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This Chaotic Remnant of a World

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(A/N: Be gentle please, its my first time. I wrote this chapter out, then ran through GPT, but it kinda didn't do shit. and the stuff it did do i had to go back and correct. leave a comment for any corrections, or suggestions. I don't own any characters or the setting.)
So far standard reincarnation into Jaune Arc, no Knowledge of Plot.
Chapter 1 New

Dread_matt

Your first time is always over so quickly, isn't it?
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"—and by my shoulder protect thee," a female voice intones in front of me. I open my eyes to see an Amazonian woman with vibrant red hair. Light reflects off her bronze strapless chestpiece, and a wide necklace of the same material encircles her neck. The warmth where her hand had rested on my shoulder is fading, though a dull heat remains spread through my body.

"Pyrrha?" My mouth moves, and a younger voice comes out. Thoughts and memories begin racing through my head.

Pyrrha? Who's Pyrrha? Why do I know her?

I met her this morning in Beacon's locker room.

What the hell is Beacon? And why am I changing in a locker room?

Beacon Academy is a huntsman school.

What's a huntsman? And why am I going to school? I graduated years ago. Didn't I?

Wait. I didn't graduate. I ran away from home because I wanted to be a hero who saves people. And kills Grimm. A huntsman.

The girl in front of me steadies her breathing, her vivid emerald eyes scanning me. "Jaune, are you okay? That took a lot out of me, but I used my Aura to unlock yours. The energy that now protects you is yours."

Aura. My head throbs. A force field—my soul ignited. That explains the glowing warmth. What the hell? I've been isekai'd. Quick, answer her!

"I'm fine. More than fine. I'm positively glowing!" My voice almost squeaks. I chuckle nervously at the small pun and spread my arms to show that nothing is out of the ordinary. I catch sight of my hands, covered by leather gauntlets attached to the black sleeves of a hoodie, and feel the weight of white-coated iron on my chest and shoulders.

"Haha, I guess you are." A forced laugh escapes her mouth as she straightens her posture. I relax my arms and find a sword at my waist: Crocea Mors. It rests in a heavy sheath and transforms into a shield. Wouldn't that still weigh the same?
Yes, yes it would.

A slightly transparent screen appears in front of my eyes, blocking Pyrrha from view.

[ SYSTEM INITIALIZATION COMPLETE ]

● Host Registered: Jaune Arc
● Current Reality: Universe-013 / Remnant (RWBY)
● System Status: Active & Synced to Soul (Aura Unlocked)

The hell is this? I blink in an attempt to get rid of the screen, but my thoughts race as I process what I've read. If I've been isekai'd, then this must be my cheat skill. The writing changes as my excitement builds.

Your soul has successfully reincarnated into a new plane and achieved soul-ignition. As a foreigner, your Semblance has awakened and reached back the way you came. In doing so, it has reached The Chaos Gacha. Your existence is not governed by the laws of physics, logic, or standard narrative progression.

Everything you acquire from this point forward—from a simple, common item to a reality-shattering power—will be pulled directly from the shifting tides of the infinite multiverse.


All right, reality-shattering power, soul in a foreign reality. Yep! Isekai. My good times start now! I pump my gloved fist. "Yes, let's go!"

The little dance startles Pyrrha. "Are you sure you're all right?" she asks still sounding worried.

My celebration stops, and my arms quickly fall to my sides. I try to look at her past the Gacha's screen. "Yep! Yeah. I'm totally fine." I nod quickly, and the words tumble out of my mouth as I try to assuage her worries. What could I tell her? That I'm currently processing the memories of my past life, awakened by igniting my Aura?

Trying to change the subject, I look around for something else to draw her attention. Past the screen, I can make out that we're in a forest. Towering brown trunks surround us, while the green canopy casts shadows over the bushes at the edge of the clearing. The forest hums in the background, with birds tweeting and critters bounding through the brush.

