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Okay so funny thing the CIS Lucrehulk doesn't have that weakness that was removed because of the same reason you just gave and the rebellion won because the empire didn't have a response to the X-wing, Y-wing, and A-wing which are a shielded and hyperdrive capable starfighters thus again have the capability of going to the fight without needing a carrier to get them there and leave the fight without a carrier as well.
Ok again the MC doesn't have an ISD he has a Gladiator to go up against a Lucrehulk battleship with an armament loadout ofHyperdrive equipped starfighters aren't really important for the Empire, while for the Rebels it's very important.
For the Rebels, it's amazing to have them launched when surprise attacking to maximise that initial advantage, do independent strike missions and essential for their carriers to be able to bail if things get spicy, without having to wait to pick the starfighters up.
For the Empire their ships are flying bricks, they hit hard and can take hits. An ISD is meant to slug it out anyway. Much simpler to have it drop in as close to the action and launch all the Tie's immediately. Meanwhile when defending a hyperdrive is dead weight.
Keep hyperdrives out of the Tie and use the money plus weight/space saved to give the Tie a better generator, sublight engines, shield and laser cannons than an X-wing. Now you have a starfighter that beats an X-wing in everything except utility.
If the Tie variants are built with the hyperdrive already then they aren't modded and the Outer Rim made hyperdrives getting the knowledge is not that hard and the life support would help more seeing as standard Tie pilot life support had 8 to 16 hours worth of air.the TIE fighter only has 2 laser, the wings block side vision and mess up aerodynamics(which doesn't matter in space, but bigger deal for planetary defense), plus is very fragile.
I like the Supremacy for the extra guns and better designed wings. Plus it looks like a single hit won't cause the wings to fly off. I think shields would also keep it alive.
Unlike most others, I don't think it needs a hyperdrive or major life support changed.
One of the major advantages of the TIE is its maneuverability. Adding too many things will only slow it down.
A hyperdrive, not only being really expensive, would require either astromech or a nav computer, a rim made fighter won't have those outside a heavy modded thing. As for life support upgrades, the standard TIE pilot suit can keep them alive, just have some air in the pod so they don't need to use the suit air until the fighter is damaged, gives them for time and requires less work to make.
For those people talking about Han's upgrades to his TIE, I want to remind people that Han modded the Falcon( a light freighter) into the fastest shop in the galaxy. His skills in engineering is crazy. For him a simple upgrade is years of R&D for other people. So, his upgraded TIE would be difficult for others to make without seeing his work
yes, however they're also extremely massive with enormous storage capacity. You can turn it into a huge cargo transshipment station at a fraction of the cost of operating it as a freighter and put quite a few of its systems into long-term storage. May take several weeks to get those systems back together and running, but it's another resource that doesn't cost nearly as much if most of its systems are mothballed for use as an immobile station.A Lucrehulk is an absurdly expensive vessel to maintain and fuel. With prates in the boonies, I'd be surprised if even a fifth of the Lucrehulk is operational.
It really depends on how fast you want the Lucherhulk to move.yes, however they're also extremely massive with enormous storage capacity. You can turn it into a huge cargo transshipment station at a fraction of the cost of operating it as a freighter and put quite a few of its systems into long-term storage. May take several weeks to get those systems back together and running, but it's another resource that doesn't cost nearly as much if most of its systems are mothballed for use as an immobile station.
You probably don't even need to do a lot of those things to reduce operating costs. Remember that it has both a primary and backup hyperdrive, if it's being used as a semi-mobile base you can shut down and put into long-term storage state the primary hyperdrive and use the much slower but much less energy hungry backup hyperdrive. The main engines and thrusters aren't going to be single units, at that size they are going to be dozens or hundreds of seperate engines and thrusters, a lot of which can be mothballed so that it's running on a fourth or a fifth of the engines and thrusters as during the Clone Wars. As for the droid maintenance and repair facilities those are probably long gone and were stripped during or right after the Clone Wars. The bays for holding dropships, droid fighters, millions of battle droids. Ultimately those are big cargo bays with storage rack systems of immense size and it's neither difficult nor terribly expensive to tear out unneeded storage racks and turn them back into general cargo spaces that can double as pirate docking space.It really depends on how fast you want the Lucherhulk to move.
For campaigning in the Clone Wars, the Confederacy's configuration is probably what worked. Large portions dedicated to the hyperdrive and engines. Maintenance for battle droids and Vulture Droids probably ate up a lot of space.
For a band of pirates wanting a semi-mobile fortress you could afford to downgrade. Hyperdrive could be downgraded to a lower class. Thrusters and engines could be made smaller since you aren't expecting the Luchrehulk to be in combat conditions. The fastest the Luchrehulk is probably expected to go is slowly from one edge of the system to the other then make a relatively glacial jump to the next system.
Battle Droid maintenance could be mostly scrapped except for the minimum needed to keep the place running. Vulture droid bays could be converted for organic ship use. Even then the Crowns only need as many bays as pirate bands they intend to host. The rest can be scrapped/converted.
The only parts relatively untouched would probably be the life support and the comms. Life support because there probably wasn't that much to begin with. Comms because pirates live and breathe off encryption and jamming.
Overall the refit would make the Lucherhulk fairly stealthy for passive scanners. Despite its size, it wouldn't have that much in the way of radiated heat, electrical signals, or FTL wake. This is also taking into account the above three being disturbed across a large vessel with all its mass.
