1. The Seventh Rule:
    Threads that have been dormant for 1 month are considered dead threads. IF you make a post to a dead thread, it must be a significant contribution; story update, new information on current events, new activity for games elsewhere, etc. Asking if a story or quest is dead or will be continued does not count.
    Brought to you by your oppressive neighborhood ⑨
    Dismiss Notice
  2. After some discussion backstage, I have altered Rule 2 a bit to clarify its function. Please check it out in the Rules post.
    Dismiss Notice
  3. After repeated requests and a backstage conversation, I will shortly be implementing an Index subforum in each of the Q&R forums and the NSFW CW forum. Our mods have agreed to do the dirty work of moving said threads, which will be done over the next day or three.
    Dismiss Notice
  4. Alerts on thread OP posting are now enabled.
    Dismiss Notice
  5. The server upgrade has been completed. As usual, any infelicities may be reported in the appropriate subforum.
    Dismiss Notice
  6. In light of the flood of reports concerning political posts and the repeat offenses of people arguing over the same subject for the last couple months, politics is now banned on QQ.

    See the post in the Announcements section for more details.

    Dismiss Notice
  7. In the wake of the recent Cloudflare information disclosure issues, we've been asked several times whether QQ might have been affected. QQ does not use Cloudflare in any capacity, and so is not affected by the Cloudflare bug. You may wish to take action regarding other Cloudflare-enabled sites you visit (in particular SV), but there is no problem regarding QQ.
    Dismiss Notice
  8. It is with sadness, that we have to announce the loss of a QQ member. Thunderbolt passed away in his sleep several days ago. We were informed of this loss by his wife using his account.

    Be respectful of his passing. Drop by this thread, if you want to say something nice.

    Dismiss Notice

Tank Queens, first sortie.

Discussion in 'PbP IC' started by Chibi-Reaper, May 24, 2014.

  1. Chibi-Reaper

    Chibi-Reaper D-Donations plz?

    Joined:
    Feb 19, 2013
    Messages:
    6,776
    Likes Received:
    47,785
    [img width=600 height=298]http://s25.postimg.org/tbj98ownz/emptyfield.png[/img]

    Alright, this is the map. Emeralis is RED, while Megaolix is BLUE.

    Please note where your units start. All of the starting positions have no cover, and none of the light green tiles do either. The darker green tiles offer a small amount of cover and make your unit more difficult to hit. Keep that in mind when selecting your starting tile, okay?

    Edit:

    [img width=600 height=309]http://i57.tinypic.com/1zznjon.jpg[/img]

    For now, this should work to tell which grids you mean.
     
  2. Megaolix

    Megaolix Moderator

    Joined:
    Feb 19, 2013
    Messages:
    7,190
    Likes Received:
    8,464
    Olivia, Infantry 1 starts at 16H
    Ruby, Infantry 2 starts at 16J
    Lily, Infantry 3 starts at 16B
    Sophie, Infantry 4 starts at 18H
     
  3. emeralis00

    emeralis00 Member of the Sakura Theocracy

    Joined:
    Nov 21, 2013
    Messages:
    52
    Likes Received:
    5
    here for initial state
    [img width=600 height=298]http://i.imgur.com/AD3zr5a.png[/img]
     
  4. Megaolix

    Megaolix Moderator

    Joined:
    Feb 19, 2013
    Messages:
    7,190
    Likes Received:
    8,464
    Olivia,move from 16H to forest area 13H. Stop
    Ruby, move from 16J to forest area 13J. Stop
    Lily, move from 16B to forest area 12B. Stop
    Sophie move from 18H to forest area 14H. Fire at Red 2 with single shot rifle
     
  5. Chibi-Reaper

    Chibi-Reaper D-Donations plz?

    Joined:
    Feb 19, 2013
    Messages:
    6,776
    Likes Received:
    47,785
    [img width=600 height=297]http://i.imgur.com/bUrpgaW.png[/img]

    Red 2 takes two damage, and is sent rocking from the impact, but doesn't seem injured.

