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Governor's Gambit - Star Wars SI into Imperial Governor

Also, Streen is effectively "Anti-Commissar", given that Commisars are part of Departamento Munitorium (part of Administratum responsible for military supplies), and are responsible for "ensuring that supplies provided by Munitorium onto battlefield, are spent in most efficient way".
Streen cares about his Corpses like Pong Krell cares about his Clones, in that he cares about them suffering and dying in as large of numbers as possible. Streen is an actively malicious commander towards his Corpses. His idea of improving his battle plans is increasing the potential amount of casualties on both sides.

He is so human supremacist that his perfect mission is having both the enemy and all his non-human troops killed. With him surviving and getting rewarded for it of course. It is a wonder why his superiors him in charge of a non-human Imperial force, but it makes more sense when you remember the Velcar Free Corps are being sabotaged by the Imperials leaders in Velcar who back the pirates the Corps are suppose for fight.
 
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Omake: Detsenal M-7E Tank New
Omake: Detsenal M-7E Tank

Production Information


Manufacturer: Primitech Solutions

Model: Detsenal M-7E Tank

Type: Light Ground Tank

Nicknames: Ancient One, Salvager's Revenge, Museum Piece, The War Tractor

Cost:

9,000 Credits (New), 6,500 Credits (Used)

——

Technical Specifications

Engine unit(s) and power: Civilian light Fusion generator

Locomotion: 4 large heavy duty wheels.

Speed: 65 km/h on road, 50 km/h off road

Shielding: none

Hull: Lightly armored hull

Sensors: Civilian PAD

Communication: Civilian PAD

Targeting System: Civilian PAD

Armament:

Crew: 3
  • 1 driver
  • 1 gunner
  • 1 loader

Cargo Capacity: 100 kg

Life Support: equipped

Consumables: 3 days

Other systems:
  • Tow cable
  • 360 degree rotating turret
——

Usage

Availability: Military limited production (current)

Roles:
  • Arms export
  • Contender for the cheapest option for a main battle tank
  • Budget self propelled gun
  • Armored vehicle for forces without domestic tank production or the ability to purchase a better option
Affiliation:
  • Imperial aligned PDFs that owe the Primitech Solutions a favor
——

Description
"The Detsenal, for those who looked upon the Ferdana and still saw corners to cut." - Satirical motto for the Detsenal among Myto's tank enthusiast community.

The Detsenal M-7E Tank is the Primitech Solution's foray into making an armored vehicle dedicated to the arms export market. Promoted as a way to showcase Myto innovation to the wider galaxy without risking any of the more sensitive military technology. The Detsenal is a budget light tank designed for mass production marketed to Imperial PDFs and Imperial aligned allies who lack the budget or political influence to purchase more expensive or powerful armored vehicles.

Background
"All right lads the Sector is in the grips of the Quota and standards have never been lower. Let's show them what older tech can do!" - "Rallying" speech by Primitech's head designer.

Circumstances for tank production had never been more strained than during the Quota Years. The Empire was desperate for military equipment and strategic resources. Their scramble to secure ever more led to shortages in the very industries the Imperial Military relied on.

One of the affected industries was tank production. Expensive components such as military grade fusion generators and blaster cannons were being pulled in over a dozen different directions from both within and without the sector. Amidst all the confusion and shortages Primitech decided to launch a new product. Rather than competing for all those contested resources, the company decided to see how far they could go with a small civilian grade fusion engine. Their proposal was to minimize energy requirements in both motorization and weapons systems to ensure continual production even during Quota shortages.

Design
"Driving this hurt me in my soul, and my back. It is just a groundcar with a turret bolted on top." - Test pilot after completing the first test drive of the Detsenal prototype.

Primitech certainly lived up to its name when designing the Destenal. Inspiration was taken from salvagers' land crawlers on Rykeixia and ancient heavy duty groundcardesigns. The chassis is kept relatively light in armor to save on weight and material costs. Four heavy duty wheels were used for locomotion over the more traditional repulsorlift designs to save on energy requirements. These wheels were symmetrically connected to a stable and relatively high riding hull.

