• The site has now migrated to Xenforo 2. If you see any issues with the forum operation, please post them in the feedback thread.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.

Esquestria: The House of the Sun - A pony cultist experience

When we get 3 Alicorns on our side would Harmony still be suboptimal when the door and the key would be basically in our hands? No need to look for an Outsider, no need to risk killing it and something going wrong, no need to search the Mansus, all those actions could be used to make the World a better place.
Yes. Because you're ignoring that dealing with Daybreaker alone is going to take time. Time in which we can find the Outsider, explore the Malleary, and generally get much, much closer to the Glory ending. So yes, it's still suboptimal, because it's going to take longer.
 
Point of order; if we did that would we have any assurance that Mareinette wouldn't just resume her "friendship" with said pony on her own terms? We'd essentially be handing her a ready-made confidante.
Would people stop being paranoid about Mareinette that is explicitly not how her ablity works. Mareinette power is to act as Velvet for social actions, doing anything else would be breaking her binding.

Now their nothing stopping Mareinette from making friends on her own time. But she would be starting a square one as Mareinette not Velvet. If anything sending her to social someone as Velvet is the ultimate protections as it removes them from Mareinette social pool and moves them to Velvet's social pool.
 
Did not we considered that Celestia may reach lvl 4 Lantern in four turns in worst case scenario?
If Celestia can reach Lantern 4 in four turns when all Eclipse has is a single Lantern artifact, she's going to be doing that independent of any sort of institutional knowledge. In which case I don't see why introducing the Lores to the Bureau would be any riskier. Especially since if we're really worried about it we can. You know. Just leave out the Lantern for Dummies manual?

Edit:
Also I might take out the Copper assault on my T20 plan. As much as I would like to deal with her, BtRC Part 3 is going to be really, really expensive and I want to leave enough financial wiggle room to send three expedition members on it.
 
Last edited:
Out of curiosity, why can't we plant Lore stuff in the Part 2 Canterlot expedition again? There was already a good amount of powerful Lore stuff there before we showed up, so it would be pretty reasonable to put some stuff there that can explain the Lores. Is it just a game mechanic thing?

On another note, I still think reaching out to/finding Windy will be more productive for us than trying the same with Copper.
 
Out of curiosity, why can't we plant Lore stuff in the Part 2 Canterlot expedition again? There was already a good amount of powerful Lore stuff there before we showed up, so it would be pretty reasonable to put some stuff there that can explain the Lores. Is it just a game mechanic thing?

On another note, I still think reaching out to/finding Windy will be more productive for us than trying the same with Copper.
We want to make sure we have all the loot before we let the Bureau in, I think. Since you still have to make your way through Part 1 and Part 2 to get to the Part 3 door, it's just that the path is already mapped so the obstacles don't need to be rolled again. So it'd probably be a bit inconvenient trying to raid the innermost depths of the mountain while our own employees are busy poking around :V
 
Last edited:
If Celestia can reach Lantern 4 in four turns when all Eclipse has is a single Lantern artifact, she's going to be doing that independent of any sort of institutional knowledge. In which case I don't see why introducing the Lores to the Bureau would be any riskier. Especially since if we're really worried about it we can. You know. Just leave out the Lantern for Dummies manual?
Celestia is supposed to have 4 Lores. While only one can be used to discover Velvet's levels, 3 other can still help her to climb Mansus and thus reach locations where she would be able to improve her Lantern. Not mention that having ponies knowing Lores means also having ponies capable to recognize Lore artifacts. First Celestia orders us to give all information we found to Eclipse. They study it and then go to archives or royal vaults, discover and study new Lore artifacts and report them to Celestia. She uses them for her climbing.
 
Yes. Because you're ignoring that dealing with Daybreaker alone is going to take time.
Um, yes. Daybreaker will take time, time that we would need to invest actions in anyway unless we want to find out what the hyperthermia mechanic does, that we also have no idea how to kill an Outsider or even if we can do it without heavy investment(even more actions)and would need to research it unless it is as easy as breaking his prison(I'm pretty sure it is Discord at this point) is also something to keep in mind.