    Emeralis?
     
  6. emeralis00

    emeralis00 Member of the Sakura Theocracy

    Joined:
    Nov 21, 2013
    Messages:
    52
    Likes Received:
    5
    movements
    [img width=600 height=298]http://i.imgur.com/bUrpgaW.png[/img]

    All three shooting at L.
     
  7. Chibi-Reaper

    Chibi-Reaper D-Donations plz?

    Joined:
    Feb 19, 2013
    Messages:
    6,776
    Likes Received:
    47,785
    Lily takes one damage. Winged, but not downed.
     
  8. Megaolix

    Megaolix Moderator

    Joined:
    Feb 19, 2013
    Messages:
    7,190
    Likes Received:
    8,464
    [img width=600 height=298]http://i57.tinypic.com/6foais.png[/img]

    Olivia and Ruby fire once. Lily and Sophie fire twice.

    Lily fire at 1 twice.
    Ruby fire at 1
    Olivia fire at 2
    Sophie fire at 2 twice.
     
  9. Chibi-Reaper

    Chibi-Reaper D-Donations plz?

    Joined:
    Feb 19, 2013
    Messages:
    6,776
    Likes Received:
    47,785
    Red 1 gets blasted into a horrified mess, sparking and leaking both fuel and circuitry.

    Red 2 takes the hits and is now clearly injured.

    Emeralis turn.
     
  10. emeralis00

    emeralis00 Member of the Sakura Theocracy

    Joined:
    Nov 21, 2013
    Messages:
    52
    Likes Received:
    5
    [img width=600 height=298]http://i.imgur.com/lifoDjh.png[/img]
    0 attacks S twice
    2 attacks S twice
     
  11. Chibi-Reaper

    Chibi-Reaper D-Donations plz?

    Joined:
    Feb 19, 2013
    Messages:
    6,776
    Likes Received:
    47,785
    [img width=600 height=298]http://i.imgur.com/lifoDjh.png[/img]

    S takes a total of 9 damage, and is heavily injured. However, they're still operational.

    Mega.
     
  12. Megaolix

    Megaolix Moderator

    Joined:
    Feb 19, 2013
    Messages:
    7,190
    Likes Received:
    8,464
    [img width=600 height=298]http://i.imgur.com/lifoDjh.png[/img]

    Olivia and Lily attack 0 twice.
    Ruby and Sophie each attack 2, then 0.
     
  13. Chibi-Reaper

    Chibi-Reaper D-Donations plz?

    Joined:
    Feb 19, 2013
    Messages:
    6,776
    Likes Received:
    47,785
    Final result, Emeralis takes down Mega's sniper, but mega takes the victory.
     
  14. Megaolix

    Megaolix Moderator

    Joined:
    Feb 19, 2013
    Messages:
    7,190
    Likes Received:
    8,464
    My squad

    Olivia
    Infantry 1

    HP: 12 (+5)
    Accuracy: 1.
    Move: Up to 4 tiles.
    Visibility(Not relevant currently): 20 tiles, half at night, cut by visibility blockers.
    Equipment slots: 2. (Automatic Assault Rifle, Personal Armor)
    Mod Slots: 1.
    Action Points per turn: 2.
    Cost: 270

    Ruby
    Infantry 2

    HP: 11 (+5)
    Accuracy: 0.
    Move: Up to 4 tiles.
    Visibility(Not relevant currently): 20 tiles, half at night, cut by visibility blockers.
    Equipment slots: 2. (Automatic Assault Rifle, Personal Armor)
    Mod Slots: 1.
    Action Points per turn: 2.
    Cost: 270