Attached on top of this hull was a fairly cramped 2 person rotating turret able to carry a a gunner and a loader with the driver in the hull. Leg room and back support were sacrificed to keep a majority of non-motive parts within the turret and in reach of the crew. Electronics such as sensors and targeting system were kept to what was accessible to civilians such as civilian grade PADs rather than compete with more favored military products for military electronics.

Armaments were kept relatively low power in line with the Detsenal's design philosophy. Leeway was given to the vehicle's anti-infantry weapon in the form of a light repeating blaster. However, the main cut corner of the design was in its main weapon, the Explosive Launcher Cannon in lieu of a more conventional blaster cannon. A micro repulsorlift powered launcher meant to fire physical rounds in a similar, if cruder manner to the PLX-2M portable missile launcher. A longer barrel than its missile launcher counterpart gives the ELC more range for its dumb fire munitions than the PLX. Unfortunately the need for physical ammunition means the ELC will always have a more limited number of shots compared to a blaster cannon.

The ELC is able to launch missiles, various grenades, and smart munitions. However more often than not the weapon uses dumb fire explosive shells, typically produced locally. The most common munitions are concussion shells, which are concussion grenades whose casings were converted to be more aerodynamic and then modified to detonate on impact. In times of true desperation, even more archaic forms of explosives or even metal slug shells can launched from the ELC. The slugs rarely go fast enough for anti-armor duties against modern vehicles, but they still pulp organics and are relatively dead simple to manufacture so while the ELC can run out of ammo tactically, it is difficult to do so logistically.

All these compromises allowed the Detsenal to use a fusion generator of a far lower output than a typical armored vehicle. The generator had such a low output requirement that replacements could be imported from most starports or manufactured in most light industry deserving of the name. If not for the ELC, the Detsenal could pass for a decently armored low tech civilian vehicle. Combined with the other design choices made the vehicle a reliable, if low quality option that could be domestically maintained on a lot more lower tech and industrial base worlds than its peers.

Performance
"Alright lads, just a few more drives in the Ancient One and hopefully Primitech can foist it off to another sucker and get it out of our vehicle pool." - PDF commander motivating his troops to get back in the Detsenal for another patrol.

To gather field data about the Detsenal's performance, a limited production of testing units were distributed to sector PDFs that owed Primitech a favor. Crews complained about quality of life features and slow speed. Quartermasters complained about the differences from more "traditional" Imperial vehicles. Commanders complained about the lack of all terrain capabilities and low power of the ELC especially when using domestic rounds.

Yet throughout all the filed complaints there were some glimmers of praise. Lower tech worlds praised the Detsenal's accessibility and ease of understanding. PDFs that didn't sent the tank into mountains and swamps found it a long performing, reliable option for slower convoys and low priority patrols. The inclusion of a tow cable system received glowing reviews by quartermasters in postings lacking in vehicle recovery and hauling equipment. Commanders that pitted the Detsenal against enemies of similar or lower tech level found it an economical use of force compared to heavy weaponry laden heavy repulsortanks. There was even some requests for further units from a few lower tech agriworlds to guard their vast fields due to similarities to their farming vehicles.

Conclusion
"Look I know it is not good enough for the General, but if we can't meet those orbit high standards anyway, then we can at least make something that we can sell." - Primitech Solutions designer on the Detsenal's quality.

The overall results of field testing told Primitech the Detsenal had found a niche, however limited, that they could market to. Plans are being made to move the tank from a limited production to a dedicated production facility. Talks were held about reaching out to worlds in nearby sectors in economic cooperation with the Myto sector. While unlikely to see too much profit beyond breaking even, the Detsenal was hoped to be Primitech's foot in the door to a profitable future relationship with the Imperial Military industrial complex for many years to come.

——

Have been on roll lately and want to get this out before the Fated Day comes in the story. What's worse than the Ferdana Light Tank I made a while back? Rolling back even further to a Sci Fi WW1 aesthetic mix between tank and armored car. A low output fusion generator is still a fusion generator, so powering an armored wheeled vehicle shouldn't be too much of an ask. The Detsenal's attraction is hopefully being "tank enough" for those who can no longer rely on a galaxy spanning military logistics network, which will be far more common after the Emperor plummets into the air circulation fan. Still better than a TIE Crawler in my personal opinion. I can see the Detsenal being a very simplified armored option that could be exported to pro-Imperial allies after Endor with minimal risk of them being used effectively against Las' realm.

