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Exalted 3E, West Direction

Discussion in 'Play-by-Post' started by UrsaTempest, Nov 15, 2015.

  1. Yzarc

    Yzarc The Spark of Madness

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    my vote was Southwestern.

    I want to play around the Caul and it would make my quest of Hunting down a Tyrant Lizard that much easier.
     
  2. UrsaTempest

    UrsaTempest Yuri Fanatic, Archivist

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    Caul's coast is controlled by the Realm, though.
     
  3. Yzarc

    Yzarc The Spark of Madness

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    The Lunars beg to differ. Besides which, don't they only control one of the cities that they cannot leave and aren't getting reinforcements?

    Edit: Err....coast. ya. Oops. Forget I said anything.
     
  4. horngeek

    horngeek I trust you know where the happy button is?

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    Like I said, the Caul would likely be less ship-based. It's a possible cool campaign, just… very different.
     
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  5. Yzarc

    Yzarc The Spark of Madness

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    True. I forgot about that part. Way too early in the morning.

    Alright, in that case, I have no real preferences.
     
  6. UrsaTempest

    UrsaTempest Yuri Fanatic, Archivist

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    You can treat the early part as basically preparation to obtain ship/influence to Caul, though, if getting Tyrant Lizard that important to you.
     
  7. Yzarc

    Yzarc The Spark of Madness

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    Sort of. It does not have to be immediate or even in the first 5-6 sessions.

    The Story is basically Wild Flower was given a right of passage of the Lunars. Get a combat form. She has DBT but needs a good animal form just in case. The Elder suggested a Hellbore or a Great Cat. Wild Flower being willful and stubborn declared that she would get a Tyrant Lizard as her combat form and left. Needless to say she instantly regretted it and is FAR too prideful to admit it. Besides which, actually achieving it would help her standing too and other than DBT she has no real combat options.

    So naturally, being the concerned uncle that he is, Starry Night went along with her, hoping to keep her alive.
     
    Last edited: Nov 17, 2015
  8. UrsaTempest

    UrsaTempest Yuri Fanatic, Archivist

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    Hmmm.
    ...yeah, it honestly won't make much sense if you go from Caul to Wavecrest, since it takes... six months, probably. Might be faster with Lunar crews, but eh.

    Hmm. I think I can rule you can find some Wyld-tainted Tyrant Lizard on Abalone interior or northern Wyld.
     
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  9. kinglugia

    kinglugia A Randy Avian

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    Hmm, weep, Threshold Dragonblooded rogue demon hunting groups exist in Creation, right?
     
  10. UrsaTempest

    UrsaTempest Yuri Fanatic, Archivist

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    Not as organized group, no. Even if they do, they are on Threshold.
     
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  11. kinglugia

    kinglugia A Randy Avian

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    I mean, as in non Realm-affiliated, including the Immaculates, Dragonblooded demon hunting groups/mercenaries. :oops:
     
  12. UrsaTempest

    UrsaTempest Yuri Fanatic, Archivist

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    Very unlikely.
     
  13. Yzarc

    Yzarc The Spark of Madness

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    Why would they be Demon hunters though? I mean the Wyld Hunt usually handles that part as well.
     
  14. kinglugia

    kinglugia A Randy Avian

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    Rogue demons, and I was under the impression that the Wyld Hunt is more anti Anathema?

    Though wandering mercenaries are fine too - I just have to fluff them as having specialized in fighting sorcerers, demons and ghosts.
     
  15. UrsaTempest

    UrsaTempest Yuri Fanatic, Archivist

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    Anathema includes demons, you know.
     
  16. kinglugia

    kinglugia A Randy Avian

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    Ah, right. Whoops.
     
  17. UrsaTempest

    UrsaTempest Yuri Fanatic, Archivist

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  18. horngeek

    horngeek I trust you know where the happy button is?

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    Heh. Yeah, why game designers still primarily use Imperial I dunno (well, I do know, it's because they're all yanks)
     
  19. UrsaTempest

    UrsaTempest Yuri Fanatic, Archivist

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    First iteration of sailing rules:

    SO, YOU WANT TO SAIL CREATION!

