Your last novel was a failure.
How would you supposed to know the world was even stranger? No, it wasn't your fault. That's why you're here, on a small coffee shop on Vienna, Virginia. It's just after dusk - the cafe is lit in candles and gaslamps, and there are enough of your fans to fill half the shop, which you're grateful for. They seems eager.
Yes, your last novel was a failure. But the one before that? Successful enough you get mails even across the Atlantic. Enough for you to risk running a modest reading tour, which is just a bit more successful than you thought.
You looks at the crowds, trying to gauge their mood. It's no use; you're too nervous. But they've come this far, just to see you. The least you can do is giving them a show.
You step forwards, and the crowds hushed as you start reading:
Choose a second Skill that you favour. As a Poet, you start by favoring Heart. Heart is a skill for nurturing, convincing, and empathizing - having high Heart let you understand people better, writing emotionally resonant works, and convince them to your cause. But it really puts you in others' shoes - you'll cry for them, laugh with them, and angry on their behalf. At low level, you'll be dead to the world, and people will know it - you'll never came across as sincere.
[ ] "... this is my unbreakable pen; at this moment, stronger than any blade or sword." (Iron, a skill for confrontation, violence, and overpowering. High Iron make your punch actually hurts, your shooting actually kills, and cut a debate with one, well-placed withering observation. It's also associated with Toxicology, an esoteric skill for resisting and making use of toxin. Iron also makes you a prideful dick. At low level, you'll run away from confrontation, faint at a hint of blood, and utterly stumped by even a slight resistance against you.)
[ ] "... a multitude of stars as my beacon, guiding me." (Mirror, a skill for observation, investigating, and deduction. High Mirror let you analyze things, remembering things, and noticing things that may amiss. It's also associated with Glasswork, an esoteric skill regarding exploration of the world behind, well, mirror. Mirror make you a voyeur. You'll like to see things unfold, and maybe even have a hand on making it happen. At low Mirror, you'll be absent-minded, at the mercy of the 'Neath strange geography and cruel, colourful schemes.)
[ ] "... I want to show you; these emotions dyed red." (Heart, in addition to above, it's also associated with Red Science, an esoteric skill regarding hierarchy of being, natural law, and how to break them.)
[ ] "... With a smile of deception; I tear this cloth." (Veil, a skill for deceiving and evading. High Veil let you disappear in the shadow, blandly uninteresting in the light. It let you avoid confrontation and sneak by guards. It's associated with Mithridacy, an esoteric skill for hiding your intention behind words, misleading listener without single false word. Of course, it also makes you a shady dick. People might not know what you're up to, but they'll know you're up to something. At low-level, you wear your heart on your sleeve. You wouldn't be able to hide your intention or reaction. And you will be suck at card games.
It's late evening. Patrons are pouring out of the cafe, satisfied by your performance. You sit in the corner, drinking your water - your throat is still a bit sore. Across from you is the owner - a tall, muscled man, smelling faintly of sweat and coffee, his hands surprisingly smooth and nimbles as he split your share of the earning.
"And that's your part," he nods, and pushes a small hill of money. You tries not to take them all and shove them in your pocket - so far, you're successful. "Sure glad you pick this place for reading. Do you plan on doing this later?" he says.
You mulls the question. "Perhaps one more day, sir," you decide. You generally don't stay long. Already, several letters are anticipating your next reading.
He nods, solemnly. "Good. My daughter will be glad; she's fan of your work, you know," he stands, pushing the chair away, while you're _finally_ collecting your money. "Oh, one more thing," he says. "You have a guest."
You suppress a sigh. "That's alright. I assume they pay extra?" at the nod, you continue. "I'll wait, then. Thanks for your time!"
The owner ambles to the backroom, closing the door behind. And that's when your mysterious guest appear.
You know she's a trouble.
Choose your Sympathy. Sympathy is your inclination with specific class. You'll connect better with them, and observe their custom easily.
[ ] ... a black-haired woman, her face almost identical to a certain vanished British Empress, when she was young. (The Powerful: Associated with high Society, the Masters of Bazaars, the Church, the Constable, the Sommerset. You'll know who's the most powerful in the room, who's best to schmooze to get your way. You'll be social climber though; resisting such opportunity will be hard for you.)
[ ] ... a red-haired woman, her eyes are yellow, and she wears a curious ensemble that's flattering but unusual. (The Eccentric: Associated with the Bohemian, the devil of Hell, the spies of Great Game, the Tomb-Colonies, the Duchess, the Benthic. You'll know how to break the rules - and how far you can push it. You'll love to test them, though.)
[ ] ... a dark-skinned woman, wearing a surprisingly sharp, military uniform, though you don't recognize it. (The Outsider: Associated with the Criminal, the Revolutionaries, the Rubbery Men, the Dockworkers, the Widow, the Urchins. You'll know how to break the rules - profitably. Or at least to help you survive.)