The inspiration for the Detsenal was the Star Wars Land Crawler and the Gyb-och Gun Wagon from the Quar tabletop game. The first iteration of the Detsenal (let's call it the M-6E) used to be worse with the seats for the crew having almost no vertical leg room along with an isolated and remote controlled turret that couldn't be access from within the crew compartment. The crew could sit upright in the hull, but their legs were mostly horizontal and the pedals were hip height with the driver. I eventually decided to be somewhat more merciful to those poor tank crews by switching over to the current M-7E design.

Crossposted on SB and SV

Edit: DunHozzie over at SB with some more artwork. See the Detsenal in all its gleaming damp glory.

 
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I guess that there are "Thug groups" whose leaders "cosplay AT-TE Commanders" on their illegally-gained Detsenals.
Depends how Mad Maxy a world gets after the Death Star goes pop. These may be cheap military vehicles, but they are still military, and if the local thuggery is getting access to military combat vehicles, that world's domestic security situation is well and truly frakked. That being said, if you are a small community or a rival gang, watching your mate Guppo get turned into Goopo via several kilograms of metal going at high speeds is pretty intimidating. I as a civilian would certainly be prepared to start paying protection money if some thugs got a hold of one of these.

Really swap out the repeating blaster for an easier to source and maintain agricultural flamer and a Detsenal would make for an excellent main vehicle/terror weapon for an up and coming bandit warlord looking to carve out a mini-fiefdom out of some villages and small towns in the Post-Endor era. The bigger factions and cartels might kill me, but they also have to be bothered to send the forces to wherever my fiefdom is in the first place. The amount of Jedi and do-gooder expeditions are likely at an all time low in the galaxy at this point, so a warlord could probably last a decent while.
 
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Thanks for the chapter.

"The Detsenal, for those who looked upon the Ferdana and still saw corners to cut." - Satirical motto for the Detsenal

"All right lads the Sector is in the grips of the Quota and standards have never been lower. Let's show them what older tech can do!" - "Rallying" speech by Primitech's head designer
Hahaha this one's made my laugh a little 😆
 
The inspiration for the Detsenal was the Star Wars Land Crawler and the Gyb-och Gun Wagon from the Quar tabletop game. The first iteration of the Detsenal (let's call it the M-6E) used to be worse with the seats for the crew having almost no vertical leg room along with an isolated and remote controlled turret that couldn't be access from within the crew compartment. The crew could sit upright in the hull, but their legs were mostly horizontal and the pedals were hip height with the driver. I eventually decided to be somewhat more merciful to those poor tank crews by switching over to the current M-7E design.

Crossposted on SB and SV

Edit: DunHozzie over at SB with some more artwork. See the Detsenal in all its gleaming damp glory.

You know, when the armament list said this thing had an explosives launcher I immediately thought of a Sheridan light tank since it can fire rockets out of its main gun. I was not expecting the thing to look like a cursed IFV you'd make in Sprocket. 🤣

Still better than a TIE Crawler in my personal opinion.
Sure it's not a good tank but I liked the Tie Crawler and Mauler, mainly because you could use it to run over infantry in Empire at War.
The Crawler could probably be improved by using all that empty space behind the cockpit for something like say, a platform/basket to carry around something like supplies, infantry, rocket artillery pods,ect.
 
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You know, when the armament list said this thing had an explosives launcher I immediately thought of a Sheridan light tank since it can fire rockets out of its main gun. I was not expecting the thing to look like a cursed IFV you'd make it Sprocket. 🤣
Quar is a gem I just discovered and it has some brilliant vehicle designs. The Gyb-och is actually the saner of the designs. It just has that WW1 first generation tanks/tactors with extra whimsy dumped on to make for very, very silly designs that somehow still work for the gritty setting it's based in. Do you want house tank? There is a house tank faction.
 
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Don't forget the XR-85 tank droid as a budget/ no crew needed alternative for the AT-ATs
latest

 
Chp-128 New
Chp-128

4.1.3 ABY
(3 weeks after last chapter)


There comes a time in everyone's life where they must evaluate what it is they are doing. When they must look at the path they have taken up until that point, and ask themselves if they are where they want to be.

