But it's not like he costs anything to keep around. It's a zero bit cost.
misleading truth at best. If we go for the zero bit option we're giving him freedom to do even MORE stuff behind our back (RELIGIOUS stuff).
Which we MIGHT be fine with, but it's something that HAS to be pointed out.
"I am forever bound to His service. So, once my initial contract is done, I will be willing to extend it in exchange for the chance to pursue His goals."
[] End your contract.
-Biedde will be unsummoned.
[] Fund a short monster-hunting expedition (Costs 60 bits)
-Biedde will extend his stay for one turn.
[] Fund a long monster-hunting expedition (Costs 100 bits)
-Biedde will extend his stay for three turns.
-During the FIRST turn of his extended stay, he will be "completely unavailable" as he pursues his expedition.
-Meaning he will be GONE for the first turn, and present as normal for the following TWO turns, for a total of three turns.
[] Pursue religious goals.
-Biedde will extend his stay for one turn.
-It is rude to ask what he would do with his free time.
IF we have no need for his action specifically next turn, then we could seriously consider the 100 bits option, assuming we can afford it. We save 2 bits for the actions on turn 23 and 24, AND put him "on pause" for turn 21, without having to worry about resummoning him later.
This all seems so crazy to me. This is a Name. A Name!
It's so. Damn. Cocky. To think that no, we're not going to need +40 to our combat over the next 3 turns. Or have to do another defense of our home. Or get an Edge Sacrament in a straightforward, no-risk-of-death, manner. Or have any task that could use Equestria's best combatant, by a long shot.
This is another reason NOT to give him up, admittedly.
sure, MAYBE we don't need him next turn. But what about all the turns BEFORE we are allowed to resummon him?
New things come up all the time. It's risky to have him out for 3 turns.
And he's still a good expedition Name, good for combat, good for short expeditions on his own, good to LEAD medium lenght expeditions so that Selene and Axe (if paired with him) would only need to use a single action instead of 2...
And of course he can grant us influences (useful if we go on an expedition ourselves, like Canterlot Part 3, or Mansus expeditions) or, after the Sacrament, give us edge lessons if we have literally no other use for him.
or, you know... if we get closer to Grail Sacrament and decide to go for it (or for the personal lantern, I suppose), we could order him to bring us the worst criminal he can find as a prisoner.
If we'd had Biedde when we reached the Tribal Door, damn, I would have IMMEDIATELY ordered him to bring us sacrifices for it!
You know, why don't we upgrade Rarity into a Seeker? Sure, she wouldn't be able to go with us on the All in Expedition, but would we even want to risk Rarity there if she is so weak? I certainly wouldn't. Upgrading her may even bring in more money, so I say we should teach her.
We could still bring her if we had the tier 4 Grail influence active at the time, to be fair.
he means the blackmail potential uses. if we went all bits it was 500+300+100 = 900 bits, instead we went for a mix of I think actions and bureau reputation (by having the criminals arrested)
Our budget next turn is ~660 bits total.
The optimal spend if we're going full Homo Economicus brained rather than being extremely risk-averse is 440 bits total, 420 on ritual and 20 on a Forge 2 reagent. Spending a Velvet AP on more reagents only makes sense if we value a Velvet AP at <40. That's a 2.56% chance of failure with our Forge reroll. Spending an extra 2 bits for 0.3% extra success chance doesn't make sense, though out of emotional risk-aversion I'd probably drop any leftover bits in there if we have any up to a max of 450 total, but spending less than 440 total is negative EV on the marginal 2 bits. But the upper and lower bounds on what we'd value the lost actions and materials at and still have 440 bits be optimal is actually pretty large and comfortably covers all the sane estimates for the value of the lost AP and bits and then some in both directions.
That leaves 210-220 bits between the priorities of "Biedde situationship", "Second Great Book Hunt", and "Have Selene do a scry ritual for something". We'll better know our situation once we get our end of turn reports and know how expensive the Second Great Book Hunt will be. If it's a long expedition with the same price as BTRC3 we won't be able to send Axe+Partner even if take a zero bits option for Biedde. But we dont know the price yet.
And the option to get 100+ extra bits next turn if we do double Rarity commission. That would let us afford two Long Expedition tickets, plus the 60 bit option for Biedde, but not quiiiiite enough for a scry unless we highroll on Rarity income. If the Book Hunt tickets are cheaper than BTRC3 and we rolled a Medium expedition instead of a Long one we can comfortably afford everything we'd want as Second Great Book Hunt tickets would only be 70 each instead of 120. I really doubt it'll be a Medium expedition.
If we can "save" Rarity's career by having her focus on work the turn after then I have no problem with a second commission. The situation requires it, WE NEED BITS.
Unless we can somehow get more bits from either Pride, Cadance or Steppes, it's something we'll likely want to do.
For Expeditions, I think we should be more willing to risk sending smaller teams. We usually overinvested in most expeditions all things considered, and most failed obstacles should ONLY result in a bit of wasted time (admittedly sometimes it can be wounds or curses, but it depends).
Besides we're planning on befriending Mareinette. Seems a bit hypocritical to complain about Biedde doing his own thing.
it's not really as decided as you make it sound.
Mareinette is not actually locked into Spoiled action, despite what Grail Sacrament supporters want you to believe. Velvet can do Spoiled as her free social and there are other options for Moth Sacrament too that do not involve scaring Tiara.
Especially as we can always give Velvet a grail influence while she does it, and benefit for other actions too, though it being worth it depends on her other actions.
I think WE have to do the ritual. And really, I'm unwilling to have someone else do it in case it affects the result narratively.
As for artifacts we are buying them 100 bits for lvl1 right?
nope. If I remember right the cost goes 50-100-200 for lvl 1-2-3. We pay DOUBLE if we aim for a specific artifact, which is why we spent 400 bits on Edge 3.
So the actual value is 50 bits, and we might actually sell lower than that (or maybe, as it's an auction, higher? We never tried so we don't know how it works).
1) The problem with the Church is not necessarily the risk in and of itself, it's the consequences of failure. Failing at the Edge Sacrament just means Wounds, which are annoying but easily remedied. Failing at the Church risks losing Lore scraps, which are a hell of a lot more valuable, especially if we lose them from the Lore that's already struggling to keep up.
We lost scraps due to Mareinette "nightmare", so I'm not sure the Church itself has it as a potential cost.
2)We always took Master lessons on our own AP. Since when we can't get Name lessons this way? We even have option to visit Baldomare in her Louge which I considered just another way to get a lesson form her if less certain. Why Mareinette is different?
Master was the cult leader, and we didn't have him as a summon that gave us APs.
Visiting Baldomare is the same kind of action as revisiting a mansus location, which EXPLICITLY gives random rewards, though near certainly lesser ones that on first visit.
Mareinette is a "summon", which gives us 1 AP. We ALWAYS only could get name lessons from THEIR APs, not ours.
And, by the same logic, we can only teach our confidants with OUR action, not theirs. For example we need to use one of OUR APs (or the free social) to teach Rarity, we can't have her use her AP (unless they have books to study on their own).