Guile
Clothes That Kill Virgins
- Joined
- Feb 19, 2013
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Aquatic Adaptation - Gain a Swim speed and you can breathe & use your breath weapon under water.
Beguiling Influence - +6 on Bluff, Diplomacy and Intimidate checks all day.
Breath of the Night - as the spell Fog Cloud
Darkness - as the spell
Deafening Roar - everyone in 30 ft. cone deafened for 1 hour (Fort negates)
Draconic Knowledge - +6 to all Knowledge skills, and treat all Knowledge skills as trained.
Endure Exposure - you and any number of allies (by touch, one at a time) are immune to discomfort from hot or cold weather, and also they don't take damage from your breath weapon.
See the Unseen - gain Darkvision and See Invisibility.
Let's think about this. There's Darkness and Breath of Night, powers that are basically Brian's entire powerset. See the Unseen lets you combo with Brian very well.
Beguiling Influence and Draconic Knowledge are both brilliant options if RPed correctly. +6 bonus modifiers are huge. You are suddenly as convincing as the the best used car salesman in town, or you are suddenly wikipedia in your head. How weird is that? In the first case, you're suddenly worried about being labelled a Master. Your favorite pop singer is going to the Birdcage for shit like this! In the latter case, you're clearly a Thinker, but it's so... useless! Well, you never have to study for another test, but aside from that...
Aquatic Adaptation is normally totally worthless, but in this situation... half the city is adjacent to a bay. Lung and the Merchants' entire area of influence are on the docks; part of the Empire's... empire is the Boardwalk, which is also on the beach.
Beguiling Influence - +6 on Bluff, Diplomacy and Intimidate checks all day.
Breath of the Night - as the spell Fog Cloud
Darkness - as the spell
Deafening Roar - everyone in 30 ft. cone deafened for 1 hour (Fort negates)
Draconic Knowledge - +6 to all Knowledge skills, and treat all Knowledge skills as trained.
Endure Exposure - you and any number of allies (by touch, one at a time) are immune to discomfort from hot or cold weather, and also they don't take damage from your breath weapon.
See the Unseen - gain Darkvision and See Invisibility.
Let's think about this. There's Darkness and Breath of Night, powers that are basically Brian's entire powerset. See the Unseen lets you combo with Brian very well.
Beguiling Influence and Draconic Knowledge are both brilliant options if RPed correctly. +6 bonus modifiers are huge. You are suddenly as convincing as the the best used car salesman in town, or you are suddenly wikipedia in your head. How weird is that? In the first case, you're suddenly worried about being labelled a Master. Your favorite pop singer is going to the Birdcage for shit like this! In the latter case, you're clearly a Thinker, but it's so... useless! Well, you never have to study for another test, but aside from that...
Aquatic Adaptation is normally totally worthless, but in this situation... half the city is adjacent to a bay. Lung and the Merchants' entire area of influence are on the docks; part of the Empire's... empire is the Boardwalk, which is also on the beach.