Alright. What the hell am I doing here… something about an initiation?

The Beacon initiation. The first person you make eye contact with becomes your partner for the next four years. Retrieve relics from the temple. Landing strategy. The memories of the past few minutes begin flooding back.

What's a landing strat—oh, shit. We were launched off a cliff. That's hardcore. Let's move on with the initiation. I can read through these messages on the way.

"Let's go, Pyrrha. The relic isn't going to retrieve itself." I press on. The relics are to the east of the forest, so I begin trekking in that direction. Pyrrha hesitates to look around, then has to jog to catch up with my swift strides as I disappear into the shadowy brush.

The brush keeps slapping at me and trying to scrape my clothes, but a shimmer now dances wherever it makes contact. The screen morphs again as I maneuver through the forest. Pyrrha follows close behind, watching the gaps between the trees for shadows that move independently.

[Tickets]
Current ticket inventory: 0.

To gain more tickets, complete Feats. Tickets awarded are based on the Karma of the Feat performed, from Bronze to Divine. Tickets can be further categorized by reward type: abilities, skills, traits, familiars, items, and random.

Alternatively, the Gacha offers the CURSED WHEEL. Spin the wheel and receive a curse that may affect you or the world itself. You receive a ticket equivalent in value to the severity of the curse rolled. This option remains available indefinitely; however, caution is advised, as curses may raise the setting's danger level exponentially.

Roll CURSED WHEEL?

Reading the screen, I contemplate the cost of spinning this Cursed Wheel. I currently have only Aura. Yes. It's a personal force field, but I have no clue how much damage it can take. And right now, it only activates instinctively. I also have no sudden knowledge of how to swing a sword, which suggests I had little to no training before joining a combat school. So this sword isn't going to help much.

I'm surrounded by supernatural creatures of darkness that hunt by negative emotions, and all I can do is take the risk. Okay, I'll try one and see how the chips fall. Roll!

Rolling CURSED WHEEL…

The screen blinks and rearranges itself into a red-and-black wheel. It spins at high speed before stopping. A white triangle points to a number: 3.


[Neat Freak]

|Minor Curse|

You are bound by a compulsion to be neat, making you very uncomfortable when you are dirty and slightly decreasing your energy recovery and output while you are dirty.

|Resolve: Achieve Adept-level Discipline or acquire a trait that increases your mental resilience.|
​

Reward: 1x Gold Random Gacha Ticket.

Okay. Alright. Not the worst. I muse over the result, picking a few leaves out of my disheveled blonde hair. Well, at least it isn't anything life-threatening. Roll the ticket.

Rolling 1x Gold Random Gacha Ticket.…

The screen changes. Multiple colorful squares line up across the page. They travel to the left and disappear as new ones appear from the right. Soon, one square stops in the middle and reveals…


[Marksman]

|Rare Trait|

You are a natural-born marksman. Your talent with all forms of ranged weapons, from bows and guns to slings, is substantially increased. In addition, your accuracy with ranged weapons and the power behind your shots are improved.
​

Not useful in the immediate sense, but judging by the teenagers I remember seeing over the last few days, all huntsmen use a ranged weapon in some fashion. Maybe I'll roll one in the Gacha. I really don't want to get rid of my sword. My hand falls to the handle of Crocea Mors, and the leather grip creaks beneath my reassuring squeeze. When I accept the Trait, something shifts in my mind, and the world resolves into trajectories. Not through math, but through an instinctive understanding of where objects will go when force is applied. I shake my head, trying to get used to the feeling, and return to the Gacha.

I'll roll the Cursed Wheel again.

Rolling CURSED WHEEL…

Once more, the Cursed Wheel appears, this time landing on…



[Experience Required]

|Medium Curse|

Even skills apparently need prior experience these days. Any skill you receive is instead converted into a talent in that subject, and you must train to achieve its full potential.

|Resolve: No resolve, one and done deal|
​

Reward: 1x Advantage Gold Random Gacha Ticket

Not the end of the world. Yes, I'll have to train to develop the skill, but I'll still get the talent, and talent is eighty percent of success. And Advantage—I recognize that from DnD. It should give me two options and choose the one with the highest rarity. Let's roll and find out.

