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Exalted 3E, West Direction

Discussion in 'Play-by-Post' started by UrsaTempest, Nov 15, 2015.

  1. Biigoh

    Biigoh Primordial Tanuki Moderator

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    >_>

    <_<

    I would say... Abalone.
     
  2. Biigoh

    Biigoh Primordial Tanuki Moderator

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    (9:28:52 PM) Bii: Bii was thinking that Lily Blossom was basically a realm kid, a dynast kid who failed at exalting as a DB
    (9:29:04 PM) Bii: who got banished to the IO
    (9:29:10 PM) rzyvbh: IO?
    (9:29:14 PM) Bii: Immaculate Order
    (9:29:16 PM) rzyvbh: Not getting married?
    (9:29:17 PM) rzyvbh: Ah.
    (9:29:28 PM) Bii: to do kung fu and go fight some demons
    (9:29:36 PM) Bii: she erm... was not happy and ran away!
    (9:29:45 PM) rzyvbh: Lily Blossom not bald?
    (9:29:51 PM) Bii: well... more like... snuck away from the monastary
    (9:30:09 PM) Bii: she then stole the Fat Seagull and sailed it Westward HO!
    (9:30:17 PM) Bii: This got her a Night Caste exaltation
    (9:30:18 PM) Bii: :3
    (9:30:43 PM) Bii: She's not a die hard immaculate type
    (9:30:46 PM) Bii: so no kung fu
    (9:30:47 PM) rzyvbh: Ah.
    (9:30:49 PM) rzyvbh: I see.
    (9:30:58 PM) Bii: and gods... are you crazy?
    (9:31:09 PM) Bii: Would you share that GLORIOUS golden blonde hair?
    (9:31:13 PM) Bii: shave
    (9:31:14 PM) rzyvbh: Heh
     
  3. kinglugia

    kinglugia A Randy Avian

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    Anywhere is fine for me.
     
