• The site has now migrated to Xenforo 2. If you see any issues with the forum operation, please post them in the feedback thread.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.

I will become God-Harem King of the World! [Highschool DxD/Exalted] (CLOSED)

Silversun17 said:
i would rather keep Issei male. though some trinket that places visual and audio illusions on the wearer of their being genderbent is fine for goofing off.

Ten cookies that Ise uses it to get into female Locker Room.
 
Alright, I have decided a pair of things.

-I will resume the quest in a new thread. This one will be used to flesh out the changes.
-MC's World of Darkness magic system is overpowered yes, but if we ban certain effects it should be doable. Now, to adapt it to a system compatible with Exalted....
-The recent shift in Boosted Gear made possible for Issei to start using Dragon Energy to induce a series of controlled changes. Those are Knacks, who can also be seen as particular mutations. They're just like Scion, but like Lunars need a minimum of Attributes to be purchased.
-The ability to access them will require the acquisition of a specific Charm and a dramatic action. The number of Knacks will depend on the Essence rating: but I don't know if allow 2 for dot or 3 for dot.
-The Knacks are....eh, I will think of something.
 
Alexander said:
Alright, I have decided a pair of things.

-I will resume the quest in a new thread. This one will be used to flesh out the changes.
-MC's World of Darkness magic system is overpowered yes, but if we ban certain effects it should be doable. Now, to adapt it to a system compatible with Exalted....
-The recent shift in Boosted Gear made possible for Issei to start using Dragon Energy to induce a series of controlled changes. Those are Knacks, who can also be seen as particular mutations. They're just like Scion, but like Lunars need a minimum of Attributes to be purchased.
-The ability to access them will require the acquisition of a specific Charm and a dramatic action. The number of Knacks will depend on the Essence rating: but I don't know if allow 2 for dot or 3 for dot.
-The Knacks are....eh, I will think of something.
Will you be posting a link to the new thread?
 
Last edited by a moderator:
Okay, I spent some thing thinking up Knacks. I think I did an horrible work, but I will leave to you to be the judges:

Dragon Body Hybrid
Cost: 1m
Duration: One day
Prerequisites: Essence 3, Wits 3
The user of Dragon Energy can learn to change just part of his body into that of a dragon. The character doesn't have to invoke every mutation whenever she uses this Knack: he can choose all or only one. The possible mutations are:
-Claws: the user's hands become short but sharp claws. Clawed punches inflict lethal damage.
-Enhanced Senses: The user's five senses become unnaturally acute. The character gains two dice on all Awareness rolls. The mutation is physically obvious in the Eyes.
-Scales: The user's skin changes and he is now covered in delicate
scales. Add 2B/2L to Soak. The character gains one die in all Survival pools and does not need to wear clothing to protect him against the elements.
-Wings: The user has a pair of wings with a wingspan of six yards and can fly. He flies at two times his normal running speed, ascends at his normal running speed and can dive at 10 times his running speed. He does not need to make checks to pull out of dives.


Child of Mother Earth
Duration: Indefinite
Prerequisites: Essence 2
Primordial Dragons were born from magma, the life-blood of Earth. This Knack permanently enhances the "Scales" mutation, giving the user an extra +4 soak against all fire attacks.


Deadly Dragoon Warrior
Cost: 2m
Duration: One scene
Prerequisites: Essence 3, Stamina 3
The user can shift into what the Lunar Exalted call the War Form, a monstrous amalgam of human and dragon. He gains several feet in height and increases proportionally in mass. Muscles ripple across his form, which has fearsomely long and sharp fangs and claws. When the user is in War Form he heals even faster: halve the healing time for all wounds save Aggravated.
-When the user is in War Form he adds two dots each to Strength, Dexterity and Stamina. This increase can bring physical Attributes above five and only affect the user when he is in War Form. Any improved Attributes are considered natural.
-The user gains all mutations from Dragon Body Hybrid plus: clawed feet, that made the damage from kicks lethal; tail, which is purely cosmetic.


Dragon's Might Technique
Duration: Indefinite
Prerequisites: Essence 1, Stamina 1
Dragons are eternal: not so easily are their mighty bodies slain. This Knack gives the user additional health levels. He may purchase this Knack multiple times, but no more than once per dot of Stamina. Each purchase provides 1 additional Dying health level and one of the following:
-One -0 health level
-Two -1 health levels
-Three -2 health levels
-Four -4 health levels


Dragon's Breath
Cost: 4m
Duration: Instant
Prerequisites: Essence 1
The user can breath fire from his mouth. Rolls (Dexterity + [Athletics, Archery or Thrown]) to hit and add the user's Essence as extra successes if successful. Dragon's Breath has an area of effect 15 yards long and five yards wide, and it deals four lethal health levels of damage plus extra successes on the attack.


