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Jumpchain Conversions to ICYOA

Created
Status
Incomplete
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Recent readers
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This is created to give people a place for direct feedback regarding my Jumpchain Conversions.
Full List
I mainly focus on JumpChain conversions to interactive CYOA format.
Here's an Index and NSFW Index
And here's currently up projects:
 
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Are there any more in the pipeline coming in the next few days?Plus The Boys Cyoa is one of the earlier iterations.
 
Planned List
Here's a list of possible conversions, so you can look up if a possible suggestion is already there. Current plan is to run a poll for all of them 4 a piece until all of them have been in a poll, then they can be put in a poll once more, rinse and repeat until all of them are done. Granted, getting all of them done is wishful thinking, what with the amount of Jumps already there being above 400 and people suggesting new things constantly, but it does help with organization.
 
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Are there any more in the pipeline coming in the next few days?Plus The Boys Cyoa is one of the earlier iterations.
Yeah I decided to make The Boys conversion a bit too early since a couple of days after finishing it another doc received an update for season 5. As for the next conversions I currently plan to do Limitless and Firestarter. Generic Jump from my order of Generic>Movie>Video Game>Serialized is up in the air at the moment so if anyone has any suggestions, preferably not too long ones since I feel a bit burned out after doing two Sentry342 Docs back to back and then tackling Tolkien Mini-Jumpchain Compilation with 6 Jumps squeezed into one, they are free to say their piece.
 
Nice idea - having a dedicated feedback thread should make it way easier to improve and keep everything organized.
 
I'm happy to see that you have an account here. It was such a bummer when both of your Reddit accounts got banned. That was super weird for that to happen.

Anyway, its nice that there is a place where we can comment on any issues we notice in any of the conversions. I remember running across a few issues with some conversions not allowing you to purchase some options multiple times when there description said that you were supposed to be able to. However, aside from that, the quality of the conversions have been really good.
 
Generic Hedge Mage by EdroGrimshell

Couldn't figure out how to convincingly apply Hedge Tokens to items section, so right now it has separate tokens.

Good conversion. The only 3 errors I found was the following:

1. In the 100cp Perk section, the perk "Magical Heritage" says it can be purchased multiple times, and it looks like you tried to implement that as an addon, but the addon appears to be implemented as only a single selection choice instead of a multiple selection choice.

2. In the 300cp Perk section, it appears that the interactive conversion is only allowing you to pick 2 options in that section for some reason even though I have the cp available to spend. "Nature of the Soul" and "Master Dabbler" seem to not have a problem of being limited.

3. While playing, I somehow broke the CYOA in such a way that I was not able to select Mansion in the Special Items section. I reloaded the CYOA to see what I might have done to cause the problem, but I was unable to recreate what I might've done to break things. Weird.
 
Good conversion. The only 3 errors I found was the following:

1. In the 100cp Perk section, the perk "Magical Heritage" says it can be purchased multiple times, and it looks like you tried to implement that as an addon, but the addon appears to be implemented as only a single selection choice instead of a multiple selection choice.

2. In the 300cp Perk section, it appears that the interactive conversion is only allowing you to pick 2 options in that section for some reason even though I have the cp available to spend. "Nature of the Soul" and "Master Dabbler" seem to not have a problem of being limited.

3. While playing, I somehow broke the CYOA in such a way that I was not able to select Mansion in the Special Items section. I reloaded the CYOA to see what I might have done to cause the problem, but I was unable to recreate what I might've done to break things. Weird.
You can only purchase two level 300 purchases with tokens so I did some requirements in an old version and didn't update them when reworking the CYOA. Should work fine now. Magical Heritage can also be selected multiple times now.
 
Hello, thanks for updating the Baldur's Gate jump and all your work in making these conversions.

If you are taking requests, may I suggest the Generic Lewd Overlord?

It's one of the best generic jumps out there and this beast would definitely benefit from a conversion. It says that it is only 0.1, but once you start reading one quickly realizes that it is fully jumpeable by now (really, it should be at least 1.0 by now).

Thanks for all your hard work!
 
Generic Lewd Overlord
Generic Lewd Overlord v0.1 by Edyy78

May contain bugs since no one tested it besides me. It's not going on a main index so feedback about any missed choices that can be selected multiple times and other bugs would be appreciated.
 