  4. kinglugia

    kinglugia A Randy Avian

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    About to sleep. Charsheet unfinished (BP unfinished). Please review.
    [19:20] <kinglugia> I need your help
    [19:20] <rzyvbh> How so?
    [19:21] <kinglugia> I, uh, want to take the initiation into sorcery via Artifact
    [19:21] <kinglugia> But not the talisman - that's Yzarc's
    [19:21] <kinglugia> What I wanted to take is an artifact similar to it, but instead of a Talisman
    [19:21] <kinglugia> It's a Mantle/cloak
    [19:22] <rzyvbh> Hmm. Sell me on it.
    [19:24] <kinglugia> The Mantle of the Golden Sorcerer was an artifact half crafted, half shaped, by a Solar back in early First Age, when they were still taming Creation after the Primordial War.
    [19:25] <rzyvbh> Go on.
    [19:25] <kinglugia> She was concerned for her next incarnation, should she fall while doing her duty to Creation, so she created the mantle as a form of insurance - a mentor of sorts, in the mental arts.
    [19:25] <kinglugia> (Intellectual arts, sorry)
    [19:26] <rzyvbh> Continue, please.
    [19:27] <kinglugia> The Mantle of the Golden Sorcerer was shaped into existence through strands of shaped gossamer and orialchum, and great sorcerous workings was woven into the design.
    [19:27] <rzyvbh> Okay
    [19:27] <kinglugia> For it was both to serve as an aid to the nameless Solar's next incarnation
    [19:27] <kinglugia> In order to tutor/initiate said incarnation in the sorcerous arts
    [19:28] <kinglugia> And as a library/grimoire for the spells and useful tricks she has accumulated in life
    [19:28] <rzyvbh> Hmm. A bit too OP, but continue.
    [19:30] <kinglugia> By library/grimoire, I mean by meditating while wearing the cloak would serve as having a mentor while training intellectual focus.
    [19:30] <rzyvbh> I can accept that, yes.
    [19:30] <kinglugia> As for shaping rituals, it could work something similar to the Talisman, by serving as some sort of conduit that gathers sorcerous motes while under sunlight
    [19:31] <kinglugia> (It's not called Mantle of the Golden Sorcerer for a reason :p)
    [19:31] <rzyvbh> So, trait? Merit?
    [19:31] <kinglugia> Trait is for shaping ritual, right?
    [19:31] <rzyvbh> I mean, merit
    [19:32] <rzyvbh> trait is general term for stuff on charsheet
    [19:32] <kinglugia> You may buy Evocations for the Mantle if you want to, which deal with gathering sm, altering/enhancing spells, etc.
    [19:33] <kinglugia> And some sort of bonus when doing shape sorcery/sorcerous workings while in the Wyld...double 9s?
    [19:33] <kinglugia> Due to the presence of gossamer?...Hnn, no, no, cancel that.
    [19:33] <rzyvbh> For reference, I ask everyone to hold off on Evocations. The homebrewed one, at least.
    [19:33] <kinglugia> Maybe bonus when doing shape sorcery/sorcerous workings while standing under sunlight. And yeah, got it.
    [19:33] <rzyvbh> Reskinned canon one is fine. Homebrewed is not for now.
    [19:34] <kinglugia> Canon from leaked version allowed?
    [19:34] <rzyvbh> Of course not.
    [19:34] <kinglugia> Ah.
    [19:35] <kinglugia> Guess Adorei would do nicely for me then.
    [19:35] <rzyvbh> You want to have waifu mantle?
    [19:35] <rzyvbh> Okay.
    [19:35] <kinglugia> Hnn, that's more my Spirit Swords
    [19:36] <rzyvbh> Ah, I see.
    [19:36] <kinglugia> Mantle would probably be either the Sidereal one or Brilliant Sentinel.
    [19:36] <kinglugia> So how is it?
    [19:36] <rzyvbh> ...note that Adorei last evocation will apply, even if your spirit sword can be reformed
    [19:36] <rzyvbh> Sure.
    [19:37] <rzyvbh> So long you pay the EXP anyway.
    [19:37] <kinglugia> Uh, you mean the Mantle, or?
    [19:37] <kinglugia> Because Talisman is also free-ish
    [19:37] <rzyvbh> Either. Evocation do need EXP, you know.
    [19:37] <kinglugia> I still need to pay attunement cost, right?
    [19:37] <kinglugia> For the Mantle
    [19:38] <rzyvbh> If it's part of your initiation, I don't think so, no.
    [19:38] <kinglugia> Part of my initiation
    [19:38] <kinglugia> Hnn...
    [19:38] <kinglugia> Will make adjustments.
    [19:39] <rzyvbh> For the purpose of crafting, it's considered Artifact 4 though
    [19:39] <rzyvbh> And people that know the worth of Artifact might notice it's Artifact 4.
    [19:39] <kinglugia> Also, should I treat it as light artifact armor, or what? And yeah, know that already :p
    [19:39] <rzyvbh> Just a heads-up~
    [19:39] <kinglugia> Ja
    [19:39] <rzyvbh> Hmm.
    [19:39] <rzyvbh> Well. Hmm.
    [19:40] <rzyvbh> Problem is, it's cloak.
    [19:40] <kinglugia> Oh, right.
    [19:40] <rzyvbh> Cloak... isn't known to be very protective.
    [19:40] <rzyvbh> Unless you are attacked at the back, I guess.
    [19:40] <kinglugia> Ah.
    [19:41] <kinglugia> Well, guess I should pen things down.
    [19:41] <rzyvbh> Probably treat it as not an armor, but give bonus against backstab or attack from the back or something like that
    [19:41] <rzyvbh> this also means you can wear normal armor underneath
    [19:41] <kinglugia> Oh, marvelous then ^_^
     
  5. Yzarc

    Yzarc The Spark of Madness

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    Nice. Also since your sword has the balanced tag, Overwhelming damage is rated one higher. So you do 4 damage not 3.
     
  6. Yzarc

    Yzarc The Spark of Madness

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    Been Tinkering with my craft build. Here is what I got. Not sure on what to pick though.

    If you asked the people of his village about Clear Sky, their replies would include words like honest, hardworking, helpful and nice. The truth is Clear Sky is all of that yet not. An orphan, he grew up sustained by the charity of his fellow villagers. This imparted a great many lessons upon his young psyche.

    Determined to make it big, he worked hard, cultivating his image as a hard worker, doing as much jobs as he could while secretly supplementing his income with his light fingers. In all fairness he only took from those who scorned him for his poverty and those who did not need it, but in truth he had little to no use of honesty, instead preferring to convince people to agree to his ends.

    He sought all avenues to accomplish this goal. He accompanied the village elders on their supplications before the local spirits, using his good reputation and favors incurred. Thus, he slowly introduced himself to them, gaining their….not favor but regard. With such introductions done, he was introduced to the art of Sorcery. With such an opportunity before him, he was determined to master the Arcane art and become great.

