the mechs trying to flank him. "They can barely see you. You have good armor and it's still intact. Breath, focus, fire."

Pup huffed and puffed, but then managed to fire off a few more shots. These missiles arched through the air and actually hit, not that he could see it visually. The sensors said it did, so it did!

"Good, better. Now we're doing something a controlled fallback." The veteran pilot walked him through it. "You know how to play dead?"

"Is that a dog joke? Now!?" The Cerberus pilot asked incredulously.

"Hah! No. Can't say we're the best at anything, but I can say we know how ta look defeated. Limp a bit and run when they come into view. If you get really hit fall over and wait." The zombie said as they began to move back. "If they come up blast em. Otherwise wait till they leave. We need ta sell that we're being pressed."

Pup wasn't sure what he meant by limp a bit, but he gave it a good try as they retreated. He still fired when he spotted something. His companion didn't say anything about it. He actually encouraged it a few times and walked him through the process each time. They made steady progress through the mud and mist. At least he assumed so. Pup couldn't really tell where they were going even with the automated map.

"I hate this." Pup didn't whine and he'd hurt anyone that would say otherwise. "This is my home. I like it here. I hate them!"

"Can't say I feel the same. Lost more homes than I could count. Fights like this are more home than anything else." The pilot in the Zombie said as he limped along, looking like he was on his last legs. "That said, this ain't a fight where we're dead men walking. Just need em ta commit. You know how that goes?"

"No." Pup responded.

By this point they were pretty close to the mountain. Pup could see a few others walking in. Most of the zombies looked horribly beat up. The others were damaged but not ruined. The makeup was mostly Cerberus and Zombies though, none of the Berserkers and very few Drowned Men.

"Well I can say it now that we're back. See how the Zombies look? Bit funny, but our wonderkid made them great for this sorta thing. They always look beat up, so if ya parade them around in plain sight the enemy thinks they got us on the ropes. We want their big forces in nice and close." The veteran said.

Pup thought he got it. "For the Maidens to kill them then?" He asked.

"Somewhat. They'll certainly put in work. But the big thing is that." The zombie gestured to the air as they emerged from the mist.

Above them small meteors started to become apparent in the distance. Shuttles dropping in from orbit. Pup stared at them in confusion.

"Are they getting reinforcements?" He asked with growing alarm.

"Nah. See, mercs are mercs. They want money. If people are gonna attack us with em, why wouldn't we hire some ta attack back?" The veteran pilot asked with a bark of dark laughter. "Ya get it now Pup?"

A fierce sort of fire burned in the young pilot then. He stared at the meteors and then at the mist. "I get it. We're going to let the mechs back stab em."

"Oh yeah. Might be Rats, but we know Rat traps, hah!"

This wasn't the end of the siege. Or the last sortie that Pup would deploy in. Experienced Mercs didn't go down or let go of their targets if there was a potential for profit. There ended up being more than a few battles before they finally withdrew, sans more than a few mechs. The Wrench Rats actually ended up making a very minor profit due to the salvage and cost savings of simply offering repairs as part of the contracts.

By the time Lilly and Bolt finished, the skies were clear, their wallets were slightly more full, and they'd proved that even without her they could defend themselves. This alone meant a lot. When combined with her messages of success, it meant everything.


----
End Arc 2

The following are ratings if the system were to rate the designs. These are relative to others in the same tech level to make it easier on me.



Variant name: Cerberus
Base model: Cerberus

Weight Classification: Medium
Recommended Role: Rifleman / Sentry / Hunter
Armor: B-
Carrying Capacity: B
Aesthetics: B
Endurance: C
Energy Efficiency: B
Flexibility: B
Firepower: B (Variable based on loadout.)
Integrity: B
Mobility: C
Spotting: A
X-Factor: C+

Overall Evaluation: A surprisingly flexible sensory mech. The X-Factor aligned with the configuration makes it extremely capable of spotting and honing in on enemies. The ability to shift the missile loadout also allows it to adjust to most circumstances.

The form factor is both a boon and hinderance. The X-factor combined with the design makes the sensory capabilities far easier to use than other sensor mechs, but it also reduces the number of pilots capable of handling the mech. This makes it less commercially viable than a humanoid model with the same capabilities would have.

Variant name: Scavenging Ghoul
Base model: Ghoul

Weight Classification: Light
Recommended Role: Deep Range Skirmisher
Armor: C
Carrying Capacity: C
Aesthetics: A
Endurance: A+
Energy Efficiency: B
Flexibility: D
Firepower: C
Integrity: B+
Mobility: B+
Spotting: B+
X-Factor: B

Overall Evaluation: A niche and deadly skirmisher designed to hide in the back lines of enemy forces and feed off their supply lines. The use of nanomachines and other techniques allows it to operate for an indefinite amount of time without support or reinforcements. This has increased the cost significantly, which has reduced the commercial success. The nanomachine core used to give the mech its long-lived operational time is expensive, even using a reduced cost down variation.

The X-Factor combined with the design will result in unpredictable effects. Assuming it follows the path of Dowry, these mechs have the potential to evolve themselves to better suit their pilots and circumstances. This is unlikely as it would require the mech to age or the pilot to ascend. If the mechs are used as intended, they will have on average the lifespan of a single year. Fighting behind enemy lines is extremely risky and harsh.

As an additional effect, the x-factor combined with the appearance provoke a terrorizing effect when the mech is in action. This has intense effects on enemy morale when appropriately used.

Variant name: Dowry V2
Base model: Ghoul

Weight Classification: Light
Recommended Role: Expert Mech, Deep Range Skirmisher
Armor: C
Carrying Capacity: C
Aesthetics: A
Endurance: A+
Energy Efficiency: B
Flexibility: D
Firepower: C-
Integrity: A
Mobility: A
Spotting: B
X-Factor: B+

Overall Evaluation: An expert skirmisher with a focus on long operational time. The appearance and movement create an extreme terrorizing effect upon those with lesser will. This variant is capable of refueling, refining, and growing from fallen enemies. Felling and eating expert enemies will enhance this effect. Non-experts will provide negligible improvement gains.

The resonance effect installed upon this mech allows it to 'digest' any consumed mechs near instantly. It will then use that material to repair and upgrade itself within seconds. The X-factor reinforces this effect and will give the mech the ability to upgrade itself to second rate over time, provided the proper materials are harvested.


Variant name: Morning Star V1
Base model: Morning Star

Weight Classification: Medium
Recommended Role: Expert Mech, Striker
Armor: A-
Carrying Capacity: C
Aesthetics: A+
Endurance: B (A+ in crowds)
Energy Efficiency: A-
Flexibility: B-
Firepower: C (B- in crowds)
Integrity: A-
Mobility: C
Spotting: D
X-Factor: A-

Overall Evaluation: A Striker only hindered by it's relatively weak primary weapon. Based off a sinful angel, this mech excels in wide area combat. As a defensive mech it has few matches. It is also incomplete and lacks typical resonance materials. Once that is added, presumably to the primary weapon, it will be unmatched by comparable experts when around multiple mechs.

The aura, or 'glow' is tied to the installed Greed system. When active it draws in the power from all electrical sources designated as enemies in a wide area. When not active the mech merely demands admiration and pampering, as befits a sinful angel.
 
Just a general comment: I'm really enjoying this. I'm rather eager to see the next arc.
Thank you for writing it!
 

Users who are viewing this thread

Back
Top