"It looks best as a circle!"

"A line would be more efficient."

I was not.

Looking at Myr'thos and Roius, I sighed.

"The new shipyards will be arranged in whichever manner the engineers and architects assigned to its integration deem best. So, unless either of you are both, please shut up."

Before either could respond, I pointed at Roius.

"Report."

He stiffened, snapping off a quick salute before handing me a PDA with the requisite info on screen.

"Our salvage teams have successfully acquired major portions of the Pammant Docks and are en-route to the final destination."

On the screen, details of the operation were made clear. The number of recovered machines, production capacity, and more.

"The salvage teams, contracted under the guild, slipped past the standard local Imperial patrols after a 'donation' to the local military commander. Upon approach to the docks, standard scans were taken."

By then he'd finished setting up the holo-projector, which now showed a diagram of the orbital ring.

"Scans indicated that much of the radiation which had wiped all life from both the planet and ring had been washed away from the ring. Exposure to the solar winds, combined with not having received the full blast due to distance and a relatively small profile meant that it took no more than three days with 50 decon droids to clean the target areas."

The diagram enhanced, the relevant sections glowing. They were the berth section, habitation/command second, and production section. There were multiple of each kind of course, the ring operating more like a dozen yards that happened to connect to one another. We were only taking one.

"Upon decontamination, the data teams downloaded all surviving data from the command centers while salvage teams utilized civilian-model LECA's to surgically cut the sections away from the superstructure. After depressurizing and losing the proper bulkheads."

A portion of the diagrams ring broke off from the rest.

"While it will take at least another week to return all the pieces, and at least four months by the best estimates to get the sections set up as a new shipyard, upon completion it is set to increase our ship production capacity by 82% owning to the size and automation of the yard."

"Well, the CIS did love their droids" I said, before remembering the other half of this deal.

"And the Quarrens? We promised them they'd get to run the thing, or at least have a major stake in it. Have they found a suitable place of operations?"

Quarren United, the local Quarren run shipbuilding concern, had been our primary contact for the Pammant Dock job. Their people had been the ones to run it back during the Clone Wars and it had been a significant cultural achievement for their people. While we couldn't have Quarrens openly running major shipyard infrastructure, especially parts of one that used to belong to the CIS, we could give them long term leases on the berths and operating contracts for parts of the yard.

"They have, sir. The Angor system is what they've chosen."

Again the diagram shifted, now to this new system. Nothing particularly special, three planets, one habitable, roughly 80% ocean.

"Its on the Myto's Arrow hyperlane. In-system industry is developed enough to support the basics and more complex parts can be shipped in from nearby industrial worlds. They originally wanted Gabredor III…"

He trailed off, but I understood. Gabredor III was not the best place at the moment. The now-deceased Governer, Tauntaza, had been making sneaky backroom deals with the Crimson Dawn and experimenting with some nasty life draining tech. That had been a problem.

Grant was sent.

There was no longer a problem.

There is also no longer a Governor, and the replacement I sent was going to take some time to get things sorted and settled. Until then it was best to avoid any shocks to the area.

"And the rest of the docks?"

"Bathed in a radioactive coating as instructed. Combined with a bit of trickery with the stations passive gravity generators, the yards will appear just as radioactive as before even on approach. The team is confident it should keep people from trying anything for at least another year or so."

"Good. Always best to keep these options available to us." Speed reading through the next bit of the report, I spoke once more.

"Once the yard is set up, go through with the contracts. Has KDY responded well to our offers?"
"Yes sir. Ms Oioro reports that the local representative jumped at the chance to open KDY electronics factories locally. The company is scrambling to secure its supply lines in case of future attacks. They broke ground a week ago and at the current rate should be fully finished within a month."

"Good. Give them favorable land pricing in the Angor system. They'll benefit from the proximity to a new shipyard."

This was one of my short term plans. Taking the Pammant Docks was long term. The damn thing was an orbital ring. We'd grabbed what we could, but what we could grab was a small part of a massive whole. The hope was that by setting this up now, even after I was gone the sector government would keep taking chunks as things went along while the faux-radiation kept casual scavengers away.