Rolling 1x Advantage Gold Random Gacha Ticket.…


[Polymath]

|Elite Trait|

You are a Polymath, a person with great talent in all areas of general expertise. You improve in all areas of expertise far faster than the average person, though not at the level of a true genius.
​

Or


[Sonar]

|Rare Ability|

Allows the user to send minute sound waves from their Aura and map the world around them. Their mind automatically translates the feedback into usable information.
​

Instead of automatically choosing, I'm offered a choice. Between the two, Sonar would certainly be useful for navigating a Grimm-infested forest. However, Polymath offers something much more valuable in the long run.It's an enhancement to my natural talent. Something that could help offset the effects of the Experience Required curse while also allowing me to catch up with my peers.

The choice seems obvious.

I choose Polymath. I direct the Gacha.

As soon as I make my choice, the world seems clearer. My vision was already perfect; the clarity is mental rather than physical. The trajectories I sensed before are now much more defined in my mind. My movements feel smoother, and the way my Aura fluctuates when branches strike me becomes more controlled, with less energy wasted.

Let it ride! I mentally shout, caught up in the rush of information, and nudge the Cursed Wheel to roll.

Rolling CURSED WHEEL…


[Conspicuous]

|Medium Curse|

It's not subtle at all, is it? Instead of operating the Chaos Gacha mentally, every time you use a ticket, a heavy, two-meter-tall slot machine made of Aura appears in front of you, complete with lights, animations, and noise. To use a ticket, you must pull the lever and wait for the animation to end. Other people can operate the slot machine, but the ability still goes to you. The machine vanishes if it isn't used for more than ten minutes. It has a one-hour cooldown between summonings, and can only be summoned within arms reach.

(A.N.: I know I took away its use in combat, but I think the cooldown and summoning range make up for it. These things can only weigh 500 lbs. at most.)

|Resolve: Acquire three or more Rare-rank or higher Stranger abilities. If resolved, tickets can still be rolled through the slot machine if the user wishes.|
​

Reward: 1x Advantage Gold Random Gacha Ticket

Oof, that stops me from rolling the ticket right now. How the hell would I explain a machine like that materializing out of nowhere? I'll bank the ticket for now and roll the Cursed Wheel again. Why not?

Rolling CURSED WHEEL…


[Leviathans]

|Major Curse|

"Detecting multiple Leviathan-class lifeforms in the region. Are you certain whatever you're doing is worth it?" The world you are in is occupied by several giant, powerful Grimm that possess a special animosity toward humanity. Massive creatures capable of laying waste to entire kingdoms.

|Resolve: None, a one-and-done deal.|
​

Reward: 1x Gold Choice Gacha Ticket

Oh, shit. My heart sinks as the Gacha drops into the corner of my vision. Memories begin flooding through my head. Images of settlements being destroyed by Leviathan-class Grimm. Massive creatures capable of laying waste to entire Kingdoms in history. This isn't just an inconvenience. I've made the world a much more dangerous place.


Rolling CURSED WHEEL…


[Intervention]

|Medium Curse|

Okay, that's enough. You're being cut off. Your gambling addiction has gone too far. You shouldn't be so willing to risk permanently harming yourself or ruining your life for more tickets. You can no longer use the Curse Roulette.

|Resolve: None|
​

Reward: 1x Advantage Gold Random Gacha Ticket

At least that takes the urge away. Damn. The itch to spin the wheel lifts from my head. Oh, don't get me wrong; it wasn't some external force. I just have a problem. A sigh escapes me, and relief loosens the tension in my shoulders. The trek through the forest continues in silence so we don't attract any attention.