    GLOSSARY:
    SPEED: How fast your ship is.
    • Speed 1 = two weeks journey across a grid (500 miles)
    • Speed 2 = one week journey across a grid
    • Speed 3 = 3 days journey across a grid
    • Speed 4 = one day journey across a grid
    • Speed 5 = 12 hours journey across a grid
    SUPPLIES: Food, tack, woods, etcetera. All the ship need to continue functioning. 1 Supply will be spent every week, for every 5 people.
    CARGO: How much your ship can bring stuff. Yes, people that’s not Crew or Officers is counted as cargo. Supplies usually takes cargo, so be careful!
    CREWS: How many people staffed your ship. Losing half of your Crew will cut your Speed to half, losing it to quarter will cause Morale to plummet!
    MORALE: The morale of your crews. Rated from 1-5. 1 is Ready to Mutiny, 2 is dispirited, 3 is normal, 4 is eager, 5 is helpful. Haven't decided the effect of Morale, probably decrease supply usage or increase speed.

    STEP-BY-STEP OF SAILING
    FIRST, determine route. Where do you want to go today?
    SECOND, determine target number. Target number is how many Grids it takes to reach destination, multiplied by 10. So, [GRID]x10
    THIRD, determine interval. Your interval is your Speed stat, as stated above.
    FOUR, start rolling! Remember, your supply is consumed every week for every 5 people!
    IF SUCCEED: You accumulate it! For every 10 success, you advance one Grid!
    IF FAILURE: Nothing bad happens! Except you still lose supply!
    IF BOTCH: Reduce accumulated success by Speed! Plus something bad happened! For every 10 success reduced, you went back a grid!

    GAINING SUPPLIES:
    There are many ways to gain supplies, but the most straightforward is probably buying and scavenging it.

    PURCHASING: You can purchase up to [Resources]/2 Supplies in port, though in some port it can be more expensive or cheap. For example, on Abalone it cost [Resources],

    SCAVENGING: Roll [Perception/Intelligent+Survival], interval three hours. Gain [Sux]/2 Supplies.

    QUEST: You can gain Supplies by doing Quest. For example, the admiral both on Abalone and Azure want to know about various news on other islands, and will pay you with Supplies for every report you made. Making report is Int+Lit, plus applicable specialty. The amount of Supplies given varied, though assuming you don’t botch they’ll always give you at least one Supply.

    I'll likely edit this, especially the acquiring supplies part.
     
    Last edited: Nov 17, 2015
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  20. Nekraa

    Nekraa Nekraa Moderator

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    Well, she roll 6 dice (Occult 4 + Intelligence 2) for it, and can use the Occult Excellency for a few more dice. And the three First Circle Demons in the core have Resolve 3, so it should work pretty well.

    And now she's also Infernal Nobility~
     
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  21. Nekraa

    Nekraa Nekraa Moderator

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    Some notes:
    • EB is 1.51 meter tall.
    • Big Red is 2 meters long, and 40cm, um, wide?
    • She doesn't really know much about things common to civilization as her home was a small fishing village with merchant boats only rarely passing by.
     
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  22. kinglugia

    kinglugia A Randy Avian

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    Last edited: Nov 18, 2015
  23. UrsaTempest

    UrsaTempest Yuri Fanatic, Archivist

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    Alright. I need plothook how to make your character met and on the ship. I'd prefer if it doesn't happen because of Sidereal chicanery, or gaining patron.
     
  24. kinglugia

    kinglugia A Randy Avian

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    Hmm, traveling because of infernal cultists, maybe? My character was drafted to deal with an infernal cult, or something.
     
  25. UrsaTempest

    UrsaTempest Yuri Fanatic, Archivist

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    ... Demon isn't that big a deal you need five Solars to break the cult, you know.
     
  26. horngeek

    horngeek I trust you know where the happy button is?

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    Well, maybe the cult could be on the way the ship's going?
     
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  27. Yzarc

    Yzarc The Spark of Madness

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    Well, I need a job and there are rumours that a huge bounty has been placed on a Tyrant lizard that no one has been able to kill yet? So to kill two birds on one stone, my char and his niece took the first ship to that place.

    Would this help? I mean we don't need one plot hook for all of us. We could have individual reasons to go to the same place.
     
  28. UrsaTempest

    UrsaTempest Yuri Fanatic, Archivist

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    Alright. So: Corral or Abalone?
     
  29. Yzarc

    Yzarc The Spark of Madness

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    Honestly? no real preference.
     
  30. horngeek

    horngeek I trust you know where the happy button is?

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    I'm slightly inclined towards Coral.