Even if we find the Outsider it is bound to be well-guarded, if Celestia is keeping watch because the recent chaos might, you know, if we fail and are discovered breaking the trust the Alicorns have in us which is basically a "Bars Across the Sun" defeat or Discord gets out because of the conflict between two allies(three fillies fighting did it in Canon, with Evil it might be even easier).

One thing I never saw mentioned(could have just missed it) is that the Endings do not have the same difficulty, if the Mother of Wolves victory can be achieved casually why would Harmony be harder than Glory aside from the time? If we take care of our Opponents and Mareinette we could stretch the Quest a bit and still win.
 
Celestia is supposed to have 4 Lores. While only one can be used to discover Velvet's levels, 3 other can still help her to climb Mansus and thus reach locations where she would be able to improve her Lantern. Not mention that having ponies knowing Lores means also having ponies capable to recognize Lore artifacts. First Celestia orders us to give all information we found to Eclipse. They study it and then go to archives or royal vaults, discover and study new Lore artifacts and report them to Celestia. She uses them for her climbing.
Celestia's rolling a base of +50 just from being an alicorn. She's not going to have any problems exploring the lower Mansus, artifacts or no artifacts.

Um, yes. Daybreaker will take time, time that we would need to invest actions in anyway unless we want to find out what the hyperthermia mechanic does, that we also have no idea how to kill an Outsider or even if we can do it without heavy investment(even more actions)and would need to research it unless it is as easy as breaking his prison(I'm pretty sure it is Discord at this point) is also something to keep in mind.

Even if we find the Outsider it is bound to be well-guarded, if Celestia is keeping watch because the recent chaos might, you know, if we fail and are discovered breaking the trust the Alicorns have in us which is basically a "Bars Across the Sun" defeat or Discord gets out because of the conflict between two allies(three fillies fighting did it in Canon, with Evil it might be even easier).

One thing I never saw mentioned(could have just missed it) is that the Endings do not have the same difficulty, if the Mother of Wolves victory can be achieved casually why would Harmony be harder than Glory aside from the time? If we take care of our Opponents and Mareinette we could stretch the Quest a bit and still win.
We also have no idea how to contact Harmony, what the win condition for Harmony even is, how to go about the process that would lead to that win condition, how to solve the Daybreaker problem, or how long solving the Daybreaker problem will take once Selene comes up with some sort of plan.

I am operating under the assumption that the Harmony and Glory victories are the same difficulty actually. But even if they are the same difficulty, for one condition we know what the key is and where the door is. For the other we... don't. So to me, that pretty clearly indicates that we're closer to achieving Glory than doing... whatever it is the Harmony victory wants.

(Meanwhile, the Moon Victory is that one meme of a skeleton chained to a chair at the bottom of the pool)

Edit: Also, in much the same way that we'll be dealing with Daybreaker anyway, we'll also be exploring the Mansus anyway. It's not like we wouldn't go poking our nose into the Malleary even if we weren't pretty sure the Outsider Juicer is in there somewhere.
 
Last edited:
Celestia's rolling a base of +50 just from being an alicorn. She's not going to have any problems exploring the lower Mansus, artifacts or no artifacts.

Okay let's say you are correct. How discovering Lores in some cave is better than discovering them during Changeling Raid or inside cult base then? In one case Bureau would be said not to waste their time with academic research and pass it to Eclipse for further studies. In the changeling case we at least can make a case that Bureau need to learn about Lores in paractical terms since they are the onw who will run into it in the field.
 