​




The trees thin out, and the grass opens into a clearing. A dirt path leads to an open-air stone rotunda. Pedestals line the inside, and a few hold gold or black chess pieces. Behind the temple, a bridge crosses a chasm lake and leads to a towering cliff face.

We aren't the first to arrive; a few pedestals are already missing their relics. Nor are we alone. A blonde bombshell in a beige leather jacket holds a Golden Knight in an articulated yellow gauntlet. Yang Xiao Long. Embarrassment washes over me. I have a problem with motion sickness in this life and apparently threw up in front of her. Across the carved floor stands a slim, graceful woman with long black hair and a black bow on top of her head, in a black one-button vest and white shorts.

Pyrrha walks past me toward the temple, her long red ponytail bouncing behind her. She scans the surroundings vigilantly, gripping a red-and-bronze short sword in the hand opposite her shield. Ready for anything.

She greets the two girls in a friendly voice. "Hello! Is this the temple?"

I give an appreciative nod as the two turn in our direction. Yang certainly knows she has a good figure. Her outfit leaves little to the imagination, showing off her midriff and ample cleavage. Her partner, on the other hand, has a different build, most of it concealed beneath the coattails of her black vest and white shorts. Seriously, why are all the girls here so hot?

I catch up to Pyrrha on the temple's stone floor. "Hey, Yang. This is my partner, Pyrrha. Pyrrha, this is Yang." A flush warms my face as I introduce my partner to Yang.

"Vomit Boy," she says with a nod. My face burns at the slight disgust in her voice. "Great to meet you, Pyrrha! This is Blake. And Blake, that's Vomit Boy—" "Jaune," I interject, but she talks right over me. "You may know him from the airship from Vale."

Blake glances at me. A flicker of recognition passes through her amber eyes, and she gives me a small nod before turning away. Yep, she recognizes me. I think I saw her last night, reading a book off to the side of the ballroom where everyone slept. At the time, I was distracted trying—and mostly failing—to make friends. I nod back, then turn to Pyrrha.

"Let's grab a relic and head back. The less time we spend here, the fewer Grimm we'll encounter." As I urge Pyrrha to move toward the relics, I notice Blake looking up at the sky. I tilt my head to see what has caught her attention. A faint scream grows louder, and I spot a red figure falling from above.

Is that—"Ruby!" I move closer to where she's falling, judging her trajectory. Then I launch myself. A flash of light envelops my body as I propel myself far higher than should be physically possible. Aura had somehow enhanced my body. I didn't even know it could do that.

"Jaune! Help me!" her young voice calls as we approach each other on a collision course. I reach out and catch her in a bridal carry. Then gravity pulls me back toward the ground. I fall onto the grass and brace for the landing, bending my knees to absorb the impact. Thank goodness Ruby is so slight; she weighs almost nothing.

Ruby gives me a cute smile, her cherubic face bright. "Thanks for catching me, Jaune," she squeaks excitedly. Then she realizes she's being carried like a princess and blushes, mortified.

"You can put me down now," she mumbles in a small voice.

"Yeah, put her down, Vomit Boy," Yang growls behind me.

"Okay, okay." I gently set Ruby on her feet. She zips about three feet out of my reach and looks down, twisting her red combat boots in the grass. Yang stomps past me, her blonde locks bouncing angrily behind her.

Pyrrha appears beside me and whispers, "Why did she fall from the sky?" Rustling in the forest draws our attention away from the young girl.

The brush explodes out.

A bear-shaped monster made of darkness bursts out of the woods.

It's larger than three men standing on top of one another, and it swings its bone-covered paws wildly. A bone mask covers its roaring snout, and its eyes glow red. Everyone drops into a battle stance, but before anyone can engage, the beast crashes onto the clearing floor, revealing a girl with orange hair and a large hammer standing atop its bone-spike covered back.

"Nora!" a voice calls from the forest. A young man with dark hair and a purple highlight follows, leaves and sticks caught in his green qipao-style shirt.

