ses
Well worn.
- Joined
- Oct 28, 2020
- Messages
- 5,018
- Likes received
- 20,579
It is no secret (or maybe it is just a very poorly-kept secret) that personal Sacraments are "evolutions" of your Realizations. So, your personal Sacrament would be the full understanding and incorporation of your "sixth sense" to your combat style.
I have no idea what this means for our Personal Moth, it's been heavily hinted that our Personal Moth allows us to pull a Jeanette and Therese Voerman with a magic split personality. Though I'm not sure how that's an evolution of "Darkvision" and I'm not sure how our "houseguest" will manifest itself as a benefit mechanically. My guess had been an extra Social Action slot, but I'm not sure what that has to do with darkvision... unless it's a case of "Velvet no longer needs to sleep and spends long nights as her other self instead, mostly doing her own thing but with a "Confidante AP" that she'll give us". That might work as a way to incorporate a darkvision trait into a social trait? And it seems really likely that Personal Moth is a social trait.
Though I do note that:
Ysabet has always been most comfortable by moonlight. She has excellent night vision. She is often overlooked in daylight.
Ysabet sleeps in fits and starts. She rises at dusk to do the things an Ysabet does.
Ysabet was just here, just a moment ago. Just here. Almost certainly.
Ysabet never lies, now. She doesn't need to.
Ysabet moves so quickly, and with such subtlety, she never seems quite to be in one place. But, somehow, she's always where she should be.
Personal Forge, Lantern, and Winter are all much more straightforward, in that we pretty much know what the general idea of them would be if not the exact text. Buff potions to turn bits into buffs, mind reading to apply our lantern to social stuff and learn secrets from people, and something something zombies. Same with Personal Grail having been a minion making social trait. Could have literally been "leash an unlimited number of targets simultaneously". Personal SH is something involving being omnilore but I have no clue exactly what.
Though it's notable that "evolution of your Realization" cares more about the thematics than about the mechanical effect: After all Baldomare-Lantern by everything we can tell is all about being able to read ancient books better, which is a more straightforward upgrade to the Realization we already have mechanically than mind-reading is. Really if anything the personal and invitation sacraments feel like they ought to be swapped in terms of which is an upgrade to our Realization mechanically.
I also notice that most of the Sacraments that Were-Not were a lot more complicated than the Sacrament we did get, which is notable because that changes how complicated we might expect other Sacraments to be. Lionsmith was one big "like a realization power but stronger and more flashy", but a lot of the others like the Wolf or Colonel ones were like 3 different smaller effects stapled together. Colonel Sacrament is literally three different powers stapled together into one assassin package! It could have easily been three different Realizations. So that's a thing that might occur in other lores.
Bah, I feel like we just screwed up so hard that we're getting forced into the ending while barely getting to even touch playing with Sacraments, let alone Masteries. We hardly are getting to even benefit from no longer needing Name rebinding costs. There's been no time for us to play in the high-power sandbox of being a high level character facing endgame challenges (Velvet being all 4 was not being an endgame character. She didn't even have a Sacrament till recently! And we're only just about to do our first endgame Long expedition)
[Neverending Rage]: Whenever Velvet Covers rolls a combat dice, she gains a "+1 (Hate)" bonus to her personal combat. This bonus has no stacking limit, and lasts until the end of combat. Any character who is the "main combatant" against Velvet Covers may not retreat from combat.
Hmm. Your choice of wording saying "Whenever Velvet Covers rolls a combat dice" isn't what I would have expected if it was just a per-turn thing. Does that mean that if she gets fought by 3 enemies at once her Hate grows three times as fast? This is basically Lung's power from Worm after all, so it wouldn't be out of the question.
Last edited: