You decide to contact Karl Heber the lumberjack. You ask around and discover where is his house and decide to wait for him there.
It may not have been the best decision because you wait for him until after nightfall.
But then he finally shows up, a tall and strong bald bearded man with an enormous axe, drunk as a skunk.
"Karl Heber?"
"Hey, whats up little girl? Are you lost?", he says, booze in his breath.
"I have heard from the townsfolk that you were willing to leave your life as a lumberjack behind to become an adventurer, is that true?"
"Yeah, I've been wanting to see other places and smash things in half other than logs with this beast of an axe here", says Karl, swinging his axe, "but I've never found people brave enough to go out into the world with me. 'Cept for Grigor, but fuck that guy, I wouldn't piss on him if he were on fire, don't trust him to watch my back while I'm sleeping on the middle of nowhere. Guess that's the trouble with small villages. But why do ya wanna know these things little girl?"
"I'm in need of a companion for my travels."
Karl gives out a hearty laugh.
"You sure are little girl, you look like you can barely handle a dagger, the first monster you found in the road would eat you for dinner if you traveled alone. You may be better off waiting to tag along with a merchant caravan if you wanna go somewhere, they have escorts you know."
"I have a special ability which makes me more deadly than what I look like."
"Oh? And what is it?"
"Look!"
You cast your ray of frost spell at a nearby plant, freezing it.
"Holy gods! You're a witch! Where did you learn that?"
"Does it matter? The point is that I can cast these cold spells as often as I please. If you can keep the enemies away from me I can surely destroy them with my magic."
Karl rubs his hand against his face, trying to sober up a little, while supporting himself with the other hand on his axe.
"This is a whole another level, magic users aren't all that common, I really had no hope of finding one in such a backwards place. But when one comes out of nowhere and gives me a call to adventure I really can't refuse, can I? But I'm a bit too drunk right now, let me sleep it off, tomorrow we can go out."
"I don't really have a place to sleep tonight."
You could have gone bother the old priest for lodgings but you preferred to ask your new companion instead.
"Eh... you can crash at my place for tonight then I guess. We'll be camping together in the road a lot so I guess it isn't too weird."
Once you enter his house your stomach grumbles loudly.
"You didn't eat anything? Damn, I don't really have any food in here, I rarely cook, I usually eat at the tavern."
"It's alright, I have some preserved food, I'll eat that."
You eat some of your preserved food and then you go to sleep.
Karl change the blankets on his bed and have you sleep there. He grabs a bunch of blankets and go sleep on the floor.
"We gonna be sleeping on the floor a lot, I guess I need to get used to it. But you look like you are wounded, so you should at least rest for today. Are you sure it is alright for us to leave tomorrow?"
"No, I'm sure. We should leave tomorrow, there is nothing else for us to do in this village. Unless you have any unresolved issues you wanna take care of."
"Nah. Tomorrow morning I'll just tell my friendly neighbor to take care of my house for me, rent it to someone else while I'm traveling. Oe, by the way, what's your name young witch?"
[] Tell him your real name
[] Tell him a different name (specify)
The next day when you wake up very early, before Karl. When you get up he wakes up and gets up to then walks to you and pinches you cheek.
"Auch! What was that?"
"So you're real after all! I thought I had too much to drink last night and was dreaming! There is a witch in my house! You will not transform me into a frog or something will you?"
"I don't know how to transform people into frogs."
"Ha! Typical witch response. If we are going to be adventuring we can't just be wandering around you know. We need a goal, a quest so to speak. Do you have something in mind?"
"Nothing specific."
"Hear me out then. In this small village nothing particularly interesting ever happens, so we gotta travel somewhere else. There are basically four places we can go from here."
"To the west there is the town of Teladrim. It isn't a very big town but it is certainly bigger than this village here. We should be able to find something interesting to do there. If we walk there we should be able to reach it in one week. The pro is that it is the closest large settlement."
"To the east there is the city of Ermuz a couple weeks away. We don't need to travel all the way there nonstop though, about three days away there's a small village called Selnak and I think there is a couple other villages along the path there. Ermuz is a large mining city in the mountains so there might be something interesting to do there too."
"To the south there is the port city of Kalaz maybe three weeks away. There are several villages along the path, the closest is Zuther, some three days away. From Kalaz we could take ships to anywhere in the continent or beyond, if we had enough money."
"To the north there are Kulamar, Therok and Fort Gakor in different directions some two to three weeks away. There are a bunch of villages along the path there, the closest is Norak. The north makes frontier with the untamed tundra where many monstrous creatures come from, so it gets more dangerous the further north you go. I've heard that there's always stuff to do for adventurers in any of these three cities so I'm partial about going north if you don't have a better idea."
"I'll let you think it over as I deal with my neighbor and head to the market to buy some food for the travel, tell me what you think is best when I'm back."
You take time to weigh your options.
You know that this region is technically a kingdom, but the central authority and power projection of the king is very limited, the major cities largely rule themselves as city states and the local lords and mayors at the villages fend for themselves. The kingdom capital is further to the west.
Selnak to the east is the name of the village you grew up in and fled from. On the one hand going back there would get people hot on your tail again; on the other, you could try to snag that spellbook. You're neutral about Ermuz as a final destination as you know nothing about the place.
You can certainly see the appeal of taking a ship somewhere and starting new life where nobody knows anything about you, so port Kalaz seems enticing. You also remember hearing from your former magical instructor that she learned magic from people from the south, so it is likely you could find magical teachers there.
The north seems like the go to option if you're truly interested in a life as an adventurer - plenty of opportunities for practicing your magic and there may be villages offering you rewards for getting rid of monsters. Perhaps you may even find someone to teach you magic there.
[] Travel west towards Teladrim
[] Travel east towards Ermuz
[] Travel south towards Kalaz
[] Travel north towards Kulamar, Therok or Fort Gakor (pick one)