He leans against the fallen beast, bracing one hand against it. "Please. Never do that again," he manages between desperate breaths.

But Nora has already zoomed past us toward the pedestals.

"I'm queen of the castle! I'm queen of the castle!" She performs a little victory dance, her pink skirt swishing with each movement.

"Nora!" the man shouts again.

"Hehehe. Coming, Ren!" Nora stops dancing, salutes, and moves to stand beside the group.

"Did that girl just show up riding on an Ursai?" Blake mutters.

"Wait, where's Weiss?" Ruby asks, looking around, who has her in a hug.

A faint whistling sound draws our attention to the sky once more. A white figure is falling at high speed, away from a large avian Grimm.

"Weiss!" Ruby shouts in surprise.

"How could you leave me?" Weiss shouts back over the rushing wind.

"I said jump," I hear Ruby mumble quietly.

This is my chance. This morning, I remember making a fool of myself in front of Weiss. I introduced myself using a line my mom taught me to pick up chicks: "Jaune Arc. Short, sweet, and rolls off the tongue." Now, with the years of experience from my past life, I recognize how terrible that sounds. Then I called her "Snow Angel." And while Dad said women love guys with confidence, confidence is hard to fake when you have absolutely none.

Once again, I move to catch the falling girl. I guide my Aura the same way I instinctively did before. The Polymath Trait seems to be helping me pick up Aura usage quickly.

Bending my knees, I gather power and launch myself into the air as the group watches. I intercept her twenty feet up, placing one hand beneath her legs, below the hem of her light-blue dress, and the other behind her back.

"Just dropping in?" The pun escapes my mouth in a smug tone before I can stop it.

Weiss looks at me with pale blue eyes full of panic. Her scream cuts off, and she stares at me as if I'm an idiot.

Then gravity, once again undefeated in the parking lot, drags us to the ground. This landing is even easier, as I continue using Aura to enhance my legs and absorb the shock. So it can be used this way, too.

Once I straighten up, the girl in my arms wriggles vigorously, so I quickly let her go. She takes a step away, then wipes barely noticeable dirt from the hem of her skirt.

"Yes. Well." She says, straightening into a very aristocratic posture, her back straight and feet together at the heels. "Thank you for catching me, Arc," Somehow, she manages to look down at me despite being over a foot shorter.

"No problem, Sn—Weiss." I barely catch myself before calling her that again as I wave her off. Nicknames can be endearing, but nicknames from a stranger are pretty weird, and slightly demeaning.

We return to the group, where everyone is finishing their introductions.





​






"As I'm sure you know, I am Weiss Schnee, heiress to the Schnee Dust Company. I'm pleased to meet you," Weiss says after hearing everyone's introductions. Her white hair and poised manner lend credibility to her words. She's basically a modern-day princess.

With the introductions out of the way, the partners split up to retrieve relics from the pedestals. Pyrrha takes the black rook, and Ruby snatches the black knight. Then we gather again to head back to Beacon.

Before we can enter the forest. The ground rumbles. The trees shake, and leaves rustle. Something big is coming, and I don't think it's friendly. The Huntsmen-in-training line up side by side, preparing for whatever is charging through the forest.

A screech sounds in the sky behind us. The avian Grimm from earlier—the one Ruby and Weiss rode in on—has returned for vengeance.

The treeline breaks apart, and wooden splinters fly out, showering the group. The creature causing the rumbling is a giant scorpion Grimm. Bone plates cover its body, and articulated plates run along its tail, ending in a golden stinger. A roaring screech pierces my ears.

"I got the Deathstalker!" Ruby shouts, bouncing once before blitzing toward the scorpion in a burst of petals, her large scythe cutting through the air as she prepares to strike. However, she must have misjudged the distance, because she bounces off the Grimm's front plate.