    However, this was not easy. Lacking expensive texts on the subject, teachers and needing many reagents for his experiments, his progress had slowed to a crawl. Thus faced with no other option, he took up work under a sculptor, working during the day and practicing what little he could during his free time.

    His life was simple but good and it all first changed when he heard about a request from one of the local Spirits to humble Crimson moon. A warrior and martial Artist of no small prowess, she was the most premier and talented of their generation. Though they had grown up in the same village, they never had needed to interact, stopping only to exchange pleasantries.

    The spirit had placed a bet that she would lose in a “contest of blades”, but no mortal taker had yet to best her. With the terminus of the bet closing fast, the spirit became desperate, offering Clear Sky a reward if he should best her. Faced with such a situation, he thought long and hard before finally agreeing.

    Making his preparations, he challenged her to a fight. When she arrived at Dawn, she expected many things but what she did not expect as to be shown a block of rock and told to Defeat it. Angrily, she turned toward Clear Sky, determined to berate him for wasting her time only to be transfixed as he struck away at the Block of rock.

    Though his movements were weak and clumsy, his skills as raw as they were, was without mistake. As day turned to night, the final blow was struck and his masterpiece was complete. The Statue was crude and rough but as they stood in the moonlight, it was to her a great work of art as was the making of it. Thus she admitted her defeat, declaring Clear Sky as the victor.

    Their association would have ended there had she not been so determined to not to let such talent go to waste. Thus she forced herself into his life, guiding him and helped found an entire new style of Martial Arts resulting in their long friendship and then love resulting in their marriage.

    But the brightest lights always cast the darkest shadows. Years after their marriage, their village was struck by a calamity. A monster had escaped from a hidden manse. The warriors of the village had gone out to fight it, Crimson Moon among them. Clear Sky wanted desperately to accompany his wife but she refused, going so far as to knock him out.

    When he awoke, it was to the cheers of the people as the monster had been slain and the warriors returned with Crimson Moon not among them. If Clear Sky felt horror at that, it was nothing compared to the horror he felt when he asked about his wife only to be answered with confusion.

    “Who is this Crimson Moon?” They asked. “You were never married.” They said. “Have you been drinking?” They wondered.

    Rushing home to get proof, he was horrified to find that no trace of his beloved wife remained. It was as the villagers said. That the Woman called Crimson Moon had never existed.

    Determined to find his answers, he rushed to the site of the battle and made his way into the manse. Against all logic, he made it to the center of the manse alive and with plenty of spoils. Any other time, he would have been overjoyed, yet it was all worthless in the face of the loss he suffered.

    To compound it all, he felt himself slowly forgetting about his love. Already he could feel minor details slipping away from his mind. In sheer desperation, he walked into the heart of the Manse and dragged a massive block of stone. But he did not use the chisel, instead using the art that he and his wife and created.

    Letting go of his grief and sorrow, he fixed an image of his wife in his mind and cut away at the stone. The end result was a masterpiece unlike any he had done before. An effigy of his wife, his love immortalized. With the final cut he ensured that he would never forget about her.

    But that was not all. Though he had started the project as a Mortal, with the final cut, he had finished it as a Solar Exalt.

    With the work done, he was relived, for he no longer forgot about his beloved. Yet his questions remained unanswered.

    Months later, he got his answers from his wife, Crimson Moon.

    “I am cursed.” She said. “Only when the world knows about me shall I be remembered.” She confirmed.

    “All memories about me will be forgotten but that which is born from your craft is eternal.” Was his answer.

    “We will meet again, but not frequently, not till the world remembers.” Were her parting words.

    Thus, armed with the infinite radiance of the Sun at his call, he set out, determined to force the world to remember the beauty of his wife, so that he may break whatever curse that had befallen her.

    AN: His wife is a Sidereal as determined by the mentor background. I am not putting her as allies because she won’t show up for anything but to train him and socialize with him, thus won’t fight alongside him or anything like that. The reason for this is because she is a newly exalted Sidereal and is undergoing training. Needless to say, she does not want too much attention to fall upon Clear Sky as the Arcane Fate pretty much erased all connections she had with him. Here is her story.

    Crimson Moon, one of the newly awakened chosen had felt pain before but never like this. Her Exaltation had given her everything she had ever wanted and gave her the chance to achieve all that she had ever dreamed of. But the cost……..