Prodigious Leap
Duration: Indefinite
Prerequisites: Dexterity 3
This Knack doubles the user's vertical and horizontal jumping distances. He may purchase this Knack multiple times.


Hurl to the Horizon
Duration: Indefinite
Prerequisites: Strength 3
This Knack doubles the distance the user can throw something as a feat of strength. He may purchase this Knack multiple times.


Uplifting Might
Duration: Indefinite
Prerequisites: Dexterity 2
This Knack doubles the user's lift capacity. He may purchase this Knack multiple times.


Lightning Sprinter
Duration: Indefinite
Prerequisites: Dexterity 3
This Knack doubles the amount of distance the can cover in a Move and Dash action. What's more, it negates the movement penalties a character should accrue for dashing through water or mud that is from between ankle to shoulder height in depth as long as: the user began his Dash action on terrain with no such penalty; the user continues to perform consecutive Dash actions. As long as he keeps dashing his feet skim the surface of the water or muck like a skipping stone. If he should slow down or stop, however, he sinks into the sucking terrain to suffer the normal penalties. He may purchase this Knack multiple times.


Swords Are Useless
Cost: 3m
Duration: Instant
Prerequisites: Stamina 3
The user convert all the lethal damage from a single attack into bashing damage, though an overload of bashing damage still upgrades existing bashing damage to lethal. This Knack cannot convert aggravated damage into anything less grave. The user cannot convert old lethal damage into bashing damage. The Knack works only on incoming damage from a single attack.


Iron Fortitude
Duration: Indefinite
Prerequisites: Stamina 2
The periods for which the user is able to go without food, water and sleep all double. The amount of time he is able to work at a strenuous task without stopping also doubles. He may purchase this Knack multiple times.


Inner Furnace
Duration: Indefinite
Prerequisites: Stamina 3
The user rarely lacks for sustenance. As long as he can find some sort of organic substance (from rotting quail eggs to a piece of notebook paper on which someone blew her nose) he can eat it and survive. And as long as he finds a source of water (no matter how stagnant or polluted it might be), he can drink it and survive. Any pestilence or poison lurking in what he consumes burns in the fires of his superior constitution, without even requiring a Resistance roll. The same goes for drugs or poisons he ingests on purpose. He's still just as susceptible to airborne toxins and any drug injected into his bloodstream, but any drug that has to go through his stomach first stops there. This Knack does nothing to suppress the gag reflex or make an unappetizing meal taste better.


Infinite Factory of Life
Cost: 3m
Duration: Instant
Prerequisites: Essence 3, Stamina 4
The pay the motes cost to repair a single level of damage. That damage can be bashing or lethal, and the healing takes place in an instant without leaving a scar. Aggravated damage is beyond the power of this Knack to heal. Bruises, lacerations and bullet holes vanish before the astonished onlookers' eyes. This Knack can be used only once every time an attack inflicts damage on the user.


Predatory Focus
Duration: Indefinite
Prerequisites: Perception 3
The user is a hunter par excellence. With a successful (Perception + Survival) roll, he can track his prey by scent alone or by almost-invisible physical signs. With this Knack, the hunter can follow his prey across any sort of terrain as long as the prey continues to flee and does not take significant pains to mask its scent or minimize the disturbance its passing causes: the former entails such extremes as swimming a mile upstream in a rushing river or taking refuge inside a functioning hog rendering plant, the latter includes little short of levitating or flying.) Picking up a lost trail with this Knack requires a new (Perception + Survival) roll.


Instincts of the Beast
Duration: Indefinite
Prerequisites: Wits 2
Whenever the user enters an area where an ambush is waiting, even if he has no reason to suspect he's in danger, certain tiny clues set his subconscious on edge, preparing him for an attack. When the attacker finally springs the surprise assault, the user hears the tiniest rustle of fabric, sees the slightest flicker in his peripheral vision or feels the gentlest twitch of displaced air, and the clues he already noticed all add up. Double the number of dices on the standard (Wits + Awareness) roll to detect the ambush.