Just ran through this and the conversion looks good. I didn't run into any issues.
Well that's good to know. I'm pretty proud with how Lair and Nation sections are set up in this one.
Damn you work fast.

With your permission, I would like to fully image the jump and maybe add a couple things.

And if you're looking for more conversions to make, I think this jumpchain is pretty good
Don't know how you would go about it, besides maybe downloading the project and hosting a mod by yourself, but sure go for it if you have a lot of pictures in mind.

I'll probably look into generic persona one when it comes next time to convert generic jump, even if people convinced me that generics of a specific series kind of don't count as generics. Right now I need something smaller to do to decompress after the 100+ pages that was Generic Lewd Overlord.
 
Asura's Wrath
Asura's Wrath by Red

A bit of an experiment with custom CSS to implement on hover change and glow effects for text. Ending was also pretty time consuming to make with it Parting Gift option, but I managed it. Next conversion on the list is Dungeon Meshi. The one after that will probably be Generic Persona. Movie and Video Game slots are still open to requests.
 
This is the Generic MHA fanfiction Jump's current version. Also You forgot the 1000 QP and that causes issues when making a Quirk, as well as the Quirk Tier is always 100 QP even with the Toggle Off. Can you Maybye explain why or is the Difficulty how you're doing the 1000 QP instead? I just went on this site to ask this since Aehriman on Spacebattles recommended all your SFW stuff along with some other converters. Also if something doesn't say it can be taken multiple times it can't be, and companions have a limit of 8 created/imported but no limit of what you actually have, so that also needs to be in place. Sorry if this is rude it's just really cool that you're doing this so I just want to know what's your reasoning behind these differences. Highest Quirk tier according to the notes is 3000 so 30-(X CP-1000) is the boosting formula for max. Sometimes QP Works and By the Way Taking not A Quirk is just another way of the +200 Option for On Quirk, it's so that you have above average or have a further descriptor, but that doesn't even seem to be why it's not appearing, just a possibility.
 
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Dungeon Meshi
Dungeon Meshi Version 1.0.2 by Fafnir's Foe

Par for the course as Jump conversions go. Used different styles for each origin since it was relatively easy to build project structure with only one type of points and no added difficulties like Asura's Wrath Parting Gift.
 
This is the Generic MHA fanfiction Jump's current version. Also You forgot the 1000 QP and that causes issues when making a Quirk, as well as the Quirk Tier is always 100 QP even with the Toggle Off. Can you Maybye explain why or is the Difficulty how you're doing the 1000 QP instead? I just went on this site to ask this since Aehriman on Spacebattles recommended all your SFW stuff along with some other converters. Also if something doesn't say it can be taken multiple times it can't be, and companions have a limit of 8 created/imported but no limit of what you actually have, so that also needs to be in place. Sorry if this is rude it's just really cool that you're doing this so I just want to know what's your reasoning behind these differences. Highest Quirk tier according to the notes is 3000 so 30-(X CP-1000) is the boosting formula for max. Sometimes QP Works and By the Way Taking not A Quirk is just another way of the +200 Option for On Quirk, it's so that you have above average or have a further descriptor, but that doesn't even seem to be why it's not appearing, just a possibility.
I have trouble parsing through your questions, but will endeavor to answer what I could.
How is the link you gave any different from the version I based my conversion on? It seems to be V2.
What do you mean I forgot the 1000 QP? When you select a Quirk perk and open Quirk section you receive 1000 QP stipend.
I set it up as always starting from 100QP since besides Powering Up quirks can also be Powered Down and with a current system I use for how quirks work it's easier for them to start at their weakest and ramp up to needed level.
What doesn't say it can be taken multiple times? Perks, Quirks, Items, Companions something else? Be a bit more specific please.
Companions are usually limited to 8, true, but there is a ton of different supplements that allow you to bypass it. Some newer jumps even have options to import more than 8 companions.
Highest Quirk Tier according to notes is 3000 QP and all of them currently go to that limit - 100QP for getting a quirk and you can strengthen it for 100QP 29 times to reach a total price of 3000QP so in other words it's 30 * 100 = 3000.
You consider taking Not A Quirk as part of that max limit of 3000QP mentioned in notes? How would that work with Outer Gods Rising that already costs 3000QP? Or do you not consider Outer Gods Rising a quirk to begin with? It's hard to understand what you mean with it.
 