In the short term, the deal with KDY was to get knowledge and infrastructure out here. The KDY rep was doubtlessly rushing everything along, so when Endor happened soon, packaged machinery and plenty of knowledgeable engineers would be stuck here in the Myto Sector.

The biggest bottleneck in the sector's main industry, shipbuilding, was the complex electronics. We made most of everything else, from hyperdrives to turbolasers in some capacity. But complex capital-scale navigational computers? Those and more were beyond us. By trapping that expertise and machinery here once Endor happened, it gave the sector an advantage going into the post-Endor period.

Turning to Myr'thos, I said "Did you find anything of value?"

"My old creators laboratories and hidden bases were mostly overrun by the ravages of time. Little of value was found in those ruins, though thats assuming Dromuund Kaas ever held anything worthwhile. I did, however, acquire the Rakatan translation bank we required. It's a full copy, if the incessant happy screeching of the linguists was to be believed."

"I see. And there were no complications?"

A contemplative look crossed Myr'thos's face.

—

Myr'thos
Dromuund Kaas
2 weeks ago


The rusty metal flooring creaked and groaned under their footsteps, 4000 years of wear and tear showing their signs. Still, it endured. If the Sith Empire had been good at one thing, it was lasting construction techniques.

The same could not be said for much of what lay in the room before Myr'thos. What was once a hidden yet grandiose laboratory had been reduced to a dilapidated wreck. Only by their vivid memories of the place could they identify that it was the correct hidden base at all.

Yes, they had found multiple. The salvage team had a bet going on if they would hit a hundred finds before they left.

A fool's bet. There were at least a few thousand. Sith were paranoid creatures.

Still, as they walked through the wreckage of the place they were born in, created in, they couldn't help but find themselves walking through their earliest memories.

Ones of unimaginable pain. Of being stuck in that tube, floating in a concoction so cold it burned, unable to move despite a thousand voices screaming to run. Hide. Fight. Do something.

And of that face. The one that stared at them through the glass. The one who called himself master.

Myr'thos's footsteps took them deeper into the hideout. The further from the surface they went, the better preserved the base seemed to become.

From barely recognizable rust-metal walls covered in flora to walls where you could actually tell they were made out of metal. Just barely, but it was something.

Yet, as they walked through the place, they were assaulted by the past.

An empty, large room off of the main corridor sparked memories of being 'trained' there. Beaten senseless by droids until they learned to rip them apart.

A medical chair, empty space above it where once there was an intricate multi-limbed operations tool. The best in the empire, that man had once said. Perhaps, if the point was to painfully modify the genetics of a still living being.

Finally, they stepped into the last room. The door loomed before them. The one room they were never allowed to enter. A safehouse within a safehouse. A secret within a secret. Even in his safest bolthole, that man was paranoid.

The bulkhead door was in near pristine condition. A miracle, though whether it was science or sith alchemy they didn't know. Probably both.

Still, age had done its work, and Myr'thos was glad to do the rest. A clenching of their fist crumpled the metal into a dense, jagged ball before dropping it on the ground.

Stepping inside, the room was nearly pristine. Only the slightest of encroaching weeds had dared, with very little progress made.

The cause? The room reeked of the dark side.

Myr'thos was not exceptionally adept at the more esoteric arts of the Force. They'd been built for raw power, and had not been taught the subtler techniques. Yet even they could feel the raw fear with which this Sith spell had been cast.

Paranoia seeped from every shadow. Be it the luxurious bed in one corner, or the rotting yet still standing bookshelf in another.

But in the center of it all, sat one object. A holocron.

It was placed on a pedestal in the middle of the room, radiating a hateful cocktail of emotions.

Without a doubt, Myr'thos knew what lay within. Be it an advanced copy or even the spirit itself, the man who called himself master was within.

A part of Myr'thos wanted to open it. To confront the man. To gloat, and prove to him they'd outgrown him. Outgrown the purpose they'd been made for.

The rest of them disagreed. The rest of them wanted to go home and play games. The rest of Myr'thos had moved on.

A single swing of their blade bisected the holocron, unleashing from it a deafening wail of hatred before dissipating into nothingness.