"Ruby!" Yang yells after her sister's failed charge. She runs to catch up, but the avian Grimm flies above us and launches a barrage of sharp feathers larger than a person towards Ruby. They pin her cape to the ground and block Yang's path to her sister.

The Deathstalker approaches the pinned girl, one massive claw raised. Yang reaches out, but she can't get to her in time.

A gust of wind explodes beside me. Weiss becomes a blur as she moves faster than my eyes can follow. She arrives beside Ruby, her ponytail trailing behind her, and summons a massive ice formation from the ground. It encases the Deathstalker's claw, preventing the blow from landing on the fallen girl.

I turn my attention from the bird in the sky to the group and try to think of a way out of this. Ruby is our strongest fighter at range, and she and Weiss can handle the bird. Yang and Blake—although I haven't seen them fight—can protect them while they set up an attack. Yang has a brawler's build and gauntlets, while Blake seems to have a more agile, ninja-like fighting style.

The Deathstalker has a lot of armor. Ren can act as a harasser, Pyrrha is a four-time world champion, and Nora has a huge hammer. We could flip it somehow, or hammer and nail it. The stinger could work. But I'll try to stab Crocea Mors or Pyrrha's spear into it first then have Nora smash it.

"Blake, take Yang, Ruby, and Weiss. You four handle the bird. Ruby has the best range, so let her focus on attacking while you provide support."

I turn toward the others. "Pyrrha, Ren, Nora, we're taking the Death Stalker. Pyrrha, you and I will try to get our weapons through its armor and into something vital. Ren, keep it distracted. Nora..."

I look toward the orange-haired girl and her enormous hammer. "Hammer it into him."

Blake nods and dashes toward Yang. Ren moves to distract the Deathstalker as it breaks free of the ice. Nora squeals happily at her assigned role and runs to get into position. Pyrrha watches for a few seconds, then looks back at me.

"That's a good plan, Jaune. I can launch my spear, Milo, using Dust for extra velocity. Help Ren with the distraction." She nods appreciatively, then elaborates on our roles. It's a good idea. I can use my sword and shield to provide a frontal target.

I nod, draw Crocea Mors from its shield-sheath, and strap the shield to my left arm. Then I charge the beast, using Aura to enhance my legs and increase my speed. The world blurs past me. I hold my shield in front of me to draw its attention with a ramming attack. Ren is already firing two rapid-fire pistols at the monster's sides.

Just before making contact, I pull back the Aura reinforcing my legs and redirect it toward my arm. A flash of memory flashes- Our weapons are conduits for this light. I push even more of that energy through my arm and into my shield.

My shield slams into the Grimm with a thunderous impact and flowering of light, staggering the creature. I follow up with several strikes against the plating covering its face, but they barely leave a mark.

It rises and looks at me, then rears back both massive pincers to slam them down on me.

I pivot out of the impact zone to dodge, but the force of the blow sends me tumbling to the ground on my back.

With its claws stuck in the earth, the Grimm lashes at me with its stinger. I bring my shield up and deflect the blow to the side, forcing the stinger into the ground. The Grimm struggles to pull it free.

"Pyrrha, now would be a good time!" I shout for my partner.

She's down on one knee, her arm drawn back. Her red-and-bronze sword has transformed into a sharp spear.

She thrusts her arm forward. Just before the spear leaves her hand, a blast erupts from the back end of the shaft, adding enormous speed to the projectile.

The spear flies toward the Grimm and pierces the top of its head.

Screech With a pain-filled scream that tears at my ears, it yanks its tail and claws out of the ground and rears back. But it's still alive and kicking.

I get to my feet, block a quick swipe from its claw, and call for Nora.

"Nora!" My shout echoes across the clearing. "Hammer time!"

"Yay! Hammer time!" Nora squeals excitedly.

She pulls her hammer back over her shoulder while still airborne. Another series of explosions erupts from the hammer's head, propelling it downward with tremendous force. The hammer slams into the rear end of Pyrrha's Milo, driving the spear forward with enough force to punch through the Death Stalker's head and into the ground beneath it.