Okay let's say you are correct. How discovering Lores in some cave is better than discovering them during Changeling Raid or inside cult base then? In one case Bureau would be said not to waste their time with academic research and pass it to Eclipse for further studies. In the changeling case we at least can make a case that Bureau need to learn about Lores in paractical terms since they are the onw who will run into it in the field.
You mean besides the fact where we haven't even been told IC, officially or unofficially, that Eclipse is a research facility? Or, hell, even their actual department name? And therefore reasonably shouldn't be expected to automatically pass on stuff we found in a cave to an institution whose purpose IC is literally just a big fat question mark, especially when we have no standing orders to do so? Especially if said stuff we found in a cave isn't related to the changelings, which is currently the only thing Celestia seems to be expecting reports from us about?
 
Last edited:
Bureau + Other Stuff

Wound -> Roll 1 die and take medicine (-30 bits)
Detectives -> Investigate foreign threats/changelings
Constables -> Raid the proto-hive
Commissioner -> Get our hooves dirty

Followers

Rarity -> Work focus
Jade -> MoL ritual
DoA -> Knock lesson
Search for a permanent, nonsuspicious ritual site for three circles
A Grave on a Hill expedition
Assault Copper with the following priorities: 1) destroy/silence evidence and witnesses against us, 2) coerce Neighnia's bindings off of Copper, 3) kill Copper
RotT to scout BtRC Part 3
Outsider search*
Cover our bases (x1)

Velvet

AotL -> Lantern
Reagent -> Forge 3
Mansus -> Ashen Wastes
Social -> Spoiled Rich
1) Spot reserved for likely Cadance/Shining Armor related Fleeting Opportunity
2) Forge's Redemption
3) Study Lantern 4 + Knock 2 artifacts
4 + 5) DoA Sacrament
I... like this plan for the most part. It's solid it's clean, it handles all the concerns I have for the Bureau and works towards most of the plans expected, actually starts in on DoA Sacrament, and fixes health concerns, gets some useful artifacts, Finally actually starts hunting for the Outsider (!) ... all that jazz.

However. There is one thing I don't think should be here, purely from a use case standpoint. RotT to scout Beneath the Royal Capital part 3. It is very useful an action to be sure. However.... Who is going to do it?
Jade is busy with Memories of Light, Baldomare best be looking for that outsider, and none of the rest of the group has particularly high levels of Lantern. And given that Ax said the door was... difficult, I would imagine it would need some level of oomph to it.

Granted, if we are able to study the Lantern 4 artifact successfully and then use it in the same turn, then this concern isn't real, but otherwise... I just don't know who would do this.
 
However. There is one thing I don't think should be here, purely from a use case standpoint. RotT to scout Beneath the Royal Capital part 3. It is very useful an action to be sure. However.... Who is going to do it?
Jade is busy with Memories of Light, Baldomare best be looking for that outsider, and none of the rest of the group has particularly high levels of Lantern. And given that Ax said the door was... difficult, I would imagine it would need some level of oomph to it.
My assumption is Baldomare would do it. While she would certainly be the most effective at searching for the Outsider, other followers can still throw their dice at it and still make progress. A really good RotT pretty much requires Baldomare to be the one to do it, though.

Edit: Also my current draft is a little different from this once, since I took out the Copper assault since we'll probably want those bits for clearing BtRC Part 3. Current draft looks like this:

Bureau + Other Stuff

Wound -> Roll 1 die and take medicine (-30 bits)
Detectives -> Investigate foreign threats/changelings
Constables -> Raid the proto-hive
Commissioner -> Get our hooves dirty

Followers

Rarity -> Work focus
Jade -> MoL ritual
DoA -> Knock lesson
Mareinette -> Talk to Spoiled Milk/Cherilee
Search for a permanent, nonsuspicious ritual site for three circles
A Grave on a Hill expedition
RotT to scout BtRC Part 3
Outsider search
Cover our bases (x1)

Velvet

AotL -> Lantern
Reagent -> Forge 3
Mansus -> Ashen Wastes
Social -> Level up Rarirty
1) Spot reserved for likely Cadance/Shining Armor related Fleeting Opportunity
2) Forge's Redemption
3) Study Lantern 4 + Knock 2 artifacts
4 + 5) DoA Sacrament

That being said, I had a fun idea! Mostly because I remembered that Bird has allowed us to 'multitask' socials before when the multitasking made sense in a narrative context.