Now, where were those documents Mola wanted?

—

"Nothing in particular. The linguists were quite excited however. They said it shouldn't take more than a few months of work to translate the texts in that relic of a library up at Critons Point."

They looked at me. "Why do you care for that place? Its dusty tomes are older than the Republic. The technology of the time was primitive at best."

"Maps." I responded, bringing up a map of the sector on the holo-projector.

"Within our sector lies tens of thousands of star systems. We are limited to those we can access through hyperlanes. While the Survey Corp is enthusiastic, having access to those ancient maps could prove useful in finding hyperlanes and hidden systems that could be resource rich."

"Speaking of hyperlanes, sir. I've just received word the Governor-General intends to send forces along the Entralla Route to catch 'pirates' as he calls them. Our internal sources say that in reality he hopes to catch Moffs skimping the quota. Shall I order the secondary routes to be used?"

"Yes. And send discreet word to the other Moffs we're working with. If they haven't heard they should know. Also, see if there aren't any actual pirate bands amenable to causing a little harmless chaos to draw their attention."

"Of course, sir."

With the most pertinent business out of the way, we separated for the afternoon. Roius returned to his desk outside my office while Myr'thos and Mugwuffin took the couch to compete in whichever game they'd recently gotten into.

I meanwhile dove back into the monotony of governance.

The sector was not doing as well as I'd hoped, and most of that could be blamed on the quota.

Even with all the sidestepping we were doing, the fact was that more was being demanded of us than we could reasonably produce. Thankfully, so long as we 'met' the quota HIGHCOMs eyes were kept off us.

You'd expect them to care more about the sector with the Hub in it, given the supercomputers overall importance in naval affairs. However, it seemed that HIGHCOM was truly becoming quite paranoid. Most major orders came straight from them instead of being dispersed from the Hub. Nowadays the complex was a glorified tracking machine.

That would doubtlessly be useful. Already I had thought up a few plans.

With the Hub, upon the Emperor's death, the Empire would enter a period of chaos that could be exploited to give conflicting orders. Already everyone with power would be trying to one up each other as they had been doing since the Empire's conception.

Except this time, the moderating influence of the Emperor would be gone. Without the ol'wrinkled anus around to zap everyone into submission, those with the most military power would seek to establish their place in the Imperial hierarchy. HIGHCOM would become increasingly frantic, and every ship in the galaxy would receive a thousand competing orders.

The Hub would hold within it a level of legitimacy. Even if it wasn't in constant use anymore, it did hold certain information. Routes. Current locations. Identifier codes. Hell, it even tracked ships that by most metrics weren't supposed to be tracked. Then again, even ISB never saw an infiltration of the Hub coming, so neither they nor MI ever thought to divest their agents' vessels from the computers systems.

Above all, it held transponder codes. In the chaos of the Emperor's death, it could carry codes that seemed identical to those from HIGHCOM. If some ships decided to follow those instead of the true ones, who knows? Maybe a few ships might be 'strategically housed' in abandoned systems by crews certain they would one day return, only to be found by 'lucky' scavengers a month or so later.

Of course, that was all the major stuff. The big advantages I could grab for the sector before I made my escape. The use of these advantages, plans for how to best use them, alongside plans for succession and the overall transition of governance after I 'died' was left in my 'will' in my quarters.

The smaller things, however, were not to be ignored.

Quirks and faults in the moving subsector capital system had to be ironed out. For example, it was pointed out to me that by having the crews onboard the ships of the sub-capitals rotate every 5 years, it created a period of dysfunction as everyone got lazy waiting for their assignment to end, not to mention the pain of transferring the institutional knowledge gained. Now, the timeline was staggered so not all the crew were leaving at the same time.

Another issue was urban sprawl. While frontier programs had alleviated much of the densest cities of those they deemed undesirable, more kept popping up. An inevitable consequence of Imperial style ruling. After all, most of the Governors were still Imperial appointed Governors instead of those I'd chosen myself. The Auditors were good, but not that good or fast.

Not only that, but the frontier programs actually incentivized these Governors to allow people to fall into poverty. After all, the Sector Government would pay for these peoples education, transport, and give them land elsewhere. Effectively getting rid of them for the Governors. Hell, there were even reports of people purposefully falling below the poverty line to become eligible.

