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Video Games General

Ok so the new Digimon game is solid. Very fun great line-up of Digimon and so many references.

I just saw Renaman, Impmon, Lopmon, Terriermon and Guardromon hanging out. Guilmon was hiding underground in a previous area.

Just... this whole game just makes me smile.

Also the game makes it quite clear what happens when Mega-level Digimon fight at full power in the middle of a city.
 
Ok so the new Digimon game is solid. Very fun great line-up of Digimon and so many references.

I just saw Renaman, Impmon, Lopmon, Terriermon and Guardromon hanging out. Guilmon was hiding underground in a previous area.

Just... this whole game just makes me smile.

Also the game makes it quite clear what happens when Mega-level Digimon fight at full power in the middle of a city.
A bit of clarification: no, you don't see a couple megas fighting it out in the middle of Tokyo.

At the point I'm at, you get told about how there are at least two armies of Digimon fighting it out across the globe, both against each other and the collective human militaries that are trying to fight back (with... basically no success, just like in Godzilla movies).

The PC, at this point, is currently 8 years in the past, and is trying to figure out what's going on that caused the Shinjuku Inferno that likely sent them to the past... and also marked the start of the collapse of human civilization because of said Digimon armies.

(I'm having fun with it, when I'm not distracted with my second, more "complete" playthrough of SRW Y.)
 
Fuck you too Behemoth.

So, a few things first. Weapons do not have a durability rating- it's only the daggers that break after one hit, probably because of how effectively you can throw them. Don't worry too much about using bows until you get Dodstreng- the magic arrows are much easier to aim and appear to be unlimited. I'm continuing to collect arrows though- there are apparently Knockback Arrows and Explosive Arrows and I'm wondering if some kind of trade might happen. Also Dodstreng's first upgrade is an aiming reticle, which is very useful.

Also, and the game doesn't tell you this until the start of World 2, holding down the B/Y button (depending on controller) opens a set of alternate weapon slots. So you can carry up to eight weapons instead of four. Legendary weapons can only go in your primary slots though. I've got Dodstreng (the bow) over my left shoulder, since I'm right-handed, Kragjaeger (the sword) at my right hip, a mace/axe thing I got from the first miniboss over my right shoulder for armor-breaking, and a shield on my left hip. Shields are flimsy but they can save your bacon. My alt slots have a second shield, that ginormous sword, three daggers (up to three fit in one slot,) and... I forget what in my right shoulder slot.

Back to what made me swear at it. I'll spoiler it just in case, but if you want to check the game out and have a fear of heights/falling, open it before you buy.

So I get to the second level of World 2 and the next step is to take an enormous wooden elevator up the mountain to kill the flying Behemoth.

Great plan. I'm on board with this plan.

I know it's going to go poorly, of course, but I had assumed it wouldn't be that bad.

So, naturally, the elevator stops mid-shaft, halfway up the mountain. The Behemoth rips the side off the shaft, looks in with one eye, then the other- gives no fucks about the arrows I try to put through the eye slits, of course, or his tongue when he screams so hard it damages my health.

Elevator falls.

This isn't the first time I've fallen in VR, and while I do have a fear of heights it's not too bad- I just close my eyes as soon as I realize I've fucked up and wait to respawn. I was thinking it would start falling down the shaft and it wouldn't be too bad because it'd look just like going down, and I close my eyes after a second until I hear it crash at the bottom.

The elevator does not fall straight down like I expected. It rolls, bouncing off support beams, back and forth, might have spun at least once- I'm not sure because I closed my eyes after realizing just how bad it was. You even take health damage during the fall, only making it seem more real.

I did NOT need to experience that game, fuck you very much.

Unrelated aside: Also, the archer boss at the end of level 1 of world 2? What the hell were you thinking, devs? One gut shot and he's dead? Not even a headshot? Even the regular mooks can tank two, sometimes three gutshots!
 
Outside of Factorio(I think) are there any Non-First Person games with a virtually endless ever-expanding map for building infrastructure on?

Closest I can think of is Voxel Tycoon.
 
Outside of Factorio(I think) are there any Non-First Person games with a virtually endless ever-expanding map for building infrastructure on?

Closest I can think of is Voxel Tycoon.
Dyson Sphere Program is third-person, but the map size is technically limited. (And the spherical nature of each planet means that space is an issue on the small scale.)
 
Dyson Sphere Program is third-person, but the map size is technically limited. (And the spherical nature of each planet means that space is an issue on the small scale.)
Adding that to the list of "I forgot to mention I already know about it" but thanks anyway.

Day After Edit:
The ultimate sandbox game will be third person OpenTTD with the ability to call airstrikes on rival companies.
 
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This was pretty a neat demo. First person dungeon crawling immersive sim where you play some jackass trying to loot a dungeon. No plot, it's just a creep around disarming and avoiding traps and stacking boxes to climb shit while searching for loot kind of game.