So, what if, instead of having Mareinette do a social, we have her give us a Grail Influence, then we do a social with Filthy Rich and Spoiled Rich combined? Considering they're literally, you know, married, I don't think it would be too much of a stretch to combine a Filthy Rich social action with a "get Spoiled Rich into our Contacts" action. Could you comment on this possibility, @OurLadyOfWires?
 
Last edited:
I'm not sure we should be full-on planning yet but I am seeing some stuff that seems crazy to me- -

1) Socialing Spoiled Rich makes no sense. IC, WE DON'T EVEN KNOW HER! We should social Filthy Rich, and if his Confidant benefits are amazing enough we don't want to use him for Moth, then... we've got an amazing new Confidant while we pursue someone else and are delayed 1 turn in the Sacrament-hunt. Otherwise, we use him for the Sacrament. Way more benefit than trying to raise someone from 0 solely for the purpose of the Sacrament.
2) Doing SH Sacrament without an Influence is absurdly risky. Something like a 50% chance of success on a Dangerous Action?

I also think we're a little misguided in looking for a permanent suspicion-free spot for 3-circle rituals. I think such a place does not exist. Suspicion is one of the resources, like Bits and AP, we just have to manage for the rest of the game. With Baldomare's action we got the suspicion-free but not the permanent part of that desire. We can do an action focused on the permanent piece, but we shouldn't expect it to be suspicion-free.
 
I also think we're a little misguided in looking for a permanent suspicion-free spot for 3-circle rituals. I think such a place does not exist. Suspicion is one of the resources, like Bits and AP, we just have to manage for the rest of the game. With Baldomare's action we got the suspicion-free but not the permanent part of that desire. We can do an action focused on the permanent piece, but we shouldn't expect it to be suspicion-free.
I expect they're out there, but they're not spots you can just go in and draw a circle. Basically, if we send someone out looking for a permanent, nonsuspicious spot and they succeed, I expect them to be coming back with an expedition, not a spot we can use right away.

Especially since, remember, what we asked Baldomare for was somewhere we could summon DoA the very next turn, which would immediately rule out any sites that would require an expedition to be cleared or even just needing to be cleaned out like Jade's house did.

Edit:
1) Socialing Spoiled Rich makes no sense. IC, WE DON'T EVEN KNOW HER! We should social Filthy Rich, and if his Confidant benefits are amazing enough we don't want to use him for Moth, then... we've got an amazing new Confidant while we pursue someone else and are delayed 1 turn in the Sacrament-hunt. Otherwise, we use him for the Sacrament. Way more benefit than trying to raise someone from 0 solely for the purpose of the Sacrament.
Also I just want to bring up that in my recent post I did suggest doing a simultaneous Spoiled Rich + Filthy Rich social action if Bird lets us, since he's let us multitask socials before as long as they made sense. That way we can do both :V
 
Last edited:
You mean besides the fact where we haven't even been told IC, officially or unofficially, that Eclipse is a research facility? Or, hell, even their actual department name? And therefore reasonably shouldn't be expected to automatically pass on stuff we found in a cave to an institution whose purpose IC is literally just a big fat question mark, especially when we have no standing orders to do so? Especially if said stuff we found in a cave isn't related to the changelings, which is currently the only thing Celestia seems to be expecting reports from us about?
Velvet writes reports to Celestia. And as I said before I expect that we would keep Celestia informed about our findings. Which is why I proposed to do it slow, so we are ordered to look for more materials, or at least tie it to changelings so we have reason to teach lores to our agents, or not bother with Bureau Lores at all.

Because if we are found researching Lores without reporting them then we are in big trouble. And while we don't know Eclipse purpose officially all we need is to report our findings to Celestia, who then will order us to send our findings to Eclipse.
 