So, colonial land grants and subsidies were now going to be paid for with a matching program. Every credit the Sector spent on a colonist, the Governor of their home system had to spend one as well, paying half the overall cost. . If a Governor had a large amount of destitute people desperately applying to the program, well now they were paying out the ass. Attempts to stop people from applying by force or other less than kind means were, of course, outlawed. And reports of such behavior would be followed by an Audit.

Combined with the Sector Sub-Capitals being tasked to find the causes of the destitution on the worlds they visited on their routes, it would give Governors both the incentive and means to affect positive change.

And if the problem got worse? The colonial slots would open up to skilled labor from that system. Suddenly, the technicians, scientists and engineers that the Governor relied on for the economy would find better jobs at up and coming colonies where they were treated better. The brain drain would scare those remaining Governors into compliance for fear of economic collapse.

There were a myriad of other issues with the whole system, of course. But too much top-down governance was bad for a system. If I didn't let the sub-capitals and the others I'd appointed do their jobs, the system would be too reliant on me. And I wasn't going to be here in a week or so.

I had to ensure the sector would survive beyond me.

–
Yo. Sorry for the super long wait. College has been a bitch. Mostly its just life doing as life does.

As for the chapter, I realized an exposition dump was kind of needed. Things will be moving pretty quickly and at this point I just want to get into the post Endor period.

The next chapter will be the battle of Endor and how that goes differently in this timeline, alongside the immediate aftermath.

–Freefaller
 
"The salvage teams, contracted under the guild, slipped past the standard local Imperial patrols after a 'donation' to the local military commander. Upon approach to the docks, standard scans were taken."
The Pammant Docks are in the Calamari Sector, so I guess after the Calamari fleets turned Rebel and Mon Cala getting devastated, the local Imperials lost a lot of revenue to parasite off of.
"Upon decontamination, the data teams downloaded all surviving data from the command centers while salvage teams utilized civilian-model LECA's to surgically cut the sections away from the superstructure. After depressurizing and losing the proper bulkheads."
The Civilian LECAs are going to provide a construction boon that a lot of warlords going forward are going to lack. At least in the numbers Myto possesses.
"And the Quarrens? We promised them they'd get to run the thing, or at least have a major stake in it. Have they found a suitable place of operations?"

Quarren United, the local Quarren run shipbuilding concern, had been our primary contact for the Pammant Dock job. Their people had been the ones to run it back during the Clone Wars and it had been a significant cultural achievement for their people. While we couldn't have Quarrens openly running major shipyard infrastructure, especially parts of one that used to belong to the CIS, we could give them long term leases on the berths and operating contracts for parts of the yard.
Do you want the Quarrens to love you Las? This is how you get the Quarrens to love you. After the devastation of Mon Cala, I wouldn't be surprised if Myto ends up being their second home sector away from home.
"They have, sir. The Angor system is what they've chosen."

Again the diagram shifted, now to this new system. Nothing particularly special, three planets, one habitable, roughly 80% ocean.

"Its on the Myto's Arrow hyperlane. In-system industry is developed enough to support the basics and more complex parts can be shipped in from nearby industrial worlds.
Angor is right at the hyperlane crossroads and the southeast corner border of the sector according to the map on SB. That's probably as close to the Mid-Rim as they can get. Will make importing and exporting easy at least.
He trailed off, but I understood. Gabredor III was not the best place at the moment. The now-deceased Governer, Tauntaza, had been making sneaky backroom deals with the Crimson Dawn and experimenting with some nasty life draining tech. That had been a problem.
Let's hope it is standard evil Sith tech and not entechment from the Ssi-ruuk. Best to keep stuff from those monsters as far away from the sector for as long as possible.
"Yes sir. Ms Oioro reports that the local representative jumped at the chance to open KDY electronics factories locally. The company is scrambling to secure its supply lines in case of future attacks. They broke ground a week ago and at the current rate should be fully finished within a month."
Las is setting up the Myto sector to be able to produce at least some of everything in-sector. I can only imagine the other sectors scrambling after Endor trying to manufacture primary and secondary goods that they had relied on being shipped from the Core or at least several sectors away. Those sectors are going to be paying through the nose to rivals or smugglers.
Without a doubt, Myr'thos knew what lay within. Be it an advanced copy or even the spirit itself, the man who called himself master was within.