    Lily (injured)
    Infantry 3

    HP: 10
    Accuracy: 0.
    Move: Up to 4 tiles.
    Visibility(Not relevant currently): 20 tiles, half at night, cut by visibility blockers.
    Equipment slots: 2. (Automatic Assault Rifle)
    Mod Slots: 1
    Action Points per turn: 2.
    Cost: 210

    Sophie (KIA)
    Infantry 4

    HP: 11
    Accuracy: 4.
    Move: Up to 4 tiles.
    Visibility(Not relevant currently): 20 tiles, half at night, cut by visibility blockers.
    Equipment slots: 2. (Single-Shot rifle)
    Mod Slots: 1. ([Tuned Specialty 'Single-Shot rifle'] +4 accuracy with weapon 'Single-Shot rifle')
    Action Points per turn: 2.
    Cost: 240


    Total spent: 990
     
  15. emeralis00

    emeralis00 Member of the Sakura Theocracy

    Joined:
    Nov 21, 2013
    Messages:
    52
    Likes Received:
    5
    squad
    http://pastebin.com/naBfvA0i

    Edit:

    Analysis

    Mega had numbers advantage, which is massive in this; he could simply out-shoot me. That, and getting to go first let him get to his firing position from cover first.

    I had expected a longer fight and kitted out my soldiers with extra ammo. Big mistake as I had the money to easily support more body armor instead, which really helped inf2.

    Spending both actions on firing is very powerful. Range is really irrelevant on a map this size, I did way too much movement, I should have just moved into cover and continued to shoot. Cover is very helpful.


    Other comments
    Targeting sensors seems pretty useless, I don't see why you would need to ability to use two weapons. I should not have bought it.
    I'd recommend limiting it to one attack per soldier per turn.
     
    Last edited by a moderator: Nov 30, 2014
  16. Chibi-Reaper

    Chibi-Reaper D-Donations plz?

    Joined:
    Feb 19, 2013
    Messages:
    6,776
    Likes Received:
    47,785
    Personal notes:

    Remember to make edits on weapons. Assault Rifle is slightly wrong, and I think there were different critical factors I meant to put in. Need to decide on more weapons, too.

    Visibility is going to be a pain implementing, I remember that.

    For low-budget squads, things will likely be resolved before spare ammo becomes relevant. Infantry are cheap and disposable as soldiers, even a fantastic one goes down easy.

    Accuracy mods are too powerful for standard infantry. Also, can't leave all the mods at the same cost. Need to tweak that.

    Need to make the maps bigger, or tamper with ranges. Rifle can hit everywhere from everywhere inside its range and with no penalties. Just a test-bed, but that stands out.

    Ideally, future things will carry squad units across multiple missions. Need to implement a retreat feature, so players have to decide whether to cut their losses and run, or hang around to hurt the opposition as much as possible. Must get players attached to their units... needs more moe. Easier with better visuals, hm. Far future: high image and decoration customization? Palette swaps and doodats, differing hairstyles and hats. Lots of hats. All the hats.

    Further incentive to keep troops alive: leveling? Survive missions, increase stats. Chosen or random?

    Crit chips are just giggles, but I need to work on a bunch more. Need more Things.

    Need to work on more in-depth objectives than just 'kill everyone not on your side'. Collect objective, bypass area undetected, plant a package, destroy specific target... some of these, probably going to have to wait on visibility and line of sight coming back. More mods, expand sight radius, local radar? Need more Things.

    More than two commanders? needs bigger maps. Much bigger. Lazied out on this one.

    Character interaction beyond bullets = Zero. Going to be difficult adjusting that.
     
  17. Megaolix

    Megaolix Moderator

    Joined:
    Feb 19, 2013
    Messages:
    7,190
    Likes Received:
    8,464
    My own notes:

    -Despite single shot rifles being able to fire at everything, assault rifles were the main damage dealers.

    -Checking the list, melee weapons are useless even if it was an urban setting. Assault riffles are way more lethal and can still be fired from melee range.

    -Would be way less of a pain to use square maps.