    Her life was millennium and she would stay young while her love would wither and die. Thus though it hurt her, she thought he had forgotten her and did not go meet him to spare herself further pain. In a fit of despair, she wandered into the manse that started it all, one final time to say her goodbyes only to see the statue of her which he had created.

    Rushing to see her husband, she was shocked and frightened when she had recognized his ascension. Knowing well the dangers he was in, she approached him and for the first time in her life, she lied to him, using his love for her and the new magic she commanded to make him believe that she was suffering under a curse. This done, she then set him on a journey that she desperately hoped would help him stay alive.

    What do you guys think?

    Originally I planned to use this as my char but due to frustrations over the craft system and how it crippled my ability to do anything else and the fact that I submitted it for another game, I didn't want to play it here.

    theweepingman would you be willing to allow me to buy Craft charms with Solar Xp? Because if not, it will cripple my ability to buy.....pretty much any other charm if I want to make anything not mundane. Earlier, aka the first page, I posted a huge list of charms needed to be a good crafter. But if I get those charms, I run into the problem I mentioned above.

    Secondly, if I make a mundane object, say a resource 2 sword, can I increase it's value by spending the extra successes I get on the roll so I can sell it for resource 3 or more? Also by spending more sux can I edit the tags of the object? Things like add or remove tags. Like giving a sword the flame tag or a balanced tag? Within reason OFC.

    I also want to make things like this.

    Statues with Elementals entombed in them. How I do this is as I sculpt the statue, I also do the ritual of Elemental Summoning. The result is that the elemental becomes "Merged" with the statue. The Statue can use the social dice and attributes of the sleeping Elemental and maybe the social charm if you allow it. Vakrtri's seems perfect for this as they have a high guile/Appearance to pull it off and are fluffed as moving statues anyway. In game terms I am technically task binding the Elemental to inhabit and protect/repair/Clean the statue which I create in such a way that no one can tell the difference between the elemental and the statue.

    I am not sure if this artifact making or not as the statue by itself in not magical, just the elemental I summoned and Task bound.

    Thirdly, how flexible are you in giving craft xp? Because I am going to need a lot of it if I am to craft.....pretty much anything of value. I mean by RAW any intimacy would qualify, even negative ones like making a trap and hurting an enemy with it causing them to hate me. So the intimacy bonus does not need to be positive. Another thing is would the "In game gain" also mean killing enemies with traps or bombs?

    Finally, as per house rules Craft water also includes craft Alchemy which contains all the potions like Blood-Staunching Compress, Draught of Blessed Respite etc from 2.5E. While technically they have not been mentioned in the core, can I still make them, provided their effects are compatible with 3E?

    Thanks for the patience.
     
  7. UrsaTempest

    UrsaTempest Yuri Fanatic, Archivist

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    *glazed*

    I'll... think of those later. I thnk.
     
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  8. Yzarc

    Yzarc The Spark of Madness

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    Thanks. Crafting 3E has a lot of book keeping to do. Especially if you consider some of the charms that alter the xp even more.
     
  9. kinglugia

    kinglugia A Randy Avian

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    Yzarc, I believe Sorcerous Workings may be able to reinforce and strengthen mundane equipment if we work together.
    theweepingman, is that allowed? Aka blessing mundane equipment to better resist wear and tear?
     
  10. UrsaTempest

    UrsaTempest Yuri Fanatic, Archivist

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    You'll likely still need craft specialist during the working anyway.
     
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  11. Yzarc

    Yzarc The Spark of Madness

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    Technically it is not a Sorcerous working. It is task binding a Elemental into a Statue not enchanting the statue itself. If the Statue breaks, the elemental goes free.

    Also blessing mundane equipment to better resist wear and tear is kinda a waste of workings. There are Craft charms that do that for free. I am just adding beneficial tags or removing troublesome ones not making it "Magical" in the in setting way. Basically I am stunting the Ritual of Elemental Empowerment but using extra sucesses on the rolls to manipulate the resource value or tags.

    1. Raising the resource rating of the crafted item.

    I make an item, say a sword that costs resource 2 with a difficulty 5 Total number 20. I roll and get a total of 25. I then use the extra successes to increase the resource rating of the sword by one. Say, 5 sux per dot of resource. So I can sell the sword at Resource 3 instead of resource two. Similar with Armor and other things like clothes etc.

    2. Adding or removing Applicable tags to mundane items.

    Alternatively if I have say 10 extra successes, then I can instead add/remove an applicable tag. Say reaching tag to a sword or flame tag to a bow or remove the slow tag from a weapon and stuff along those lines. I was hopping to fluff this as using the summon elemental ritual to imbue the thing. So the bow has an extra tag because it bursts into flames when used in an attack or so on.

