Mage_of_Eyes
Getting some practice in, huh?
- Joined
- Jan 21, 2025
- Messages
- 7
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- 12
probably should be 'died' here
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probably should be 'died' here
Are you sure he is stuck in the Mansus?He can't subvert anybody if he is stuck in the Mansus, and we likely can neutralize most if not all of the ponies he have subverted if we turn against him now.
I would also note that if we don't take Smiles' sacrament right here and now, later it will likely become harder.
At the very least we are likely to have a challenge on the level of inflicting a wound on Biedde. Which, as you could see, was a very close call for us this time.
Not right now, no
Keeping Biedde around is not a doom clock because he would not be our Enemy.We've gone too deep, I'm not sure if it's up setting Biedde or keeping him around that could be framed as a doom clock![]()
Here is, in my opinion, one potential reason to take the Coward's Way Out: It's the path that is most likely to lead to the Wolf Sacrament.
Because we already weren't going to choose it when it was a two-for-one.
If you're in favour of the Wolf, it makes sense to vote Coward's.
In that spirit:
[X] You will take Smiles' offer.
Uncle Steppes has already left the board as per word of QM. Unsummoning Biedde will not change that.On one hand, it does seem like we shouldn't add another plate to our spinning plates collection.
I really have a bad feeling about doing this without even having summons guarding our family...
On the other hand, if we don't unsummon this turn, then our uncle will certainly join him at the end of the turn, won't he? And that would be quite tragic. At least he's locked in the Mansus other way. Although that, of course, is no guarantee — he can probably reach in dreams, if nothing else.
Still, would take our chances.
[X] You will take Smiles' offer.
[X] Plan The Rich Path Forward
[X] Plan: Open Source Lores
Yeah, figures. Man I love Biedde, such a cunning move from him :3Uncle Steppes has already left the board as per word of QM. Unsummoning Biedde will not change that.
He can't leave his post at the Museum, because that would break the deadlock. And he can't just leave the Mansus as an emanation at will, which we know because even the Will of the Woods, who actively wanted to enter the Wake with an emanation (and arguably was the Name that lived closest to that boundary), still needed to be summoned with the proper rites.Are you sure he is stuck in the Mansus?
Again, I am voting for Smiles Sacrament, but given how Names can apparently choose to turn up for free (Smiles, Knock Name) he might not even be bound by the 3 month limit I am expecting here.
And that still doesn't actually affect the difficulty of the ritual at all. Which we know because, again, we've seen this exact same scenario play out already. We were the minion calling to our Name.Well, uncle would probably be able to eventually summon him. After all, it'd be a Name descending to his minion, not the complicated binding and stuff.
But otherwise, Biedde got himself a cult founder, and I bet a competent one at that.
And that still doesn't actually affect the difficulty of the ritual at all. Which we know because, again, we've seen this exact same scenario play out already. We were the minion calling to our Name.
(https://forums.sufficientvelocity.c...ltist-experience.71721/page-363#post-19563017)
"Eventually" is important here — I meant that he'd be getting training and orders on running the cult and stuff, so that means he's going to progress towards summoning faster than normal.And that still doesn't actually affect the difficulty of the ritual at all. Which we know because, again, we've seen this exact same scenario play out already. We were the minion calling to our Name.
Well, there might be a small loophole on that.Uncle Steppes has already left the board as per word of QM. Unsummoning Biedde will not change that.
"Right now" doesn't exactly mean "gone forever". Maybe we could bring him back.It technically should, but right now Steppes is off the game board and unreachable for your purposes.
And that still doesn't actually affect the difficulty of the ritual at all. Which we know because, again, we've seen this exact same scenario play out already. We were the minion calling to our Name.
(https://forums.sufficientvelocity.c...ltist-experience.71721/page-363#post-19563017)
Huh, I wasn't aware The Will of the Woods secondary lore would have been Lantern had they not been the Master.
But there's the standard death world counter: it's a no-brainer trade if the alternative is The Worms.But then I wouldn't get the satisfaction of working to free Uncle Steppes and toppling the Colonel's plans.
I hate most of what he represents. Trading freedom for safety is just... eugh.
I view it this way.I really don't like that with the coward's way out we basically lose this AP and one wound for nothing(yes, we got to know a new Name... Which we will summon a few turns later), while delaying a Sacrament enough to be very likely to not get it at all
full disclosure, we don't KNOW for sure that he's befriendable without joining his side/taking his Sacrament, AND it comes with the added cost of having to pay more in general.3: An additional Edge Name who is befriendable, at the cost of an Edge Sacrament and some Follower Action Economy.
But it may be a risk we want to take.Much as I would like Smiles Sacrament, and I am curious what it entails, it is a risk we don't need to take.