I have trouble parsing through your questions, but will endeavor to answer what I could.
How is the link you gave any different from the version I based my conversion on? It seems to be V2.
What do you mean I forgot the 1000 QP? When you select a Quirk perk and open Quirk section you receive 1000 QP stipend.
I set it up as always starting from 100QP since besides Powering Up quirks can also be Powered Down and with a current system I use for how quirks work it's easier for them to start at their weakest and ramp up to needed level.
What doesn't say it can be taken multiple times? Perks, Quirks, Items, Companions something else? Be a bit more specific please.
Companions are usually limited to 8, true, but there is a ton of different supplements that allow you to bypass it. Some newer jumps even have options to import more than 8 companions.
Highest Quirk Tier according to notes is 3000 QP and all of them currently go to that limit - 100QP for getting a quirk and you can strengthen it for 100QP 29 times to reach a total price of 3000QP so in other words it's 30 * 100 = 3000.
You consider taking Not A Quirk as part of that max limit of 3000QP mentioned in notes? How would that work with Outer Gods Rising that already costs 3000QP? Or do you not consider Outer Gods Rising a quirk to begin with? It's hard to understand what you mean with it.
The 1000 QP works, Guess it was just an error on my part thanks. I only sent version 2 because I didn't notice the QP. Not A Quirk wasn't on the Max Limit of 3000 QP, that's not what I meant but that the +200 Version of Quirk doesn't lock out Quirks, only the +400 Quirkless option does,+200 still allows for the quirk section just not A Quirk Is Effectively Mandatory. Thanks for explaining, and the thing I meant you could only take once is the Scientist 600 CP Perk, you made it so it can be taken more than 1 time though it doesn't specify that. Also didn't know about companion supplements that let you go past 8 at a time. I'm a fucking idiot and should've explained better, I shouldn't ask when I'm so tired. But thanks for explaining the reason it starts at 100 regardless of toggle, because I was very confused.
 
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I have trouble parsing through your questions, but will endeavor to answer what I could.
How is the link you gave any different from the version I based my conversion on? It seems to be V2.
What do you mean I forgot the 1000 QP? When you select a Quirk perk and open Quirk section you receive 1000 QP stipend.
I set it up as always starting from 100QP since besides Powering Up quirks can also be Powered Down and with a current system I use for how quirks work it's easier for them to start at their weakest and ramp up to needed level.
What doesn't say it can be taken multiple times? Perks, Quirks, Items, Companions something else? Be a bit more specific please.
Companions are usually limited to 8, true, but there is a ton of different supplements that allow you to bypass it. Some newer jumps even have options to import more than 8 companions.
Highest Quirk Tier according to notes is 3000 QP and all of them currently go to that limit - 100QP for getting a quirk and you can strengthen it for 100QP 29 times to reach a total price of 3000QP so in other words it's 30 * 100 = 3000.
You consider taking Not A Quirk as part of that max limit of 3000QP mentioned in notes? How would that work with Outer Gods Rising that already costs 3000QP? Or do you not consider Outer Gods Rising a quirk to begin with? It's hard to understand what you mean with it.
+200 on Quirk Still Has a Bug, Sorry if I am rude, just wanted to tell you it locks the 1,000 QP away when it's just that It isn't a Quirk, it still uses Quirk Points. Sorry if that description was confusing I didn't write it. For now just doing the Free version though. Sorry if I was rude. Even if the Bug is recent I just wanted to tell you since I think you meant it to only happen on Give Up Powers. Also just found the Toggle, You Fixed almost everything besides the +200 Locking Away Quirks Entirely, the +200 is due to Them not being quirks, with the ramifications of that fact not having no quirk, otherwise +400 would be in use. For Now to Make it Work I'll Just Set Difficulty to Easy and Use 500 Points on excess companions, which'll do nothing.(As 500 CP=1000 QP).
You fixed it, thanks so much.
Edit:But now Quirkless Keeps the Quirk Points, The +400 Option as Quirkless Locks Quirk Points Away, Including from High End of Nomu Race, where it becomes a General Physical Abilities Booster Instead.
 
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