BlueCladOne
Actually here for plot, somehow.
- Joined
- Mar 5, 2025
- Messages
- 102
- Likes received
- 741
I was a little worried I'd get too used to him. I'm happy to say that is not the case :]
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Nah, this is fine, I'm always happy to receive advice. I do see what you mean there as well. I'll probably start doing something along the lines of what you suggested actually.Yknow, this is kinda smart idea to identify a Tinker's specialty, using toys that mesh well with the Tinker.
In regards to your writing, i do enjoy most of it, my only issue is the very long dialogue like the one you write Dave talking about toys. If youre open to suggestions, you can either split the dialogue to 2 to 3 segments, or you have the dialogue cut off with an action. Let me write an example
"So, I was thinking," Dave continued, "that a Tinker could probably do something similar to identify their specialty. Grab a whole bunch of toys and set them out, and see which ones their power draws them to the most. Ideally it would be things that can be assembled in some way or that have moving parts, but a large enough variety of toys would probably work regardless."
Dave started forming signs with his hands, indicating a type of toy he can think of at the moment "Some nerf guns, little toy catapults, paint sets, action figures, legos, Playdough, toy boats, remote controlled cars, boats, planes, and helicopters, toy walkie talkies, et cetera. See which ones your power draws you to and which ones give you inspiration, and figure out what they have in common. Remote controlled things could indicate a signal specialty or a vehicle specialty, catapults and nerf guns could be a projectile specialty, boats and rubber ducks could be an aquatic specialty, paint sets could be a visual specialty, or a camouflage or chemical specialty, et cetera."
He looked back at where they left off Armsmaster " If needed, you could consult other people and see what they think whatever you are drawn to has in common with each other, I'm sure Armsmaster will have some insight, and the Protectorate members with more experience will probably have also worked with a few Tinkers over the years and will be able to help you figure it out based on what you are drawn to." Dave explained his idea.
if you think otherwise, then thats fine by me imo. The story is enjoyable enough and i apologize if i offended you if I do
You're welcome, glad i can helpNah, this is fine, I'm always happy to receive advice. I do see what you mean there as well. I'll probably start doing something along the lines of what you suggested actually.
| Good Morning Dave! |
| You got some decent growth yesterday, nothing too exciting, but every little bit counts with this sort of thing, you know? Today's new role is rather exciting; it is the Paladin! Just like you would expect, while you have the role enabled, you are totally immune to explosions, as is everyone within your aura's radius. Your aura's radius is currently about 3 meters, though you can improve that if you want to dedicate soul space to it. Everyone in your aura, including yourself, will also constantly heal over time, at a rate of about 1% of their 'maximum health' per second. It won't replace lost limbs or anything, but it is still combat-regeneration level of healing. I've used a bit of your soul space to give you an ability to blacklist and whitelist people for your aura so you don't end up healing people you are fighting, or prevent them from taking damage from your PhD Flopper explosions. As you may recall, the explosion immunity for you and the people in your aura is rather complete, and can be used to survive a nuke undamaged, including the radiation afterwards; even if someone leaving your aura will still experience the full brunt of the explosion and/or radiation, depending on when exactly they leave. This does mean that those within your aura are also immune to harmful radiation while they remain within your aura, and again, that includes yourself. Only you can see exactly where your aura ends, it will be marked by a little blue circle around you that only you can see. |
| Morning Dave! |
| You grew your soul quite a bit yesterday. Lots of social interactions and meeting new people and going to new places (the Boardwalk) for the first time ever, and having new experiences are great for soul growth. You tried new foods and drinks and even made a new friend/minion too. In fact, you grew so much that you have now unlocked Rocket Thrusters and Potions, and will start getting those just like grenades and guns. Rocket Thrusters work as normal; Each use shoves you quite far, letting you effectively fly if you can survive the landing, which is still possible even for a normal human if they can time using the rocket thruster right before they land to cancel out their momentum. It is of course quite a bit faster than your jetpack. Potions work as you would expect, except in addition to being able to use them on yourself or others that are close enough by willing it, you can also use them by actually drinking them! I know, it's weird, but for some reason your soul really associates potions with 'things to be drunk' so adding that feature was basically free! You also got a few new items in your shops so make sure you take a look at those. Your new role for today is Turncoat! It's an exciting new role that lets you turn into a Traitor in exchange for lowering your health to 10 out of 100. Isn't that great? …Yeah, that's part of why you had so much free room in your soul. This does basically nothing for you. On the bright side, it comes with a bonus power of letting you turn a coat inside out at will as long as you are touching it, even if someone (including yourself) is already wearing the coat! |