Predator Reflexes
Duration: Indefinite
Prerequisites: Wits 3
When an unexpected attack targets the user with this Knack but he fails to get enough successes on the (Wits + Awareness) roll to notice the attack coming, he instinctively defends himself with his highest applicable DV plus half of it rounded down. The character cannot preemptively attack his attacker or even shout out a warning to his comrades, as he's reacting to an attack that's already taking place, but he is much more likely to dodge or parry that attack. Nonetheless, the user cannot actually join battle himself until everyone else does after the unexpected attack is resolved.
 
All the descriptions sound sufficiently badass. The last two especially will be liked by those who expect to be ambushed , I think.

Regarding the Dragon Body Hybrid , are we limited to one mutation at a time?
 
Brandark said:
Regarding the Dragon Body Hybrid , are we limited to one mutation at a time?
No, you can choose any of them, from all to only one.
Eler0 said:
Why would you ever take the second option, the first one is straight up better.
You're right: changed.

There aren't Knacks to increase damage because there are Charms for it, especially Solar Hero Style.
 
I'm liking our knacks

Especially

Iron Fortitude
Prerequisites: Stamina 2
The periods for which the user is able to go without food, water and sleep all double. The amount of time he is able to work at a strenuous task without stopping also doubles. He may purchase this Knack multiple times.

This means we can get even more training in.
 
Deadly Dragoon Warrior should be our first purchase, no ifs ands or buts about it. Those extra attribute dots don't just make us bigger and tougher, they also boost our dice caps and increase the number of dice we can gain from our Excellencies.
 
What's the difference between Dragon's Might Technique and Ox-Body Technique? Is it just that we can buy both? Given the setting, we probably need both.
 
DefectiveHumanModel said:
They all look pretty good to me. Also, congratulations on being the first quest on QQ that I've seen reach 100 or more pages.
What about Cosmos Quest?
The Slumbering Crocodile said:
What's the difference between Dragon's Might Technique and Ox-Body Technique? Is it just that we can buy both? Given the setting, we probably need both.
The first is a Knacks, the second a Charm. Once you choose all Knack slots you can't gain others anymore until you raise your Essence, while you can purchase Ox-Body Technique once every dot in Resistance and as long as you have the Xp.
 
Smuthunter said:
Deadly Dragoon Warrior should be our first purchase, no ifs ands or buts about it. Those extra attribute dots don't just make us bigger and tougher, they also boost our dice caps and increase the number of dice we can gain from our Excellencies.

So what you saying is that we have to DRAGON UP!!!

I can dig that.
 
Is there a limit to how much we can heal with Infinite Factory of Life except for the size of our mote pool? Can we use our defensive overdrive pool for it?
 
So , how do you guys think Issei's War Form for Deadly Dragon Warrior is going to look like? I am picturing it as something like this:

tumblr_mczcgnzZVN1rtdsh3o1_1280.jpg
 
Eler0 said:
Is there a limit to how much we can heal with Infinite Factory of Life except for the size of our mote pool? Can we use our defensive overdrive pool for it?
No limits (it's called Infinite Factory of Life for a reason, and why usually you need a Dragon-slayer weapon, because it inflicts Aggravated Damage to Dragons) and yes, you can use the defensive overdrive pool.
Gnarker said:
Problem still there.
Where? They're each different.
 
Diller said:
:eek:

This isn't our balance breaker? Because that shit looks BITCHIN.
It may, it may be not. I've commissioned an image time ago, but "vox populi" as they said.

How many Knacks can we get with our current Essecence?
I'm debating between giving you two for dot of Essence, or three for dot of Essence.
 
huh that actually looked cooler than what was in my head for war form. I assumed it would look like a slightly more armoured form of bahamut from final fantasy 10 because of the solar imagery that issei and it share XD will war form affect the image of issei's anima?

Bahamut_Victory_Pose.png
 
Last edited by a moderator:
Alexander said:
Where? They're each different.

The original problem was that 1x-1/2x-2 is simply straight-up better than 2x-2, without any tradeoffs, so 2x-2 wouldn't ever be taken. But 1x-1/1x-2 is still hands-down better than 2x-2, and both are eclipsed by 2x-1. To make each option potentially worthwhile, there'd need to be a distinct progression with the amount of extra health levels each option gives, balanced by the worse penalties.
Though I guess they could still be viable if each option can only be taken once, for diminishing returns. But from your reaction to Eler0 I didn't think that was what you intended.
 

Users who are viewing this thread

Back
Top