Last edited:
Velvet writes reports to Celestia. And as I said before I expect that we would keep Celestia informed about our findings. Which is why I proposed to do it slow, so we are ordered to look for more materials, or at least tie it to changelings so we have reson to teach lores to our agents, or not bother with Bureau Lores at all.

Because if we are found researching Lores without reporting them then we are in big trouble. And while we don't know Eclipse purpose officially all we need is to report our findings to Celestia, who then will order us to send our findings to Eclipse.
You know what, I'm clearly not going to convince you, so I'm just going to stop wasting my energy on this, because this is going a whole lot of nowhere. Believe what you want, I guess.
 
This being Velvet's redemption arc is also a nice bonus. Giving up Glory to atone for her mistakes by reaching for Harmony is a hell of a script.
That still leave Glory up for grab from someone else.

Like, say, all the villains that might or might not end up killing the Alicorns. Like Sombra or the Storm King.

I'm for pursuing both. it's not like Harmony requires that much effort right now, just commit Jade to it and let her proceed, and then we'll see what happens.

in the meantime though, better to go for Outsider. EVEN if we didn't want Glory (and we do), Discord is a threat and without the element bearers if he gets freed he might very well be unstoppable. If we can kill him while he's still petrified that's perfect.

Yes. Because you're ignoring that dealing with Daybreaker alone is going to take time. Time in which we can find the Outsider, explore the Malleary, and generally get much, much closer to the Glory ending. So yes, it's still suboptimal, because it's going to take longer.
this too, yeah.

Generally speaking Glory makes more sense right now, though there's no reason not to have Jade work on Memory as well.

For all we know Memory of Light will offer a solution to Daybreaker, even. it would make sense.

Also I might take out the Copper assault on my T20 plan. As much as I would like to deal with her, BtRC Part 3 is going to be really, really expensive and I want to leave enough financial wiggle room to send three expedition members on it.
If at all possible I'd rather send only 2. It's just too expensive to send 3.

but it has to be the PERFECT 2.

...hell, if there's no combat maybe we could even get away with sending only 1, actually, but that might be too risky.

We want to make sure we have all the loot before we let the Bureau in, I think. Since you still have to make your way through Part 1 and Part 2 to get to the Part 3 door, it's just that the path is already mapped so the obstacles don't need to be rolled again. So it'd probably be a bit inconvenient trying to raid the innermost depths of the mountain while our own employees are busy poking around :V
not quite, we have shortcuts (holes in the mountain walls) to reach directly the end of part 1 and 2. But yeah, if we let the Bureau people in then there's a risk of them reaching part 3 before we're done...

One thing I never saw mentioned(could have just missed it) is that the Endings do not have the same difficulty, if the Mother of Wolves victory can be achieved casually why would Harmony be harder than Glory aside from the time? If we take care of our Opponents and Mareinette we could stretch the Quest a bit and still win.
Bird repeatedly stated Glory is our best option right now.

As for how to kill the presumed Petrified Discord... maybe a custom ritual? Maybe we just sleep close to it and that somehow brings the Statue with us to the Malleary, the same way we can use our artifacts in the Mansus?

in any case with new Daybreaker counter we can't take it slow.

We need to proceed.

Find the Outsider (it's just two to four followers actions), have Jade work a bit on Memory of Light (might offer a way to deal with Daybreaker problem), work on the Sacraments (Particularly Knock for Frangiclave, and keep things ready for emergency Moth one if we need to), and in general make progress.

We also have no idea how to contact Harmony, what the win condition for Harmony even is, how to go about the process that would lead to that win condition, how to solve the Daybreaker problem, or how long solving the Daybreaker problem will take once Selene comes up with some sort of plan.

I am operating under the assumption that the Harmony and Glory victories are the same difficulty actually. But even if they are the same difficulty, for one condition we know what the key is and where the door is. For the other we... don't. So to me, that pretty clearly indicates that we're closer to achieving Glory than doing... whatever it is the Harmony victory wants.