    3. Alchemical potions and Food.

    Same as above. I use the extra successes, say 10 sux to enhance the food that my char makes. The food replenishes motes and willpower over time. NOT a combat regen but in between sessions/scenes and such like early in the morning for breakfast and such mostly during time skips. So generally, the people who eat my char's cooking would start out with better filled motes and willpower and can replenish it better in between time skips.

    I am hoping to fluff it as an extension of the Alchemical potions that are in 2E. Stuff like Blood-Staunching Compress, Draught of Blessed Respite etc which by 3E standards have been moved to Craft (Alchemy).
     
  12. UrsaTempest

    UrsaTempest Yuri Fanatic, Archivist

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    *sigh*

    As I've stated before, we'll proceed by RAW.
     
  13. Yzarc

    Yzarc The Spark of Madness

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    There is noting in RAW saying that I Can't do all that.

    Alchemy is specifically allowed in Craft (Alchemy). It is just that most of the potions haven't been published but things like Age-Staving Cordial, Ghost Flower Tea, Maiden Tea are even mentioned in the Core, pg 579. Just not how to make them. In 2E it was thaumaturgy and in 3E I get the thaumaturgy merit for free anyway by initiating into Sorcery via Charm.

    Tag manipulation hasn't been mentioned at all and nor is it especially game breaking. I am even using only the extra successes. If needed, I can declare them the product of a Talismans which HAS been mentioned in the Core but hasn't been expanded on.
     
  14. UrsaTempest

    UrsaTempest Yuri Fanatic, Archivist

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    I don't mean alchemy, I mean something like buying craft charm with Solar exp. In which the answer is no, by the way, because that's kinda the point of Solar EXP - to ensure you buy something other than charms.

    Regarding infusing elemental to statue... well, depends whether you make it as craft project or socerous working, I guess.

    About Craft EXP... *sigh* look, we don't know, hypothetically, whether craft really is borked, complicated mess, or surprisingly workable mess. So, don't worry too much - if the rate is too low, I'll throw more Craft EXP. If it's too much, I'll lower it.

    Regarding Thaumaturgy, I've mentioned before to kinglugia that it is deliberately weaker than Sorcery, which is why it's ungoverned. I can't stop you to use any thaumaturgy ritual, but please, don't abuse it. Try to only use what your character logically know.

    Regarding removing tag, well. I'm honestly not sure. It will depend on your project, I think. What do you want to actually make?
     
  15. Yzarc

    Yzarc The Spark of Madness

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    Fair enough.
    The Statue's is basically an Elemental I have disguised as a Statue from a purely mechanical POW. The Elemental sleeps in the Statue and the Statue uses the general stats of the Elemental. If the Statue "breaks" then the elemental goes free. That is why I used the term Task bound on the elemental. I am basically ordering it to inhabit/Protect/Pretend/Repair to be the statue. I will be using crafting rolls to make it, it is just that I am using Summon Elemental Spell to fluff making the statue out of elemental essence and mundane material.
    The Standard rate by RAW should be enough since I am taking charms to boost the amount I get. Or so I hope. I just wanted assurance that if it is too low, I won't be screwed.
    Technically Potion Making is no longer Thaumaturgy. Besides which, my guy wants to make it big, so he did bargain with the Elemental Lords to learn this as well in addition to Sorcery. It is in the back story. He won't know the other rituals like Astrology and such. Only those related to craft and other spirit related things like talismans. He won't know things like Exorcisms and such as he never met ghosts nor did it ever come up for him. Same with Demon summoning and such. So no worries on that part.
    Well first off most of the equipment described are templates anyway. So that are a lot more editable as tags generally don't change stats only what you can do with them.

    As for what I want to do?

    Low End: Add a piercing tag to a sword or Bow so I can make Piercing attacks with the weapon.

    High end: I add the Flame tag to a Sword and bow. Downsides included as I am not editing the tag itself but only adding or removing it from a weapon.

    Provided that logically it is capable of doing so. So I can't say, add the Piercing tag to a blunt weapon without adding the Lethal tag to it. Nor can I add the Archery Tag or the Melee tag to a Sword or Bow unless I make something like a gunblade or something which is capable of using both those tags.
     
  16. UrsaTempest

    UrsaTempest Yuri Fanatic, Archivist

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    Alright.

