1. Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
    Dismiss Notice
  2. For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
    Dismiss Notice
  3. Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
    Dismiss Notice
  4. If you wish to change your username, please ask via conversation to tehelgee instead of asking via my profile. I'd like to not clutter it up with such requests.
    Dismiss Notice
  5. Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
    Dismiss Notice
  6. A note about the current Ukraine situation: Discussion of it is still prohibited as per Rule 8
    Dismiss Notice
  7. The rules regarding NSFW links have been updated. See here for details.
    Dismiss Notice
  8. The testbed for the QQ XF2 transition is now publicly available. Please see more information here.
    Dismiss Notice

Tank Queens, first sortie.

Discussion in 'PbP IC' started by Chibi-Reaper, May 24, 2014.

Thread Status:
Not open for further replies.
  1. Chibi-Reaper

    Chibi-Reaper D-Donations plz?

    Joined:
    Feb 19, 2013
    Messages:
    21,724
    Likes Received:
    793,546
    [img width=600 height=298]http://s25.postimg.org/tbj98ownz/emptyfield.png[/img]

    Alright, this is the map. Emeralis is RED, while Megaolix is BLUE.

    Please note where your units start. All of the starting positions have no cover, and none of the light green tiles do either. The darker green tiles offer a small amount of cover and make your unit more difficult to hit. Keep that in mind when selecting your starting tile, okay?

    Edit:

    [img width=600 height=309]http://i57.tinypic.com/1zznjon.jpg[/img]

    For now, this should work to tell which grids you mean.
     
    Ddmkm122 likes this.
  2. Megaolix

    Megaolix Moderator

    Joined:
    Feb 19, 2013
    Messages:
    29,370
    Likes Received:
    103,358
    Olivia, Infantry 1 starts at 16H
    Ruby, Infantry 2 starts at 16J
    Lily, Infantry 3 starts at 16B
    Sophie, Infantry 4 starts at 18H
     
    Ddmkm122 likes this.
  3. MeatcarpetPrincess

    MeatcarpetPrincess Getting sticky.

    Joined:
    Nov 21, 2013
    Messages:
    75
    Likes Received:
    128
    here for initial state
    [img width=600 height=298]http://i.imgur.com/AD3zr5a.png[/img]
     
    Ddmkm122 likes this.
  4. Megaolix

    Megaolix Moderator

    Joined:
    Feb 19, 2013
    Messages:
    29,370
    Likes Received:
    103,358
    Olivia,move from 16H to forest area 13H. Stop
    Ruby, move from 16J to forest area 13J. Stop
    Lily, move from 16B to forest area 12B. Stop
    Sophie move from 18H to forest area 14H. Fire at Red 2 with single shot rifle
     
    Ddmkm122 likes this.
  5. Chibi-Reaper

    Chibi-Reaper D-Donations plz?

    Joined:
    Feb 19, 2013
    Messages:
    21,724
    Likes Received:
    793,546
    [img width=600 height=297]http://i.imgur.com/bUrpgaW.png[/img]

    Red 2 takes two damage, and is sent rocking from the impact, but doesn't seem injured.

    Emeralis?
     
    Ddmkm122 likes this.
  6. MeatcarpetPrincess

    MeatcarpetPrincess Getting sticky.

    Joined:
    Nov 21, 2013
    Messages:
    75
    Likes Received:
    128
    movements
    [img width=600 height=298]http://i.imgur.com/bUrpgaW.png[/img]

    All three shooting at L.
     
    Ddmkm122 likes this.
  7. Chibi-Reaper

    Chibi-Reaper D-Donations plz?

    Joined:
    Feb 19, 2013
    Messages:
    21,724
    Likes Received:
    793,546
    Lily takes one damage. Winged, but not downed.
     
    Ddmkm122 likes this.
  8. Megaolix

    Megaolix Moderator

    Joined:
    Feb 19, 2013
    Messages:
    29,370
    Likes Received:
    103,358
    [img width=600 height=298]http://i57.tinypic.com/6foais.png[/img]

    Olivia and Ruby fire once. Lily and Sophie fire twice.

    Lily fire at 1 twice.
    Ruby fire at 1
    Olivia fire at 2
    Sophie fire at 2 twice.
     
    Ddmkm122 likes this.
  9. Chibi-Reaper

    Chibi-Reaper D-Donations plz?

    Joined:
    Feb 19, 2013
    Messages:
    21,724
    Likes Received:
    793,546
    Red 1 gets blasted into a horrified mess, sparking and leaking both fuel and circuitry.

    Red 2 takes the hits and is now clearly injured.

    Emeralis turn.
     
    Ddmkm122 likes this.
  10. MeatcarpetPrincess

    MeatcarpetPrincess Getting sticky.

    Joined:
    Nov 21, 2013
    Messages:
    75
    Likes Received:
    128
    [img width=600 height=298]http://i.imgur.com/lifoDjh.png[/img]
    0 attacks S twice
    2 attacks S twice
     
    Ddmkm122 likes this.
  11. Chibi-Reaper

    Chibi-Reaper D-Donations plz?

    Joined:
    Feb 19, 2013
    Messages:
    21,724
    Likes Received:
    793,546
    [img width=600 height=298]http://i.imgur.com/lifoDjh.png[/img]

    S takes a total of 9 damage, and is heavily injured. However, they're still operational.

    Mega.
     
    Ddmkm122 likes this.
  12. Megaolix

    Megaolix Moderator

    Joined:
    Feb 19, 2013
    Messages:
    29,370
    Likes Received:
    103,358
    [img width=600 height=298]http://i.imgur.com/lifoDjh.png[/img]

    Olivia and Lily attack 0 twice.
    Ruby and Sophie each attack 2, then 0.
     