(Meanwhile, the Moon Victory is that one meme of a skeleton chained to a chair at the bottom of the pool)

Edit: Also, in much the same way that we'll be dealing with Daybreaker anyway, we'll also be exploring the Mansus anyway. It's not like we wouldn't go poking our nose into the Malleary even if we weren't pretty sure the Outsider Juicer is in there somewhere.
Yeah, we are PROBABLY one to three steps away from Glory ending (find outsider, sacrifice outsider, POSSIBLY deal with something beyond Tricuspid), while we quite literally have no idea how many steps there are for Harmony, and we're basically at step 0 of Moon (though I still want to explore there once we've done SH Sacrament, but that's mostly because I expect us to find useful stuff there even independent of the actual moon ending, and partly because it costs us very little).

I also think we're a little misguided in looking for a permanent suspicion-free spot for 3-circle rituals. I think such a place does not exist. Suspicion is one of the resources, like Bits and AP, we just have to manage for the rest of the game. With Baldomare's action we got the suspicion-free but not the permanent part of that desire. We can do an action focused on the permanent piece, but we shouldn't expect it to be suspicion-free.
nah, they likely exist. the cult had one, for example.

By definition, they'd be places where we can perform with no risk of being interrupted or discovered.

most likely option right now is at the end of this dungeon chain in Canterlot... though it's taking us quite some time to reach the end.
 
nah, they likely exist. the cult had one, for example.
The Cult was its own thing that did indeed generate suspicion, see Dull Glass being sent. And being associated with it gave us suspicion, see the actions we did to disassociate from it!

As a matter of gameplay, I don't think we're ever going to just fully solve this!
 
My assumption is Baldomare would do it. While she would certainly be the most effective at searching for the Outsider, other followers can still throw their dice at it and still make progress. A really good RotT pretty much requires Baldomare to be the one to do it, though.
Hmm. I... agree that no one else could, but I feel it would be best to have Baldomare search for the Outsider.

Fortunantly for us, both RotT and Search for outsider are in general actions that any followers can take. So, queue up both of those, slap Baldomare in the general, and we will let QM decide which is more important.
 
Yeah, we are PROBABLY one to three steps away from Glory ending (find outsider, sacrifice outsider, POSSIBLY deal with something beyond Tricuspid), while we quite literally have no idea how many steps there are for Harmony, and we're basically at step 0 of Moon (though I still want to explore there once we've done SH Sacrament, but that's mostly because I expect us to find useful stuff there even independent of the actual moon ending, and partly because it costs us very little).
Oh, at least four steps till Glory.

Find Outsider. "Deal" with Outsider, Find where to put the blood, Deal with Post Triscupid choice.
 
Oh, at least four steps till Glory. Find Outsider. "Deal" with Outsider, Find where to put the blood, Deal with Post Triscupid choice.
The blood is unlikely to be a physical thing we'll need to put anywhere. When we found where Luna had run off to, the option to kill her would have given us the "Blood of the Outsider" trait; it is more probably a metaphysical status - a note that we have tasted and claimed some of the powers that come from outside the World.
 
The blood is unlikely to be a physical thing we'll need to put anywhere. When we found where Luna had run off to, the option to kill her would have given us the "Blood of the Outsider" trait; it is more probably a metaphysical status - a note that we have tasted and claimed some of the powers that come from outside the World.
? I mean in the Manus. Physical or no, it needs to be taken somewhere, per... this'n!
Part of the planning step from Turn 19


Towards Glory
-[] There is something in Canterlot that you simply must find. Look for it. (Progress 0/200, applies Intrigue and Secret Histories)
-[] There is no use in finding an Outsider if you do not have the means to extract its blood. But you suspect there is a place, at the summit of the Mansus, where things that should not perish have already died. (Costs one Mansus exploration action)
 
? I mean in the Manus. Physical or no, it needs to be taken somewhere, per... this'n!
Part of the planning step from Turn 19

That is, to my reading, not a matter of 'Kill the thing to get the blood, then find out what to do with the blood' but a matter of 'Killing the thing will get you the blood and the means to use it automatically; the tricky part is finding a way to kill it. But fortunately you know of somewhere that might help with that...'