 
Fuck that fucking Bat. Nightscraper, more like Shitscraper. /avgn

The first part of the fight you take it on from the ground. Aiming at the weak points is a little annoying from the distance you have to, but it's doable. Simple counters, simple attacks.

Then you knock it down- first of all, the climbing 'rot' on its foot is not at all obvious, so I had to do the last phase of that part a second time because I didn't grab onto it.

Once you grab onto it though, you take the fight to the air. Climbing on a giant bat as it flies WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY up in the sky.

Did I mention I'm afraid of heights? Had to close my eyes a lot.

The first part you have to grapple to a little grapple point near its tail. You have 0.5 seconds to hit the 'crouch' button or the wind just sweeps you right off again and you fall. That was most of my falls. Then it tries to turn and shake you off at random- with warning, thankfully. Also thankfully, you can grapple that tail point again and as long as you don't grab the rope it doesn't cost you stamina, then when he's done you just retract yourself back onto his back. Where you have to find an opportunity to pull out your bow and shoot two points on its back, after which it always tries to shake you off and you have to hold on. Then you have to stab or shoot those two points again, after which yada yada. Then you have to drive it down towards the ground by shooting the weakpoints on its wings several times- but this time, instead of flying side to side, the motherfucker goes into a dive, with you looking right over its head at the clouds/ground depending on which part you're at.

Did I mention I'm afraid of heights yet? Yes? Good.

Then comes the fucking hard part- it loses the armor defending the weak point on its head, and starts climbing straight up. The armor on its back pops out into several platforms along its spine, and you have to climb from its tail to its head, using those platforms to rest your stamina. The only grapple points you can use to get back on if you fall off are by its fucking tail, forcing you to start over- or respawn on the platform just above those if you don't grapple in time. Only fell off the bat once on that part... but I had to climb the motherfucker at least five times because of slightly-off climbing patterns I couldn't figure out. Once I grabbed a climbable wall by the opposite side somehow and could find no way to get back to the right place before my grip ran out and I fell.

The last part, where you have to grapple down (lel) to the falling bat to stab its last weakpoint on its chest is almost anticlimactic in comparison.


So now I'm onto Behemoth #3, who's the size of a goddamned mountain.

And the ghost in my head and the king helping me both claim the other is at fault for all this. They're both sus, and I'm half-expecting they were fighting over the same evil mcguffin for the same reasons and neither can be trusted.
 
Your post leaves me with one very important question I must ask. Are you also a masochist as well as afraid of height?

It's actually a really cool game. It's just this part that can suck my dick. And the elevator earlier.

The rest is fighting cursed insane randos, solving puzzles and scrounging for loot. The first major boss was a little too obviously scripted and confusing, but this fight was awesome- even if I would've rather done it on the ground.

I'm also invested at this point, so we're finishing this shit.
 
It's actually a really cool game. It's just this part that can suck my dick. And the elevator earlier.

The rest is fighting cursed insane randos, solving puzzles and scrounging for loot. The first major boss was a little too obviously scripted and confusing, but this fight was awesome- even if I would've rather done it on the ground.

I'm also invested at this point, so we're finishing this shit.
Ah I see. It's just from how you described it it sounded as if you'd opted to play a modern take of Shadow of the Colossus while terrified of heights. Which was a bit of a mixed signal. :V
 
Ah I see. It's just from how you described it it sounded as if you'd opted to play a modern take of Shadow of the Colossus while terrified of heights. Which was a bit of a mixed signal. :V

It is, sort of. I wouldn't say it's a full phobia either, I just really hate it. Hopefully Mr. Mountain doesn't feature too much 'oh shit hold on' parts.

And just in case you missed the earlier posts, part of the problem is that it's a VR game. I'm not just watching a character on a screen go through this shit, it's really first person.

Though, truthfully, Shadow Legend also had parts where you could fall. Wasn't quite as exciting, but you dropped like a fucking rock and it was even scarier somehow than dealing with the bat diving toward the ground with me on it. So this isn't the first experience. At least with the bat it decided you were cooked way earlier- the sky level in Shadow Legend let you fall for a lot longer, like a full second of falling with no chance of recovery, the bat let me pop back to the spawn point if I went beyond the grapple's range. So I had a full second, but it was entirely focused on doing my 'oh shit' grapple to recover, which helps, and if I missed the death plane was there to catch me immediately and send me back to spawn.

One thing I did like about the bat's flying phase: less damage. Failing and falling only hurt a little, like 10% of my HP. Shacklehide, the first boss, just ate my HP in one hit, maybe letting me survive with one if it was full, but not always. Took probably five deaths. Nightscraper I technically oneshotted, if you don't count the falls as deaths.
 

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