The creature lets out one final screech before its body goes limp, slowly dissolving into smoky shadows.

I lower my sword and shield and relax my stance. Ren and Nora step beside me as we watch Pyrrha tug at her weapon, which is still lodged in the Deathstalker.

"Good job, guys!" I high-five Nora. Ren simply nods and grunts.

Pyrrha falls backward as her spear finally comes free of the dissipating beast's flesh.

Grimm dissipate after they die. Some scholars believe that Grimm particles linger in the atmosphere before eventually coalescing into Grimm pools, masses of darkness from which new Grimm emerge.

In other words, they leave no gory corpses behind.

I offer Pyrrha my hand, which she accepts with a flustered expression. I help her to her feet and smile. "Good shot, partner."

"Thanks, Jaune. I couldn't have done it without your superb distraction skills." She grins, teasing me about my less-than-stellar performance in combat and how quickly I ended up on my tail. I need some actual training. Maybe I can ask her to sharpen my skills.

Turning to check on the others, I catch Ruby perched on a rope between two pillars. A magic-circle-like shape behind her somehow holds the rope under tension, like a slingshot. Weiss appears to be aiming her toward the bird Grimm, whose tail is frozen to the ground.

"What is that behind Ruby?" I wonder aloud.

"Oh, that's the Schnee family's hereditary Semblance. I've heard they can use those Glyphs to perform unique effects with Dust, and that her elder sister can even summon defeated Grimm," Pyrrha explains beside me. The tension releases, and Ruby flies toward the Grimm.

A Semblance.

The Chaos Gacha had said it was mine. But what exactly is a Semblance?

"And a semblance is…?" I lead.

"If Aura is the shield of your soul, then a Semblance is its weapon. Just as every Huntsman has their own unique weapon, every soul has its own unique Semblance." Pyrrha begins to explain. Ruby starts firing explosions from the back of her scythe, picking up speed. The blade catches beneath the bird's neck.

"Even though Weiss's Semblance is hereditary, there are still small differences between the Semblances of family members. My Semblance—don't spread it around—is Polarity, for example." She glances around and whispers the last part to me. Ruby's momentum finally pulls the blade through the thick neck of the Grimm, slicing its head clean off. She lands on the cliff and stares down at everyone. Damn, is she Aura farming right now?

"Some huntsmen never discover their Semblance, as they don't come with instructions. Many see discovering it as equivalent to finding oneself. The idea that you aren't a real huntsman until you can use your Semblance is a total lie," Pyrrha finishes.

"But don't worry. You're picking up Aura really fast, Jaune. You'll find your Semblance soon," she adds quickly, waving her hands in front of her.

"Thanks, Pyrrha." I give her a nod. "But I think I've already found my Semblance."

Her head snaps toward me in shock. "Really, Jaune? What is it? Y-You don't have to tell me if you don't want to," she stammers.

I raise an eyebrow at her. She had already told me hers, and we'd be partners for the next four years. Besides, my parents had been partners back in their day, and now they had eight children together.

Looking at Pyrrha, I don't think I'd mind that outcome either.

"It's okay. I'll tell you. We're partners, after all, but it's a little hard to explain. I'll show you and our future team later." With that, the four of us begin walking toward the other half of our group.

"All right, everybody!" Ruby pumps her fist in celebration when we gather. She continues in an excited voice: "Let's get back to Beacon!"

Yang sighs in exasperation, one hand to her forehead, then nods in agreement. The rest of us follow.
 
Watched. Seems interesting, plus it's a Jaune Arc fic.
 
Bruh already spawned leviathans and still continues...nah have fun Bye bye
Personally i do have a gambling problem, a small one i swear. But no joke I can't allow myself to play gacha games anymore. also glad for it, hopefully stops the gacha from steamrolling the verse. Grimm older and more powerful than Salem, and not under her control.
 

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