"What am I going to do with her?"
Since they've effectively surrendered, I'm doing the new Commodore the courtesy of communicating with him directly, rather than undermining him by sharing with everyone. And since he isn't an idiot, he's sharing the communication with the captains and commanders of the other vessels. They appear to have ratified his assumed authority for now, but he might well not continue to occupy that position once the crisis I represent has passed.
So he wants to make a good impression on his fellow captains in hopes of getting the nod to carry on. About what I'd expect of someone smart enough to depose their commander before said commander got them killed.
"Yes."
"Check for Reach reprogramming, review all of her communications with the Reach and known Reach factors. Reach programming will be removed to the best of our ability. Then unless she's done anything particularly infamous of her own free will, we'll hand her back to you."
At which point she gets demoted to, at most, a lieutenant? I doubt they'd let her be in charge again, she might feel rather vindictive.
"Some-. You left one of my crew with a glowing mark on his forehead."
"Removing Reach neural programming is delicate work, not something that it's practical to do in the field. That will prevent it having any further effect until I can hand him over to a L.E.G.I.O.N. specialist. The type of mark I used can be easily removed, and no one subjected to it has demonstrated any long term adverse effect."
Well, that we've
seen. Of course, if the captain would like the guy back afterwards, I'm sure OL could make any permanent changes the commodore would like.
"I see."
"Though you should feel free to consult an independent specialist to confirm what I'm telling you. I won't be of-"
I doubt there
are any
independent specialists who are experts in Orange Light exposure... Yet. Still, Nice of him to offer.
The warp ends, and the small fleet and I appear in-system close to the planet.
"-fended."
I see from the wreckage that Dox has already destroyed the picket fleet and defence stations. Part of the fleet -including his flag ship- is over the capital, while the rest is moving in patrols across the system.
Don't want to pop up too close to the fleet, I'm sure they're feeling a little trigger-happy right now. Running wild in enemy territory, limited knowledge of any Reach forces nearby... I bet the gunnery crews are feeling really tense.
"Illustres to Clarissi."
"You captured them without difficulty?"
You say that like you
expected it to be difficult? After all, this is the Illustres we're talking about. If he couldn't handle a mere mercenary fleet, he shouldn't be the Illustres to begin with.
"One with Reach programming, one other possible. The ships are repairable and not really a threat to us. I brought them here because they might know-."
"I have their database. Pharmaceuticals. The locals are regarded as being 'compliant'-." There's a brief delay. "The Darkstars have located the Reach Assimilator and her Scarab Warrior bodyguard."
Interesting. The planet has an ability to produce some kind of medicine or drug that the Reach thinks they might find useful... But cannot reproduce themselves. That's very interesting...
I look down at the planet-. There we are.
"Moving to assist."
Heh, nothing less than the
best for the local Reach leader.
This time I don't step out. The Reach probably can't stop me, but if they can the device would be placed on a compliant planet they wanted to keep hold of. I wouldn't expect to encounter that sort of device this early on, but it's not as if conventional Lantern flight is exactly slow.
"Are you in contact with Reach or local authorities?"
I wonder how loudly the planet's native leadership is screaming at them? And yes, probably a good idea not to rely on the Greedport in territory that
might have counter-measures in place...
"The assimilator isn't responding. Local authorities are informing me that I'm invading a sovereign world."
"Well. Yes?"
Quite loudly, it seems. And no doubt the Assimilator is burning records as we speak... Or the electronic equivalent.
"They emphasise that they are 'a world with no significant military force'."
"Are they trying to convince you that they're not a threat, and so we should leave?"
"Oh, we're so very small and insignificant, surely you don't want to hurt us..." Honestly, to any
other invading force that would probably be an invitation to run rampant...
"Perhaps. It's also possible that they're trying to convince me not to bombard them. I haven't had enough exposure to their culture to reliably discern the implied subtexts. And given what just happened, I think I'll leave that for now."
I nod as I speed closer to the planet, now easily able to make our the areas of city. It's actually.. a bit like Maltus; they've gone for high rise cities separated by large expanses of wilderness. There's a more definite separation between the buildings rather than the semi-arcology that Maltusian cities have, but the general layout feels familiar.
