Update - April 1, Year 1
Project Results
Dominic - Proclaim Lordship
You make a circuit of all the settlements in your fief, proclaiming your lordship and meeting the local leaders in each village. During your journey you note to your dissatisfaction that the peasants in Corzu are desperately poor compared to those back in Kolarovo - there are few livestock, the houses are mostly small and poorly built, and public facilities like bridges and wells are rare and mostly quite old. Tamasi is significantly better off than the other settlements, but none of them could be considered prosperous.
The elders in both villages seem wary and guarded, as if they're afraid of what new demands your presence will bring. The farmers in the hamlets are more welcoming, possibly because they're more at risk from the growing bandit and beastman problems.
Your visit to Sir Ditrik's hamlet goes well enough. Ditrik doesn't especially impress you as a leader, but he seems to be a competent swordsman and keeps his gear and warhorse in decent shape. He also has a couple of men at arms, although their equipment is poor. Ditrik seems a little embarrassed about that, and complains that the hamlet really doesn't have enough people to support a knight's retinue properly.
He seems a bit suspicious at first, but after some conversation he apparently decides that you really are who you say you are. After that he has no problem swearing fealty to you.
You note in passing that Sir Ditrik's villagers seem rather afraid of him, especially the three local girls who live with him. But that's his business, right?
Dominic - Training
You significantly improve your body sensing ability. You can now get a good evaluation of a subject's health with a brief touch, detecting injuries and at least some diseases. You've been using your mistresses for a lot of this testing, and you've also made the somewhat intriguing discovery that you can sense arousal and get a pretty good idea when a woman is faking an orgasm (Mira never needs to, but Aldona sometimes fakes it if she doesn't get there for real).
Unfortunately you've failed to reach your goal of developing a birth control technique. While you feel confident that you could now detect pregnancy, you'd need at least one more action to reach the point of being able to do something about it. Of course, since Kat already has a warding spell that prevents conception it may not be worth the time to develop your own version.
Dominic - Adventure
You return from your adventure with all party members alive, and gain a bit of skill in diplomacy from the experience.
Congratulations, you made it through the easiest Diplomacy & Intrigue adventure you're ever likely to encounter. With this experience under your belt you now see several new leads for adventures of this type (see Adventure Leads), although you'll need to get a lot better at handling people if you plan to make a habit of this sort of thing.
Bialas - Recruit Archers
As farmers begin to prepare for spring planting Bialas identifies more than a dozen lads who think soldiering sounds more exciting than tilling the fields for another year. He sends a couple of the most experienced hunters over to Jaroslaw to round out the rangers, and integrates the rest into the archer squad to bring it up to a useful size.
Dita - Training
Dita continues working on her Light Sorcery before, during and after your little adventure together, and makes good progress on increasing her power level (now at 3/4).
Jaroslaw - Train Rangers (Skill)
No problems to report.
Traian - Update Tax Rolls
Your accountant visits all the known settlements in Corzu with you, and updates the tax rolls while you talk to the village elders. He reports that there are about 10% more households in Corzu than were originally on the books, but almost all the new households are electing to pay in additional harvest tax this fall. Still, he calculates that you can expect to collect 935 SP in cash this month.
Other Events
You receive a letter from Baroness Lala inviting you to visit her and her daughter Chesna at Castle Pisch this month. Reading between the lines you suspect she wants to meet you and get an impression of your character before she decides what to do about riding the border.
You finally receive a reply from Baron Rogatica, offering to ride the border with you in May.
Reports of the season's first pirate attacks have reached you. Several boatmen on their way to Eztergrom to buy their licenses for the year have been intercepted by pirates, who beat them and stole both their money and their boats. One boatman drowned in the frigid waters of the Sava, and the pirates (described as three boats full of ragged-looking men armed with spears and clubs) escaped unscathed.
Jaroslaw reports his men have found more beastman tracks than expected in the woods west of Corzu Keep, and he expresses concern the creatures may be numerous enough to attack your hamlets this year.