    Ddmkm122 likes this.
  13. Chibi-Reaper

    Chibi-Reaper D-Donations plz?

    Joined:
    Feb 19, 2013
    Messages:
    21,724
    Likes Received:
    793,546
    Final result, Emeralis takes down Mega's sniper, but mega takes the victory.
     
    Ddmkm122 likes this.
  14. Megaolix

    Megaolix Moderator

    Joined:
    Feb 19, 2013
    Messages:
    29,370
    Likes Received:
    103,358
    My squad

    Olivia
    Infantry 1

    HP: 12 (+5)
    Accuracy: 1.
    Move: Up to 4 tiles.
    Visibility(Not relevant currently): 20 tiles, half at night, cut by visibility blockers.
    Equipment slots: 2. (Automatic Assault Rifle, Personal Armor)
    Mod Slots: 1.
    Action Points per turn: 2.
    Cost: 270

    Ruby
    Infantry 2

    HP: 11 (+5)
    Accuracy: 0.
    Move: Up to 4 tiles.
    Visibility(Not relevant currently): 20 tiles, half at night, cut by visibility blockers.
    Equipment slots: 2. (Automatic Assault Rifle, Personal Armor)
    Mod Slots: 1.
    Action Points per turn: 2.
    Cost: 270

    Lily (injured)
    Infantry 3

    HP: 10
    Accuracy: 0.
    Move: Up to 4 tiles.
    Visibility(Not relevant currently): 20 tiles, half at night, cut by visibility blockers.
    Equipment slots: 2. (Automatic Assault Rifle)
    Mod Slots: 1
    Action Points per turn: 2.
    Cost: 210

    Sophie (KIA)
    Infantry 4

    HP: 11
    Accuracy: 4.
    Move: Up to 4 tiles.
    Visibility(Not relevant currently): 20 tiles, half at night, cut by visibility blockers.
    Equipment slots: 2. (Single-Shot rifle)
    Mod Slots: 1. ([Tuned Specialty 'Single-Shot rifle'] +4 accuracy with weapon 'Single-Shot rifle')
    Action Points per turn: 2.
    Cost: 240


    Total spent: 990
     
    Ddmkm122 likes this.
  15. MeatcarpetPrincess

    MeatcarpetPrincess Getting sticky.

    Joined:
    Nov 21, 2013
    Messages:
    75
    Likes Received:
    128
    squad
    http://pastebin.com/naBfvA0i

    Edit:

    Analysis

    Mega had numbers advantage, which is massive in this; he could simply out-shoot me. That, and getting to go first let him get to his firing position from cover first.

    I had expected a longer fight and kitted out my soldiers with extra ammo. Big mistake as I had the money to easily support more body armor instead, which really helped inf2.

    Spending both actions on firing is very powerful. Range is really irrelevant on a map this size, I did way too much movement, I should have just moved into cover and continued to shoot. Cover is very helpful.


    Other comments
    Targeting sensors seems pretty useless, I don't see why you would need to ability to use two weapons. I should not have bought it.
    I'd recommend limiting it to one attack per soldier per turn.
     
    Last edited by a moderator: Nov 30, 2014
    Ddmkm122 likes this.
  16. Chibi-Reaper

    Chibi-Reaper D-Donations plz?

    Joined:
    Feb 19, 2013
    Messages:
    21,724
    Likes Received:
    793,546
    Personal notes:

    Remember to make edits on weapons. Assault Rifle is slightly wrong, and I think there were different critical factors I meant to put in. Need to decide on more weapons, too.

    Visibility is going to be a pain implementing, I remember that.

    For low-budget squads, things will likely be resolved before spare ammo becomes relevant. Infantry are cheap and disposable as soldiers, even a fantastic one goes down easy.

    Accuracy mods are too powerful for standard infantry. Also, can't leave all the mods at the same cost. Need to tweak that.

    Need to make the maps bigger, or tamper with ranges. Rifle can hit everywhere from everywhere inside its range and with no penalties. Just a test-bed, but that stands out.

    Ideally, future things will carry squad units across multiple missions. Need to implement a retreat feature, so players have to decide whether to cut their losses and run, or hang around to hurt the opposition as much as possible. Must get players attached to their units... needs more moe. Easier with better visuals, hm. Far future: high image and decoration customization? Palette swaps and doodats, differing hairstyles and hats. Lots of hats. All the hats.

    Further incentive to keep troops alive: leveling? Survive missions, increase stats. Chosen or random?

    Crit chips are just giggles, but I need to work on a bunch more. Need more Things.

    Need to work on more in-depth objectives than just 'kill everyone not on your side'. Collect objective, bypass area undetected, plant a package, destroy specific target... some of these, probably going to have to wait on visibility and line of sight coming back. More mods, expand sight radius, local radar? Need more Things.

    More than two commanders? needs bigger maps. Much bigger. Lazied out on this one.

    Character interaction beyond bullets = Zero. Going to be difficult adjusting that.
     
    Ddmkm122 likes this.
  17. Megaolix

    Megaolix Moderator

    Joined:
    Feb 19, 2013
    Messages:
    29,370
    Likes Received:
    103,358
    My own notes:

    -Despite single shot rifles being able to fire at everything, assault rifles were the main damage dealers.

    -Checking the list, melee weapons are useless even if it was an urban setting. Assault riffles are way more lethal and can still be fired from melee range.

    -Would be way less of a pain to use square maps.
     
    Ddmkm122 likes this.
Thread Status:
Not open for further replies.