So, cities of gleaming spires. Do the natives wear
togas? I wonde rif they planned the cities that way, or it just develpoed. Be interesting to get a
look at the locals...
"Do you want any of the Reach officials captured?"
"It might be helpful. Use your judgement."
So, take them alive if possible. No problems if they happen to end up dead. But alive is always more useful, so we know which OL will endeavour to achieve.
"Will do. Illustres out."
The city I'm heading for is clearly in lockdown; armoured shutters are deployed over everything that has them, the streets are clear with an alarm playing loudly to make sure that it stays that way. The more important buildings have weak force fields protecting them, though they're so weak that I assume that they're just meant to protect against near-misses and infantry weapons.
I see they're smart enough to protect their people. Evidently not unfamiliar with assaults from off-world...
One of the buildings that very definitely has both shutters and shields is the Reach 'embassy', and both of them have rather large holes in them where the Darkstars went in. I begin decelerating as I get close enough to participate in any fighting.
"Illustres to Darkstar team. With you shortly. Where do you want-"
I see they're already trying to capture the local Reach boss. Hopefully no injuries. On the Darkstars' side anyway.
A Darkstar flies out of the hole!
"-me?"
And I see the Scarab warrior is resisting. Quite vigorously, it appears.
They keep going down the street, firing their masers back towards the building. The Scarab Warrior flies out a moment later, tanking the shots on a pair of heavy shields. Before I arrived, the comparatively weaker guns the Darkstars used would have meant that the Scarab Warrior probably wouldn't have bothered with the shields. Still, taking-.
A maser shot from a nearby building hit the scarab in the left wing, literally winging them. A shot from a different building hits the other wing, melting the membrane and part of the stronger leading edge. The warrior is just able to turn in time to block a micro missile volley but that exposes their back to their original target, who ceases their flight to give in both barrels.
Pack tactics and encirclement. Looks like OL is getting a front-row seat for an experienced team's methods for taking down a Scarab.
Those masers are powerful, but they're powerful by easily concealed infantry weapon standards. The Scarab Warrior expands his armour and reconfigures his helmet to scan for the stealthed Darkstars.
"He's scanning."
OL, let them work, they
clearly know what they're doing. They don't need comments from the peanut gallery.
Shots from three different directions slam into his face, staggering him and causing smoke to rise from his faceplate.
"We know."
Nice combo. And I see the Darkstars have much the same opinion about OL's commentary that I do.
The next attack is a heavy plasma beam, drilling through the armour on the right arm just behind the shapeshifted shield. It doesn't quite sever the limb, but the shield ripples and flows back to patch over what was clearly a serious injury. The Warrior responds with a positron ray along the exact path of the plasma beam, but the Darkstar has already repositioned themselves and the shot misses. If the Warrior weren't already blinded that would probably have hit, but scarabs can only repair their host's organic form so quickly.
Doing more damage than their regeneration can patch up at once. A sensible tactic. The trick is keeping up the damage without getting shredded. Which is
why Darkstars tend to expect casualties when fighting Scarabs...
"Alright. If you don't need me, I'll-"
A Darkstar rises up through the street behind the Scarab Warrior. They turn, shield in place with their wounded arm shifting into a sonic cannon. But it's their wounded arm, and the shift happens just a little too slowly as the Darkstar closes the distance and swings a sword through the outstretched limb. This time it is severed, the Darkstar following up with swings at the head and chest which go around the shield and slice through the armour. The Warrior staggers back and tries to expand their shield but with them blinded the Darkstar easily sidesteps and impales them.
And a kill-shot. Probably not guaranteed to be fatal, but close enough for government work... After all, now that the warrior's down, they can finish him off.
"-leave you to it."
The Scarab Warrior collapses to the ground, Reach-citizen blood pouring out of the rents in their armour. The Darkstar makes a point of severing and then bisecting their head before glancing up at me.
And there we go. Now, on to the
real target.
"Do you want the scarab?"
I drop to the street, rip the weapon AI off the late Warrior's spine with a construct and attempt-.
Oooh, a fireworks display too? Quite a fun day.
It explodes.
"They saw us coming. I take it that the Assimilator is still in residence?"
And hopefully not committing suicide as they speak.