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Lover, and Also a Crafter [SI into Lovecraft Mythos multicross with Celestial Gambler
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The Celestial System doesn't seem quite so overpowered when your enemy is Nyarlathotep.
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NeonKnightrider

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The inspiration bug has bitten me once again. I might have to open a snippet thread with the amount of irons I have in the fire.


So, I've had this idea in the back of my mind for a while now for a Lovecraft-centric multicross, as something of a parallel to my Mixed Masquerade concept. This would pull from many of the same sources, but the end goal is different; that is a setting with a higher power ceiling, more wild, and more dangerous.

The primary inspiration is obviously Lovecraft. This includes the original Mythos, but also a lot of other stuff. Some of you will notice that I'm grabbing the initial arc straight from the England chapter of the Call of Cthulhu TTRPG adventure Masks of Nyarlathotep.
Other sources of inspiration (that aren't being as directly copied) also include the excellent Undertow of Sand and also Akuma64's Love Azathoth CYOA. Go give those two a look.

BUT, the basic premise of "a self-insert mythos story" has been sitting in my docs as a pile of loose notes for two years now. With my recent Wiki Warrior story being something that I've actually been able to sit down and write for a month straight now, I'm starting to realize that the only way that my ADHD ass is able to actually keep a story going is if it has some kind of randomness or external element to it. so fuk it, this idea is a Celestial story now.

I like the idea of using this context, of an extremely dangerous world, for a Celestial type story. This way, it doesn't immediately start snowballing into bulldozing the entire verse.

Anyways, I'm using Celestial Gambler, with Dojo, Grimoire, Smith and Reliquary as sources.
Obtaining rolls is done based on Feats, similar to Chaos Gacha. I'm gonna try to be stingy with feats, because these rolls are powerful and I don't want them to be too free.
The types of 'tickets' are:

Bronze: 0 to 200 points

Silver: 200 to 400

Gold: 400 to 600

Diamond: 600+




Oh, and I chose to start off with a Clock Tower education as a starter. This one was not rolled, it was by author's choice.


Finally, the first three rolls were done with a "pick from 3" advantage simply because that's the default for Celestial Gambler, but I decided that's too easy.

So, I'm gonna keep the results, but retroactively those were a 'freebie', and it's actually just one random roll for standard. I can also chose to "bank" - refusing a given Perk, but getting an additional option to pick from on the next roll of the same ticket tier.
 
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