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Liked the new episode, like most of them will probably have to watch it a few times to see all the details.
 
Liked the new episode, like most of them will probably have to watch it a few times to see all the details.

The most important details I've gleamed by listening to it once:

- Matilda is honestly more of a Forsworn/Ronin then an actual Red Talon
- Su Su is an Arachnid (Spider born) Ananasi who is most likely a Pilcare/Tenere Viskr (Weaver aligned Mystic Ananasi)
- Pyotr and company might return, no idea if through Wraith bullshit, Baali bullshit or necromancy bullshit.
- Mike Dragon's Wrath might get more involved if the Werewolf plushies sell more then the old Big D and Kevin plushies
- If Matilda wasn't so close to Harano/had higher empathy for Homid then Amanda maybe could have seduced her. Either way we will probably see far more Yuri fan art of those two.
- And werewolves still remain werewolves because they judged Fatigue not by his deeds but by the actions of his lineage.
 
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Was recently watching a Mage: The Awakening actual play, and holy shit are mages powerful if they want to be, and they're not even that high level.

They were going to fight a whole gang of evil werewolves with the help of other werewolves (both from Forsaken).
In the first encounter with the evil werewolves one mage switched gravity 90% for the werewolves for 6 seconds (letting them run away instantly before any of them took any hit at all).

Then they use a spell to track one of the Predator Kings to their hideout, used scrying to get a hint how many there would be, and locate the Alpha of the gang.
Then they simply went back to their sanctum/appartment, and used the fact that they'd seen the Alpha through their scry to then scry on the Alpha, and used mana to let all of the mages see through it and CAST SPELLS THROUGH THE SCRYING WINDOW!
This let them put a whole bunch of curses and debuffs on the Alpha without them even noticing that it was going on.

These debuffs included things like:
  • Every time the Alpha damaged someone else, they would take that the same amount of damage.
  • Every time the Alpha takes damage he would take 7 additional damage (and yes those stacked, they discussed it).
  • A social isolation debuff that makes the Alpha not want to be around others as much, or have others not want to be around him as much (I don't remember which it was exactly, or maybe if they're both at once).
  • And another debuff that makes him communicating with others harder, so he can't call for help or strategize easily.
These curses last for something like a whole week, and they've obviously been buffing themselves to the gills too and gotten silver bullets and guns to fire them for all of them.

There's basically a war between two Uratha tribes, and the outcome of the war was basically already decided before the battle began, just because 4 lower-mid level mages got involved.
 
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As a thing when it comes to VTM and the blush of life, I feel like the mechanic is underused as a storytelling device

Not getting nourishment and all of that always made sense but I always felt that the blush of life should come with the ability to truly enjoy the sensations for as long as it is active. It taking more blood to pull off the lower your humanity is however works to Add to the idea of a vampire as a life consuming monster because it allows for a vampire that craves human sensation and might leave a trail of bodies behind them to fulfill that even as they spiral down to 0 humanity.
 
Considering the recent episode and it's time jumping. Not to mention Matilda being shown within the Umbra. Assuming she can casually travel and thus bypass the lockdown(which is a magical institution but I don't know how defended it is against Umbra-based-travel).

What are the chances that one "Joke" spoiler of Fatigue randomly exploding was less of a "Joke" but actually a response to something(his family's sin, a spirit, whatever the correct terminology is) soul-bound to himself getting killed by Matilda and Friends and thus lashing back to him exploding?
 
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Was recently watching a Mage: The Awakening actual play, and holy shit are mages powerful if they want to be, and they're not even that high level.
All Mages get some incredibly potent abilities basically immediately. This post does a fairly good job of explaining what one, two and three dots in any given arcana lets you do, and they basically all open up all sorts of options. Acanthus are arguably the most universally applicable, as "Be lucky" is basically never useless, with the Thrysus ability to coax spirits only being somewhat less versatile as a dice adder. Now, most Mages won't be specialized in more than a few areas, but a group of a couple working together have a phenomenal ability to solve problems.

And yeah, it's pretty trivial for Mages to get long lasting magic going, especially if they have setup time. Hell, Time 3 + Life 3 is sufficient for literal immortality, though that's frowned upon in polite Mage society.
 

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