I doubt that. Tarkin will probably look down on him, but he wouldn't really care about him being popular or liked. Tarkin doesn't care about being liked, he cares about people doing as he says. Now, if Las somehow had such a meteoric rise to the point of gaining Palpatine's favor or even OPERATIONAL SECURITY for producing his new weapons without interference, THAT would piss Tarkin off. He strikes me as a guy who HATES sharing Palpatine's ear; Thrawn and Vader are competition enough in his eyes, he would NOT like another one. Anyone who saw Rogue One knows this is a guy who establishes power over his lessers by TAKING their accomplishments and hard work from them and seeing them impotently grit their teeth, so Palpatine making it so Tarkin isn't allowed to touch Las' system and work would INFURIATE him.Oh Tarkin's going to Hate Las. While he is Feared Las is more Respected and he is never Hated. There may still be some elements that grumble every now and then but no one really Hates Las.
I will say Rogue One is a good movie, but I like the original origin of the Death Star plans better, cause it gave us the mad lad Kyle Katarn.Anyone who saw Rogue One knows this is a guy who establishes power over his lessers by TAKING their accomplishments and hard work from them and seeing them impotently grit their teeth, so Palpatine making it so Tarkin isn't allowed to touch Las' system and work would INFURIATE him.
True. Along with the mad scientist who designed it, Bevel Lemelisk. Then was executed. Then brought back by cloning. Then got executed again and went out like a Chad by telling them to get it it right the second time.I will say Rogue One is a good movie, but I like the original origin of the Death Star plans better, cause it gave us the mad lad Kyle Katarn.
Let's not forget about Raith Sienar who pitched the idea in the first place but didn't want to commit to it knowing how stupid it soundedKrennic would be the project head responsible for logistics, Lemelisk is the R&D guy who put the vast majority of it together, Galen Erso was responsible for the kyber crystal research to power the beam and battle station and Kyle..... I'll have to get back to you on that, but a bit of finagling can probably get it all to fit together.
Yeah, that sounds like a good combo. I recall Andor only learned about the Death Star from an informant, so Kyle could've been the one who found out and passed it onto him so it would reach the Rebels.Let's not forget about Raith Sienar who pitched the idea in the first place but didn't want to commit to it knowing how stupid it sounded
Kyle can be the one who got the initial plans (either the ones made by Raith Sienar or the ones refined by geonosians) making the rebels take the threat seriously while rogue one team would be the ones who got the actual plans
Surprised no one has pointed this out. The issue with the Tie Fighter is power generation. Heating up and shooting Plasma is essentially what the guns are on the tie fighter. What if the efficiency gains from rail guns instead allow for them to use shielding on the tie fighter as a side effect. The reality is that with the tech they have, a Tie Fighter designed around 2 things. Power efficiency and some type of rapid fire rail gun instead from the ground up. What could be dozen is to swap out the power generator hookup to the lazer with some type of battery tied in and directly hooked up to the rail package on the Tie Fighter. With removal of the lazers you then route that power into engines and shielding depending on its role. Further you can make the rail guns modular in the sense that depending on mission profile you can set it up for anti fighter anti ground material or assault on a capital ship. If its anti fighter you can severely reduce the size of the ammunition so it effectively has unlimited ammo given the likely tech they have. While at the same time you can design other rail modules for the role. The key is capacitor and batteries that are hooked up to the modules themselves since you don't want the main engine power to be used at all for this approach. Hell anti capital ship rail guns you just basically increase the ammunition size with different types of warheads instead. Since they aren't missiles they won't have guidance. But capital ships are not the most agile craft so as long as they are within range of the ship any hits with the ammunition meant for taking on those ships can hit hard then a normal lazer from a Tie Fighter.
From the EU, there was a fighter that the Imperial Remnants began using after Endor called the I-9 howlrunner. It was a small flattened modified delta with a bubble cannopy and two laser cannons. It had a hyperdrive and a shield but was still comparatively small and cheap. Something like that would honestly be exactly the sort of thing the Empire needs to help maintain order and security in its mid-Rim and further out reaches.
shouldn't be too hard to make a few small changes. I mean look at the difference between an F-16a from the early 80s and a modern F-16L with conformal tanks and all. Given how readily and quickly Star Wars appears to create modified variants of star fighters it shouldn't be too difficult to stretch the thing a meter or so and use the extra space.![]()
I-7 Howlrunner
The Incom Corporation I-7 Howlrunner was a short range attack starfighter employed by the Galactic Empire during the Galactic Civil War. The Howlrunner was constructed around an aerodynamic fixed-wing structure. Two fins jutted out of the sides of the craft, meant to function as rudimentary...starwars.fandom.com
so a flying brick that seems to be made as a defence craft/interceptor--
''However, the craft was not meant for long space battles or pitched one-on-one combat.''
maybe minda R&D ca make a heavy fighter version
The problem with rail guns on Tie fighters is that it would make them exclusively anti-star fighter craft whereas the current arrangement allows them to readily engage at least corvette sized craft like the Millennium Falcon without support from bombers. Current weapons are just better than railguns. Only reason he has AA railguns is because it's cheaper and just as effective against star fighters as energy weapons.
That is the point though. These fighters are meant to interdict star fighters. The rounds in the guns can be adjusted for the type of targets they are going after. Or if they are going after capital type ships they can focus on a missile boat concept akin to the F35 and its drone buddies. Basically go into a system with a slave linked pod that is directed by the fighter to launch missiles at capital ship targets if needed. They aren't meant to dogfight. They are meant to missile spam. Wedge did something similar to this taking down Lusankya with freights and slaved proton torpedo launchers. They can do the same with concussive missiles and proton launchers on a smaller scale. These are meant for anti piracy missions not for capital ship engagments though.