    EDIT: Regarding imbuing elemental, if it's not working or crafting, the elemental can go after it's done its task, I think.
     
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  17. Yzarc

    Yzarc The Spark of Madness

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    Alright, char gen is ongoing. theweepingman how are you going to handle the Manse Background? Any conditions?

    I am thinking of attaching a function on the manse that allows you to do a 1 hour ritual to make a door to the manse. The Manse itself cannot be accessed in any other way other than this and only one "door" per owner can be made at any given time and only the owner can open the door. This is similar to the Portal Sorcererous working. Currently there are only two owners, my char and his wife.

    The manse itself is largely in ruin due to disuse, time and that rampaging monster that escaped it. Currently the manse only has a Workshop/Library/Lab, rooms to sleep in and a Dojo. It would also be the place where my char would meet his wife whenever she is available and allows them to leave messages for each other.

    It is also a safe place for them to meet as she registered the manse in her name as a "Private home" for her.

    What do you think?

    If it is too troublesome please tell as I can make changes if necessary.
     
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  18. UrsaTempest

    UrsaTempest Yuri Fanatic, Archivist

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    >_<

    Noh.
    I mean, yeah, I know it makes Manse practical, but I don't want that in this game. Even Bii's mansion is fixed and can't be accessed everywhere.
     
  19. Alphaleph

    Alphaleph Experienced.

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    Conman Eclipse it is.
     
  20. Yzarc

    Yzarc The Spark of Madness

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    Hmm.....alright. I am tempted to attempt a Celestial working with ambition 3 to do it. Especially since I have two sorcerors and stuff but I'll just drop the manse.
     
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  21. Yzarc

    Yzarc The Spark of Madness

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    Hmm....so two Eclipses and two Twilights one night and one Zenith.

    kinglugia any chance I can convince you to take medicine? I am tempted to get it myself but then I would have to give up larceny and I have this idea to use slight of hand charm to dose people with potions to help in social situations.
     
  22. kinglugia

    kinglugia A Randy Avian

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    Fine fine...
     
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  23. Alphaleph

    Alphaleph Experienced.

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    I probably could grab Medicine.
     
  24. Yzarc

    Yzarc The Spark of Madness

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    Mainly want it for workings. Genesis in particular. having a few dots there will give an additional means/roll.
     
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  25. Alphaleph

    Alphaleph Experienced.

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    Well, I'm not sure what to grab for the 5th Personal Ability atm.
    Let's see:
    Bureaucracy, Larceny, Linguistics, Occult, Presence, Ride, Sail, Socialize for Caste
    Lore, Performance, Integrity, Investigation for Personal

    Bit of a toss up between Awareness and Stealth (and if you suggest I should, Medicine).
    However, it does lead to my char being absolutely useless in a fight.
     
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  26. kinglugia

    kinglugia A Randy Avian

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    Need to pick 5 from Caste.
     
  27. Alphaleph

    Alphaleph Experienced.

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    ah dammit.

    Ride, and Sail isn't particularly important and I probably would just have the 1 dot in it.
    Occult though...
    Hmm....
     
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  28. kinglugia

    kinglugia A Randy Avian

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    We've got more than two Sorcerers here. Need a fighter. I could be the battle mage, though will need to make some changes. If Yzarc goes with crafter, I could drop Spirit Sword for something more Artillery-ish.

    Only reason I picked Melee is for the Glorious Solar Saber.
     
  29. Alphaleph

    Alphaleph Experienced.

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    Hmm, yeah, Occult can be dropped. It's more that I'm going for 'religion scam' with it. which Lore should be able to shore up... Or not.
     
  30. Yzarc

    Yzarc The Spark of Madness

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    In all probability, I am going crafter. I am picking MA but don't expect much till E2.

    I'll have the stats for combat but none of the charms, especially since I am dropping Dodge and have no anti penalty charms. So I can stand there and hit things well enough but can't take much in return. Fair warning on that.

    Though I am kinda surprised you are not going dawn considering Twilight is mainly craft related. Dawns can be as Sorcerous as Twilight without missing much.
    Pick Sorcery, it's good. Another thing you can pick is Bureaucracy. I have it favored but won't get any charms or dots till later. Very useful for buying and selling things. Though you can sub with presence if you talk to the merchants as individuals.

    Sail and ride are not useless. If you have a Tyrant Lizard familiar ride and survival becomes VERY useful.

    Sail? We are on a boat going places and no one has a lot of dots in it.
     
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