EDIT: We could skip that with Selene because she was already in a vulnerable state when we found her.
 
Last edited:
Moon requires Heirlooms, 2 of which have been destroyed.
that's literally NEVER been said.

Moon, as of right now, only requires SH Sacrament to climb the tower. we literally know NOTHING ELSE about that path, except that SH Sacrament is LITERALLY the first step towards it.

For Harmony we at least know about Memory of Light, and that presumably we need both Alicorns because the two halves form a bridge or something.

For Glory we know most of it by now.

Oh, at least four steps till Glory.

Find Outsider. "Deal" with Outsider, Find where to put the blood, Deal with Post Triscupid choice.

3rd we already know, really, it's the mansus action.

So we know how to deal with 1 and 3 in this list, We'll presumably find out about 2 AFTER solving 1 and 3, and... well, yeah, we know little about 4.

We don't know if there's anything to deal with. We don't know what happens once we get there.

Maybe we ascend to Hour status. Maybe we find the Forge and Sun In Splendor sealed in there. Maybe we just become a Long and the game goes on.

We literally have no idea, except that we want to get there, and that presumably reaching that point will reward us somehow, be it with the good ending or at least with power to achieve such.
 
Princess Celestia has reached LANTERN 0.
So, I'm not really following the conversation, but this is something I feel I should comment on, because as terrifying as the thought is that Celestia has started working on her Lore levels and the consequences of that are… well, I feel like Level 0 may end up giving some initial misconceptions, purely because of our own experiences of growing from that point, as well as meta knowledge.

I want everybody to imagine for a moment that they're playing Celestia Quest. For a while now shit's been going wrong, the QM has been hinting that there's a whole shitload of unique world building to the background, and your new research team finally did something giving you this system message. Except.

Except Cultist Simulator doesn't exist in your universe. You, the players, have never played that game, there is no wiki where you can find information, none of that. The Mansus and everything connected to it is invented wholesale by your QM, and he's not talking. You don't know that Lore can be found pretty easily in books. You don't know Artifacts are a common thing, or that rituals can summon eldritch abominations if you just know how. Hell, you don't even know how many Principles there are. Never mind anything about the heirarchy of the Mansus, or how to acquire Lore scraps, or Glory. All you know is that you have this neat new skill that can presumably be progressed somehow, and it has something to do with these really fucked up dreams.

Celestia has started her path up the stairs, and we should definitely not just sit around and wait. But do try not to forget that she is doing so while fumbling in the dark. Velvet at Level 0 had a Cult and a Master to guide her. Celestia has a bunch of researchers trying to invent the wheel for her.
 
Um, yes. Daybreaker will take time, time that we would need to invest actions in anyway unless we want to find out what the hyperthermia mechanic does, that we also have no idea how to kill an Outsider or even if we can do it without heavy investment(even more actions)and would need to research it unless it is as easy as breaking his prison(I'm pretty sure it is Discord at this point) is also something to keep in mind.

Luna is going to handle the Day realer issue, so other than us teaching her it won't be taking up our actions.

Also, damn the Ruined Church. It so far has been the only place to take our Scraps, and both times it has screwed over our long-term plans. Mareinette's maw took our slam-dunk social bonus and kicked us down a success tier when talking to Comet, and now this Heart thievery has put our All-4 Family Plan at major risk. To say nothing of how being down a Wound hampers everything else we want to do!

Stupid fucking building.

[X] Retreat (you will safely retreat back to the Wake)
 
Last edited:

Users who are viewing this thread

Back
Top