A part of Myr'thos wanted to open it. To confront the man. To gloat, and prove to him they'd outgrown him. Outgrown the purpose they'd been made for.

The rest of them disagreed. The rest of them wanted to go home and play games. The rest of Myr'thos had moved on.

A single swing of their blade bisected the holocron, unleashing from it a deafening wail of hatred before dissipating into nothingness.
Some much character growth. Wait, does it count as character growth if Myr'thos is now just lazier and more hedonistic? Their master must be malding at how his project has been "ruined".
They looked at me. "Why do you care for that place? Its dusty tomes are older than the Republic. The technology of the time was primitive at best."

"Maps." I responded, bringing up a map of the sector on the holo-projector.

"Within our sector lies tens of thousands of star systems. We are limited to those we can access through hyperlanes. While the Survey Corp is enthusiastic, having access to those ancient maps could prove useful in finding hyperlanes and hidden systems that could be resource rich."
Sweet Force Myto is going to be an absolute nightmare for outsiders to invade. Non-standard hyperlanes can be devastating when used against an enemy fleet trying to operate in Myto.

If you want to know how bad things can get when the enemy can bypass known hyperlane routes, look up the Nihil Marauders, or the Battle of Coruscant. Granted the Nihil has their own brand of hyperspace nonsense, but the point still stands.
The sector was not doing as well as I'd hoped, and most of that could be blamed on the quota.
The fact the sector is not in economic ruin is already an achievement Las.
The Hub would hold within it a level of legitimacy. Even if it wasn't in constant use anymore, it did hold certain information. Routes. Current locations. Identifier codes. Hell, it even tracked ships that by most metrics weren't supposed to be tracked. Then again, even ISB never saw an infiltration of the Hub coming, so neither they nor MI ever thought to divest their agents' vessels from the computers systems.

Above all, it held transponder codes. In the chaos of the Emperor's death, it could carry codes that seemed identical to those from HIGHCOM. If some ships decided to follow those instead of the true ones, who knows? Maybe a few ships might be 'strategically housed' in abandoned systems by crews certain they would one day return, only to be found by 'lucky' scavengers a month or so later.
Heck just sending out official codes might just have those crews join Myto rather than engage with all the hot nonsense sweeping the galaxy, even if the alternative is from HIGHCOM.
So, colonial land grants and subsidies were now going to be paid for with a matching program. Every credit the Sector spent on a colonist, the Governor of their home system had to spend one as well, paying half the overall cost. . If a Governor had a large amount of destitute people desperately applying to the program, well now they were paying out the ass. Attempts to stop people from applying by force or other less than kind means were, of course, outlawed. And reports of such behavior would be followed by an Audit.
Looks like the grace period of sending the worst of society off the planet for free money has ended. Now Governors have to actually pay for their colonists instead of relying on the sector. This will likely do a lot to stop forcing people to emigrate as well as forcing people to stay. No more raids by law enforcement on slums to round up the destitute, giving silent consent to kidnapping gangs roaming the poorer districts, plying young folks with drink and sweets before shoving them on a ship, and having transportation as a legal punishment wielded enthusiastically by judges. At least there are still out of sector refugees flooding into the colony to provide the manpower needed to grow the colonies.

Also I see that capitalization of Audit. I bet in Mytoan culture there is a specific annunciation of the Audit to imply the capital A.
 
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Feel like endor is gonna be even more of a grinder for each side, cause of all the stuff Vader stole "requisitioned" and also the rebel repair yard that is helping the alliance out
 
Angor is right at the hyperlane crossroads and the southeast corner border of the sector according to the map on SB. That's probably as close to the Mid-Rim as they can get. Will make importing and exporting easy at least.
Isn't that kinda bad since it's gonna be closer to the unstable regions/warlords/ new republic?

So... Did he forget about the Yuuzhan Vong?
Probably, though lucky for Las author said he's not doing Yuuzhan Vong invasion.
 

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