The standard special snowflake "I get the unique privilege to be more disappointed than anyone" opener. Yawn.
...
Careful Val, if you get any saltier I could make a business out of mining you.
Y'think you can maybe not
bitch like some more-detached-than-thou prat, here? You comment on my emotional investment, you get my reasoning. Maybe a hundred pounds is spare change to you, but it wasn't to me. Not then.
I'm not sure you know what the issues were given that you're complaining that they took out virtues of all things.
Virtues were solid. They worked.
Social combat, actual combat, mass combat, crafting, and character creation, however, did not work so well. Not without an experienced storyteller and players willing to not break the game in fifty EXP.
Basically Val, as far as I'm concerned you don't have a single right to complain about anything until you've actually played the game and can confirm with personal experience that these things are actually broken, and I'm willing to bet that you haven't given that your complaints haven't changed at all since the beta leak. Consensus from people who have played the game is that the new system is, if not 100% perfect, then at least functional which automatically puts it several steps over the old system which emphatically wasn't.
Well it's a good thing that you've got no authority.
I've looked the system over. I've thoroughly checked it, because I was planning to switch over.
Let me be quite clear. I understand tabletop gaming systems to the point that I can make
Ex2 work. This is flat out worse, and it will grow even more terrible with every book they release.
The combat system is more complex. It
will take longer to run a single encounter, every time, because there are more resources to track.
The crafting system is a broken mess.
Character Creation will take longer, and require more explanation. Merits, of all things.
I have my fixes for Ex2. I'm not going to waste time making some for E

. Not when it's abandoned many of the things that made Ex1 and Ex2 worth using.
Truthfully speaking, this ... despite flavor text supporting it, bothered me always. Different set of mechanics for Solars and everyone else.
When things are so easy for you, when you are Solar ... why the fuck everything stinks?
For one, not everything stinks. Creation is big, and there are many glorious wonders that don't care about the Realm or Yu Shan.
That which has rotted, however, is rotten because while the Exalted have great power, they do not have any magic that makes them use it wisely.
Where is glory and shining when Solars are RESPONSIBLE for most of the gritty, broken state of the world? When you can steamroll over EVERYTHING and basically punch troublesome things till they "arlight" your responsibility for your own actions shines in the results.
Solars cannot steamroll over each other. Nor can they effortlessly defeat the Realm, not if the system functions correctly. For that matter, Elder Lunars should also be somewhat dangerous.
As for Responsibility, in the Canon setting the Solar Exalted haven't been responsible for anything major in 1500 years. Most of that falls on the Realm and the Sidereal Exalted.
Creation is doomed by local movers and shakers, aka Exalted, own hands because their personal flaws are MORE important.
That is also true in the real world. Given power, people will try and make the world more to their liking. More power and fewer checks on using it lead to more extreme actions.
Chaos at least have "excuse" of being bunch of alien energies intermixed with evil feelings to be always dicks, but so-called "best humanity have to offer"? In Exalted it usual boils down to hot-headed and short sightedness.
Excellence is not always linked to a moral code you share. The Solar Exaltation is not, and has never been, linked to omniversal benevolence.
That said, from certain points of view most Solars do good. It's simply that from another perspective that's evil.
You might say that murdering a queen on her throne and seizing control of her nation through violence is wrong, but it becomes more disputable if she was a slaver.
Lets politely disagree. As far as I know, in Warhammer ... there are some people who try acting like shining heroes of myth. And despite being unable to, make a difference. In Exalted? There is suposed to be people who ARE so ... yet one finds it to be no more than "average Joes with BIGGER sticks acting all crazy monkey".
Have you ever heard of Achillies? Of Heracles? What of Sun Wukong, or Lu Bu? Of Lancelot Du Lac? Of Cerce, and Odysseus?
Those are the Heroes that the Exalted are supposed to be like, and if you think they're Average Joes, then I honestly want to know where you live. It sounds like a frighting place.
Exactly. And this is where the so-called "charm bloat" plays into things -- in the old system you could be Hercules in addition to whatever your core character concept was just by picking up one or two charms. In the new system there's an entire tree of stuff for that. Complaining about having too many charms is the same as complaining that you have too many options for fun things to do and character concepts to run. My heart
bleeds for you, honest.
You remember when we decided that speedbump charms were a fun thing that improved the game, and that balancing a charm by hiding it behind others worked?
'Cause that was way back
never. I'm quite sick and tired of printing out ten third-party charm sheets for a game with three players.
Also, being Heracles would involve dips into Martial Arts, Archery, and Athletics at a minimum.
I'm curious what it is that you dislike about them. I really like the idea, as I feel like they fill a huge hole. That said, I'm I'm skeptical they'll actually manage to make creating your own viable for the average player.
Because we already had Godblooded, and calling them Exalted feels cheap. They're being shilled as if they're
new.
I can't see any hole at all that they fill, and they're eating wordcount that could go towards Infernals or Alchemicals.